Add DiscordShardedClient sample project & Client FAQ entry. (#1177)

* Add DiscordShardedClient sample project & Client FAQ entry.

* Revise language, fix typo, add xrefs

* Adjust placement of message handler.

* Resolve DI issue with initialized client; properly initialize command handling service.
This commit is contained in:
Alex Gravely
2018-10-20 10:02:25 -04:00
committed by Christopher F
parent fb8dbcae4b
commit 00097d3c27
6 changed files with 197 additions and 2 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework>
<RootNamespace>_03_sharded_client</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Discord.Net.Commands\Discord.Net.Commands.csproj" />
<ProjectReference Include="..\..\src\Discord.Net.WebSocket\Discord.Net.WebSocket.csproj" />
</ItemGroup>
</Project>

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using System.Threading.Tasks;
using Discord.Commands;
namespace _03_sharded_client.Modules
{
// Remember to make your module reference the ShardedCommandContext
public class PublicModule : ModuleBase<ShardedCommandContext>
{
[Command("info")]
public async Task InfoAsync()
{
var msg = $@"Hi {Context.User}! There are currently {Context.Client.Shards} shards!
This guild is being served by shard number {Context.Client.GetShardFor(Context.Guild).ShardId}";
await ReplyAsync(msg);
}
}
}

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using System;
using System.Threading.Tasks;
using _03_sharded_client.Services;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using Microsoft.Extensions.DependencyInjection;
namespace _03_sharded_client
{
// This is a minimal example of using Discord.Net's Sharded Client
// The provided DiscordShardedClient class simplifies having multiple
// DiscordSocketClient instances (or shards) to serve a large number of guilds.
class Program
{
private DiscordShardedClient _client;
static void Main(string[] args)
=> new Program().MainAsync().GetAwaiter().GetResult();
public async Task MainAsync()
{
// You specify the amount of shards you'd like to have with the
// DiscordSocketConfig. Generally, it's recommended to
// have 1 shard per 1500-2000 guilds your bot is in.
var config = new DiscordSocketConfig
{
TotalShards = 2
};
_client = new DiscordShardedClient(config);
var services = ConfigureServices();
// The Sharded Client does not have a Ready event.
// The ShardReady event is used instead, allowing for individual
// control per shard.
_client.ShardReady += ReadyAsync;
_client.Log += LogAsync;
await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
await _client.StartAsync();
await Task.Delay(-1);
}
private IServiceProvider ConfigureServices()
{
return new ServiceCollection()
.AddSingleton(_client)
.AddSingleton<CommandService>()
.AddSingleton<CommandHandlingService>()
.BuildServiceProvider();
}
private Task ReadyAsync(DiscordSocketClient shard)
{
Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!");
return Task.CompletedTask;
}
private Task LogAsync(LogMessage log)
{
Console.WriteLine(log.ToString());
return Task.CompletedTask;
}
}
}

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using System;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
namespace _03_sharded_client.Services
{
public class CommandHandlingService
{
private readonly CommandService _commands;
private readonly DiscordShardedClient _discord;
private readonly IServiceProvider _services;
public CommandHandlingService(IServiceProvider services)
{
_commands = services.GetRequiredService<CommandService>();
_discord = services.GetRequiredService<DiscordShardedClient>();
_services = services;
}
public async Task InitializeAsync()
{
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
_discord.MessageReceived += MessageReceivedAsync;
}
public async Task MessageReceivedAsync(SocketMessage rawMessage)
{
// Ignore system messages, or messages from other bots
if (!(rawMessage is SocketUserMessage message))
return;
if (message.Source != MessageSource.User)
return;
// This value holds the offset where the prefix ends
var argPos = 0;
if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos))
return;
// A new kind of command context, ShardedCommandContext can be utilized with the commands framework
var context = new ShardedCommandContext(_discord, message);
var result = await _commands.ExecuteAsync(context, argPos, _services);
if (result.Error.HasValue &&
result.Error.Value != CommandError.UnknownCommand) // it's bad practice to send 'unknown command' errors
await context.Channel.SendMessageAsync(result.ToString());
}
}
}