docs: Documentation December Update (#1218)

* Fix broken link (#11)

* Fix typos and improve wording

* Add information for IGuildUser

+ Add GetPermission sample
+ Add ModifyAsync remarks

* Add information for IGuildChannel

+ Add ModifyAsync remarks
+ Add GetOverwritePermissionAsync examples

* Add warning for Direction.Around

* Fix indentations and references

* Move IRole.ModifyAsync sample

* Add information for IUser

+ Add example, remarks for Get(Default)AvatarUrl
+ Add example, remarks for GetOrCreateDMChannelAsync
+ Add missing remarks/summary/returns for other properties of the class

* Change verbs used in IVoiceState summary/remarks

* Add additional explanation for IGuildUser.RoleIds

* Change verbs used in IMessage summary/remarks

* Clarify IUserMessage Add/RemoveReactionAsync samples

* Fix command handler sample typo

* Add information for DiscordSocketConfig

+ Add remarks/example to the class
+ Add remarks to AlwaysDownloadUsers

* Fix documentation for SlowMode

* Add additional remarks for Guild/TextChannelProperties

* Update DocFx.Plugins.LastModified to v1.2.0
This should drastically improve docfx build time.

* Add missing dependencies

* Update DocFx.Plugins.LastModified to v1.2.1

Improve performance

* Update DocFx.Plugins.LastModified to v1.2.2

* Clarify deployment.md

+ Rewritten .NET Core deployment strategies for better clarification
    * Split deployment types into framework-dependent and self-contained
    * Clarify the benefits of using different types of publishing
    * Include a sample of how to execute dotnet application with the dotnet command in a TIP dialog for visibility

* Update post-execution article and samples

+ This change is to reflect changes made in https://github.com/RogueException/Discord.Net/pull/1164, where CommandInfo is now passed into the CommandExecuted event as an Optional<T>

* Update DocFX.Plugin.DescriptionGenerator to v1.1.1

* Adjust according to recent CommandExecuted changes

See:
+ f549da50e0
+ 6260749095

* Add further documentation for https://github.com/RogueException/Discord.Net/pull/1037

* Add partial documentation for the precondition helper class

* Include CHANGELOG.md in docs

* Revise post-execution docs
* Fix incorrect Optional<T> usage
* Indent some sample code and add a comment reminding the user that the post-execution basic sample code is not ideal.

* Streamline docs for Attachment
+ This commit also adds further explanation for why Embeds and Attachments are read-only collections

* Add further documentation for MessageActivity and MessageApplication

* Add caching-related docs to ISocketMessageChannel

* Add missing documentation inheritance for SyncPermissionsAsync

* Streamline documentation process

This is done by changing the documentation of the implementations required by interfaces to redirect to the interface method instead (e.g., SocketDMChannel#GetMessagesAsync refer to IMessageChannel.GetMessagesAsync within the remarks of the method).

* Cleanup 92bf8363ca

* Update src/Discord.Net.Core/Entities/Channels/Direction.cs

Co-Authored-By: Still34 <341464@gmail.com>

* Update src/Discord.Net.Core/Entities/Channels/Direction.cs

Co-Authored-By: Still34 <341464@gmail.com>

* Update src/Discord.Net.Core/Entities/Channels/GuildChannelProperties.cs

Co-Authored-By: Still34 <341464@gmail.com>

* Update src/Discord.Net.WebSocket/DiscordSocketConfig.cs

Co-Authored-By: Still34 <341464@gmail.com>

* Update according to PR suggestions

* Reword sentences of deployment article for clarification & remove mention of portability
* Fix typos/grammar errors within TextChannelProperties

* Add the logo SVG to the page navbar

* Implement changing logo image based on theme color using CSS background image

* Add a favicon

* use the purple logomark instead of white

* hack? set the title to navbar svg to read "Discord.Net Docs"
This commit is contained in:
Still Hsu
2018-12-29 00:49:02 +08:00
committed by Christopher F
parent 2a67514e55
commit 0fecdf69bb
65 changed files with 812 additions and 379 deletions

View File

@@ -52,33 +52,50 @@ enough. Here is a list of recommended VPS provider.
> [!NOTE]
> This section only covers the very basics of .NET Core deployment.
> To learn more about deployment, visit [.NET Core application deployment]
> by Microsoft.
> To learn more about .NET Core deployment,
> visit [.NET Core application deployment] by Microsoft.
By default, .NET Core compiles all projects as a DLL file, so that any
.NET Core runtime can execute the application.
When redistributing the application - whether for deployment on a
remote machine or for sharing with another user - you may want to
publish the application; in other words, to create a
self-contained package without installing the dependencies
and the runtime on the target platform.
You may execute the application via `dotnet myprogram.dll` assuming you
have the dotnet CLI installed.
### Framework-dependent Deployment
When redistributing the application, you may want to publish the
application, or in other words, create a self-contained package
for use on another machine without installing the dependencies first.
This can be achieved by using the dotnet CLI too on the development
machine:
To deploy a framework-dependent package (i.e. files to be used on a
remote machine with the `dotnet` command), simply publish
the package with:
* `dotnet publish -c Release`
Additionally, you may want to target a specific platform when
publishing the application so you may use the application without
having to install the Core runtime on the target machine. To do this,
you may specify an [Runtime ID] upon build/publish with the `-r`
option.
This will create a package with the **least dependencies**
included with the application; however, the remote machine
must have `dotnet` runtime installed before the remote could run the
program.
For example, when targeting a Windows 10 machine, you may want to use
the following to create the application in Windows executable
format (.exe):
> [!TIP]
> Do not know how to run a .NET Core application with
> the `dotnet` runtime? Navigate to the folder of the program
> (typically under `$projFolder/bin/Release`) and
> enter `dotnet program.dll` where `program.dll` is your compiled
> binaries.
### Self-contained Deployment
To deploy a self-contained package (i.e. files to be used on a remote
machine without the `dotnet` runtime), publish with a specific
[Runtime ID] with the `-r` switch.
This will create a package with dependencies compiled for the target
platform, meaning that all the required dependencies will be included
with the program. This will result in **larger package size**;
however, that means the copy of the runtime that can be run
natively on the target platform.
For example, the following command will create a Windows
executable (`.exe`) that is ready to be executed on any
Windows 10 x64 based machine:
* `dotnet publish -c Release -r win10-x64`