Merge pull request #13 from Mikedog87/patch-1
Updated getting_started.cs so that it works on 0.8.1
This commit is contained in:
@@ -1,29 +1,35 @@
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class Program
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{
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private static DiscordBotClient _client;
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static void Main(string[] args)
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{
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var client = new DiscordClient();
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//Log some info to console
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client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");
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//Echo any message received, provided it didn't come from us
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client.MessageCreated += async (s, e) =>
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private static DiscordClient _client;
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static void Main(string[] args)
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{
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if (!e.Message.IsAuthor)
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await client.SendMessage(e.Message.ChannelId, e.Message.Text);
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};
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//Convert our sync method to an async one and blocks this function until the client disconnects
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client.Run(async () =>
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{
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//Connect to the Discord server usinotng our email and password
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await client.Connect("discordtest@email.com", "Password123");
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//If we are not a member of any server, use our invite code
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if (!client.Servers.Any())
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await client.AcceptInvite("aaabbbcccdddeee");
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});
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//This creates a new client, You can think of it as the bots own Discord window.
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var client = new DiscordClient();
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//Log some info to console
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client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");
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//Echo any message received, provided it didn't come from us
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client.MessageReceived += async (s, e) =>
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{
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//if I am not the author
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if (!e.Message.IsAuthor)
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//Send a message back to the same channel, with the same contents.
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await client.SendMessage(e.Channel, e.Message.Text);
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};
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//Convert our sync method to an async one and blocks this function until the client disconnects
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client.Run(async () =>
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{
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//Connect to the Discord server using our email and password
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await client.Connect("discordtest@email.com", "Password123");
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//If we are not a member of any server, use our invite code
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if (!client.AllServers.Any())
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await client.AcceptInvite(client.CreateInvite("aaabbbcccdddeee"));
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});
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}
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}
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}
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