Fixed multiserver's double gatewaysocket connect

This commit is contained in:
RogueException
2016-01-09 19:58:04 -04:00
parent 4ad1b604c7
commit 3d2106cff3

View File

@@ -93,11 +93,10 @@ namespace Discord.Audio
int id = unchecked(++_nextClientId);
var gatewayLogger = Client.Log.CreateLogger($"Gateway #{id}");
var gatewaySocket = new GatewaySocket(Client, gatewayLogger);
await gatewaySocket.Connect().ConfigureAwait(false);
var voiceLogger = Client.Log.CreateLogger($"Voice #{id}");
var gatewaySocket = new GatewaySocket(Client, gatewayLogger);
var voiceClient = new AudioClient(this, id, server, Client.GatewaySocket, voiceLogger);
await voiceClient.Connect(true).ConfigureAwait(false);
/*voiceClient.VoiceSocket.FrameReceived += (s, e) =>