Cleaned up connect methods
This commit is contained in:
@@ -497,106 +497,80 @@ namespace Discord
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//Connection
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/// <summary> Connects to the Discord server with the provided token. </summary>
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public Task<string> Connect(string token)
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=> ConnectInternal(null, null, token);
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public async Task<string> Connect(string token)
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{
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await Disconnect();
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if (_isDebugMode)
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RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket is using cached token.");
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return await ConnectInternal(token);
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}
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/// <summary> Connects to the Discord server with the provided email and password. </summary>
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/// <returns> Returns a token for future connections. </returns>
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public Task<string> Connect(string email, string password)
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=> ConnectInternal(email, password, null);
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public async Task<string> Connect(string email, string password)
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{
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await Disconnect();
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var response = await _api.Login(email, password);
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if (_isDebugMode)
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RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket got token.");
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return await ConnectInternal(response.Token);
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}
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/// <summary> Connects to the Discord server with the provided token, and will fall back to username and password. </summary>
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/// <returns> Returns a token for future connections. </returns>
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public Task<string> Connect(string email, string password, string token)
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=> ConnectInternal(email, password, token);
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/*public Task<string> Connect(string email, string password, string token)
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=> ConnectInternal(email, password, token);*/
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/// <summary> Connects to the Discord server as an anonymous user with the provided username. </summary>
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/// <returns> Returns a token for future connections. </returns>
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public Task<string> ConnectAnonymous(string username)
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=> ConnectInternal(username, null, null);
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public async Task<string> ConnectInternal(string emailOrUsername, string password, string token)
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public async Task<string> ConnectAnonymous(string username)
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{
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bool success = false;
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string url = null;
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var response = await _api.LoginAnonymous(username);
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if (_isDebugMode)
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RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket got anonymous token.");
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_http.Token = response.Token;
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return await ConnectInternal(response.Token);
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}
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private async Task<string> ConnectInternal(string token)
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{
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_http.Token = token;
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string url = (await _api.GetWebSocketEndpoint()).Url;
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if (_isDebugMode)
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RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket got endpoint.");
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await _webSocket.ConnectAsync(url);
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await _webSocket.Login(token);
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await Disconnect();
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_blockEvent.Reset();
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_disconnectToken = new CancellationTokenSource();
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if (token != null)
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if (_config.UseMessageQueue)
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_mainTask = MessageQueueLoop();
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else
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_mainTask = _disconnectToken.Wait();
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_mainTask = _mainTask.ContinueWith(async x =>
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{
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try
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{
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//Login using cached token
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_http.Token = token;
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url = (await _api.GetWebSocketEndpoint()).Url;
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if (_isDebugMode)
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RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket connected.");
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success = true;
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}
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catch (InvalidOperationException) //Bad Token
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{
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if (_isDebugMode)
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RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket had a bad token.");
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if (password == null) //If we don't have an alternate login, throw this error
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throw;
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}
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}
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if (!success)
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{
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if (password != null) //Normal Login
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{
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var response = await _api.Login(emailOrUsername, password);
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if (_isDebugMode)
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RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket got token.");
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token = response.Token;
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}
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else //Anonymous login
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{
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var response = await _api.LoginAnonymous(emailOrUsername);
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if (_isDebugMode)
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RaiseOnDebugMessage(DebugMessageType.Connection, $"DataSocket generated anonymous token.");
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token = response.Token;
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}
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_http.Token = token;
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url = (await _api.GetWebSocketEndpoint()).Url;
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success = true;
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}
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if (success)
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{
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await _webSocket.ConnectAsync(url);
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await _webSocket.Login(token);
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if (_config.UseMessageQueue)
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_mainTask = MessageQueueLoop();
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else
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_mainTask = _disconnectToken.Wait();
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_mainTask = _mainTask.ContinueWith(async x =>
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{
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await _webSocket.DisconnectAsync();
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await _webSocket.DisconnectAsync();
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#if !DNXCORE50
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if (_config.EnableVoice)
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await _voiceWebSocket.DisconnectAsync();
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if (_config.EnableVoice)
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await _voiceWebSocket.DisconnectAsync();
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#endif
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//Clear send queue
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Message ignored;
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while (_pendingMessages.TryDequeue(out ignored)) { }
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//Clear send queue
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Message ignored;
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while (_pendingMessages.TryDequeue(out ignored)) { }
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_channels.Clear();
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_messages.Clear();
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_roles.Clear();
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_servers.Clear();
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_users.Clear();
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_channels.Clear();
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_messages.Clear();
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_roles.Clear();
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_servers.Clear();
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_users.Clear();
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_blockEvent.Set();
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_mainTask = null;
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}).Unwrap();
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_isConnected = true;
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}
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else
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{
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token = null;
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_http.Token = null;
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}
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_blockEvent.Set();
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_mainTask = null;
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}).Unwrap();
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_isConnected = true;
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return token;
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}
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/// <summary> Disconnects from the Discord server, canceling any pending requests. </summary>
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