Fixed multiserver's double gatewaysocket connect
This commit is contained in:
@@ -93,11 +93,10 @@ namespace Discord.Audio
|
||||
int id = unchecked(++_nextClientId);
|
||||
|
||||
var gatewayLogger = Client.Log.CreateLogger($"Gateway #{id}");
|
||||
var gatewaySocket = new GatewaySocket(Client, gatewayLogger);
|
||||
await gatewaySocket.Connect().ConfigureAwait(false);
|
||||
|
||||
var voiceLogger = Client.Log.CreateLogger($"Voice #{id}");
|
||||
var gatewaySocket = new GatewaySocket(Client, gatewayLogger);
|
||||
var voiceClient = new AudioClient(this, id, server, Client.GatewaySocket, voiceLogger);
|
||||
|
||||
await voiceClient.Connect(true).ConfigureAwait(false);
|
||||
|
||||
/*voiceClient.VoiceSocket.FrameReceived += (s, e) =>
|
||||
|
||||
Reference in New Issue
Block a user