60 KiB
SvgCanvas
The main SvgCanvas class that manages all SVG-related functions
##Parameters
containerThe container HTML element that should hold the SVG root elementconfigAn object that contains configuration data
##Summary
###SvgCanvas - The main SvgCanvas class that manages all SVG-related functions
| Function | Description |
|---|---|
Utils.toXml |
Converts characters in a string to XML-friendly entities. |
Utils.fromXml |
Converts XML entities in a string to single characters. |
Utils.encode64 |
Converts a string to base64 |
Utils.decode64 |
Converts a string from base64 |
Utils.convertToXMLReferences |
Converts a string to use XML references |
rectsIntersect |
Check if two rectangles (BBoxes objects) intersect each other |
snapToAngle |
Returns a 45 degree angle coordinate associated with the two given coordinates |
text2xml |
Cross-browser compatible method of converting a string to an XML tree found this function here |
###Unit conversion functions
| Function | Descrption |
|---|---|
convertToNum |
Converts given values to numbers. |
setUnitAttr |
Sets an element’s attribute based on the unit in its current value. |
isValidUnit |
Check if an attribute’s value is in a valid format |
###Undo/Redo history management
| Function | Description |
|---|---|
ChangeElementCommand |
History command to make a change to an element. |
ChangeElementCommand.apply |
Performs the stored change action |
ChangeElementCommand.unapply |
Reverses the stored change action |
ChangeElementCommand.elements |
Returns array with element associated with this command |
InsertElementCommand |
History command for an element that was added to the DOM |
InsertElementCommand.apply |
Re-Inserts the new element |
InsertElementCommand.unapply |
Removes the element |
InsertElementCommand.elements |
Returns array with element associated with this command |
RemoveElementCommand |
History command for an element removed from the DOM |
RemoveElementCommand.apply |
Re-removes the new element |
RemoveElementCommand.unapply |
Re-adds the new element |
RemoveElementCommand.elements |
Returns array with element associated with this command |
MoveElementCommand |
History command for an element that had its DOM position changed |
MoveElementCommand.unapply |
Re-positions the element |
MoveElementCommand.unapply |
Positions the element back to its original location |
MoveElementCommand.elements |
Returns array with element associated with this command |
BatchCommand |
History command that can contain/execute multiple other commands |
BatchCommand.apply |
Runs "apply" on all subcommands |
BatchCommand.unapply |
Runs "unapply" on all subcommands |
BatchCommand.elements |
Iterate through all our subcommands and returns all the elements we are changing |
BatchCommand.addSubCommand |
Adds a given command to the history stack |
BatchCommand.isEmpty |
Returns a boolean indicating whether or not the batch command is empty |
resetUndoStack |
Resets the undo stack, effectively clearing the undo/redo history |
undoMgr.getUndoStackSize |
Integer with the current size of the undo history stack |
undoMgr.getRedoStackSize |
Integer with the current size of the redo history stack |
undoMgr.getNextUndoCommandText |
String associated with the next undo command |
undoMgr.getNextRedoCommandText |
String associated with the next redo command |
undoMgr.undo |
Performs an undo step |
undoMgr.redo |
Performs a redo step |
addCommandToHistory |
Adds a command object to the undo history stack |
beginUndoableChange |
This function tells the canvas to remember the old values of the attrName attribute for each element sent in. |
finishUndoableChange |
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called. |
###Selector - Private class for DOM element selection boxes
| Function | Description |
|---|---|
Selector.reset |
Used to reset the id and element that the selector is attached to |
Selector.showGrips |
Show the resize grips of this selector |
Selector.updateGripCursors |
Updates cursors for corner grips on rotation so arrows point the right way |
Selector.resize |
Updates the selector to match the element’s size |
###SelectorManager - Public class to manage all selector objects (selection boxes)
| Function | Description |
|---|---|
SelectorManager.initGroup |
Resets the parent selector group element |
SelectorManager.requestSelector |
Returns the selector based on the given element |
SelectorManager.releaseSelector |
Removes the selector of the given element (hides selection box) |
SelectorManager.getRubberBandBox |
Returns the rubberBandBox DOM element. |
###Helper functions
| Function | Description |
|---|---|
walkTree |
Walks the tree and executes the callback on each element in a top-down fashion |
walkTreePost |
Walks the tree and executes the callback on each element in a depth-first fashion |
assignAttributes |
Assigns multiple attributes to an element. |
cleanupElement |
Remove unneeded (default) attributes, makes resulting SVG smaller |
addSvgElementFromJson |
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned |
addExtension |
Add an extension to the editor |
shortFloat |
Rounds a given value to a float with number of digits defined in save_options |
getStrokedBBox |
Get the bounding box for one or more stroked and/or transformed elements |
getVisibleElements |
Get all elements that have a BBox (excludes <defs>, <title>, etc). |
copyElem |
Create a clone of an element, updating its ID and its children’s IDs when needed |
getElem |
Get a DOM element by ID within the SVG root element. |
getId |
Returns the last created DOM element ID string |
getNextId |
Creates and returns a unique ID string for a DOM element |
bind |
Attaches a callback function to an event |
setIdPrefix |
Changes the ID prefix to the given value |
sanitizeSvg |
Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above |
getUrlFromAttr |
Extracts the URL from the url(...) |
getBBox |
Get the given/selected element’s bounding box object, convert it to be more usable when necessary |
ffClone |
Hack for Firefox bugs where text element features aren't updated. |
getPathBBox |
Get correct BBox for a path in Webkit Converted from code found here |
###Element Transforms
| Function | Description |
|---|---|
getRotationAngle |
Get the rotation angle of the given/selected DOM element |
setRotationAngle |
Removes any old rotations if present, prepends a new rotation at the transformed center |
getTransformList |
Returns an object that behaves like a SVGTransformList for the given DOM element |
recalculateAllSelectedDimensions |
Runs recalculateDimensions on the selected elements, adding the changes to a single batch command |
remapElement |
Applies coordinate changes to an element based on the given matrix |
recalculateDimensions |
Decides the course of action based on the element’s transform list |
transformPoint |
A (hopefully) quicker function to transform a point by a matrix (this function avoids any DOM calls and just does the math) |
isIdentity |
Helper function to check if the matrix performs no actual transform (i.e. |
matrixMultiply |
This function tries to return a SVGMatrix that is the multiplication m1*m2. |
transformListToTransform |
This returns a single matrix Transform for a given Transform List (this is the equivalent of SVGTransformList.consolidate() but unlike that method, this one does not modify the actual SVGTransformList) This function is very liberal with its min,max arguments |
hasMatrixTransform |
See if the given transformlist includes a non-indentity matrix transform |
getMatrix |
Get the matrix object for a given element |
transformBox |
Transforms a rectangle based on the given matrix |
###Selection
| Function | Description |
|---|---|
clearSelection |
Clears the selection. |
addToSelection |
Adds a list of elements to the selection. |
removeFromSelection |
Removes elements from the selection. |
selectAllInCurrentLayer |
Clears the selection, then adds all elements in the current layer to the selection. |
smoothControlPoints |
Takes three points and creates a smoother line based on them |
getMouseTarget |
Gets the desired element from a mouse event |
preventClickDefault |
Prevents default browser click behaviour on the given element |
###Text edit functions - Functions relating to editing text elements
###Path edit functions - Functions relating to editing path elements
###Serialization
| Function | Description |
|---|---|
removeUnusedDefElems |
Looks at DOM elements inside the to see if they are referred to, removes them from the DOM if they are not. |
svgCanvasToString |
Main function to set up the SVG content for output |
svgToString |
Sub function ran on each SVG element to convert it to a string as desired |
embedImage |
Converts a given image file to a data URL when possible, then runs a given callback |
save |
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler. |
rasterExport |
Generates a PNG Data URL based on the current image, then calls “exported” with an object including the string and any issues found |
getSvgString |
Returns the current drawing as raw SVG XML text. |
setSvgString |
This function sets the current drawing as the input SVG XML. |
importSvgString |
This function imports the input SVG XML into the current layer in the drawing |
###Layers
| Function | Description |
|---|---|
identifyLayers |
Updates layer system |
createLayer |
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler. |
deleteCurrentLayer |
Deletes the current layer from the drawing and then clears the selection. |
getNumLayers |
Returns the number of layers in the current drawing. |
getLayer |
Returns the name of the ith layer. |
getCurrentLayer |
Returns the name of the currently selected layer. |
setCurrentLayer |
Sets the current layer. |
renameCurrentLayer |
Renames the current layer. |
setCurrentLayerPosition |
Changes the position of the current layer to the new value. |
getLayerVisibility |
Returns whether the layer is visible. |
setLayerVisibility |
Sets the visibility of the layer. |
moveSelectedToLayer |
Moves the selected elements to layername. |
getLayerOpacity |
Returns the opacity of the given layer. |
setLayerOpacity |
Sets the opacity of the given layer. |
###Document functions
| Function | Description |
|---|---|
clear |
Clears the current document. |
linkControlPoints |
Alias function |
getContentElem |
Returns the content DOM element |
getRootElem |
Returns the root DOM element |
getSelectedElems |
Returns the array with selected DOM elements |
getResolution |
Returns the current dimensions and zoom level in an object |
getZoom |
Returns the current zoom level |
getVersion |
Returns a string which describes the revision number of SvgCanvas. |
setUiStrings |
Update interface strings with given values |
setConfig |
Update configuration options with given values |
getDocumentTitle |
Returns the current document title or an empty string if not found |
setDocumentTitle |
Adds/updates a title element for the document with the given name. |
getEditorNS |
Returns the editor’s namespace URL, optionally adds it to root element |
setResolution |
Changes the document’s dimensions to the given size |
getOffset |
Returns an object with x, y values indicating the svgcontent element’s position in the editor’s canvas. |
setBBoxZoom |
Sets the zoom level on the canvas-side based on the given value |
setZoom |
Sets the zoom to the given level |
getMode |
Returns the current editor mode string |
setMode |
Sets the editor’s mode to the given string |
###Element Styling
| Function | Description |
|---|---|
getColor |
Returns the current fill/stroke option |
setColor |
Change the current stroke/fill color/gradient value |
findDefs |
Return the document’s <defs> element, create it first if necessary |
setGradient |
Apply the current gradient to selected element’s fill or stroke |
findDuplicateGradient |
Check if exact gradient already exists |
setPaint |
Set a color/gradient to a fill/stroke |
getStrokeWidth |
Returns the current stroke-width value |
setStrokeWidth |
Sets the stroke width for the current selected elements When attempting to set a line’s width to 0, this changes it to 1 instead |
setStrokeAttr |
Set the given stroke-related attribute the given value for selected elements |
getOpacity |
Returns the current opacity |
setOpacity |
Sets the given opacity to the current selected elements |
getOpacity |
Returns the current fill opacity |
getStrokeOpacity |
Returns the current stroke opacity |
setPaintOpacity |
Sets the current fill/stroke opacity |
getBlur |
Gets the stdDeviation blur value of the given element |
setBlurNoUndo |
Sets the stdDeviation blur value on the selected element without being undoable |
setBlurOffsets |
Sets the x, y, with, height values of the filter element in order to make the blur not be clipped. |
setBlur |
Adds/updates the blur filter to the selected element |
getBold |
Check whether selected element is bold or not |
setBold |
Make the selected element bold or normal |
getItalic |
Check whether selected element is italic or not |
setItalic |
Make the selected element italic or normal |
getFontFamily |
Returns the current font family |
setFontFamily |
Set the new font family |
getFontSize |
Returns the current font size |
setFontSize |
Applies the given font size to the selected element |
getText |
Returns the current text (textContent) of the selected element |
setTextContent |
Updates the text element with the given string |
setImageURL |
Sets the new image URL for the selected image element. |
setRectRadius |
Sets the rx & ry values to the selected rect element to change its corner radius |
###Element manipulation
| Function | Description |
|---|---|
setSegType |
Sets the new segment type to the selected segment(s). |
convertToPath |
Convert selected element to a path, or get the BBox of an element-as-path |
changeSelectedAttributeNoUndo |
This function makes the changes to the elements. |
changeSelectedAttribute |
Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument. |
deleteSelectedElements |
Removes all selected elements from the DOM and adds the change to the history stack |
groupSelectedElements |
Wraps all the selected elements in a group (g) element |
ungroupSelectedElement |
Unwraps all the elements in a selected group (g) element. |
moveToTopSelectedElement |
Repositions the selected element to the bottom in the DOM to appear on top of other elements |
moveToBottomSelectedElement |
Repositions the selected element to the top in the DOM to appear under other elements |
moveSelectedElements |
Moves selected elements on the X/Y axis |
cloneSelectedElements |
Create deep DOM copies (clones) of all selected elements and move them slightly from their originals |
alignSelectedElements |
Aligns selected elements |
###Additional editor tools
| Function | Description |
|---|---|
updateCanvas |
Updates the editor canvas width/height/position after a zoom has occurred |
setBackground |
Set the background of the editor (NOT the actual document) |
cycleElement |
Select the next/previous element within the current layer |
##Utils.toXml
Converts characters in a string to XML-friendly entities. Example: & becomes &
####Parameters
str The string to be converted
####Returns
The converted string
##Utils.fromXml
Converts XML entities in a string to single characters. Example: & becomes &
####Parameters
str The string to be converted
####Returns
The converted string
##Utils.encode64
Converts a string to base64
##Utils.decode64
Converts a string from base64
##Utils.convertToXMLReferences
Converts a string to use XML references
##rectsIntersect
"rectsIntersect": function( r1,r2 )
Check if two rectangles (BBoxes objects) intersect each other
####Paramaters
r1 The first BBox-like object
r2 The second BBox-like object
####Returns
Boolean that’s true if rectangles intersect
##snapToAngle
"snapToAngle": function( x1, y1, x2, y2 )
Returns a 45 degree angle coordinate associated with the two given coordinates
####Parameters
x1First coordinate’s x valuex2Second coordinate’s x valuey1First coordinate’s y valuey2Second coordinate’s y value
####Returns
Object with the following values: x - The angle-snapped x value y - The angle-snapped y value snapangle - The angle at which to snap
##text2xml
"text2xml": function(sXML)
Cross-browser compatible method of converting a string to an XML tree found this function here
#Unit conversion functions
##convertToNum
convertToNum = function( attr, val )
Converts given values to numbers. Attributes must be supplied in case a percentage is given
####Parameters
attrString with the name of the attribute associated with the valuevalString with the attribute value to convert
##setUnitAttr
setUnitAttr = function( elem, attr, val )
Sets an element’s attribute based on the unit in its current value.
####Parameters
elemDOM element to be changedattrString with the name of the attribute associated with the valuevalString with the attribute value to convert
##isValidUnit
canvas.isValidUnit = function( attr,val )
Check if an attribute’s value is in a valid format
####Parameters
attrString with the name of the attribute associated with the valuevalString with the attribute value to check
#Undo/Redo history management
##ChangeElementCommand
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
History command to make a change to an element. Usually an attribute change, but can also be textcontent.
####Parameters
elemThe DOM element that was changedattrsAn object with the attributes to be changed and the values they had before the changetextAn optional string visible to user related to this change
##ChangeElementCommand.apply
Performs the stored change action
##ChangeElementCommand.unapply
Reverses the stored change action
##ChangeElementCommand.elements
Returns array with element associated with this command
##InsertElementCommand
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
History command for an element that was added to the DOM
####Parameters
elemThe newly added DOM elementtextAn optional string visible to user related to this change
##InsertElementCommand.apply
Re-Inserts the new element
##InsertElementCommand.unapply
Removes the element
##InsertElementCommand.elements
Returns array with element associated with this command
##RemoveElementCommand
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
History command for an element removed from the DOM
####Parameters
elemThe removed DOM elementparentThe DOM element’s parenttextAn optional string visible to user related to this change
##RemoveElementCommand.apply
Re-removes the new element
##RemoveElementCommand.unapply
Re-adds the new element
##RemoveElementCommand.elements
Returns array with element associated with this command
##MoveElementCommand
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
History command for an element that had its DOM position changed
####Parameters
elemThe DOM element that was movedoldNextSiblingThe element’s next sibling before it was movedoldParentThe element’s parent before it was movedtextAn optional string visible to user related to this change
##MoveElementCommand.unapply
Re-positions the element
##MoveElementCommand.unapply
Positions the element back to its original location
##MoveElementCommand.elements
Returns array with element associated with this command
##BatchCommand
var BatchCommand = this.undoCmd.batch = function( text )
History command that can contain/execute multiple other commands
####Parameters
textAn optional string visible to user related to this change
##BatchCommand.apply
Runs “apply” on all subcommands
##BatchCommand.unapply
Runs “unapply” on all subcommands
##BatchCommand.elements
Iterate through all our subcommands and returns all the elements we are changing
##BatchCommand.addSubCommand
Adds a given command to the history stack
####Parameters
cmdThe undo command object to add
##BatchCommand.isEmpty
Returns a boolean indicating whether or not the batch command is empty
##resetUndoStack
resetUndoStack = function()
Resets the undo stack, effectively clearing the undo/redo history
##undoMgr.getUndoStackSize
####Returns Integer with the current size of the undo history stack
##undoMgr.getRedoStackSize
####Returns
Integer with the current size of the redo history stack
##undoMgr.getNextUndoCommandText
####Returns
String associated with the next undo command
##undoMgr.getNextRedoCommandText
####Returns
String associated with the next redo command
##undoMgr.undo
Performs an undo step
##undoMgr.redo
Performs a redo step
##addCommandToHistory
addCommandToHistory = c.undoCmd.add = function( cmd )
Adds a command object to the undo history stack
####Parameters
cmdThe command object to add
##beginUndoableChange
c.beginUndoableChange = function( attrName, elems )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in. The elements and values are stored on a stack, so the next call to finishUndoableChange() will pop the elements and old values off the stack, gets the current values from the DOM and uses all of these to construct the undo-able command.
####Parameters
attrNameThe name of the attribute being changedelemsArray of DOM elements being changed
##finishUndoableChange
c.finishUndoableChange = function()
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called. The command can then be added to the command history
####Returns Batch command object with resulting changes
##Selector
Private class for DOM element selection boxes
####Parameters
idinteger to internally indentify the selectorelemDOM element associated with this selector
####Summary
| Function | Description |
|---|---|
Selector.reset |
Used to reset the id and element that the selector is attached to |
Selector.showGrips |
Show the resize grips of this selector |
Selector.updateGripCursors |
Updates cursors for corner grips on rotation so arrows point the right way |
Selector.resize |
Updates the selector to match the element’s size |
##Functions
##Selector.reset
Used to reset the id and element that the selector is attached to
####Parameters
eDOM element associated with this selector
##Selector.showGrips
Show the resize grips of this selector
####Parameters
showboolean indicating whether grips should be shown or not
##Selector.updateGripCursors
Updates cursors for corner grips on rotation so arrows point the right way
####Parameters
angleFloat indicating current rotation angle in degrees
##Selector.resize
Updates the selector to match the element’s size
##SelectorManager
Public class to manage all selector objects (selection boxes)
##Summary
| Function | Description |
|---|---|
SelectorManager.initGroup |
Resets the parent selector group element |
SelectorManager.requestSelector |
Returns the selector based on the given element |
SelectorManager.releaseSelector |
Removes the selector of the given element (hides selection box) |
SelectorManager.getRubberBandBox |
Returns the rubberBandBox DOM element. |
##SelectorManager.initGroup
Resets the parent selector group element
##SelectorManager.requestSelector
Returns the selector based on the given element
####Parameters
elemDOM element to get the selector for
##SelectorManager.releaseSelector
Removes the selector of the given element (hides selection box)
####Parameters
elemDOM element to remove the selector for
##SelectorManager.getRubberBandBox
Returns the rubberBandBox DOM element. This is the rectangle drawn by the user for selecting/zooming
#Helper functions
##walkTree
function walkTree( elem, cbFn )
Walks the tree and executes the callback on each element in a top-down fashion
####Parameters
elemDOM element to traversecbFnCallback function to run on each element
##walkTreePost
function walkTreePost( elem, cbFn )
Walks the tree and executes the callback on each element in a depth-first fashion
####Parameters
elemDOM element to traversecbFnCallback function to run on each element
##assignAttributes
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
Assigns multiple attributes to an element.
####Parameters
nodeDOM element to apply new attribute values toattrsObject with attribute keys/valuessuspendLengthOptional integer of milliseconds to suspend redrawunitCheckBoolean to indicate the need to use setUnitAttr
##cleanupElement
var cleanupElement = this.cleanupElement = function( element )
Remove unneeded (default) attributes, makes resulting SVG smaller
####Parameters
elementDOM element to clean up
##addSvgElementFromJson
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
####Parameters
dataObject with the following keys/values:element- DOM element to createattr- Object with attributes/values to assign to the new elementcurStyles- Boolean indicating that current style attributes should be applied first
####Returns
The new element
##addExtension
this.addExtension = function( name, ext_func )
Add an extension to the editor
####Parameters
nameString with the ID of the extensionext_funcFunction supplied by the extension with its data
##shortFloat
var shortFloat = function( val )
Rounds a given value to a float with number of digits defined in save_options
####Parameters
valThe value as a String, Number or Array of two numbers to be rounded
####Returns
If a string/number was given, returns a Float. If an array, return a string with comma-seperated floats
##getStrokedBBox
var getStrokedBBox = this.getStrokedBBox = function( elems )
Get the bounding box for one or more stroked and/or transformed elements
####Parameters
elemsArray with DOM elements to check
####Returns
A single bounding box object
##getVisibleElements
var getVisibleElements = this.getVisibleElements = function( parent, includeBBox )
Get all elements that have a BBox (excludes <defs>, <title>, etc). Note that 0-opacity, off-screen etc elements are still considered “visible” for this function
####Parameters
parentThe parent DOM element to search withinincludeBBoxBoolean to indicate that an object should return with the element and its bbox
####Returns
An array with all “visible” elements, or if includeBBox is true, an array with objects that include:
elem- The elementbbox- The element’s BBox as retrieved from getStrokedBBox
##copyElem
var copyElem = function( el )
Create a clone of an element, updating its ID and its children’s IDs when needed
####Parameters
elDOM element to clone
####Returns The cloned element
##getElem
function getElem( id )
Get a DOM element by ID within the SVG root element.
####Parameters
idString with the element’s new ID
##getId
getId = c.getId = function()
Returns the last created DOM element ID string
##getNextId
getNextId = c.getNextId = function()
Creates and returns a unique ID string for a DOM element
##bind
c.bind = function( event, f )
Attaches a callback function to an event
####Parameters
eventString indicating the name of the eventfThe callback function to bind to the event
####Returns
The previous event
##setIdPrefix
c.setIdPrefix = function( p )
Changes the ID prefix to the given value
####Parameters
pString with the new prefix
##sanitizeSvg
var sanitizeSvg = this.sanitizeSvg = function( node )
Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above
####Parameters
nodeThe DOM element to be checked, will also check its children
##getUrlFromAttr
var getUrlFromAttr = this.getUrlFromAttr = function( attrVal )
Extracts the URL from the url(...) syntax of some attributes. Three variants:
<circle fill="url(someFile.svg#foo)" /><circle fill="url(‘someFile.svg#foo’)" /><circle fill=’url("someFile.svg#foo")’ />
####Parameters
attrValThe attribute value as a string
####Returns
String with just the URL, like someFile.svg#foo
##getBBox
var getBBox = this.getBBox = function( elem )
Get the given/selected element’s bounding box object, convert it to be more usable when necessary
####Parameters
elemOptional DOM element to get the BBox for
##ffClone
var ffClone = function( elem )
Hack for Firefox bugs where text element features aren’t updated. This function clones the element and re-selects it
TODO: Test for this bug on load and add it to “support” object instead of browser sniffing
####Parameters
elemThe (text) DOM element to clone
##getPathBBox
var getPathBBox = function( path )
Get correct BBox for a path in Webkit Converted from code found here
####Parameters
pathThe path DOM element to get the BBox for
####Returns A BBox-like object
#Element Transforms
##getRotationAngle
var getRotationAngle = this.getRotationAngle = function( elem, to_rad )
Get the rotation angle of the given/selected DOM element
####Parameters
elemOptional DOM element to get the angle forto_radBoolean that when true returns the value in radians rather than degrees
####Returns
Float with the angle in degrees or radians
##setRotationAngle
this.setRotationAngle = function( val, preventUndo )
Removes any old rotations if present, prepends a new rotation at the transformed center
####Parameters
valThe new rotation angle in degreespreventUndoBoolean indicating whether the action should be undoable or not
##getTransformList
var getTransformList = this.getTransformList = function( elem )
Returns an object that behaves like a SVGTransformList for the given DOM element
####Parameters
elemDOM element to get a transformlist from
##recalculateAllSelectedDimensions
var recalculateAllSelectedDimensions = this.recalculateAllSelectedDimensions = function()
Runs recalculateDimensions on the selected elements, adding the changes to a single batch command
##remapElement
var remapElement = this.remapElement = function( selected, changes, m )
Applies coordinate changes to an element based on the given matrix
####Parameters
selectedDOM element to be changedchangesObject with changes to be remappedmMatrix object to use for remapping coordinates
##recalculateDimensions
var recalculateDimensions = this.recalculateDimensions = function( selected )
Decides the course of action based on the element’s transform list
####Parameters
selectedThe DOM element to recalculate
####Returns
Undo command object with the resulting change
##transformPoint
var transformPoint = function( x, y, m )
A (hopefully) quicker function to transform a point by a matrix (this function avoids any DOM calls and just does the math)
####Parameters
xFloat representing the x coordinateyFloat representing the y coordinatemMatrix object to transform the point with Returns a x,y object representing the transformed point
##isIdentity
var isIdentity = function( m )
Helper function to check if the matrix performs no actual transform (i.e. exists for identity purposes)
####Parameters
mThe matrix object to check
####Returns
Boolean indicating whether or not the matrix is 1,0,0,1,0,0
##matrixMultiply
var matrixMultiply = this.matrixMultiply = function()
This function tries to return a SVGMatrix that is the multiplication m1*m2. We also round to zero when it’s near zero
####Parameters
= 2 Matrix objects to multiply
####Returns
The matrix object resulting from the calculation
##transformListToTransform
var transformListToTransform = this.transformListToTransform = function( tlist, min, max )
This returns a single matrix Transform for a given Transform List (this is the equivalent of SVGTransformList.consolidate() but unlike that method, this one does not modify the actual SVGTransformList) This function is very liberal with its min, max arguments
####Parameters
tlistThe transformlist objectminOptional integer indicating start transform positionmaxOptional integer indicating end transform position
####Returns
A single matrix transform object
##hasMatrixTransform
var hasMatrixTransform = this.hasMatrixTransform = function( tlist )
See if the given transformlist includes a non-indentity matrix transform
####Parameters
tlistThe transformlist to check
####Returns
Boolean on whether or not a matrix transform was found
##getMatrix
var getMatrix = function( elem )
Get the matrix object for a given element
####Parameters
elemThe DOM element to check
####Returns
The matrix object associated with the element’s transformlist
##transformBox
var transformBox = this.transformBox = function( l, t, w, h, m )
Transforms a rectangle based on the given matrix
####Parameters
lFloat with the box’s left coordinatetFloat with the box’s top coordinatewFloat with the box widthhFloat with the box heightmMatrix object to transform the box by
####Returns
An object with the following values:
tl- The top left coordinate (x,y object)tr- The top right coordinate (x,y object)bl- The bottom left coordinate (x,y object)br- The bottom right coordinate (x,y object)aabox- Object with the following values:- Float with the axis-aligned x coordinate
- Float with the axis-aligned y coordinate
- Float with the axis-aligned width coordinate
- Float with the axis-aligned height coordinate
#Selection
##clearSelection
var clearSelection = this.clearSelection = function( noCall )
Clears the selection. The selected handler is then called. Parameters: noCall - Optional boolean that when true does not call the “selected” handler
##addToSelection
var addToSelection = this.addToSelection = function( elemsToAdd, showGrips )
Adds a list of elements to the selection. The ‘selected’ handler is then called.
####Parameters
elemsToAddan array of DOM elements to add to the selectionshowGripsa boolean flag indicating whether the resize grips should be shown
##removeFromSelection
var removeFromSelection = this.removeFromSelection = function( elemsToRemove )
Removes elements from the selection.
####Parameters
elemsToRemovean array of elements to remove from selection
##selectAllInCurrentLayer
this.selectAllInCurrentLayer = function()
Clears the selection, then adds all elements in the current layer to the selection. This function then fires the selected event.
##smoothControlPoints
var smoothControlPoints = this.smoothControlPoints = function( ct1, ct2, pt )
Takes three points and creates a smoother line based on them
####Parameters
ct1Object with x and y values (first control point)ct2Object with x and y values (second control point)ptObject with x and y values (third point)
####Returns
Array of two “smoothed” point objects
##getMouseTarget
var getMouseTarget = this.getMouseTarget = function( evt )
Gets the desired element from a mouse event
####Parameters
evtEvent object from the mouse event
####Returns
DOM element we want
##preventClickDefault
var preventClickDefault = function( img )
Prevents default browser click behaviour on the given element
####Parameters
imgThe DOM element to prevent the cilck on
#Text edit functions
Functions relating to editing text elements
#Path edit functions
Functions relating to editing path elements
#Serialization
##removeUnusedDefElems
var removeUnusedDefElems = this.removeUnusedDefElems = function()
Looks at DOM elements inside the to see if they are referred to, removes them from the DOM if they are not.
####Returns
The amount of elements that were removed
##svgCanvasToString
var svgCanvasToString = this.svgCanvasToString = function()
Main function to set up the SVG content for output
####Returns
String containing the SVG image for output
##svgToString
var svgToString = this.svgToString = function( elem, indent )
Sub function ran on each SVG element to convert it to a string as desired
####Parameters
elemThe SVG element to convertindentInteger with the amount of spaces to indent this tag
####Returns
String with the given element as an SVG tag
##embedImage
this.embedImage = function( val, callback )
Converts a given image file to a data URL when possible, then runs a given callback
####Parameters
valString with the path/URL of the imagecallbackOptional function to run when image data is found, supplies the result (data URL or false) as first parameter.
##save
this.save = function( opts )
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler. This function also includes the XML prolog. Clients of the SvgCanvas bind their save function to the ‘saved’ event.
Returns
Nothing
##rasterExport
this.rasterExport = function()
Generates a PNG Data URL based on the current image, then calls “exported” with an object including the string and any issues found
##getSvgString
this.getSvgString = function()
Returns the current drawing as raw SVG XML text.
####Returns
The current drawing as raw SVG XML text.
##setSvgString
this.setSvgString = function( xmlString )
This function sets the current drawing as the input SVG XML.
####Parameters
xmlStringThe SVG as XML text.
####Returns
This function returns false if the set was unsuccessful, true otherwise.
##importSvgString
this.importSvgString = function( xmlString )
This function imports the input SVG XML into the current layer in the drawing
####Parameters
xmlStringThe SVG as XML text.
####Returns
This function returns false if the import was unsuccessful, true otherwise.
TODO:
- properly handle if namespace is introduced by imported content (must add to svgcontent and update all prefixes in the imported node)
- properly handle recalculating dimensions, recalculateDimensions() doesn’t handle arbitrary transform lists, but makes some assumptions about how the transform list was obtained
- import should happen in top-left of current zoomed viewport
- create a new layer for the imported SVG
#Layers
##identifyLayers
var identifyLayers = function()
Updates layer system
##createLayer
this.createLayer = function( name )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler. This is an undoable action.
####Parameters
nameThe given name
##deleteCurrentLayer
this.deleteCurrentLayer = function()
Deletes the current layer from the drawing and then clears the selection. This function then calls the ‘changed’ handler. This is an undoable action.
##getNumLayers
this.getNumLayers = function()
Returns the number of layers in the current drawing.
####Returns
The number of layers in the current drawing.
##getLayer
this.getLayer = function( i )
Returns the name of the ith layer. If the index is out of range, an empty string is returned.
####Parameters
ithe zero-based index of the layer you are querying.
####Returns
The name of the ith layer
##getCurrentLayer
this.getCurrentLayer = function()
Returns the name of the currently selected layer. If an error occurs, an empty string is returned.
####Returns
The name of the currently active layer.
##setCurrentLayer
this.setCurrentLayer = function( name )
Sets the current layer. If the name is not a valid layer name, then this function returns false. Otherwise it returns true. This is not an undo-able action.
####Parameters
namethe name of the layer you want to switch to.
####Returns
true if the current layer was switched, otherwise false
##renameCurrentLayer
this.renameCurrentLayer = function( newname )
Renames the current layer. If the layer name is not valid (i.e. unique), then this function does nothing and returns false, otherwise it returns true. This is an undo-able action.
####Parameters
newnamethe new name you want to give the current layer. This name must be unique among all layer names.
####Returns
true if the rename succeeded, false otherwise.
##setCurrentLayerPosition
this.setCurrentLayerPosition = function( newpos )
Changes the position of the current layer to the new value. If the new index is not valid, this function does nothing and returns false, otherwise it returns true. This is an undo-able action.
####Parameters
newposThe zero-based index of the new position of the layer. This should be between0and (number of layers1)
####Returns
true if the current layer position was changed, false otherwise.
##getLayerVisibility
this.getLayerVisibility = function( layername )
Returns whether the layer is visible. If the layer name is not valid, then this function returns false.
####Parameters
layernamethe name of the layer which you want to query.
####Returns
The visibility state of the layer, or false if the layer name was invalid.
##setLayerVisibility
this.setLayerVisibility = function( layername, bVisible )
Sets the visibility of the layer. If the layer name is not valid, this function return false, otherwise it returns true. This is an undo-able action.
####Parameters
layernamethe name of the layer to change the visibilitybVisibletrue/false, whether the layer should be visible
####Returns
true if the layer’s visibility was set, false otherwise
##moveSelectedToLayer
this.moveSelectedToLayer = function( layername )
Moves the selected elements to layername. If the name is not a valid layer name, then false is returned. Otherwise it returns true. This is an undo-able action.
####Parameters
layernamethe name of the layer you want to which you want to move the selected elements
####Returns
true if the selected elements were moved to the layer, false otherwise.
##getLayerOpacity
this.getLayerOpacity = function( layername )
Returns the opacity of the given layer. If the input name is not a layer, null is returned.
####Parameters
layernamename of the layer on which to get the opacity
####Returns
The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null if layername is not a valid layer
##setLayerOpacity
this.setLayerOpacity = function( layername, opacity )
Sets the opacity of the given layer. If the input name is not a layer, nothing happens. This is not an undo-able action.
NOTE: this function exists solely to apply a highlighting/de-emphasis effect to a layer, when it is possible for a user to affect the opacity of a layer, we will need to allow this function to produce an undo-able action. If opacity is not a value between 0.0 and 1.0, then nothing happens.
####Parameters
layernamename of the layer on which to set the opacityopacitya float value in the range 0.0-1.0
#Document functions
##clear
this.clear = function()
Clears the current document. This is not an undoable action.
##linkControlPoints
Alias function
##getContentElem
this.getContentElem = function()
Returns the content DOM element
##getRootElem
this.getRootElem = function()
Returns the root DOM element
##getSelectedElems
this.getSelectedElems = function()
Returns the array with selected DOM elements
##getResolution
var getResolution = this.getResolution = function()
Returns the current dimensions and zoom level in an object
##getZoom
this.getZoom = function()
Returns the current zoom level
##getVersion
this.getVersion = function()
Returns a string which describes the revision number of SvgCanvas.
##setUiStrings
this.setUiStrings = function(strs)
Update interface strings with given values
####Parameters
strsObject with strings (see uiStrings for examples)
##setConfig
this.setConfig = function( opts )
Update configuration options with given values
####Parameters
optsObject with options (see curConfig for examples)
##getDocumentTitle
this.getDocumentTitle = function()
Returns the current document title or an empty string if not found
##setDocumentTitle
this.setDocumentTitle = function( newtitle )
Adds/updates a title element for the document with the given name. This is an undoable action
####Parameters
newtitleString with the new title
##getEditorNS
this.getEditorNS = function( add )
Returns the editor’s namespace URL, optionally adds it to root element
####Parameters
addBoolean to indicate whether or not to add the namespace value
##setResolution
this.setResolution = function( x, y )
Changes the document’s dimensions to the given size
####Parameters
xNumber with the width of the new dimensions in user units. Can also be the string “fit” to indicate “fit to content”yNumber with the height of the new dimensions in user units.
####Returns
Boolean to indicate if resolution change was succesful. It will fail on “fit to content” option with no content to fit to.
##getOffset
this.getOffset = function()
Returns an object with x, y values indicating the svgcontent element’s position in the editor’s canvas.
##setBBoxZoom
this.setBBoxZoom = function( val, editor_w, editor_h )
Sets the zoom level on the canvas-side based on the given value
####Parameters
valBounding box object to zoom to or string indicating zoom optioneditor_wInteger with the editor’s workarea box’s widtheditor_hInteger with the editor’s workarea box’s height
##setZoom
this.setZoom = function( zoomlevel )
Sets the zoom to the given level
####Parameters
zoomlevelFloat indicating the zoom level to change to
##getMode
this.getMode = function()
Returns the current editor mode string
##setMode
this.setMode = function( name )
Sets the editor’s mode to the given string
####Parameters
nameString with the new mode to change to
#Element Styling
##getColor
this.getColor = function( type )
Returns the current fill/stroke option
##setColor
this.setColor = function( type, val, preventUndo )
Change the current stroke/fill color/gradient value
####Parameters
typeString indicating fill or strokevalThe value to set the stroke attribute topreventUndoBoolean indicating whether or not this should be and undoable option
##findDefs
var findDefs = function()
Return the document’s <defs> element, create it first if necessary
##setGradient
var setGradient = this.setGradient = function( type )
Apply the current gradient to selected element’s fill or stroke
Parameters type - String indicating “fill” or “stroke” to apply to an element
##findDuplicateGradient
var findDuplicateGradient = function( grad )
Check if exact gradient already exists
####Parameters
gradThe gradient DOM element to compare to others
####Returns
The existing gradient if found, null if not
##setPaint
this.setPaint = function( type, paint )
Set a color/gradient to a fill/stroke
####Parameters
typeString with “fill” or “stroke”paintThe jGraduate paint object to apply
##getStrokeWidth
this.getStrokeWidth = function()
Returns the current stroke-width value
##setStrokeWidth
this.setStrokeWidth = function( val )
Sets the stroke width for the current selected elements When attempting to set a line’s width to 0, this changes it to 1 instead
####Parameters
valA Float indicating the new stroke width value
##setStrokeAttr
this.setStrokeAttr = function( attr, val )
Set the given stroke-related attribute the given value for selected elements
####Parameters
attrString with the attribute namevalString or number with the attribute value
##getOpacity
this.getOpacity = function()
Returns the current opacity
##setOpacity
this.setOpacity = function( val )
Sets the given opacity to the current selected elements
##getOpacity
Returns the current fill opacity
##getStrokeOpacity
this.getStrokeOpacity = function()
Returns the current stroke opacity
##setPaintOpacity
this.setPaintOpacity = function( type, val, preventUndo )
Sets the current fill/stroke opacity
####Parameters
typeString with “fill” or “stroke”valFloat with the new opacity valuepreventUndoBoolean indicating whether or not this should be an undoable action
##getBlur
this.getBlur = function( elem )
Gets the stdDeviation blur value of the given element
####Parameters
elemThe element to check the blur value for
##setBlurNoUndo
canvas.setBlurNoUndo = function( val )
Sets the stdDeviation blur value on the selected element without being undoable
####Parameters
valThe new stdDeviation value
##setBlurOffsets
canvas.setBlurOffsets = function( filter, stdDev )
Sets the x, y, with, height values of the filter element in order to make the blur not be clipped. Removes them if not neeeded
####Parameters
filterThe filter DOM element to updatestdDevThe standard deviation value on which to base the offset size
##setBlur
canvas.setBlur = function( val, complete )
Adds/updates the blur filter to the selected element
####Parameters
valFloat with the new stdDeviation blur valuecompleteBoolean indicating whether or not the action should be completed (to add to the undo manager)
##getBold
this.getBold = function()
Check whether selected element is bold or not
####Returns
Boolean indicating whether or not element is bold
##setBold
this.setBold = function( b )
Make the selected element bold or normal
####Parameters
bBoolean indicating boldtrueor normalfalse
##getItalic
this.getItalic = function()
Check whether selected element is italic or not
####Returns
Boolean indicating whether or not element is italic
##setItalic
this.setItalic = function( i )
Make the selected element italic or normal
####Parameters
bBoolean indicating italic (true) or normal (false)
##getFontFamily
this.getFontFamily = function()
Returns the current font family
##setFontFamily
this.setFontFamily = function( val )
Set the new font family
####Parameters
valString with the new font family
##getFontSize
this.getFontSize = function()
Returns the current font size
##setFontSize
this.setFontSize = function( val )
Applies the given font size to the selected element
####Parameters
valFloat with the new font size
##getText
this.getText = function()
Returns the current text textContent of the selected element
##setTextContent
this.setTextContent = function( val )
Updates the text element with the given string
####Parameters
valString with the new text
##setImageURL
this.setImageURL = function( val )
Sets the new image URL for the selected image element. Updates its size if a new URL is given
####Parameters
valString with the image URL/path
##setRectRadius
this.setRectRadius = function( val )
Sets the rx & ry values to the selected rect element to change its corner radius
####Parameters
valThe new radius
#Element manipulation
##setSegType
this.setSegType = function( new_type )
Sets the new segment type to the selected segment(s).
####Parameters
new_typeInteger with the new segment type See http://www.w3.org/TR/SVG/paths.html#InterfaceSVGPathSeg for list
##convertToPath
this.convertToPath = function( elem, getBBox )
Convert selected element to a path, or get the BBox of an element-as-path
####Parameters
elemThe DOM element to be convertedgetBBoxBoolean on whether or not to only return the path’s BBox
####Returns
If the getBBox flag is true, the resulting path’s bounding box object. Otherwise the resulting path element is returned.
##changeSelectedAttributeNoUndo
var changeSelectedAttributeNoUndo = function( attr, newValue, elems )
This function makes the changes to the elements. It does not add the change to the history stack.
####Parameters
attrString with the attribute namenewValueString or number with the new attribute valueelemsThe DOM elements to apply the change to
##changeSelectedAttribute
var changeSelectedAttribute = this.changeSelectedAttribute = function( attr, val, elems )
Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument. If you want to change only a subset of selectedElements, then send the subset to this function in the elems argument.
####Parameters
attrString with the attribute namenewValueString or number with the new attribute valueelemsThe DOM elements to apply the change to
##deleteSelectedElements
this.deleteSelectedElements = function()
Removes all selected elements from the DOM and adds the change to the history stack
##groupSelectedElements
this.groupSelectedElements = function()
Wraps all the selected elements in a group (g) element
##ungroupSelectedElement
this.ungroupSelectedElement = function()
Unwraps all the elements in a selected group (g) element. This requires significant recalculations to apply group’s transforms, etc to its children
##moveToTopSelectedElement
this.moveToTopSelectedElement = function()
Repositions the selected element to the bottom in the DOM to appear on top of other elements
##moveToBottomSelectedElement
this.moveToBottomSelectedElement = function()
Repositions the selected element to the top in the DOM to appear under other elements
##moveSelectedElements
this.moveSelectedElements = function( dx, dy, undoable )
Moves selected elements on the X/Y axis
####Parameters
dxFloat with the distance to move on the x-axisdyFloat with the distance to move on the y-axisundoableBoolean indicating whether or not the action should be undoable
####Returns
Batch command for the move
##cloneSelectedElements
this.cloneSelectedElements = function()
Create deep DOM copies (clones) of all selected elements and move them slightly from their originals
##alignSelectedElements
this.alignSelectedElements = function( type, relative_to )
Aligns selected elements
####Parameters
typeString with single character indicating the alignment typerelative_toString that must be one of the following: “selected”, “largest”, “smallest”, “page”
#Additional editor tools
##updateCanvas
this.updateCanvas = function( w, h )
Updates the editor canvas width/height/position after a zoom has occurred
####Parameters
wFloat with the new widthhFloat with the new height
####Returns
Object with the following values:
x- The canvas’ new x coordinatey- The canvas’ new y coordinateold_x- The canvas’ old x coordinateold_y- The canvas’ old y coordinated_x- The x position differenced_y- The y position difference
##setBackground
this.setBackground = function( color, url )
Set the background of the editor (NOT the actual document)
####Parameters
colorString with fill color to applyurlURL or path to image to use
##cycleElement
this.cycleElement = function( next )
Select the next/previous element within the current layer
####Parameters
nextBoolean where true = next and false = previous element