fix: Invoke UserUpdated from GuildMemberUpdated if needed (#1623)
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@@ -903,6 +903,13 @@ namespace Discord.WebSocket
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if (user != null)
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if (user != null)
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{
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{
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var globalBefore = user.GlobalUser.Clone();
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if (user.GlobalUser.Update(State, data.User))
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{
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//Global data was updated, trigger UserUpdated
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await TimedInvokeAsync(_userUpdatedEvent, nameof(UserUpdated), globalBefore, user).ConfigureAwait(false);
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}
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var before = user.Clone();
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var before = user.Clone();
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user.Update(State, data);
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user.Update(State, data);
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await TimedInvokeAsync(_guildMemberUpdatedEvent, nameof(GuildMemberUpdated), before, user).ConfigureAwait(false);
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await TimedInvokeAsync(_guildMemberUpdatedEvent, nameof(GuildMemberUpdated), before, user).ConfigureAwait(false);
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