Renamed Emoji -> GuildEmoji

This commit is contained in:
RogueException
2016-10-06 04:28:54 -03:00
parent 472412e232
commit 5415b8f8f6
4 changed files with 18 additions and 18 deletions

View File

@@ -6,7 +6,7 @@ using Model = Discord.API.Emoji;
namespace Discord
{
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public struct Emoji
public struct GuildEmoji
{
public ulong Id { get; }
public string Name { get; }
@@ -14,7 +14,7 @@ namespace Discord
public bool RequireColons { get; }
public IReadOnlyList<ulong> RoleIds { get; }
private Emoji(ulong id, string name, bool isManaged, bool requireColons, IReadOnlyList<ulong> roleIds)
private GuildEmoji(ulong id, string name, bool isManaged, bool requireColons, IReadOnlyList<ulong> roleIds)
{
Id = id;
Name = name;
@@ -22,9 +22,9 @@ namespace Discord
RequireColons = requireColons;
RoleIds = roleIds;
}
internal static Emoji Create(Model model)
internal static GuildEmoji Create(Model model)
{
return new Emoji(model.Id, model.Name, model.Managed, model.RequireColons, ImmutableArray.Create(model.Roles));
return new GuildEmoji(model.Id, model.Name, model.Managed, model.RequireColons, ImmutableArray.Create(model.Roles));
}
public override string ToString() => Name;

View File

@@ -46,7 +46,7 @@ namespace Discord
/// <summary> Gets the built-in role containing all users in this guild. </summary>
IRole EveryoneRole { get; }
/// <summary> Gets a collection of all custom emojis for this guild. </summary>
IReadOnlyCollection<Emoji> Emojis { get; }
IReadOnlyCollection<GuildEmoji> Emojis { get; }
/// <summary> Gets a collection of all extra features added to this guild. </summary>
IReadOnlyCollection<string> Features { get; }
/// <summary> Gets a collection of all roles in this guild. </summary>

View File

@@ -13,7 +13,7 @@ namespace Discord.Rest
public class RestGuild : RestEntity<ulong>, IGuild, IUpdateable
{
private ImmutableDictionary<ulong, RestRole> _roles;
private ImmutableArray<Emoji> _emojis;
private ImmutableArray<GuildEmoji> _emojis;
private ImmutableArray<string> _features;
public string Name { get; private set; }
@@ -37,7 +37,7 @@ namespace Discord.Rest
public RestRole EveryoneRole => GetRole(Id);
public IReadOnlyCollection<RestRole> Roles => _roles.ToReadOnlyCollection();
public IReadOnlyCollection<Emoji> Emojis => _emojis;
public IReadOnlyCollection<GuildEmoji> Emojis => _emojis;
public IReadOnlyCollection<string> Features => _features;
internal RestGuild(BaseDiscordClient client, ulong id)
@@ -67,13 +67,13 @@ namespace Discord.Rest
if (model.Emojis != null)
{
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length);
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length);
for (int i = 0; i < model.Emojis.Length; i++)
emojis.Add(Emoji.Create(model.Emojis[i]));
emojis.Add(GuildEmoji.Create(model.Emojis[i]));
_emojis = emojis.ToImmutableArray();
}
else
_emojis = ImmutableArray.Create<Emoji>();
_emojis = ImmutableArray.Create<GuildEmoji>();
if (model.Features != null)
_features = model.Features.ToImmutableArray();

View File

@@ -30,7 +30,7 @@ namespace Discord.WebSocket
private ConcurrentDictionary<ulong, SocketGuildUser> _members;
private ConcurrentDictionary<ulong, SocketRole> _roles;
private ConcurrentDictionary<ulong, SocketVoiceState> _voiceStates;
private ImmutableArray<Emoji> _emojis;
private ImmutableArray<GuildEmoji> _emojis;
private ImmutableArray<string> _features;
internal bool _available;
@@ -69,7 +69,7 @@ namespace Discord.WebSocket
return channels.Select(x => state.GetChannel(x) as SocketGuildChannel).Where(x => x != null).ToReadOnlyCollection(channels);
}
}
public IReadOnlyCollection<Emoji> Emojis => _emojis;
public IReadOnlyCollection<GuildEmoji> Emojis => _emojis;
public IReadOnlyCollection<string> Features => _features;
public IReadOnlyCollection<SocketGuildUser> Users => _members.ToReadOnlyCollection();
public IReadOnlyCollection<SocketRole> Roles => _roles.ToReadOnlyCollection();
@@ -79,7 +79,7 @@ namespace Discord.WebSocket
: base(client, id)
{
_audioLock = new SemaphoreSlim(1, 1);
_emojis = ImmutableArray.Create<Emoji>();
_emojis = ImmutableArray.Create<GuildEmoji>();
_features = ImmutableArray.Create<string>();
}
internal static SocketGuild Create(DiscordSocketClient discord, ClientState state, ExtendedModel model)
@@ -179,13 +179,13 @@ namespace Discord.WebSocket
if (model.Emojis != null)
{
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length);
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length);
for (int i = 0; i < model.Emojis.Length; i++)
emojis.Add(Emoji.Create(model.Emojis[i]));
emojis.Add(GuildEmoji.Create(model.Emojis[i]));
_emojis = emojis.ToImmutable();
}
else
_emojis = ImmutableArray.Create<Emoji>();
_emojis = ImmutableArray.Create<GuildEmoji>();
if (model.Features != null)
_features = model.Features.ToImmutableArray();
@@ -232,9 +232,9 @@ namespace Discord.WebSocket
internal void Update(ClientState state, EmojiUpdateModel model)
{
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length);
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length);
for (int i = 0; i < model.Emojis.Length; i++)
emojis.Add(Emoji.Create(model.Emojis[i]));
emojis.Add(GuildEmoji.Create(model.Emojis[i]));
_emojis = emojis.ToImmutable();
}