Added some more debug data, fixed potential crashes.
This commit is contained in:
@@ -7,7 +7,7 @@ namespace Discord
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Connection,
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Event,
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Cache,
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WebSocketRawInput,
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WebSocketRawInput, //TODO: Make Http instanced and add a rawoutput event
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WebSocketUnknownInput,
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WebSocketEvent,
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WebSocketUnknownEvent,
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@@ -110,7 +110,6 @@ namespace Discord
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}
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//Server
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public event EventHandler<ServerEventArgs> ServerCreated;
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private void RaiseServerCreated(Server server)
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{
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@@ -136,32 +135,6 @@ namespace Discord
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ServerUpdated(this, new ServerEventArgs(server));
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}
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//Channel
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public event EventHandler<ChannelEventArgs> ChannelCreated;
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private void RaiseChannelCreated(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelCreated {channel.Name} ({channel.Id})");
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if (ChannelCreated != null)
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ChannelCreated(this, new ChannelEventArgs(channel));
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}
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public event EventHandler<ChannelEventArgs> ChannelDestroyed;
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private void RaiseChannelDestroyed(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelDestroyed {channel.Name} ({channel.Id})");
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if (ChannelDestroyed != null)
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ChannelDestroyed(this, new ChannelEventArgs(channel));
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}
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public event EventHandler<ChannelEventArgs> ChannelUpdated;
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private void RaiseChannelUpdated(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelUpdated {channel.Name} ({channel.Id})");
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if (ChannelUpdated != null)
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ChannelUpdated(this, new ChannelEventArgs(channel));
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}
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//User
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public event EventHandler<UserEventArgs> UserUpdated;
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private void RaiseUserUpdated(User user)
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@@ -172,12 +145,38 @@ namespace Discord
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UserUpdated(this, new UserEventArgs(user));
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}
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//Channel
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public event EventHandler<ChannelEventArgs> ChannelCreated;
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private void RaiseChannelCreated(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelCreated {channel.Name} ({channel.Id}) in {channel.Server?.Name} ({channel.ServerId})");
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if (ChannelCreated != null)
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ChannelCreated(this, new ChannelEventArgs(channel));
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}
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public event EventHandler<ChannelEventArgs> ChannelDestroyed;
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private void RaiseChannelDestroyed(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelDestroyed {channel.Name} ({channel.Id}) in {channel.Server?.Name} ({channel.ServerId})");
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if (ChannelDestroyed != null)
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ChannelDestroyed(this, new ChannelEventArgs(channel));
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}
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public event EventHandler<ChannelEventArgs> ChannelUpdated;
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private void RaiseChannelUpdated(Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelUpdated {channel.Name} ({channel.Id}) in {channel.Server?.Name} ({channel.ServerId})");
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if (ChannelUpdated != null)
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ChannelUpdated(this, new ChannelEventArgs(channel));
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}
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//Message
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public event EventHandler<MessageEventArgs> MessageCreated;
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private void RaiseMessageCreated(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageCreated {msg.Id}");
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageCreated {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
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if (MessageCreated != null)
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MessageCreated(this, new MessageEventArgs(msg));
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}
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@@ -185,7 +184,7 @@ namespace Discord
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private void RaiseMessageDeleted(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageDeleted {msg.Id}");
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageDeleted {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
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if (MessageDeleted != null)
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MessageDeleted(this, new MessageEventArgs(msg));
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}
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@@ -193,7 +192,7 @@ namespace Discord
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private void RaiseMessageUpdated(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageUpdated {msg.Id}");
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageUpdated {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
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if (MessageUpdated != null)
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MessageUpdated(this, new MessageEventArgs(msg));
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}
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@@ -201,7 +200,7 @@ namespace Discord
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private void RaiseMessageRead(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageRead {msg.Id}");
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageRead {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
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if (MessageRead != null)
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MessageRead(this, new MessageEventArgs(msg));
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}
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@@ -209,7 +208,7 @@ namespace Discord
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private void RaiseMessageSent(Message msg)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageSent {msg.Id}");
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RaiseOnDebugMessage(DebugMessageType.Event, $"MessageSent {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
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if (MessageSent != null)
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MessageSent(this, new MessageEventArgs(msg));
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}
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@@ -219,7 +218,7 @@ namespace Discord
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private void RaiseRoleCreated(Role role)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleCreated {role.Name} ({role.Id})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleCreated {role.Name} ({role.Id}) in {role.Server?.Name} ({role.ServerId})");
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if (RoleCreated != null)
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RoleCreated(this, new RoleEventArgs(role));
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}
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@@ -227,7 +226,7 @@ namespace Discord
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private void RaiseRoleDeleted(Role role)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleDeleted {role.Name} ({role.Id})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleDeleted {role.Name} ({role.Id}) in {role.Server?.Name} ({role.ServerId})");
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if (RoleDeleted != null)
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RoleDeleted(this, new RoleEventArgs(role));
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}
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@@ -235,7 +234,7 @@ namespace Discord
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private void RaiseRoleUpdated(Role role)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleUpdated {role.Name} ({role.Id})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"RoleUpdated {role.Name} ({role.Id}) in {role.Server?.Name} ({role.ServerId})");
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if (RoleUpdated != null)
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RoleUpdated(this, new RoleEventArgs(role));
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}
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@@ -245,7 +244,7 @@ namespace Discord
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private void RaiseBanAdded(User user, Server server)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"BanAdded {user.Name} ({user.Id}) on {server.Name} ({server.Id})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"BanAdded {user.Name} ({user.Id}) in {server.Name} ({server.Id})");
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if (BanAdded != null)
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BanAdded(this, new BanEventArgs(user, server));
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}
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@@ -253,7 +252,7 @@ namespace Discord
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private void RaiseBanRemoved(User user, Server server)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"BanRemoved {user.Name} ({user.Id}) on {server.Name} ({server.Id})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"BanRemoved {user.Name} ({user.Id}) in {server.Name} ({server.Id})");
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if (BanRemoved != null)
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BanRemoved(this, new BanEventArgs(user, server));
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}
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@@ -263,7 +262,7 @@ namespace Discord
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private void RaiseMemberAdded(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberAdded {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberAdded {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
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if (MemberAdded != null)
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MemberAdded(this, new MemberEventArgs(member));
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}
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@@ -271,7 +270,7 @@ namespace Discord
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private void RaiseMemberRemoved(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberRemoved {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberRemoved {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
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if (MemberRemoved != null)
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MemberRemoved(this, new MemberEventArgs(member));
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}
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@@ -279,7 +278,7 @@ namespace Discord
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private void RaiseMemberUpdated(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"MemberUpdated {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
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if (MemberUpdated != null)
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MemberUpdated(this, new MemberEventArgs(member));
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}
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@@ -289,7 +288,7 @@ namespace Discord
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private void RaisePresenceUpdated(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"PresenceUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"PresenceUpdated {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
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if (PresenceUpdated != null)
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PresenceUpdated(this, new MemberEventArgs(member));
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}
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@@ -297,7 +296,7 @@ namespace Discord
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private void RaiseVoiceStateUpdated(Membership member)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
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if (VoiceStateUpdated != null)
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VoiceStateUpdated(this, new MemberEventArgs(member));
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}
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@@ -305,7 +304,7 @@ namespace Discord
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private void RaiseUserTyping(User user, Channel channel)
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{
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if (_config.EnableDebug)
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {user.Name} ({user.Id}) on {channel.Name} ({channel.Id})");
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RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {user.Name} ({user.Id}) in {channel.Name} ({channel.Id})");
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if (UserTyping != null)
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UserTyping(this, new UserTypingEventArgs(user, channel));
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}
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@@ -33,7 +33,10 @@ namespace Discord
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public User User { get; private set; }
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/// <summary> Returns the id of the current logged in user. </summary>
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public string UserId { get; private set; }
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#if !DNXCORE50
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/// <summary> Returns the voice session id of the current logged in user. </summary>
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public string SessionId { get; private set; }
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#endif
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public DiscordClientConfig Config => _config;
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private readonly DiscordClientConfig _config;
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@@ -450,7 +453,9 @@ namespace Discord
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_users.Clear();
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UserId = data.User.Id;
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#if !DNXCORE50
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SessionId = data.SessionId;
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#endif
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User = _users.Update(data.User.Id, data.User);
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foreach (var server in data.Guilds)
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_servers.Update(server.Id, server);
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