Merge pull request #683 from Joe4evr/QuickstartExtraComments
Added/clarified some comments in structure.cs
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@@ -30,8 +30,8 @@ class Program
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LogLevel = LogSeverity.Info,
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// If you or another service needs to do anything with messages
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// (eg. checking Reactions), you should probably
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// set the MessageCacheSize here.
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// (eg. checking Reactions, checking the content of edited/deleted messages),
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// you must set the MessageCacheSize. You may adjust the number as needed.
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//MessageCacheSize = 50,
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// If your platform doesn't have native websockets,
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@@ -41,7 +41,7 @@ class Program
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});
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}
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// Create a named logging handler, so it can be re-used by addons
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// Example of a logging handler. This can be re-used by addons
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// that ask for a Func<LogMessage, Task>.
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private static Task Logger(LogMessage message)
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{
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@@ -65,6 +65,13 @@ class Program
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}
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Console.WriteLine($"{DateTime.Now,-19} [{message.Severity,8}] {message.Source}: {message.Message}");
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Console.ForegroundColor = cc;
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// If you get an error saying 'CompletedTask' doesn't exist,
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// your project is targeting .NET 4.5.2 or lower. You'll need
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// to adjust your project's target framework to 4.6 or higher
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// (instructions for this are easily Googled).
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// If you *need* to run on .NET 4.5 for compat/other reasons,
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// the alternative is to 'return Task.Delay(0);' instead.
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return Task.CompletedTask;
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}
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@@ -92,16 +99,17 @@ class Program
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// and other dependencies that your commands might need.
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_map.AddSingleton(new SomeServiceClass());
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// Either search the program and add all Module classes that can be found:
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await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
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// Or add Modules manually if you prefer to be a little more explicit:
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await _commands.AddModuleAsync<SomeModule>();
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// When all your required services are in the collection, build the container.
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// Tip: There's an overload taking in a 'validateScopes' bool to make sure
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// you haven't made any mistakes in your dependency graph.
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_services = _map.BuildServiceProvider();
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// Either search the program and add all Module classes that can be found.
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// Module classes *must* be marked 'public' or they will be ignored.
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await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
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// Or add Modules manually if you prefer to be a little more explicit:
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await _commands.AddModuleAsync<SomeModule>();
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// Subscribe a handler to see if a message invokes a command.
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_client.MessageReceived += HandleCommandAsync;
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}
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@@ -120,7 +128,7 @@ class Program
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// commands to be invoked by mentioning the bot instead.
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if (msg.HasCharPrefix('!', ref pos) /* || msg.HasMentionPrefix(_client.CurrentUser, ref pos) */)
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{
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// Create a Command Context
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// Create a Command Context.
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var context = new SocketCommandContext(_client, msg);
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// Execute the command. (result does not indicate a return value,
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