- Breaking change: Require `new` with `EmbeddedSVGEdit` (allows us to use `class` internally)
- Breaking change: If `svgcanvas.setUiStrings` must now be called if not using editor in order
to get strings (for sake of i18n) (and if using path.js alone, must also have its `setUiStrings` called)
- Breaking change (ext-overview-window): Avoid global `overviewWindowGlobals`
- Breaking change (ext-imagelib): Change to object-based encoding for namespacing of
messages (though keep stringifying/parsing ourselves until we remove IE9 support)
- Breaking change: Rename `jquery.js` to `jquery.min.js`
- Breaking change: Remove `scoped` attribute from `style`; it is now deprecated and
obsolete; also move to head (after other stylesheets)
- Enhancement: Make SpinButton plugin independent of SVGEdit via
generic state object for tool_scale
- Enhancement: Remove now unused Python l10n scripts (#238)
- Enhancement: ES6 Modules (including jQuery plugins but not jQuery)
- Enhancement: Further JSDoc (incomplete)
- Enhancement (Optimization): Compress images using imageoptim (and add
npm script) (per #215)
- Fix: i18nize path.js strings and canvas notifications
- Fix: Attempt i18n for ext-markers
- Refactoring (ext-storage): Move locale info to own file imported by the extension (toward modularity; still should be split into separate files by language and *dynamically* imported, but we'll wait for better `import` support to refactor this)
- Refactoring: For imagelib, add local jQuery copy (using old 1.4.4 as had
been using from server)
- Refactoring: For MathJax, add local copy (using old 2.3 as had been using from
server); server had not been working
- Refactoring: Remove `use strict` (implicit in modules)
- Refactoring: Remove trailing whitespace, fix some code within comments
- Refactoring: Expect `jQuery` global rather than `$` for better modularity
(also to adapt line later once available via `import`)
- Refactoring: Prefer `const` (and then `let`)
- Refactoring: Add block scope keywords closer to first block in which they appear
- Refactoring: Use ES6 `class`
- Refactoring `$.isArray` -> `Array.isArray` and avoid some other jQuery core methods
with simple VanillaJS replacements
- Refactoring: Use abbreviated object property syntax
- Refactoring: Object destructuring
- Refactoring: Remove `uiStrings` contents in svg-editor.js (obtains from locale)
- Refactoring: Add favicon to embedded API file
- Refactoring: Use arrow functions for brief functions (incomplete)
- Refactoring: Use `Array.prototype.includes`/`String.prototype.includes`;
`String.prototype.startsWith`, `String.prototype.trim`
- Refactoring: Remove now unnecessary svgutils do/while resetting of variables
- Refactoring: Use shorthand methods for object literals (avoid ": function")
- Refactoring: Avoid quoting object property keys where unnecessary
- Refactoring: Just do truthy/falsey check for lengths in place of comparison to 0
- Refactoring (Testing): Avoid jQuery usage within most test files (defer script,
also in preparation for future switch to ES6 modules for tests)
- Refactoring: Make jpicker variable declaration indent bearable
- Refactoring (Linting): Finish svgcanvas.js
- Docs: Mention in comment no longer an entry file as before
- Docs: Migrate old config, extensions, and FAQ docs
- Licensing: Indicate MIT is license type of rgbcolor; rename/add license file name for
jgraduate and screencast to reflect type (Apache 2.0); rename file to reflect it
contains license information (of type MIT) for Raphael icons
162 lines
6.0 KiB
JavaScript
162 lines
6.0 KiB
JavaScript
/**
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* Package: svgedit.history
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*
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* Licensed under the MIT License
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*
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* Copyright(c) 2016 Flint O'Brien
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*/
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import {
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BatchCommand, MoveElementCommand, InsertElementCommand, RemoveElementCommand,
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ChangeElementCommand
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} from './history.js';
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/**
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* History recording service.
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*
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* A self-contained service interface for recording history. Once injected, no other dependencies
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* or globals are required (example: UndoManager, command types, etc.). Easy to mock for unit tests.
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* Built on top of history classes in history.js.
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*
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* There is a simple start/end interface for batch commands.
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*
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* HistoryRecordingService.NO_HISTORY is a singleton that can be passed in to functions
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* that record history. This helps when the caller requires that no history be recorded.
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*
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* Usage:
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* The following will record history: insert, batch, insert.
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* ```
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* hrService = new svgedit.history.HistoryRecordingService(this.undoMgr);
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* hrService.insertElement(elem, text); // add simple command to history.
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* hrService.startBatchCommand('create two elements');
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* hrService.changeElement(elem, attrs, text); // add to batchCommand
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* hrService.changeElement(elem, attrs2, text); // add to batchCommand
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* hrService.endBatchCommand(); // add batch command with two change commands to history.
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* hrService.insertElement(elem, text); // add simple command to history.
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* ```
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*
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* Note that all functions return this, so commands can be chained, like so:
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*
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* ```
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* hrService
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* .startBatchCommand('create two elements')
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* .insertElement(elem, text)
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* .changeElement(elem, attrs, text)
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* .endBatchCommand();
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* ```
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*
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* @param {svgedit.history.UndoManager} undoManager - The undo manager.
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* A value of null is valid for cases where no history recording is required.
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* See singleton: HistoryRecordingService.NO_HISTORY
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*/
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export default class HistoryRecordingService {
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constructor (undoManager) {
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this.undoManager_ = undoManager;
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this.currentBatchCommand_ = null;
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this.batchCommandStack_ = [];
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}
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/**
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* Start a batch command so multiple commands can recorded as a single history command.
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* Requires a corresponding call to endBatchCommand. Start and end commands can be nested.
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*
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* @param {string} text - Optional string describing the batch command.
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* @returns {svgedit.history.HistoryRecordingService}
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*/
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startBatchCommand (text) {
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if (!this.undoManager_) { return this; }
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this.currentBatchCommand_ = new BatchCommand(text);
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this.batchCommandStack_.push(this.currentBatchCommand_);
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return this;
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}
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/**
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* End a batch command and add it to the history or a parent batch command.
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* @returns {svgedit.history.HistoryRecordingService}
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*/
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endBatchCommand () {
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if (!this.undoManager_) { return this; }
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if (this.currentBatchCommand_) {
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const batchCommand = this.currentBatchCommand_;
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this.batchCommandStack_.pop();
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const {length} = this.batchCommandStack_;
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this.currentBatchCommand_ = length ? this.batchCommandStack_[length - 1] : null;
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this.addCommand_(batchCommand);
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}
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return this;
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}
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/**
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* Add a MoveElementCommand to the history or current batch command
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* @param {Element} elem - The DOM element that was moved
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* @param {Element} oldNextSibling - The element's next sibling before it was moved
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* @param {Element} oldParent - The element's parent before it was moved
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* @param {string} [text] - An optional string visible to user related to this change
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* @returns {svgedit.history.HistoryRecordingService}
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*/
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moveElement (elem, oldNextSibling, oldParent, text) {
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if (!this.undoManager_) { return this; }
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this.addCommand_(new MoveElementCommand(elem, oldNextSibling, oldParent, text));
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return this;
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}
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/**
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* Add an InsertElementCommand to the history or current batch command
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* @param {Element} elem - The DOM element that was added
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* @param {string} [text] - An optional string visible to user related to this change
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* @returns {svgedit.history.HistoryRecordingService}
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*/
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insertElement (elem, text) {
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if (!this.undoManager_) { return this; }
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this.addCommand_(new InsertElementCommand(elem, text));
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return this;
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}
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/**
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* Add a RemoveElementCommand to the history or current batch command
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* @param {Element} elem - The DOM element that was removed
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* @param {Element} oldNextSibling - The element's next sibling before it was removed
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* @param {Element} oldParent - The element's parent before it was removed
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* @param {string} [text] - An optional string visible to user related to this change
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* @returns {svgedit.history.HistoryRecordingService}
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*/
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removeElement (elem, oldNextSibling, oldParent, text) {
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if (!this.undoManager_) { return this; }
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this.addCommand_(new RemoveElementCommand(elem, oldNextSibling, oldParent, text));
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return this;
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}
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/**
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* Add a ChangeElementCommand to the history or current batch command
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* @param {Element} elem - The DOM element that was changed
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* @param {Object} attrs - An object with the attributes to be changed and the values they had *before* the change
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* @param {string} [text] - An optional string visible to user related to this change
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* @returns {svgedit.history.HistoryRecordingService}
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*/
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changeElement (elem, attrs, text) {
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if (!this.undoManager_) { return this; }
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this.addCommand_(new ChangeElementCommand(elem, attrs, text));
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return this;
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}
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/**
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* Private function to add a command to the history or current batch command.
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* @param cmd
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* @returns {svgedit.history.HistoryRecordingService}
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* @private
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*/
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addCommand_ (cmd) {
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if (!this.undoManager_) { return this; }
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if (this.currentBatchCommand_) {
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this.currentBatchCommand_.addSubCommand(cmd);
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} else {
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this.undoManager_.addCommandToHistory(cmd);
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}
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}
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}
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/**
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* @type {svgedit.history.HistoryRecordingService} NO_HISTORY - Singleton that can be passed
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* in to functions that record history, but the caller requires that no history be recorded.
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*/
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HistoryRecordingService.NO_HISTORY = new HistoryRecordingService();
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