Began updating documentation; fixed features/permissions to use more up-to-date information; made features/events contain usable information (removed the table of events); marked commands as a stub due to it being outdated; modified samples; updated index page
This commit is contained in:
@@ -1,5 +1,5 @@
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Commands
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========
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|stub| Commands
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===============
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The `Discord.Net.Commands`_ package DiscordBotClient extends DiscordClient with support for commands.
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@@ -11,10 +11,10 @@ Example (Simple)
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.. literalinclude:: /samples/command.cs
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:language: csharp6
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:tab-width: 2
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Example (Groups)
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----------------
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.. literalinclude:: /samples/command_group.cs
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:language: csharp6
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:tab-width: 2
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:tab-width: 2
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@@ -1,75 +1,75 @@
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|stub| Events
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=============
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Events
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======
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Usage
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-----
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To take advantage of Events in Discord.Net, you need to hook into them.
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Events in Discord.NET are raised using the Event system in c#. Most events are raised on the ``DiscordClient`` class.
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There are two ways of hooking into events. See the example for examples on using these events.
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Most events in Discord.NET explain theirselves by their name.
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Usable Events
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-------------
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+--------------------+--------------------+------------------------------------------+
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| Event Name | EventArgs | Description |
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+====================+====================+==========================================+
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| UserBanned | BanEventArgs | Called when a user is banned. |
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+--------------------+--------------------+------------------------------------------+
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| UserUnbanned | BanEventArgs | Called when a user is unbanned. |
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+--------------------+--------------------+------------------------------------------+
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| ChannelCreated | ChannelEventArgs | Called when a channel is created. |
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+--------------------+--------------------+------------------------------------------+
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| ChannelDestroyed | ChannelEventArgs | Called when a channel is destroyed. |
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+--------------------+--------------------+------------------------------------------+
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| ChannelUpdated | ChannelEventArgs | Called when a channel is updated. |
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+--------------------+--------------------+------------------------------------------+
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| MessageReceived | MessageEventArgs | Called when a message is received. |
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+--------------------+--------------------+------------------------------------------+
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| MessageSent | MessageEventArgs | Called when a message is sent. |
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+--------------------+--------------------+------------------------------------------+
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| MessageDeleted | MessageEventArgs | Called when a message is deleted. |
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+--------------------+--------------------+------------------------------------------+
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| MessageUpdated | MessageEventArgs | Called when a message is updated\\edited.|
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+--------------------+--------------------+------------------------------------------+
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| MessageReadRemotely| MessageEventArgs | Called when a message is read. |
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+--------------------+--------------------+------------------------------------------+
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| RoleCreated | RoleEventArgs | Called when a role is created. |
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+--------------------+--------------------+------------------------------------------+
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| RoleUpdated | RoleEventArgs | Called when a role is updated. |
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+--------------------+--------------------+------------------------------------------+
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| RoleDeleted | RoleEventArgs | Called when a role is deleted. |
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+--------------------+--------------------+------------------------------------------+
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| JoinedServer | ServerEventArgs | Called when a member joins a server. |
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+--------------------+--------------------+------------------------------------------+
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| LeftServer | ServerEventArgs | Called when a member leaves a server. |
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+--------------------+--------------------+------------------------------------------+
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| ServerUpdated | ServerEventArgs | Called when a server is updated. |
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+--------------------+--------------------+------------------------------------------+
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| ServerUnavailable | ServerEventArgs | Called when a Discord server goes down. |
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+--------------------+--------------------+------------------------------------------+
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| ServerAvailable | ServerEventArgs |Called when a Discord server goes back up.|
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+--------------------+--------------------+------------------------------------------+
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| UserJoined | UserEventArgs | Called when a user joins a Channel. |
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+--------------------+--------------------+------------------------------------------+
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| UserLeft | UserEventArgs | Called when a user leaves a Channel. |
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+--------------------+--------------------+------------------------------------------+
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| UserUpdated | UserEventArgs | --- |
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+--------------------+--------------------+------------------------------------------+
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| UserPresenceUpdated| UserEventArgs | Called when a user's presence changes. |
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| | | (Here\\Away) |
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+--------------------+--------------------+------------------------------------------+
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| UserVoiceState | UserEventArgs | Called when a user's voice state changes.|
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| Updated | | (Muted\\Unmuted) |
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+--------------------+--------------------+------------------------------------------+
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|UserIsTypingUpdated | UserEventArgs | Called when a user starts\\stops typing. |
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+--------------------+--------------------+------------------------------------------+
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| UserIsSpeaking | UserEventArgs | Called when a user's voice state changes.|
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| Updated | | (Speaking\\Not Speaking) |
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+--------------------+--------------------+------------------------------------------+
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| ProfileUpdated | N/A | Called when a user's profile changes. |
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+--------------------+--------------------+------------------------------------------+
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Example
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-------
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.. literalinclude:: /samples/events.cs
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:language: csharp6
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:tab-width: 2
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Messages
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--------
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The Four Message Events (MessageReceived, Updated, Deleted, and Acknowledged) are raised when a message has been modified/created.
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Example of MessageReceived:
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.. code-block:: c#
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// (Preface: Echo Bots are discouraged, make sure your bot is not running in a public server if you use them)
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// Hook into the MessageReceived event using a Lambda
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_client.MessageReceived += (s, e) => {
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// Check to make sure that the bot is not the author
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if (!e.Message.IsAuthor)
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// Echo the message back to the channel
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e.Channel.SendMessage(e.Message);
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};
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Users
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-----
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There are Six User Events:
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UserBanned: A user has been banned from a Server
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UserUnbanned: A user was unbanned
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UserJoined: A user joins a server
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UserLeft: A user left (or was kicked) from a Server
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UserIsTyping: A user in a channel starts typing
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UserUpdated: A user object was updated. (caused by a presence update, role/permission change, or a voice state update)
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.. note::
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UserUpdated Events include a ``User`` object for Before and After the change.
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When accessing the User, you should only use ``e.Before`` if comparing changes, otherwise use ``e.After``
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Examples:
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.. code-block:: c#
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// Register a Hook into the UserBanned event using a Lambda
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_client.UserBanned += (s, e) => {
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// Create a Channel object by searching for a channel named '#logs' on the server the ban occurred in.
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var logChannel = e.Server.FindChannels("logs").FirstOrDefault();
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// Send a message to the server's log channel, stating that a user was banned.
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logChannel.SendMessage($"User Banned: {e.User.Name}")
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};
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// Register a Hook into the UserUpdated event using a Lambda
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_client.UserUpdated += (s, e) => {
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// Check that the user is in a Voice channel
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if (e.After.VoiceChannel == null) return;
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// See if they changed Voice channels
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if (e.Before.VoiceChannel == e.After.VoiceChannel) return;
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// do something...
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};
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Connection States
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-----------------
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Connection Events will be raised when the Connection State of your client changes.
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.. warning::
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You should not use DiscordClient.Connected to run code when your client first connects to Discord.
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If you lose connection and automatically reconnect, this code will be ran again, which may lead to unexpected behavior.
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@@ -1,11 +1,11 @@
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Permissions
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==================
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===========
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There are two types of permissions: *Channel Permissions* and *Server Permissions*.
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Channel Permissions
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-------------------
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Channel Permissions have a set of bools behind them:
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Channel Permissions are controlled using a set of flags:
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======================= ======= ==============
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Flag Type Description
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@@ -49,7 +49,7 @@ Otherwise, you can use a single DualChannelPermissions.
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Server Permissions
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------------------
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Server permisisons are read-only, you cannot change them. You may still access them, however, using User.GetServerPermissions();
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Server Permissions can be accessed by ``Server.GetPermissions(User)``, and updated with ``Server.UpdatePermissions(User, ServerPermissions)``
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A user's server permissions also contain the default values for it's channel permissions, so the channel permissions listed above are also valid flags for Server Permissions. There are also a few extra Server Permissions:
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@@ -57,7 +57,7 @@ A user's server permissions also contain the default values for it's channel per
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Flag Type Description
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======================= ======= ==============
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BanMembers Server Ban users from the server.
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KickMembers Server Kick users from the server. They can stil rejoin.
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KickMembers Server Kick users from the server. They can still rejoin.
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ManageRoles Server Manage roles on the server, and their permissions.
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ManageChannels Server Manage channels that exist on the server (add, remove them)
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ManageServer Server Manage the server settings.
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@@ -69,7 +69,7 @@ Managing permissions for roles is much easier than for users in channels. For ro
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Example
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-------
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.. literalinclude:: /samples/permissions.cs
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:language: csharp6
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:tab-width: 2
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:tab-width: 2
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@@ -1,7 +1,7 @@
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Discord.Net
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===========
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Discord.Net is an unofficial C# wrapper around the `Discord chat service`.
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Discord.Net is an unofficial C# wrapper around the `Discord Chat Service`.
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It offers several methods to create automated operations, bots, or even custom clients.
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Feel free to join us in the `Discord API chat`_.
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@@ -9,28 +9,28 @@ Feel free to join us in the `Discord API chat`_.
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.. _Discord chat service: https://discordapp.com
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.. _Discord API chat: https://discord.gg/0SBTUU1wZTVjAMPx
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Warning
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-------
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.. warn::
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This is an alpha!
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This is a beta!
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This library has been built thanks to a community effort reverse engineering the Discord client.
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As Discord is still in alpha, it may change at any time without notice, breaking this library as well.
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Discord.Net itself is also in early development and you will often encounter breaking changes until the official Discord API is released.
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This library has been built thanks to a community effort reverse engineering the Discord client.
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As the API is still unofficial, it may change at any time without notice, breaking this library as well.
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Discord.Net itself is still in development (and is currently undergoing a rewrite) and you may encounter breaking changes throughout development until the official Discord API is released.
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It is highly recommended that you always use the latest version and please report any bugs you find to our `Discord chat`_.
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.. _Discord chat: https://discord.gg/0SBTUU1wZTVjAMPx
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This Documentation is **currently undergoing a rewrite**. Some pages (marked with a wrench) are not updated, or are not completed yet.
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.. toctree::
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:caption: Documentation
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:maxdepth: 2
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getting_started
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features/logging
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getting_started
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features/logging
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features/management
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features/permissions
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features/profile
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features/commands
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features/voice
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features/events
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features/events
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@@ -11,17 +11,17 @@ class Program
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client.MessageReceived += async (s, e) =>
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{
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if (!e.Message.IsAuthor)
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await client.SendMessage(e.Channel, e.Message.Text);
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await e.Channel.SendMessage(e.Message.Text);
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};
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//Convert our sync method to an async one and block the Main function until the bot disconnects
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client.Run(async () =>
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client.ExecuteAndWait(async () =>
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{
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//Connect to the Discord server using our email and password
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await client.Connect("discordtest@email.com", "Password123");
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//If we are not a member of any server, use our invite code (made beforehand in the official Discord Client)
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if (!client.AllServers.Any())
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if (!client.Servers.Any())
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await client.AcceptInvite(client.GetInvite("aaabbbcccdddeee"));
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});
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}
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@@ -1,28 +1,14 @@
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// Finding User Permissions
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// Find a User's Channel Permissions
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var userChannelPermissions = user.GetPermissions(channel);
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void FindPermissions(User u, Channel c)
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{
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ChannelPermissions cperms = u.GetPermissions(c);
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ServerPermissions sperms = u.GetServerPermissions();
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// Find a User's Server Permissions
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var userServerPermissions = user.ServerPermissions();
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var userServerPermissions = server.GetPermissions(user);
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// Set a User's Channel Permissions (using DualChannelPermissions)
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var userPerms = user.GetPermissions(channel);
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userPerms.ReadMessageHistory = false;
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userPerms.AttachFiles = null;
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channel.AddPermissionsRule(user, userPerms);
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}
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void SetPermissionsChannelPerms(User u, Channel c)
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{
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ChannelPermissions allow = new ChannelPermissions();
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ChannelPermissions deny = new ChannelPermissions();
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allow.Connect = true;
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deny.AttachFiles = true;
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client.SetChannelPermissions(c, u, allow, deny)
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}
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void SetPermissionsDualPerms(User u, Channel c)
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{
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DualChannelPermissions dual = new DualChannelPermissions();
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dual.ReadMessageHistory = false;
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dual.Connect = true;
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dual.AttachFiles = null;
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client.SetChannelPermissions(c, u, dual);
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}
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