docs: Documentation December Update (#1218)
* Fix broken link (#11) * Fix typos and improve wording * Add information for IGuildUser + Add GetPermission sample + Add ModifyAsync remarks * Add information for IGuildChannel + Add ModifyAsync remarks + Add GetOverwritePermissionAsync examples * Add warning for Direction.Around * Fix indentations and references * Move IRole.ModifyAsync sample * Add information for IUser + Add example, remarks for Get(Default)AvatarUrl + Add example, remarks for GetOrCreateDMChannelAsync + Add missing remarks/summary/returns for other properties of the class * Change verbs used in IVoiceState summary/remarks * Add additional explanation for IGuildUser.RoleIds * Change verbs used in IMessage summary/remarks * Clarify IUserMessage Add/RemoveReactionAsync samples * Fix command handler sample typo * Add information for DiscordSocketConfig + Add remarks/example to the class + Add remarks to AlwaysDownloadUsers * Fix documentation for SlowMode * Add additional remarks for Guild/TextChannelProperties * Update DocFx.Plugins.LastModified to v1.2.0 This should drastically improve docfx build time. * Add missing dependencies * Update DocFx.Plugins.LastModified to v1.2.1 Improve performance * Update DocFx.Plugins.LastModified to v1.2.2 * Clarify deployment.md + Rewritten .NET Core deployment strategies for better clarification * Split deployment types into framework-dependent and self-contained * Clarify the benefits of using different types of publishing * Include a sample of how to execute dotnet application with the dotnet command in a TIP dialog for visibility * Update post-execution article and samples + This change is to reflect changes made in https://github.com/RogueException/Discord.Net/pull/1164, where CommandInfo is now passed into the CommandExecuted event as an Optional<T> * Update DocFX.Plugin.DescriptionGenerator to v1.1.1 * Adjust according to recent CommandExecuted changes See: +f549da50e0+6260749095* Add further documentation for https://github.com/RogueException/Discord.Net/pull/1037 * Add partial documentation for the precondition helper class * Include CHANGELOG.md in docs * Revise post-execution docs * Fix incorrect Optional<T> usage * Indent some sample code and add a comment reminding the user that the post-execution basic sample code is not ideal. * Streamline docs for Attachment + This commit also adds further explanation for why Embeds and Attachments are read-only collections * Add further documentation for MessageActivity and MessageApplication * Add caching-related docs to ISocketMessageChannel * Add missing documentation inheritance for SyncPermissionsAsync * Streamline documentation process This is done by changing the documentation of the implementations required by interfaces to redirect to the interface method instead (e.g., SocketDMChannel#GetMessagesAsync refer to IMessageChannel.GetMessagesAsync within the remarks of the method). * Cleanup92bf8363ca* Update src/Discord.Net.Core/Entities/Channels/Direction.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.Core/Entities/Channels/Direction.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.Core/Entities/Channels/GuildChannelProperties.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.WebSocket/DiscordSocketConfig.cs Co-Authored-By: Still34 <341464@gmail.com> * Update according to PR suggestions * Reword sentences of deployment article for clarification & remove mention of portability * Fix typos/grammar errors within TextChannelProperties * Add the logo SVG to the page navbar * Implement changing logo image based on theme color using CSS background image * Add a favicon * use the purple logomark instead of white * hack? set the title to navbar svg to read "Discord.Net Docs"
This commit is contained in:
@@ -31,17 +31,15 @@ be a violation of the SRP (Single Responsibility Principle).
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Another major issue is if your command is marked with
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`RunMode.Async`, [ExecuteAsync] will **always** return a successful
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[ExecuteResult] instead of the actual result. You can learn more
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about the impact in the [FAQ](xref:FAQ.Commands.General).
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about the impact in @FAQ.Commands.General.
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## CommandExecuted Event
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Enter [CommandExecuted], an event that was introduced in
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Discord.Net 2.0. This event is raised whenever a command is
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successfully executed **without any run-time exceptions** or **any
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parsing or precondition failure**. This means this event can be
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used to streamline your post-execution design, and the best thing
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about this event is that it is not prone to `RunMode.Async`'s
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[ExecuteAsync] drawbacks.
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executed regardless of its execution status. This means this
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event can be used to streamline your post-execution design,
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is not prone to `RunMode.Async`'s [ExecuteAsync] drawbacks.
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Thus, we can begin working on code such as:
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@@ -49,7 +49,7 @@ public class CommandHandler
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// Keep in mind that result does not indicate a return value
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// rather an object stating if the command executed successfully.
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var result = await _command.ExecuteAsync(
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var result = await _commands.ExecuteAsync(
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context: context,
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argPos: argPos,
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services: null);
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@@ -1,4 +1,4 @@
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public async Task OnCommandExecutedAsync(CommandInfo command, ICommandContext context, IResult result)
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public async Task OnCommandExecutedAsync(Optional<CommandInfo> command, ICommandContext context, IResult result)
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{
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switch(result)
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{
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@@ -6,7 +6,7 @@ public async Task SetupAsync()
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// Hook the command handler
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_client.MessageReceived += HandleCommandAsync;
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}
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public async Task OnCommandExecutedAsync(CommandInfo command, ICommandContext context, IResult result)
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public async Task OnCommandExecutedAsync(Optional<CommandInfo> command, ICommandContext context, IResult result)
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{
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// We have access to the information of the command executed,
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// the context of the command, and the result returned from the
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@@ -20,19 +20,19 @@ public async Task OnCommandExecutedAsync(CommandInfo command, ICommandContext co
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// ...or even log the result (the method used should fit into
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// your existing log handler)
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await _log.LogAsync(new LogMessage(LogSeverity.Info, "CommandExecution", $"{command?.Name} was executed at {DateTime.UtcNow}."));
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var commandName = command.IsSpecified ? command.Value.Name : "A command";
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await _log.LogAsync(new LogMessage(LogSeverity.Info,
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"CommandExecution",
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$"{commandName} was executed at {DateTime.UtcNow}."));
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}
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public async Task HandleCommandAsync(SocketMessage msg)
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{
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var message = messageParam as SocketUserMessage;
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if (message == null) return;
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int argPos = 0;
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if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(_client.CurrentUser, ref argPos)) || message.Author.IsBot) return;
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if (!(message.HasCharPrefix('!', ref argPos) ||
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message.HasMentionPrefix(_client.CurrentUser, ref argPos)) ||
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message.Author.IsBot) return;
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var context = new SocketCommandContext(_client, message);
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var result = await _commands.ExecuteAsync(context, argPos, _services);
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// Optionally, you may pass the result manually into your
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// CommandExecuted event handler if you wish to handle parsing or
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// precondition failures in the same method.
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// await OnCommandExecutedAsync(null, context, result);
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await _commands.ExecuteAsync(context, argPos, _services);
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}
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@@ -1,11 +1,14 @@
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// Bad code!!!
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var result = await _commands.ExecuteAsync(context, argPos, _services);
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if (result.CommandError != null)
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switch(result.CommandError)
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{
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case CommandError.BadArgCount:
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await context.Channel.SendMessageAsync("Parameter count does not match any command's.");
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await context.Channel.SendMessageAsync(
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"Parameter count does not match any command's.");
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break;
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default:
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await context.Channel.SendMessageAsync($"An error has occurred {result.ErrorReason}");
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await context.Channel.SendMessageAsync(
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$"An error has occurred {result.ErrorReason}");
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break;
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}
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@@ -52,33 +52,50 @@ enough. Here is a list of recommended VPS provider.
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> [!NOTE]
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> This section only covers the very basics of .NET Core deployment.
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> To learn more about deployment, visit [.NET Core application deployment]
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> by Microsoft.
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> To learn more about .NET Core deployment,
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> visit [.NET Core application deployment] by Microsoft.
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By default, .NET Core compiles all projects as a DLL file, so that any
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.NET Core runtime can execute the application.
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When redistributing the application - whether for deployment on a
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remote machine or for sharing with another user - you may want to
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publish the application; in other words, to create a
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self-contained package without installing the dependencies
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and the runtime on the target platform.
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You may execute the application via `dotnet myprogram.dll` assuming you
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have the dotnet CLI installed.
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### Framework-dependent Deployment
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When redistributing the application, you may want to publish the
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application, or in other words, create a self-contained package
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for use on another machine without installing the dependencies first.
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This can be achieved by using the dotnet CLI too on the development
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machine:
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To deploy a framework-dependent package (i.e. files to be used on a
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remote machine with the `dotnet` command), simply publish
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the package with:
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* `dotnet publish -c Release`
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Additionally, you may want to target a specific platform when
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publishing the application so you may use the application without
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having to install the Core runtime on the target machine. To do this,
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you may specify an [Runtime ID] upon build/publish with the `-r`
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option.
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This will create a package with the **least dependencies**
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included with the application; however, the remote machine
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must have `dotnet` runtime installed before the remote could run the
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program.
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For example, when targeting a Windows 10 machine, you may want to use
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the following to create the application in Windows executable
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format (.exe):
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> [!TIP]
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> Do not know how to run a .NET Core application with
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> the `dotnet` runtime? Navigate to the folder of the program
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> (typically under `$projFolder/bin/Release`) and
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> enter `dotnet program.dll` where `program.dll` is your compiled
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> binaries.
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### Self-contained Deployment
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To deploy a self-contained package (i.e. files to be used on a remote
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machine without the `dotnet` runtime), publish with a specific
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[Runtime ID] with the `-r` switch.
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This will create a package with dependencies compiled for the target
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platform, meaning that all the required dependencies will be included
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with the program. This will result in **larger package size**;
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however, that means the copy of the runtime that can be run
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natively on the target platform.
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For example, the following command will create a Windows
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executable (`.exe`) that is ready to be executed on any
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Windows 10 x64 based machine:
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* `dotnet publish -c Release -r win10-x64`
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