- Breaking change: Require `new` with `EmbeddedSVGEdit` (allows us to use `class` internally)
- Breaking change: If `svgcanvas.setUiStrings` must now be called if not using editor in order
to get strings (for sake of i18n) (and if using path.js alone, must also have its `setUiStrings` called)
- Breaking change (ext-overview-window): Avoid global `overviewWindowGlobals`
- Breaking change (ext-imagelib): Change to object-based encoding for namespacing of
messages (though keep stringifying/parsing ourselves until we remove IE9 support)
- Breaking change: Rename `jquery.js` to `jquery.min.js`
- Breaking change: Remove `scoped` attribute from `style`; it is now deprecated and
obsolete; also move to head (after other stylesheets)
- Enhancement: Make SpinButton plugin independent of SVGEdit via
generic state object for tool_scale
- Enhancement: Remove now unused Python l10n scripts (#238)
- Enhancement: ES6 Modules (including jQuery plugins but not jQuery)
- Enhancement: Further JSDoc (incomplete)
- Enhancement (Optimization): Compress images using imageoptim (and add
npm script) (per #215)
- Fix: i18nize path.js strings and canvas notifications
- Fix: Attempt i18n for ext-markers
- Refactoring (ext-storage): Move locale info to own file imported by the extension (toward modularity; still should be split into separate files by language and *dynamically* imported, but we'll wait for better `import` support to refactor this)
- Refactoring: For imagelib, add local jQuery copy (using old 1.4.4 as had
been using from server)
- Refactoring: For MathJax, add local copy (using old 2.3 as had been using from
server); server had not been working
- Refactoring: Remove `use strict` (implicit in modules)
- Refactoring: Remove trailing whitespace, fix some code within comments
- Refactoring: Expect `jQuery` global rather than `$` for better modularity
(also to adapt line later once available via `import`)
- Refactoring: Prefer `const` (and then `let`)
- Refactoring: Add block scope keywords closer to first block in which they appear
- Refactoring: Use ES6 `class`
- Refactoring `$.isArray` -> `Array.isArray` and avoid some other jQuery core methods
with simple VanillaJS replacements
- Refactoring: Use abbreviated object property syntax
- Refactoring: Object destructuring
- Refactoring: Remove `uiStrings` contents in svg-editor.js (obtains from locale)
- Refactoring: Add favicon to embedded API file
- Refactoring: Use arrow functions for brief functions (incomplete)
- Refactoring: Use `Array.prototype.includes`/`String.prototype.includes`;
`String.prototype.startsWith`, `String.prototype.trim`
- Refactoring: Remove now unnecessary svgutils do/while resetting of variables
- Refactoring: Use shorthand methods for object literals (avoid ": function")
- Refactoring: Avoid quoting object property keys where unnecessary
- Refactoring: Just do truthy/falsey check for lengths in place of comparison to 0
- Refactoring (Testing): Avoid jQuery usage within most test files (defer script,
also in preparation for future switch to ES6 modules for tests)
- Refactoring: Make jpicker variable declaration indent bearable
- Refactoring (Linting): Finish svgcanvas.js
- Docs: Mention in comment no longer an entry file as before
- Docs: Migrate old config, extensions, and FAQ docs
- Licensing: Indicate MIT is license type of rgbcolor; rename/add license file name for
jgraduate and screencast to reflect type (Apache 2.0); rename file to reflect it
contains license information (of type MIT) for Raphael icons
78 lines
2.2 KiB
JavaScript
78 lines
2.2 KiB
JavaScript
/* globals jQuery, svgEditor, svgCanvas */
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/*
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* ext-helloworld.js
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*
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* Licensed under the MIT License
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*
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* Copyright(c) 2010 Alexis Deveria
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*
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*/
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/*
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This is a very basic SVG-Edit extension. It adds a "Hello World" button in
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the left panel. Clicking on the button, and then the canvas will show the
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user the point on the canvas that was clicked on.
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*/
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svgEditor.addExtension('Hello World', function () {
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const $ = jQuery;
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return {
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name: 'Hello World',
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// For more notes on how to make an icon file, see the source of
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// the helloworld-icon.xml
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svgicons: svgEditor.curConfig.extPath + 'helloworld-icon.xml',
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// Multiple buttons can be added in this array
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buttons: [{
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// Must match the icon ID in helloworld-icon.xml
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id: 'hello_world',
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// This indicates that the button will be added to the "mode"
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// button panel on the left side
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type: 'mode',
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// Tooltip text
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title: "Say 'Hello World'",
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// Events
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events: {
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click () {
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// The action taken when the button is clicked on.
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// For "mode" buttons, any other button will
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// automatically be de-pressed.
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svgCanvas.setMode('hello_world');
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}
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}
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}],
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// This is triggered when the main mouse button is pressed down
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// on the editor canvas (not the tool panels)
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mouseDown () {
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// Check the mode on mousedown
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if (svgCanvas.getMode() === 'hello_world') {
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// The returned object must include "started" with
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// a value of true in order for mouseUp to be triggered
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return {started: true};
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}
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},
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// This is triggered from anywhere, but "started" must have been set
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// to true (see above). Note that "opts" is an object with event info
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mouseUp (opts) {
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// Check the mode on mouseup
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if (svgCanvas.getMode() === 'hello_world') {
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const zoom = svgCanvas.getZoom();
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// Get the actual coordinate by dividing by the zoom value
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const x = opts.mouse_x / zoom;
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const y = opts.mouse_y / zoom;
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const text = 'Hello World!\n\nYou clicked here: ' +
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x + ', ' + y;
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// Show the text using the custom alert function
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$.alert(text);
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}
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}
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};
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});
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