docs: Documentation December Update (#1218)
* Fix broken link (#11) * Fix typos and improve wording * Add information for IGuildUser + Add GetPermission sample + Add ModifyAsync remarks * Add information for IGuildChannel + Add ModifyAsync remarks + Add GetOverwritePermissionAsync examples * Add warning for Direction.Around * Fix indentations and references * Move IRole.ModifyAsync sample * Add information for IUser + Add example, remarks for Get(Default)AvatarUrl + Add example, remarks for GetOrCreateDMChannelAsync + Add missing remarks/summary/returns for other properties of the class * Change verbs used in IVoiceState summary/remarks * Add additional explanation for IGuildUser.RoleIds * Change verbs used in IMessage summary/remarks * Clarify IUserMessage Add/RemoveReactionAsync samples * Fix command handler sample typo * Add information for DiscordSocketConfig + Add remarks/example to the class + Add remarks to AlwaysDownloadUsers * Fix documentation for SlowMode * Add additional remarks for Guild/TextChannelProperties * Update DocFx.Plugins.LastModified to v1.2.0 This should drastically improve docfx build time. * Add missing dependencies * Update DocFx.Plugins.LastModified to v1.2.1 Improve performance * Update DocFx.Plugins.LastModified to v1.2.2 * Clarify deployment.md + Rewritten .NET Core deployment strategies for better clarification * Split deployment types into framework-dependent and self-contained * Clarify the benefits of using different types of publishing * Include a sample of how to execute dotnet application with the dotnet command in a TIP dialog for visibility * Update post-execution article and samples + This change is to reflect changes made in https://github.com/RogueException/Discord.Net/pull/1164, where CommandInfo is now passed into the CommandExecuted event as an Optional<T> * Update DocFX.Plugin.DescriptionGenerator to v1.1.1 * Adjust according to recent CommandExecuted changes See: +f549da50e0+6260749095* Add further documentation for https://github.com/RogueException/Discord.Net/pull/1037 * Add partial documentation for the precondition helper class * Include CHANGELOG.md in docs * Revise post-execution docs * Fix incorrect Optional<T> usage * Indent some sample code and add a comment reminding the user that the post-execution basic sample code is not ideal. * Streamline docs for Attachment + This commit also adds further explanation for why Embeds and Attachments are read-only collections * Add further documentation for MessageActivity and MessageApplication * Add caching-related docs to ISocketMessageChannel * Add missing documentation inheritance for SyncPermissionsAsync * Streamline documentation process This is done by changing the documentation of the implementations required by interfaces to redirect to the interface method instead (e.g., SocketDMChannel#GetMessagesAsync refer to IMessageChannel.GetMessagesAsync within the remarks of the method). * Cleanup92bf8363ca* Update src/Discord.Net.Core/Entities/Channels/Direction.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.Core/Entities/Channels/Direction.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.Core/Entities/Channels/GuildChannelProperties.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.WebSocket/DiscordSocketConfig.cs Co-Authored-By: Still34 <341464@gmail.com> * Update according to PR suggestions * Reword sentences of deployment article for clarification & remove mention of portability * Fix typos/grammar errors within TextChannelProperties * Add the logo SVG to the page navbar * Implement changing logo image based on theme color using CSS background image * Add a favicon * use the purple logomark instead of white * hack? set the title to navbar svg to read "Discord.Net Docs"
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@@ -7,6 +7,22 @@ namespace Discord.WebSocket
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/// <summary>
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/// Represents a configuration class for <see cref="DiscordSocketClient"/>.
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/// </summary>
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/// <remarks>
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/// This configuration, based on <see cref="DiscordRestConfig"/>, helps determine several key configurations the
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/// socket client depend on. For instance, shards and connection timeout.
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/// </remarks>
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/// <example>
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/// The following config enables the message cache and configures the client to always download user upon guild
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/// availability.
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/// <code language="cs">
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/// var config = new DiscordSocketConfig
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/// {
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/// AlwaysDownloadUsers = true,
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/// MessageCacheSize = 100
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/// };
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/// var client = new DiscordSocketClient(config);
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/// </code>
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/// </example>
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public class DiscordSocketConfig : DiscordRestConfig
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{
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/// <summary>
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@@ -57,6 +73,30 @@ namespace Discord.WebSocket
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/// <summary>
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/// Gets or sets whether or not all users should be downloaded as guilds come available.
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/// </summary>
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/// <remarks>
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/// <para>
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/// By default, the Discord gateway will only send offline members if a guild has less than a certain number
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/// of members (determined by <see cref="LargeThreshold"/> in this library). This behaviour is why
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/// sometimes a user may be missing from the WebSocket cache for collections such as
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/// <see cref="Discord.WebSocket.SocketGuild.Users"/>.
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/// </para>
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/// <para>
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/// This property ensures that whenever a guild becomes available (determined by
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/// <see cref="Discord.WebSocket.BaseSocketClient.GuildAvailable"/>), incomplete user chunks will be
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/// downloaded to the WebSocket cache.
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/// </para>
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/// <para>
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/// For more information, please see
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/// <see href="https://discordapp.com/developers/docs/topics/gateway#request-guild-members">Request Guild Members</see>
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/// on the official Discord API documentation.
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/// </para>
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/// <note>
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/// Please note that it can be difficult to fill the cache completely on large guilds depending on the
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/// traffic. If you are using the command system, the default user TypeReader may fail to find the user
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/// due to this issue. This may be resolved at v3 of the library. Until then, you may want to consider
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/// overriding the TypeReader and use <see cref="DiscordRestClient.GetGuildUserAsync"/> as a backup.
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/// </note>
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/// </remarks>
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public bool AlwaysDownloadUsers { get; set; } = false;
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/// <summary>
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/// Gets or sets the timeout for event handlers, in milliseconds, after which a warning will be logged. Null
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