Add DiscordShardedClient sample project & Client FAQ entry. (#1177)
* Add DiscordShardedClient sample project & Client FAQ entry. * Revise language, fix typo, add xrefs * Adjust placement of message handler. * Resolve DI issue with initialized client; properly initialize command handling service.
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Christopher F
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fb8dbcae4b
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00097d3c27
@@ -26,10 +26,12 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Discord.Net.Analyzers", "sr
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "01_basic_ping_bot", "samples\01_basic_ping_bot\01_basic_ping_bot.csproj", "{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "01_basic_ping_bot", "samples\01_basic_ping_bot\01_basic_ping_bot.csproj", "{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "02_commands_framework", "samples\02_commands_framework\02_commands_framework.csproj", "{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "03_sharded_client", "samples\03_sharded_client\03_sharded_client.csproj", "{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -160,6 +162,18 @@ Global
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{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x64.Build.0 = Release|Any CPU
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{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x86.ActiveCfg = Release|Any CPU
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{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x86.Build.0 = Release|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x64.ActiveCfg = Debug|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x64.Build.0 = Debug|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x86.ActiveCfg = Debug|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x86.Build.0 = Debug|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|Any CPU.Build.0 = Release|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x64.ActiveCfg = Release|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x64.Build.0 = Release|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x86.ActiveCfg = Release|Any CPU
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -173,6 +187,7 @@ Global
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{BBA8E7FB-C834-40DC-822F-B112CB7F0140} = {CC3D4B1C-9DE0-448B-8AE7-F3F1F3EC5C3A}
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{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}
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{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}
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{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {D2404771-EEC8-45F2-9D71-F3373F6C1495}
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@@ -63,4 +63,32 @@ use the cached message entity. Read more about it [here](xref:Guides.Concepts.Ev
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[MessageCacheSize]: xref:Discord.WebSocket.DiscordSocketConfig.MessageCacheSize
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[DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig
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[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated
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[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated
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## What is a shard/sharded client, and how is it different from the `DiscordSocketClient`?
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As your bot grows in popularity, it is recommended that you should section your bot off into separate processes.
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The [DiscordShardedClient] is essentially a class that allows you to easily create and manage multiple [DiscordSocketClient]
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instances, with each one serving a different amount of guilds.
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There are very few differences from the [DiscordSocketClient] class, and it is very straightforward
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to modify your existing code to use a [DiscordShardedClient] when necessary.
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1. You need to specify the total amount of shards, or shard ids, via [DiscordShardedClient]'s constructors.
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2. The [Connected], [Disconnected], [Ready], and [LatencyUpdated] events
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are replaced with [ShardConnected], [ShardDisconnected], [ShardReady], and [ShardLatencyUpdated].
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3. Every event handler you apply/remove to the [DiscordShardedClient] is applied/removed to each shard.
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If you wish to control a specific shard's events, you can access an individual shard through the `Shards` property.
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If you do not wish to use the [DiscordShardedClient] and instead reuse the same [DiscordSocketClient] code and manually shard them,
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you can do so by specifying the [ShardId] for the [DiscordSocketConfig] and pass that to the [DiscordSocketClient]'s constructor.
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[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
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[DiscordShardedClient]: xref:Discord.WebSocket.DiscordShardedClient
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[Connected]: xref:Discord.WebSocket.DiscordSocketClient.Connected
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[Disconnected]: xref:Discord.WebSocket.DiscordSocketClient.Disconnected
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[LatencyUpdated]: xref:Discord.WebSocket.DiscordSocketClient.LatencyUpdated
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[ShardConnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardConnected
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[ShardDisconnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardDisconnected
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[ShardReady]: xref:Discord.WebSocket.DiscordShardedClient.ShardReady
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[ShardLatencyUpdated]: xref:Discord.WebSocket.DiscordShardedClient.ShardLatencyUpdated
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[ShardId]: xref:Discord.WebSocket.DiscordSocketConfig.ShardId
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14
samples/03_sharded_client/03_sharded_client.csproj
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14
samples/03_sharded_client/03_sharded_client.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RootNamespace>_03_sharded_client</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Discord.Net.Commands\Discord.Net.Commands.csproj" />
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<ProjectReference Include="..\..\src\Discord.Net.WebSocket\Discord.Net.WebSocket.csproj" />
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</ItemGroup>
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</Project>
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17
samples/03_sharded_client/Modules/PublicModule.cs
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17
samples/03_sharded_client/Modules/PublicModule.cs
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using System.Threading.Tasks;
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using Discord.Commands;
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namespace _03_sharded_client.Modules
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{
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// Remember to make your module reference the ShardedCommandContext
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public class PublicModule : ModuleBase<ShardedCommandContext>
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{
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[Command("info")]
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public async Task InfoAsync()
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{
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var msg = $@"Hi {Context.User}! There are currently {Context.Client.Shards} shards!
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This guild is being served by shard number {Context.Client.GetShardFor(Context.Guild).ShardId}";
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await ReplyAsync(msg);
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}
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}
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}
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69
samples/03_sharded_client/Program.cs
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69
samples/03_sharded_client/Program.cs
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using System;
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using System.Threading.Tasks;
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using _03_sharded_client.Services;
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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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using Microsoft.Extensions.DependencyInjection;
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namespace _03_sharded_client
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{
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// This is a minimal example of using Discord.Net's Sharded Client
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// The provided DiscordShardedClient class simplifies having multiple
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// DiscordSocketClient instances (or shards) to serve a large number of guilds.
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class Program
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{
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private DiscordShardedClient _client;
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static void Main(string[] args)
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=> new Program().MainAsync().GetAwaiter().GetResult();
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public async Task MainAsync()
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{
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// You specify the amount of shards you'd like to have with the
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// DiscordSocketConfig. Generally, it's recommended to
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// have 1 shard per 1500-2000 guilds your bot is in.
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var config = new DiscordSocketConfig
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{
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TotalShards = 2
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};
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_client = new DiscordShardedClient(config);
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var services = ConfigureServices();
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// The Sharded Client does not have a Ready event.
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// The ShardReady event is used instead, allowing for individual
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// control per shard.
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_client.ShardReady += ReadyAsync;
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_client.Log += LogAsync;
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await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
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await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
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await _client.StartAsync();
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await Task.Delay(-1);
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}
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private IServiceProvider ConfigureServices()
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{
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return new ServiceCollection()
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.AddSingleton(_client)
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.AddSingleton<CommandService>()
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.AddSingleton<CommandHandlingService>()
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.BuildServiceProvider();
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}
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private Task ReadyAsync(DiscordSocketClient shard)
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{
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Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!");
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return Task.CompletedTask;
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}
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private Task LogAsync(LogMessage log)
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{
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Console.WriteLine(log.ToString());
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return Task.CompletedTask;
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}
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}
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}
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52
samples/03_sharded_client/Services/CommandHandlingService.cs
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52
samples/03_sharded_client/Services/CommandHandlingService.cs
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@@ -0,0 +1,52 @@
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using System;
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using System.Reflection;
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using System.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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namespace _03_sharded_client.Services
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{
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public class CommandHandlingService
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{
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private readonly CommandService _commands;
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private readonly DiscordShardedClient _discord;
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private readonly IServiceProvider _services;
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public CommandHandlingService(IServiceProvider services)
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{
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_commands = services.GetRequiredService<CommandService>();
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_discord = services.GetRequiredService<DiscordShardedClient>();
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_services = services;
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}
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public async Task InitializeAsync()
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{
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await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
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_discord.MessageReceived += MessageReceivedAsync;
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}
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public async Task MessageReceivedAsync(SocketMessage rawMessage)
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{
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// Ignore system messages, or messages from other bots
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if (!(rawMessage is SocketUserMessage message))
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return;
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if (message.Source != MessageSource.User)
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return;
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// This value holds the offset where the prefix ends
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var argPos = 0;
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if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos))
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return;
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// A new kind of command context, ShardedCommandContext can be utilized with the commands framework
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var context = new ShardedCommandContext(_discord, message);
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var result = await _commands.ExecuteAsync(context, argPos, _services);
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if (result.Error.HasValue &&
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result.Error.Value != CommandError.UnknownCommand) // it's bad practice to send 'unknown command' errors
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await context.Channel.SendMessageAsync(result.ToString());
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}
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}
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}
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