Refactor RoleInfo types into separate classes
- Fixes indentation with a few files (looks like a bad copy+paste job) - Renames RoleInfo to RoleEditInfo - Moves RoleInfo from MemberRoleAuditLogData into its own class All of this should improve docs.
This commit is contained in:
@@ -39,7 +39,7 @@ namespace Discord.Rest
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}
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public ulong ChannelId { get; }
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public ChannelInfo Before { get; set; }
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public ChannelInfo After { get; set; }
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public ChannelInfo Before { get; }
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public ChannelInfo After { get; }
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}
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}
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@@ -9,7 +9,7 @@ namespace Discord.Rest
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{
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public class MemberRoleAuditLogData : IAuditLogData
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{
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private MemberRoleAuditLogData(IReadOnlyCollection<RoleInfo> roles, IUser target)
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private MemberRoleAuditLogData(IReadOnlyCollection<MemberRoleEditInfo> roles, IUser target)
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{
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Roles = roles;
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Target = target;
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@@ -21,7 +21,7 @@ namespace Discord.Rest
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var roleInfos = changes.SelectMany(x => x.NewValue.ToObject<API.Role[]>(),
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(model, role) => new { model.ChangedProperty, Role = role })
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.Select(x => new RoleInfo(x.Role.Name, x.Role.Id, x.ChangedProperty == "$add"))
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.Select(x => new MemberRoleEditInfo(x.Role.Name, x.Role.Id, x.ChangedProperty == "$add"))
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.ToList();
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var userInfo = log.Users.FirstOrDefault(x => x.Id == entry.TargetId);
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@@ -30,21 +30,7 @@ namespace Discord.Rest
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return new MemberRoleAuditLogData(roleInfos.ToReadOnlyCollection(), user);
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}
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public IReadOnlyCollection<RoleInfo> Roles { get; }
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public IReadOnlyCollection<MemberRoleEditInfo> Roles { get; }
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public IUser Target { get; }
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public struct RoleInfo
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{
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internal RoleInfo(string name, ulong roleId, bool added)
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{
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Name = name;
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RoleId = roleId;
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Added = added;
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}
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public string Name { get; }
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public ulong RoleId { get; }
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public bool Added { get; }
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}
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}
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}
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@@ -0,0 +1,16 @@
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namespace Discord.Rest
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{
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public struct MemberRoleEditInfo
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{
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internal MemberRoleEditInfo(string name, ulong roleId, bool added)
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{
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Name = name;
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RoleId = roleId;
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Added = added;
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}
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public string Name { get; }
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public ulong RoleId { get; }
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public bool Added { get; }
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}
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}
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@@ -7,7 +7,7 @@ namespace Discord.Rest
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{
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public class RoleCreateAuditLogData : IAuditLogData
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{
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private RoleCreateAuditLogData(ulong id, RoleInfo props)
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private RoleCreateAuditLogData(ulong id, RoleEditInfo props)
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{
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RoleId = id;
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Properties = props;
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@@ -38,10 +38,10 @@ namespace Discord.Rest
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permissions = new GuildPermissions(permissionsRaw.Value);
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return new RoleCreateAuditLogData(entry.TargetId.Value,
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new RoleInfo(color, mentionable, hoist, name, permissions));
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new RoleEditInfo(color, mentionable, hoist, name, permissions));
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}
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public ulong RoleId { get; }
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public RoleInfo Properties { get; }
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public RoleEditInfo Properties { get; }
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}
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}
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@@ -7,7 +7,7 @@ namespace Discord.Rest
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{
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public class RoleDeleteAuditLogData : IAuditLogData
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{
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private RoleDeleteAuditLogData(ulong id, RoleInfo props)
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private RoleDeleteAuditLogData(ulong id, RoleEditInfo props)
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{
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RoleId = id;
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Properties = props;
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@@ -38,10 +38,10 @@ namespace Discord.Rest
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permissions = new GuildPermissions(permissionsRaw.Value);
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return new RoleDeleteAuditLogData(entry.TargetId.Value,
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new RoleInfo(color, mentionable, hoist, name, permissions));
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new RoleEditInfo(color, mentionable, hoist, name, permissions));
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}
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public ulong RoleId { get; }
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public RoleInfo Properties { get; }
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public RoleEditInfo Properties { get; }
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}
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}
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@@ -0,0 +1,21 @@
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namespace Discord.Rest
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{
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public struct RoleEditInfo
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{
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internal RoleEditInfo(Color? color, bool? mentionable, bool? hoist, string name,
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GuildPermissions? permissions)
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{
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Color = color;
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Mentionable = mentionable;
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Hoist = hoist;
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Name = name;
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Permissions = permissions;
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}
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public Color? Color { get; }
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public bool? Mentionable { get; }
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public bool? Hoist { get; }
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public string Name { get; }
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public GuildPermissions? Permissions { get; }
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}
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}
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@@ -1,21 +0,0 @@
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namespace Discord.Rest
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{
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public struct RoleInfo
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{
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internal RoleInfo(Color? color, bool? mentionable, bool? hoist, string name,
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GuildPermissions? permissions)
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{
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Color = color;
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Mentionable = mentionable;
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Hoist = hoist;
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Name = name;
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Permissions = permissions;
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}
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public Color? Color { get; }
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public bool? Mentionable { get; }
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public bool? Hoist { get; }
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public string Name { get; }
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public GuildPermissions? Permissions { get; }
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}
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}
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@@ -7,7 +7,7 @@ namespace Discord.Rest
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{
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public class RoleUpdateAuditLogData : IAuditLogData
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{
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private RoleUpdateAuditLogData(ulong id, RoleInfo oldProps, RoleInfo newProps)
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private RoleUpdateAuditLogData(ulong id, RoleEditInfo oldProps, RoleEditInfo newProps)
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{
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RoleId = id;
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Before = oldProps;
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@@ -49,14 +49,14 @@ namespace Discord.Rest
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if (newPermissionsRaw.HasValue)
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newPermissions = new GuildPermissions(newPermissionsRaw.Value);
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var oldProps = new RoleInfo(oldColor, oldMentionable, oldHoist, oldName, oldPermissions);
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var newProps = new RoleInfo(newColor, newMentionable, newHoist, newName, newPermissions);
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var oldProps = new RoleEditInfo(oldColor, oldMentionable, oldHoist, oldName, oldPermissions);
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var newProps = new RoleEditInfo(newColor, newMentionable, newHoist, newName, newPermissions);
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return new RoleUpdateAuditLogData(entry.TargetId.Value, oldProps, newProps);
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}
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public ulong RoleId { get; }
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public RoleInfo Before { get; }
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public RoleInfo After { get; }
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public RoleEditInfo Before { get; }
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public RoleEditInfo After { get; }
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}
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}
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