Minor reconnect bugfix, removed unused variables
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@@ -61,7 +61,7 @@ namespace Discord.API
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private readonly IWebSocketClient _webSocketClient;
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private readonly SemaphoreSlim _connectionLock;
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private readonly string _clientId;
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private CancellationTokenSource _loginCancelToken, _connectCancelToken;
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private CancellationTokenSource _stateCancelToken;
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private string _origin;
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public ConnectionState ConnectionState { get; private set; }
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@@ -120,7 +120,7 @@ namespace Discord.API
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{
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if (disposing)
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{
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_connectCancelToken?.Dispose();
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_stateCancelToken?.Dispose();
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(_webSocketClient as IDisposable)?.Dispose();
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}
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_isDisposed = true;
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@@ -144,9 +144,9 @@ namespace Discord.API
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ConnectionState = ConnectionState.Connecting;
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try
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{
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_connectCancelToken = new CancellationTokenSource();
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_stateCancelToken = new CancellationTokenSource();
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if (_webSocketClient != null)
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_webSocketClient.SetCancelToken(_connectCancelToken.Token);
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_webSocketClient.SetCancelToken(_stateCancelToken.Token);
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bool success = false;
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int port;
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@@ -196,7 +196,7 @@ namespace Discord.API
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if (ConnectionState == ConnectionState.Disconnected) return;
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ConnectionState = ConnectionState.Disconnecting;
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try { _connectCancelToken?.Cancel(false); }
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try { _stateCancelToken?.Cancel(false); }
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catch { }
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await _webSocketClient.DisconnectAsync().ConfigureAwait(false);
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@@ -20,7 +20,6 @@ namespace Discord.Rpc
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private TaskCompletionSource<bool> _connectTask;
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private CancellationTokenSource _cancelToken, _reconnectCancelToken;
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private Task _reconnectTask;
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private bool _isReconnecting;
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private bool _canReconnect;
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public ConnectionState ConnectionState { get; private set; }
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@@ -76,7 +75,6 @@ namespace Discord.Rpc
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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_isReconnecting = false;
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await ConnectInternalAsync(ignoreLoginCheck, false).ConfigureAwait(false);
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}
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finally { _connectionLock.Release(); }
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@@ -103,7 +101,8 @@ namespace Discord.Rpc
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await _connectedEvent.InvokeAsync().ConfigureAwait(false);
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await _connectTask.Task.ConfigureAwait(false);
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_canReconnect = true;
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if (!isReconnecting)
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_canReconnect = true;
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ConnectionState = ConnectionState.Connected;
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await _rpcLogger.InfoAsync("Connected").ConfigureAwait(false);
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}
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@@ -119,7 +118,6 @@ namespace Discord.Rpc
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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_isReconnecting = false;
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await DisconnectInternalAsync(null, false).ConfigureAwait(false);
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}
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finally { _connectionLock.Release(); }
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@@ -169,7 +169,8 @@ namespace Discord.WebSocket
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await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards:TotalShards).ConfigureAwait(false);
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await _connectTask.Task.ConfigureAwait(false);
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_canReconnect = true;
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if (!isReconnecting)
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_canReconnect = true;
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ConnectionState = ConnectionState.Connected;
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await _gatewayLogger.InfoAsync("Connected").ConfigureAwait(false);
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}
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