Files
svgedit/editor/units.js
Brett Zamir a3f0b8e501 - Security fix: 'extPath', 'imgPath', 'extIconsPath', 'canvgPath', 'langPath', 'jGraduatePath', and 'jspdfPath' were not being prevented
- Breaking change: Rename "svgutils.js" to "utilities.js" (make in conformity with JSDoc module naming convention)
- Breaking change: Rename "svgedit.js" to "namespaces.js" (to make clear purpose and avoid confusing with editor)
- Breaking change: Rename "jquery-svg.js" to "jQuery.attr.js"
- Breaking change: Rename "jquery.contextMenu.js" to "jQuery.contextMenu.js"
- Breaking change: Rename "jquery.jpicker.js" to "jQuery.jPicker.js"
- Breaking change: Rename "JQuerySpinBtn.css" to "jQuery.SpinButton.css"
- Breaking change: Rename "JQuerySpinBtn.js" to "jQuery.SpinButton.js" (to have file name more closely reflect name)
- Breaking change: Rename "jquery.svgicons.js" to "jQuery.svgIcons.js"
- Breaking change: Rename "jquery.jgraduate.js" to "jQuery.jGraduate.js"
- Breaking change: Rename "pathseg.js" to "svgpathseg.js" (as it is a poyfill of SVGPathSeg)
- Breaking change: Rename `addSvgElementFromJson()` to `addSVGElementFromJson` for consistency
- Breaking change: Rename `changeSvgContent()` to `changeSVGContent()` for consistency
- Breaking change: Have `exportPDF` resolve with `output` and `outputType` rather than `dataurlstring` (as type may vary)
- Breaking change: Rename `extensions/mathjax/MathJax.js` to `extensions/mathjax/MathJax.min.js`
- Breaking change: Avoid recent change to have editor ready callbacks return Promises (we're not using and advantageous to keep sequential)
- Breaking change: Avoid recent addition of locale-side function in ext-imagelib for l10n
- Breaking change: Change name of ext-arrows.js from `Arrows` to `arrows` for sake of file path (not localized anyways).
- Breaking change: Change `addlangData` extension event to `addLangData` for consistency with method name
- Breaking change: Have `readLang`  return lang and data but do not call `setLang`
- Fix: Have general locales load first so extensions may use
- Fix: Provide `importLocale` to extensions `init` so it may delay adding of the extension until locale data loaded
- Fix: Ensure call to `rasterExport` without `imgType` properly sets MIME type to PNG
- Fix: Wrong name for moinsave
- Update: Update WebAppFind per new API changes
- Enhancement: Make `setStrings` public on editor for late setting (used
  by `ext-shapes.js`)
- Enhancement: Add `extensions_added` event
- Enhancement: Add `message` event (Relay messages including those which
  have been been received prior to extension load)
- Enhancement: Allow SVGEdit to work out of the box--avoid need for copying sample config file. Should also help with Github-based file servers
- Enhancement: Allow avoiding "name" in extension export (just extract out of file name)
- Enhancement: Add stack blur to canvg by default (and refactoring it)
- Enhancement: Return `Promise` for `embedImage` (as with some other loading methods)
- Enhancement: Supply `importLocale` to `langReady` to facilitate extension locale loading
- Enhancement: Recover if an extension fails to load (just log and otherwise ignore)
- Enhancement: More i18n of extensions (also fixed issue with some console warnings about missing locale strings); i18nize Hello World too
- Enhancement: Allowing importing of locales within `addLangData`
- npm: Update devDeps
- Docs: Migrate copies of all old wiki pages to docs/from-old-wiki folder; intended for a possible move to Markdown, so raw HTML (with formatting) was not preserved, though named links had their absolute URL links preserved
- Docs: Begin deleting `SvgCanvas.md` as ensuring jsdoc has replacements
- Docs: Add Edtior doc file for help to general users
- Docs: Clarify/simplify install instructions
- npm/Docs (JSDoc): Add script to check for overly generic types
- Docs (JSDoc): For config/prefs and extension creating, link to tutorials (moved tutorials to own directory to avoid recursion problems by jsdoc)
- Docs (JSDoc): Add modules (upper case for usual main entrance files or regular names)
- Docs (JSDoc): Fill out missing areas; indicate return of `undefined`; consistency with `@returns`
- Docs (JSDoc): Add our own layout template to support overflow
- Docs (JSDoc): Use cleverLinks and disallow unknown tags
- Docs (JSDoc): Insist on "pedantic" flag; put output directory in config
- Docs (JSDoc): Use more precise Integer/Float over number, the specific type of array/function/object
- Docs (JSDoc): Use `@throws`, `@enum`, `@event`/`@fires`/`@listens`
- Docs: Generally update/improve docs (fixes #92)
- Docs: Update links to `latest` path (Avoid needing to update such references upon each release)
- Docs: 80 chars max
- Refactoring: Drop code for extension as function (already requiring export to be an object)
- Refactoring: Object destructuring, `Object.entries`, Object shorthand, array extras, more camelCase variable names
- Refactoring: Add a `Command` base class
- Refactoring: Simplify svgicons `callback` ready detection
- Refactoring: Put `let` or `const` closer to scope
- Refactoring: Remove unneeded `delimiter` from regex escaping utility
- Refactoring: Clearer variable names
- Refactoring: Use (non-deprecated) Event constructors
- Testing: Use new Sinon
2018-07-08 22:39:46 -07:00

310 lines
8.4 KiB
JavaScript

/**
* Tools for working with units
* @module units
* @license MIT
*
* @copyright 2010 Alexis Deveria, 2010 Jeff Schiller
*/
import {NS} from './namespaces.js';
const wAttrs = ['x', 'x1', 'cx', 'rx', 'width'];
const hAttrs = ['y', 'y1', 'cy', 'ry', 'height'];
const unitAttrs = ['r', 'radius', ...wAttrs, ...hAttrs];
// unused
/*
const unitNumMap = {
'%': 2,
em: 3,
ex: 4,
px: 5,
cm: 6,
mm: 7,
in: 8,
pt: 9,
pc: 10
};
*/
// Container of elements.
let elementContainer_;
// Stores mapping of unit type to user coordinates.
let typeMap_ = {};
/**
* @interface module:units.ElementContainer
*/
/**
* @function module:units.ElementContainer#getBaseUnit
* @returns {string} The base unit type of the container ('em')
*/
/**
* @function module:units.ElementContainer#getElement
* @returns {Element} An element in the container given an id
*/
/**
* @function module:units.ElementContainer#getHeight
* @returns {Float} The container's height
*/
/**
* @function module:units.ElementContainer#getWidth
* @returns {Float} The container's width
*/
/**
* @function module:units.ElementContainer#getRoundDigits
* @returns {Integer} The number of digits number should be rounded to
*/
/**
* @typedef {PlainObject} module:units.TypeMap
* @property {Float} em
* @property {Float} ex
* @property {Float} in
* @property {Float} cm
* @property {Float} mm
* @property {Float} pt
* @property {Float} pc
* @property {Integer} px
* @property {0} %
*/
/**
* Initializes this module.
*
* @function module:units.init
* @param {module:units.ElementContainer} elementContainer - An object implementing the ElementContainer interface.
* @returns {undefined}
*/
export const init = function (elementContainer) {
elementContainer_ = elementContainer;
// Get correct em/ex values by creating a temporary SVG.
const svg = document.createElementNS(NS.SVG, 'svg');
document.body.append(svg);
const rect = document.createElementNS(NS.SVG, 'rect');
rect.setAttribute('width', '1em');
rect.setAttribute('height', '1ex');
rect.setAttribute('x', '1in');
svg.append(rect);
const bb = rect.getBBox();
svg.remove();
const inch = bb.x;
typeMap_ = {
em: bb.width,
ex: bb.height,
in: inch,
cm: inch / 2.54,
mm: inch / 25.4,
pt: inch / 72,
pc: inch / 6,
px: 1,
'%': 0
};
};
/**
* Group: Unit conversion functions
*/
/**
* @function module:units.getTypeMap
* @returns {module:units.TypeMap} The unit object with values for each unit
*/
export const getTypeMap = function () {
return typeMap_;
};
/**
* @typedef {GenericArray} module:units.CompareNumbers
* @property {Integer} length 2
* @property {Float} 0
* @property {Float} 1
*/
/**
* Rounds a given value to a float with number of digits defined in
* `round_digits` of `saveOptions`
*
* @function module:units.shortFloat
* @param {string|Float|module:units.CompareNumbers} val - The value (or Array of two numbers) to be rounded
* @returns {Float|string} If a string/number was given, returns a Float. If an array, return a string
* with comma-separated floats
*/
export const shortFloat = function (val) {
const digits = elementContainer_.getRoundDigits();
if (!isNaN(val)) {
// Note that + converts to Number
return +((+val).toFixed(digits));
}
if (Array.isArray(val)) {
return shortFloat(val[0]) + ',' + shortFloat(val[1]);
}
return parseFloat(val).toFixed(digits) - 0;
};
/**
* Converts the number to given unit or baseUnit
* @function module:units.convertUnit
* @returns {Float}
*/
export const convertUnit = function (val, unit) {
unit = unit || elementContainer_.getBaseUnit();
// baseVal.convertToSpecifiedUnits(unitNumMap[unit]);
// const val = baseVal.valueInSpecifiedUnits;
// baseVal.convertToSpecifiedUnits(1);
return shortFloat(val / typeMap_[unit]);
};
/**
* Sets an element's attribute based on the unit in its current value.
*
* @function module:units.setUnitAttr
* @param {Element} elem - DOM element to be changed
* @param {string} attr - Name of the attribute associated with the value
* @param {string} val - Attribute value to convert
* @returns {undefined}
*/
export const setUnitAttr = function (elem, attr, val) {
// if (!isNaN(val)) {
// New value is a number, so check currently used unit
// const oldVal = elem.getAttribute(attr);
// Enable this for alternate mode
// if (oldVal !== null && (isNaN(oldVal) || elementContainer_.getBaseUnit() !== 'px')) {
// // Old value was a number, so get unit, then convert
// let unit;
// if (oldVal.substr(-1) === '%') {
// const res = getResolution();
// unit = '%';
// val *= 100;
// if (wAttrs.includes(attr)) {
// val = val / res.w;
// } else if (hAttrs.includes(attr)) {
// val = val / res.h;
// } else {
// return val / Math.sqrt((res.w*res.w) + (res.h*res.h))/Math.sqrt(2);
// }
// } else {
// if (elementContainer_.getBaseUnit() !== 'px') {
// unit = elementContainer_.getBaseUnit();
// } else {
// unit = oldVal.substr(-2);
// }
// val = val / typeMap_[unit];
// }
//
// val += unit;
// }
// }
elem.setAttribute(attr, val);
};
const attrsToConvert = {
line: ['x1', 'x2', 'y1', 'y2'],
circle: ['cx', 'cy', 'r'],
ellipse: ['cx', 'cy', 'rx', 'ry'],
foreignObject: ['x', 'y', 'width', 'height'],
rect: ['x', 'y', 'width', 'height'],
image: ['x', 'y', 'width', 'height'],
use: ['x', 'y', 'width', 'height'],
text: ['x', 'y']
};
/**
* Converts all applicable attributes to the configured baseUnit
* @function module:units.convertAttrs
* @param {Element} element - A DOM element whose attributes should be converted
* @returns {undefined}
*/
export const convertAttrs = function (element) {
const elName = element.tagName;
const unit = elementContainer_.getBaseUnit();
const attrs = attrsToConvert[elName];
if (!attrs) { return; }
const len = attrs.length;
for (let i = 0; i < len; i++) {
const attr = attrs[i];
const cur = element.getAttribute(attr);
if (cur) {
if (!isNaN(cur)) {
element.setAttribute(attr, (cur / typeMap_[unit]) + unit);
}
// else {
// Convert existing?
// }
}
}
};
/**
* Converts given values to numbers. Attributes must be supplied in
* case a percentage is given
*
* @function module:units.convertToNum
* @param {string} attr - Name of the attribute associated with the value
* @param {string} val - Attribute value to convert
* @returns {Float} The converted number
*/
export const convertToNum = function (attr, val) {
// Return a number if that's what it already is
if (!isNaN(val)) { return val - 0; }
if (val.substr(-1) === '%') {
// Deal with percentage, depends on attribute
const num = val.substr(0, val.length - 1) / 100;
const width = elementContainer_.getWidth();
const height = elementContainer_.getHeight();
if (wAttrs.includes(attr)) {
return num * width;
}
if (hAttrs.includes(attr)) {
return num * height;
}
return num * Math.sqrt((width * width) + (height * height)) / Math.sqrt(2);
}
const unit = val.substr(-2);
const num = val.substr(0, val.length - 2);
// Note that this multiplication turns the string into a number
return num * typeMap_[unit];
};
/**
* Check if an attribute's value is in a valid format
* @function module:units.isValidUnit
* @param {string} attr - The name of the attribute associated with the value
* @param {string} val - The attribute value to check
* @returns {boolean} Whether the unit is valid
*/
export const isValidUnit = function (attr, val, selectedElement) {
if (unitAttrs.includes(attr)) {
// True if it's just a number
if (!isNaN(val)) {
return true;
}
// Not a number, check if it has a valid unit
val = val.toLowerCase();
return Object.keys(typeMap_).some((unit) => {
const re = new RegExp('^-?[\\d\\.]+' + unit + '$');
return re.test(val);
});
}
if (attr === 'id') {
// if we're trying to change the id, make sure it's not already present in the doc
// and the id value is valid.
let result = false;
// because getElem() can throw an exception in the case of an invalid id
// (according to https://www.w3.org/TR/xml-id/ IDs must be a NCName)
// we wrap it in an exception and only return true if the ID was valid and
// not already present
try {
const elem = elementContainer_.getElement(val);
result = (elem == null || elem === selectedElement);
} catch (e) {}
return result;
}
return true;
};