docs: 2020 April Documentation Maintenance (#1484)
* Add doc page for Named Arguments * Implement minor stylistic changes * Update docfx.json to support NS2.0 Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com> * Fix broken xref in basic-operations * Fix broken crefs * Fix wordings in named argument * Fix misleading warning about long-running code * Fix misleading CommandService summary Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com> * Update copyright year and version Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com> * Escape example captions * Add warning regarding FlattenAsync for GetReactionUsersAsync * Fix a minor grammar mistake Co-authored-by: Joe4evr <jii.geugten@gmail.com>
This commit is contained in:
@@ -9,7 +9,7 @@
|
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"dest": "api",
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"filter": "filterConfig.yml",
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"properties": {
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"TargetFramework": "netstandard1.3"
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"TargetFramework": "netstandard2.0"
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}
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}],
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"build": {
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@@ -51,7 +51,7 @@
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"overwrite": "_overwrites/**/**.md",
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"globalMetadata": {
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"_appTitle": "Discord.Net Documentation",
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"_appFooter": "Discord.Net (c) 2015-2019 2.1.1",
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"_appFooter": "Discord.Net (c) 2015-2020 2.2.0",
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"_enableSearch": true,
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"_appLogoPath": "marketing/logo/SVG/Logomark Purple.svg",
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"_appFaviconPath": "favicon.ico"
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@@ -88,7 +88,7 @@ implement [IEmote] and are valid options.
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***
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[AddReactionAsync]: xref:Discord.IUserMessage.AddReactionAsync*
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[AddReactionAsync]: xref:Discord.IMessage.AddReactionAsync*
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## What is a "preemptive rate limit?"
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@@ -71,11 +71,11 @@ By now, your module should look like this:
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> [!WARNING]
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> **Avoid using long-running code** in your modules wherever possible.
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> You should **not** be implementing very much logic into your
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> modules, instead, outsource to a service for that.
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> Long-running code, by default, within a command module
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> can cause gateway thread to be blocked; therefore, interrupting
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> the bot's connection to Discord.
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>
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> If you are unfamiliar with Inversion of Control, it is recommended
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> to read the MSDN article on [IoC] and [Dependency Injection].
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> You may read more about it in @FAQ.Commands.General .
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The next step to creating commands is actually creating the commands.
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79
docs/guides/commands/namedarguments.md
Normal file
79
docs/guides/commands/namedarguments.md
Normal file
@@ -0,0 +1,79 @@
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---
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uid: Guides.Commands.NamedArguments
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title: Named Arguments
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---
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# Named Arguments
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By default, arguments for commands are parsed positionally, meaning
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that the order matters. But sometimes you may want to define a command
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with many optional parameters, and it'd be easier for end-users
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to only specify what they want to set, instead of needing them
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to specify everything by hand.
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## Setting up Named Arguments
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In order to be able to specify different arguments by name, you have
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to create a new class that contains all of the optional values that
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the command will use, and apply an instance of
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[NamedArgumentTypeAttribute] on it.
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### Example - Creating a Named Arguments Type
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```cs
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[NamedArgumentType]
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public class NamableArguments
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{
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public string First { get; set; }
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public string Second { get; set; }
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public string Third { get; set; }
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public string Fourth { get; set; }
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}
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```
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## Usage in a Command
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The command where you want to use these values can be declared like so:
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```cs
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[Command("act")]
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public async Task Act(int requiredArg, NamableArguments namedArgs)
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```
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The command can now be invoked as
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`.act 42 first: Hello fourth: "A string with spaces must be wrapped in quotes" second: World`.
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A TypeReader for the named arguments container type is
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automatically registered.
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It's important that any other arguments that would be required
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are placed before the container type.
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> [!IMPORTANT]
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> A single command can have only __one__ parameter of a
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> type annotated with [NamedArgumentTypeAttribute], and it
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> **MUST** be the last parameter in the list.
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> A command parameter of such an annotated type
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> is automatically treated as if that parameter
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> has [RemainderAttribute](xref:Discord.Commands.RemainderAttribute)
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> applied.
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## Complex Types
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The TypeReader for Named Argument Types will look for a TypeReader
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of every property type, meaning any other command parameter type
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will work just the same.
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You can also read multiple values into a single property
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by making that property an `IEnumerable<T>`. So for example, if your
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Named Argument Type has the following field,
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```cs
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public IEnumerable<int> Numbers { get; set; }
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```
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then the command can be invoked as
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`.cmd numbers: "1, 2, 4, 8, 16, 32"`
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## Additional Notes
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The use of [`[OverrideTypeReader]`](xref:Discord.Commands.OverrideTypeReaderAttribute)
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is also supported on the properties of a Named Argument Type.
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[NamedArgumentTypeAttribute]: xref:Discord.Commands.NamedArgumentTypeAttribute
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@@ -27,6 +27,8 @@
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topicUid: Guides.Commands.Intro
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- name: TypeReaders
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topicUid: Guides.Commands.TypeReaders
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- name: Named Arguments
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topicUid: Guides.Commands.NamedArguments
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- name: Preconditions
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topicUid: Guides.Commands.Preconditions
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- name: Dependency Injection
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@@ -36,7 +36,7 @@ namespace Discord.Commands
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internal readonly AsyncEvent<Func<LogMessage, Task>> _logEvent = new AsyncEvent<Func<LogMessage, Task>>();
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/// <summary>
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/// Occurs when a command is successfully executed without any error.
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/// Occurs when a command is executed.
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/// </summary>
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/// <remarks>
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/// This event is fired when a command has been executed, successfully or not. When a command fails to
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@@ -40,8 +40,8 @@ namespace Discord
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/// Creates a new invite to this channel.
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/// </summary>
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/// <example>
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/// The following example creates a new invite to this channel; the invite lasts for 12 hours and can only
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/// be used 3 times throughout its lifespan.
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/// <para>The following example creates a new invite to this channel; the invite lasts for 12 hours and can only
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/// be used 3 times throughout its lifespan.</para>
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/// <code language="cs">
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/// await guildChannel.CreateInviteAsync(maxAge: 43200, maxUses: 3);
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/// </code>
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@@ -60,8 +60,8 @@ namespace Discord
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/// Gets a collection of all invites to this channel.
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/// </summary>B
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/// <example>
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/// The following example gets all of the invites that have been created in this channel and selects the
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/// most used invite.
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/// <para>The following example gets all of the invites that have been created in this channel and selects the
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/// most used invite.</para>
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/// <code language="cs">
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/// var invites = await channel.GetInvitesAsync();
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/// if (invites.Count == 0) return;
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@@ -30,7 +30,7 @@ namespace Discord
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/// Gets the current slow-mode delay for this channel.
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/// </summary>
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/// <returns>
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/// An <see cref="Int32"/> representing the time in seconds required before the user can send another
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/// An <see cref="int"/> representing the time in seconds required before the user can send another
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/// message; <c>0</c> if disabled.
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/// </returns>
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int SlowModeInterval { get; }
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@@ -39,7 +39,7 @@ namespace Discord
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/// Bulk-deletes multiple messages.
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/// </summary>
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/// <example>
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/// The following example gets 250 messages from the channel and deletes them.
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/// <para>The following example gets 250 messages from the channel and deletes them.</para>
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/// <code language="cs">
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/// var messages = await textChannel.GetMessagesAsync(250).FlattenAsync();
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/// await textChannel.DeleteMessagesAsync(messages);
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@@ -510,7 +510,7 @@ namespace Discord
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/// Creates a new text channel in this guild.
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/// </summary>
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/// <example>
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/// The following example creates a new text channel under an existing category named <c>Wumpus</c> with a set topic.
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/// <para>The following example creates a new text channel under an existing category named <c>Wumpus</c> with a set topic.</para>
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/// <code language="cs" region="CreateTextChannelAsync"
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/// source="..\..\..\Discord.Net.Examples\Core\Entities\Guilds\IGuild.Examples.cs"/>
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/// </example>
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@@ -161,7 +161,7 @@ namespace Discord
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/// Adds a reaction to this message.
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/// </summary>
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/// <example>
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/// The following example adds the reaction, <c>💕</c>, to the message.
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/// <para>The following example adds the reaction, <c>💕</c>, to the message.</para>
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/// <code language="cs">
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/// await msg.AddReactionAsync(new Emoji("\U0001f495"));
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/// </code>
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@@ -177,7 +177,7 @@ namespace Discord
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/// Removes a reaction from message.
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/// </summary>
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/// <example>
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/// The following example removes the reaction, <c>💕</c>, added by the message author from the message.
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/// <para>The following example removes the reaction, <c>💕</c>, added by the message author from the message.</para>
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/// <code language="cs">
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/// await msg.RemoveReactionAsync(new Emoji("\U0001f495"), msg.Author);
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/// </code>
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@@ -194,7 +194,7 @@ namespace Discord
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/// Removes a reaction from message.
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/// </summary>
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/// <example>
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/// The following example removes the reaction, <c>💕</c>, added by the user with ID 84291986575613952 from the message.
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/// <para>The following example removes the reaction, <c>💕</c>, added by the user with ID 84291986575613952 from the message.</para>
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/// <code language="cs">
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/// await msg.RemoveReactionAsync(new Emoji("\U0001f495"), 84291986575613952);
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/// </code>
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@@ -219,8 +219,25 @@ namespace Discord
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/// <summary>
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/// Gets all users that reacted to a message with a given emote.
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/// </summary>
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/// <remarks>
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/// <note type="important">
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/// The returned collection is an asynchronous enumerable object; one must call
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/// <see cref="AsyncEnumerableExtensions.FlattenAsync{T}"/> to access the users as a
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/// collection.
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/// </note>
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/// <note type="warning">
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/// Do not fetch too many users at once! This may cause unwanted preemptive rate limit or even actual
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/// rate limit, causing your bot to freeze!
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/// </note>
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/// This method will attempt to fetch the number of reactions specified under <paramref name="limit"/>.
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/// The library will attempt to split up the requests according to your <paramref name="limit"/> and
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/// <see cref="DiscordConfig.MaxUserReactionsPerBatch"/>. In other words, should the user request 500 reactions,
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/// and the <see cref="Discord.DiscordConfig.MaxUserReactionsPerBatch"/> constant is <c>100</c>, the request will
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/// be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need
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/// of flattening.
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/// </remarks>
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/// <example>
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/// The following example gets the users that have reacted with the emoji <c>💕</c> to the message.
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/// <para>The following example gets the users that have reacted with the emoji <c>💕</c> to the message.</para>
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/// <code language="cs">
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/// var emoji = new Emoji("\U0001f495");
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/// var reactedUsers = await message.GetReactionUsersAsync(emoji, 100).FlattenAsync();
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@@ -230,9 +247,7 @@ namespace Discord
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/// <param name="limit">The number of users to request.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A paged collection containing a read-only collection of users that has reacted to this message.
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/// Flattening the paginated response into a collection of users with
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/// <see cref="AsyncEnumerableExtensions.FlattenAsync{T}"/> is required if you wish to access the users.
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/// Paged collection of users.
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/// </returns>
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IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emoji, int limit, RequestOptions options = null);
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}
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@@ -17,7 +17,7 @@ namespace Discord
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/// method and what properties are available, please refer to <see cref="MessageProperties"/>.
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/// </remarks>
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/// <example>
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/// The following example replaces the content of the message with <c>Hello World!</c>.
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/// <para>The following example replaces the content of the message with <c>Hello World!</c>.</para>
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/// <code language="cs">
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/// await msg.ModifyAsync(x => x.Content = "Hello World!");
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/// </code>
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@@ -72,8 +72,8 @@ namespace Discord
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/// Gets the level permissions granted to this user to a given channel.
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/// </summary>
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/// <example>
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/// The following example checks if the current user has the ability to send a message with attachment in
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/// this channel; if so, uploads a file via <see cref="IMessageChannel.SendFileAsync(string, string, bool, Embed, RequestOptions, bool)"/>.
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/// <para>The following example checks if the current user has the ability to send a message with attachment in
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/// this channel; if so, uploads a file via <see cref="IMessageChannel.SendFileAsync(string, string, bool, Embed, RequestOptions, bool)"/>.</para>
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/// <code language="cs">
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/// if (currentUser?.GetPermissions(targetChannel)?.AttachFiles)
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/// await targetChannel.SendFileAsync("fortnite.png");
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@@ -21,8 +21,8 @@ namespace Discord
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/// example).
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/// </remarks>
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/// <example>
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/// The following example attempts to retrieve the user's current avatar and send it to a channel; if one is
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/// not set, a default avatar for this user will be returned instead.
|
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/// <para>The following example attempts to retrieve the user's current avatar and send it to a channel; if one is
|
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/// not set, a default avatar for this user will be returned instead.</para>
|
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/// <code language="cs" region="GetAvatarUrl"
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/// source="..\..\..\Discord.Net.Examples\Core\Entities\Users\IUser.Examples.cs"/>
|
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/// </example>
|
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@@ -90,8 +90,8 @@ namespace Discord
|
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/// </note>
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/// </remarks>
|
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/// <example>
|
||||
/// The following example attempts to send a direct message to the target user and logs the incident should
|
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/// it fail.
|
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/// <para>The following example attempts to send a direct message to the target user and logs the incident should
|
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/// it fail.</para>
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/// <code region="GetOrCreateDMChannelAsync" language="cs"
|
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/// source="../../../Discord.Net.Examples/Core/Entities/Users/IUser.Examples.cs"/>
|
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/// </example>
|
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|
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@@ -39,7 +39,7 @@ namespace Discord
|
||||
/// <returns>
|
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/// A task that represents the asynchronous operation for adding a reaction to this message.
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/// </returns>
|
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/// <seealso cref="IUserMessage.AddReactionAsync(IEmote, RequestOptions)"/>
|
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/// <seealso cref="IMessage.AddReactionAsync(IEmote, RequestOptions)"/>
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/// <seealso cref="IEmote"/>
|
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public static async Task AddReactionsAsync(this IUserMessage msg, IEmote[] reactions, RequestOptions options = null)
|
||||
{
|
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@@ -51,7 +51,7 @@ namespace Discord
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method does not bulk remove reactions! If you want to clear reactions from a message,
|
||||
/// <see cref="IUserMessage.RemoveAllReactionsAsync(RequestOptions)"/>
|
||||
/// <see cref="IMessage.RemoveAllReactionsAsync(RequestOptions)"/>
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code language="cs">
|
||||
@@ -64,7 +64,7 @@ namespace Discord
|
||||
/// <returns>
|
||||
/// A task that represents the asynchronous operation for removing a reaction to this message.
|
||||
/// </returns>
|
||||
/// <seealso cref="IUserMessage.RemoveReactionAsync(IEmote, IUser, RequestOptions)"/>
|
||||
/// <seealso cref="IMessage.RemoveReactionAsync(IEmote, IUser, RequestOptions)"/>
|
||||
/// <seealso cref="IEmote"/>
|
||||
public static async Task RemoveReactionsAsync(this IUserMessage msg, IUser user, IEmote[] reactions, RequestOptions options = null)
|
||||
{
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace Discord
|
||||
/// Sends a file to this message channel with an optional caption.
|
||||
/// </summary>
|
||||
/// <example>
|
||||
/// The following example uploads a streamed image that will be called <c>b1nzy.jpg</c> embedded inside a
|
||||
/// rich embed to the channel.
|
||||
/// <para>The following example uploads a streamed image that will be called <c>b1nzy.jpg</c> embedded inside a
|
||||
/// rich embed to the channel.</para>
|
||||
/// <code language="cs">
|
||||
/// await channel.SendFileAsync(b1nzyStream, "b1nzy.jpg",
|
||||
/// embed: new EmbedBuilder {ImageUrl = "attachment://b1nzy.jpg"}.Build());
|
||||
|
||||
@@ -270,7 +270,7 @@ namespace Discord
|
||||
/// </summary>
|
||||
/// <param name="options">The options to be used when sending the request.</param>
|
||||
/// <returns>
|
||||
/// A task that represents the asynchronous get operation. The task result contains an <see cref="Int32"/>
|
||||
/// A task that represents the asynchronous get operation. The task result contains an <see cref="int"/>
|
||||
/// that represents the number of shards that should be used with this account.
|
||||
/// </returns>
|
||||
Task<int> GetRecommendedShardCountAsync(RequestOptions options = null);
|
||||
|
||||
@@ -49,8 +49,7 @@ namespace Discord
|
||||
/// clock for rate-limiting. Defaults to <c>true</c>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This property can also be set in <see cref="DiscordConfig">.
|
||||
///
|
||||
/// This property can also be set in <see cref="DiscordConfig"/>.
|
||||
/// On a per-request basis, the system clock should only be disabled
|
||||
/// when millisecond precision is especially important, and the
|
||||
/// hosting system is known to have a desynced clock.
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace Discord.Rest
|
||||
/// Gets the current slow-mode delay of the created channel.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// An <see cref="Int32"/> representing the time in seconds required before the user can send another
|
||||
/// An <see cref="int"/> representing the time in seconds required before the user can send another
|
||||
/// message; <c>0</c> if disabled.
|
||||
/// <c>null</c> if this is not mentioned in this entry.
|
||||
/// </returns>
|
||||
@@ -95,7 +95,7 @@ namespace Discord.Rest
|
||||
/// Gets the bit-rate that the clients in the created voice channel are requested to use.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// An <see cref="Int32"/> representing the bit-rate (bps) that the created voice channel defines and requests the
|
||||
/// An <see cref="int"/> representing the bit-rate (bps) that the created voice channel defines and requests the
|
||||
/// client(s) to use.
|
||||
/// <c>null</c> if this is not mentioned in this entry.
|
||||
/// </returns>
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace Discord.Rest
|
||||
/// Gets the slow-mode delay of the deleted channel.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// An <see cref="Int32"/> representing the time in seconds required before the user can send another
|
||||
/// An <see cref="int"/> representing the time in seconds required before the user can send another
|
||||
/// message; <c>0</c> if disabled.
|
||||
/// <c>null</c> if this is not mentioned in this entry.
|
||||
/// </returns>
|
||||
@@ -88,7 +88,7 @@ namespace Discord.Rest
|
||||
/// Gets the bit-rate of this channel if applicable.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// An <see cref="Int32"/> representing the bit-rate set of the voice channel.
|
||||
/// An <see cref="int"/> representing the bit-rate set of the voice channel.
|
||||
/// <c>null</c> if this is not mentioned in this entry.
|
||||
/// </returns>
|
||||
public int? Bitrate { get; }
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Discord.Rest
|
||||
/// Gets the current slow-mode delay of this channel.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// An <see cref="Int32"/> representing the time in seconds required before the user can send another
|
||||
/// An <see cref="int"/> representing the time in seconds required before the user can send another
|
||||
/// message; <c>0</c> if disabled.
|
||||
/// <c>null</c> if this is not mentioned in this entry.
|
||||
/// </returns>
|
||||
@@ -49,7 +49,7 @@ namespace Discord.Rest
|
||||
/// Gets the bit-rate of this channel if applicable.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// An <see cref="Int32"/> representing the bit-rate set for the voice channel;
|
||||
/// An <see cref="int"/> representing the bit-rate set for the voice channel;
|
||||
/// <c>null</c> if this is not mentioned in this entry.
|
||||
/// </returns>
|
||||
public int? Bitrate { get; }
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace Discord.Webhook
|
||||
}
|
||||
private static API.DiscordRestApiClient CreateApiClient(DiscordRestConfig config)
|
||||
=> new API.DiscordRestApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent);
|
||||
/// <summary> Sends a message using to the channel for this webhook. </summary>
|
||||
/// <summary> Sends a message to the channel for this webhook. </summary>
|
||||
/// <returns> Returns the ID of the created message. </returns>
|
||||
public Task<ulong> SendMessageAsync(string text = null, bool isTTS = false, IEnumerable<Embed> embeds = null,
|
||||
string username = null, string avatarUrl = null, RequestOptions options = null)
|
||||
|
||||
Reference in New Issue
Block a user