Started adding IAudioClient incoming stream creation/destruction events
This commit is contained in:
@@ -47,6 +47,18 @@ namespace Discord.Audio
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remove { _latencyUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
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public event Func<ulong, AudioInStream, Task> StreamCreated
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{
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add { _streamCreated.Add(value); }
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remove { _streamCreated.Remove(value); }
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}
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private readonly AsyncEvent<Func<ulong, AudioInStream, Task>> _streamCreated = new AsyncEvent<Func<ulong, AudioInStream, Task>>();
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public event Func<ulong, Task> StreamDestroyed
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{
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add { _streamDestroyed.Add(value); }
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remove { _streamDestroyed.Remove(value); }
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}
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private readonly AsyncEvent<Func<ulong, Task>> _streamDestroyed = new AsyncEvent<Func<ulong, Task>>();
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private readonly Logger _audioLogger;
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private readonly JsonSerializer _serializer;
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@@ -182,7 +194,7 @@ namespace Discord.Audio
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throw new ArgumentException("Value must be 120, 240, 480, 960, 1920 or 2880", nameof(samplesPerFrame));
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}
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internal void CreateInputStream(ulong userId)
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internal async Task CreateInputStreamAsync(ulong userId)
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{
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//Assume Thread-safe
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if (!_streams.ContainsKey(userId))
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@@ -190,6 +202,7 @@ namespace Discord.Audio
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var readerStream = new InputStream();
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var writerStream = new OpusDecodeStream(new RTPReadStream(readerStream, _secretKey));
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_streams.TryAdd(userId, new StreamPair(readerStream, writerStream));
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await _streamCreated.InvokeAsync(userId, readerStream);
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}
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}
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internal AudioInStream GetInputStream(ulong id)
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@@ -199,14 +212,18 @@ namespace Discord.Audio
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return streamPair.Reader;
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return null;
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}
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internal void RemoveInputStream(ulong userId)
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internal async Task RemoveInputStreamAsync(ulong userId)
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{
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_streams.TryRemove(userId, out var ignored);
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if (_streams.TryRemove(userId, out var ignored))
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await _streamDestroyed.InvokeAsync(userId).ConfigureAwait(false);
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}
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internal void ClearInputStreams()
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internal async Task ClearInputStreamsAsync()
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{
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foreach (var pair in _streams.Values)
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pair.Reader.Dispose();
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foreach (var pair in _streams)
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{
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pair.Value.Reader.Dispose();
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await _streamDestroyed.InvokeAsync(pair.Key).ConfigureAwait(false);
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}
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_ssrcMap.Clear();
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_streams.Clear();
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}
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@@ -1414,7 +1414,7 @@ namespace Discord.WebSocket
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if (data.ChannelId != null)
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{
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before = guild.GetVoiceState(data.UserId)?.Clone() ?? SocketVoiceState.Default;
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after = guild.AddOrUpdateVoiceState(State, data);
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after = await guild.AddOrUpdateVoiceStateAsync(State, data).ConfigureAwait(false);
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/*if (data.UserId == CurrentUser.Id)
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{
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var _ = guild.FinishJoinAudioChannel().ConfigureAwait(false);
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@@ -1471,7 +1471,7 @@ namespace Discord.WebSocket
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if (guild != null)
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{
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string endpoint = data.Endpoint.Substring(0, data.Endpoint.LastIndexOf(':'));
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var _ = guild.FinishConnectAudio(_nextAudioId++, endpoint, data.Token).ConfigureAwait(false);
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var _ = guild.FinishConnectAudio(endpoint, data.Token).ConfigureAwait(false);
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}
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else
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{
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@@ -1725,6 +1725,8 @@ namespace Discord.WebSocket
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}
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}
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internal int GetAudioId() => _nextAudioId++;
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//IDiscordClient
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async Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options)
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=> await GetApplicationInfoAsync().ConfigureAwait(false);
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@@ -5,6 +5,5 @@ namespace Discord.WebSocket
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{
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public interface ISocketAudioChannel : IAudioChannel
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{
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Task<IAudioClient> ConnectAsync();
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}
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}
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@@ -212,6 +212,9 @@ namespace Discord.WebSocket
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IDisposable IMessageChannel.EnterTypingState(RequestOptions options)
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=> EnterTypingState(options);
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//IAudioChannel
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Task<IAudioClient> IAudioChannel.ConnectAsync(Action<IAudioClient> configAction) { throw new NotSupportedException(); }
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//IChannel
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Task<IUser> IChannel.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
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=> Task.FromResult<IUser>(GetUser(id));
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@@ -40,9 +40,9 @@ namespace Discord.WebSocket
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public Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null)
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=> ChannelHelper.ModifyAsync(this, Discord, func, options);
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public async Task<IAudioClient> ConnectAsync()
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public async Task<IAudioClient> ConnectAsync(Action<IAudioClient> configAction = null)
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{
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return await Guild.ConnectAudioAsync(Id, false, false).ConfigureAwait(false);
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return await Guild.ConnectAudioAsync(Id, false, false, configAction).ConfigureAwait(false);
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}
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public override SocketGuildUser GetUser(ulong id)
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@@ -423,7 +423,7 @@ namespace Discord.WebSocket
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}
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//Voice States
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internal SocketVoiceState AddOrUpdateVoiceState(ClientState state, VoiceStateModel model)
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internal async Task<SocketVoiceState> AddOrUpdateVoiceStateAsync(ClientState state, VoiceStateModel model)
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{
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var voiceChannel = state.GetChannel(model.ChannelId.Value) as SocketVoiceChannel;
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var before = GetVoiceState(model.UserId) ?? SocketVoiceState.Default;
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@@ -433,12 +433,12 @@ namespace Discord.WebSocket
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if (_audioClient != null && before.VoiceChannel?.Id != after.VoiceChannel?.Id)
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{
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if (model.UserId == CurrentUser.Id)
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RepopulateAudioStreams();
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await RepopulateAudioStreamsAsync().ConfigureAwait(false);
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else
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{
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_audioClient.RemoveInputStream(model.UserId); //User changed channels, end their stream
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await _audioClient.RemoveInputStreamAsync(model.UserId).ConfigureAwait(false); //User changed channels, end their stream
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if (CurrentUser.VoiceChannel != null && after.VoiceChannel?.Id == CurrentUser.VoiceChannel?.Id)
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_audioClient.CreateInputStream(model.UserId);
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await _audioClient.CreateInputStreamAsync(model.UserId).ConfigureAwait(false);
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}
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}
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@@ -464,7 +464,7 @@ namespace Discord.WebSocket
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{
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return _audioClient?.GetInputStream(userId);
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}
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internal async Task<IAudioClient> ConnectAudioAsync(ulong channelId, bool selfDeaf, bool selfMute)
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internal async Task<IAudioClient> ConnectAudioAsync(ulong channelId, bool selfDeaf, bool selfMute, Action<IAudioClient> configAction)
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{
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selfDeaf = false;
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selfMute = false;
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@@ -477,6 +477,32 @@ namespace Discord.WebSocket
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await DisconnectAudioInternalAsync().ConfigureAwait(false);
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promise = new TaskCompletionSource<AudioClient>();
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_audioConnectPromise = promise;
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if (_audioClient == null)
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{
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var audioClient = new AudioClient(this, Discord.GetAudioId());
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audioClient.Disconnected += async ex =>
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{
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if (!promise.Task.IsCompleted)
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{
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try { audioClient.Dispose(); } catch { }
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_audioClient = null;
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if (ex != null)
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await promise.TrySetExceptionAsync(ex);
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else
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await promise.TrySetCanceledAsync();
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return;
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}
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};
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audioClient.Connected += () =>
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{
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var _ = promise.TrySetResultAsync(_audioClient);
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return Task.Delay(0);
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};
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configAction?.Invoke(audioClient);
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_audioClient = audioClient;
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}
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await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, channelId, selfDeaf, selfMute).ConfigureAwait(false);
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}
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catch (Exception)
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@@ -523,7 +549,7 @@ namespace Discord.WebSocket
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await _audioClient.StopAsync().ConfigureAwait(false);
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_audioClient = null;
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}
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internal async Task FinishConnectAudio(int id, string url, string token)
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internal async Task FinishConnectAudio(string url, string token)
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{
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//TODO: Mem Leak: Disconnected/Connected handlers arent cleaned up
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var voiceState = GetVoiceState(Discord.CurrentUser.Id).Value;
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@@ -531,31 +557,7 @@ namespace Discord.WebSocket
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await _audioLock.WaitAsync().ConfigureAwait(false);
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try
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{
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var promise = _audioConnectPromise;
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if (_audioClient == null)
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{
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var audioClient = new AudioClient(this, id);
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audioClient.Disconnected += async ex =>
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{
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if (!promise.Task.IsCompleted)
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{
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try { audioClient.Dispose(); } catch { }
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_audioClient = null;
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if (ex != null)
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await promise.TrySetExceptionAsync(ex);
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else
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await promise.TrySetCanceledAsync();
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return;
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}
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};
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_audioClient = audioClient;
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RepopulateAudioStreams();
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}
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_audioClient.Connected += () =>
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{
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var _ = promise.TrySetResultAsync(_audioClient);
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return Task.Delay(0);
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};
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await RepopulateAudioStreamsAsync().ConfigureAwait(false);
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await _audioClient.StartAsync(url, Discord.CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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@@ -573,15 +575,15 @@ namespace Discord.WebSocket
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}
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}
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internal void RepopulateAudioStreams()
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internal async Task RepopulateAudioStreamsAsync()
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{
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_audioClient.ClearInputStreams(); //We changed channels, end all current streams
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await _audioClient.ClearInputStreamsAsync().ConfigureAwait(false); //We changed channels, end all current streams
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if (CurrentUser.VoiceChannel != null)
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{
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foreach (var pair in _voiceStates)
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{
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if (pair.Value.VoiceChannel?.Id == CurrentUser.VoiceChannel?.Id)
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_audioClient.CreateInputStream(pair.Key);
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if (pair.Value.VoiceChannel?.Id == CurrentUser.VoiceChannel?.Id && pair.Key != CurrentUser.Id)
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await _audioClient.CreateInputStreamAsync(pair.Key).ConfigureAwait(false);
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}
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}
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}
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