Renamed Emoji -> GuildEmoji
This commit is contained in:
@@ -6,7 +6,7 @@ using Model = Discord.API.Emoji;
|
||||
namespace Discord
|
||||
{
|
||||
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
|
||||
public struct Emoji
|
||||
public struct GuildEmoji
|
||||
{
|
||||
public ulong Id { get; }
|
||||
public string Name { get; }
|
||||
@@ -14,7 +14,7 @@ namespace Discord
|
||||
public bool RequireColons { get; }
|
||||
public IReadOnlyList<ulong> RoleIds { get; }
|
||||
|
||||
private Emoji(ulong id, string name, bool isManaged, bool requireColons, IReadOnlyList<ulong> roleIds)
|
||||
private GuildEmoji(ulong id, string name, bool isManaged, bool requireColons, IReadOnlyList<ulong> roleIds)
|
||||
{
|
||||
Id = id;
|
||||
Name = name;
|
||||
@@ -22,9 +22,9 @@ namespace Discord
|
||||
RequireColons = requireColons;
|
||||
RoleIds = roleIds;
|
||||
}
|
||||
internal static Emoji Create(Model model)
|
||||
internal static GuildEmoji Create(Model model)
|
||||
{
|
||||
return new Emoji(model.Id, model.Name, model.Managed, model.RequireColons, ImmutableArray.Create(model.Roles));
|
||||
return new GuildEmoji(model.Id, model.Name, model.Managed, model.RequireColons, ImmutableArray.Create(model.Roles));
|
||||
}
|
||||
|
||||
public override string ToString() => Name;
|
||||
@@ -46,7 +46,7 @@ namespace Discord
|
||||
/// <summary> Gets the built-in role containing all users in this guild. </summary>
|
||||
IRole EveryoneRole { get; }
|
||||
/// <summary> Gets a collection of all custom emojis for this guild. </summary>
|
||||
IReadOnlyCollection<Emoji> Emojis { get; }
|
||||
IReadOnlyCollection<GuildEmoji> Emojis { get; }
|
||||
/// <summary> Gets a collection of all extra features added to this guild. </summary>
|
||||
IReadOnlyCollection<string> Features { get; }
|
||||
/// <summary> Gets a collection of all roles in this guild. </summary>
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Discord.Rest
|
||||
public class RestGuild : RestEntity<ulong>, IGuild, IUpdateable
|
||||
{
|
||||
private ImmutableDictionary<ulong, RestRole> _roles;
|
||||
private ImmutableArray<Emoji> _emojis;
|
||||
private ImmutableArray<GuildEmoji> _emojis;
|
||||
private ImmutableArray<string> _features;
|
||||
|
||||
public string Name { get; private set; }
|
||||
@@ -37,7 +37,7 @@ namespace Discord.Rest
|
||||
|
||||
public RestRole EveryoneRole => GetRole(Id);
|
||||
public IReadOnlyCollection<RestRole> Roles => _roles.ToReadOnlyCollection();
|
||||
public IReadOnlyCollection<Emoji> Emojis => _emojis;
|
||||
public IReadOnlyCollection<GuildEmoji> Emojis => _emojis;
|
||||
public IReadOnlyCollection<string> Features => _features;
|
||||
|
||||
internal RestGuild(BaseDiscordClient client, ulong id)
|
||||
@@ -67,13 +67,13 @@ namespace Discord.Rest
|
||||
|
||||
if (model.Emojis != null)
|
||||
{
|
||||
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length);
|
||||
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length);
|
||||
for (int i = 0; i < model.Emojis.Length; i++)
|
||||
emojis.Add(Emoji.Create(model.Emojis[i]));
|
||||
emojis.Add(GuildEmoji.Create(model.Emojis[i]));
|
||||
_emojis = emojis.ToImmutableArray();
|
||||
}
|
||||
else
|
||||
_emojis = ImmutableArray.Create<Emoji>();
|
||||
_emojis = ImmutableArray.Create<GuildEmoji>();
|
||||
|
||||
if (model.Features != null)
|
||||
_features = model.Features.ToImmutableArray();
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Discord.WebSocket
|
||||
private ConcurrentDictionary<ulong, SocketGuildUser> _members;
|
||||
private ConcurrentDictionary<ulong, SocketRole> _roles;
|
||||
private ConcurrentDictionary<ulong, SocketVoiceState> _voiceStates;
|
||||
private ImmutableArray<Emoji> _emojis;
|
||||
private ImmutableArray<GuildEmoji> _emojis;
|
||||
private ImmutableArray<string> _features;
|
||||
internal bool _available;
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace Discord.WebSocket
|
||||
return channels.Select(x => state.GetChannel(x) as SocketGuildChannel).Where(x => x != null).ToReadOnlyCollection(channels);
|
||||
}
|
||||
}
|
||||
public IReadOnlyCollection<Emoji> Emojis => _emojis;
|
||||
public IReadOnlyCollection<GuildEmoji> Emojis => _emojis;
|
||||
public IReadOnlyCollection<string> Features => _features;
|
||||
public IReadOnlyCollection<SocketGuildUser> Users => _members.ToReadOnlyCollection();
|
||||
public IReadOnlyCollection<SocketRole> Roles => _roles.ToReadOnlyCollection();
|
||||
@@ -79,7 +79,7 @@ namespace Discord.WebSocket
|
||||
: base(client, id)
|
||||
{
|
||||
_audioLock = new SemaphoreSlim(1, 1);
|
||||
_emojis = ImmutableArray.Create<Emoji>();
|
||||
_emojis = ImmutableArray.Create<GuildEmoji>();
|
||||
_features = ImmutableArray.Create<string>();
|
||||
}
|
||||
internal static SocketGuild Create(DiscordSocketClient discord, ClientState state, ExtendedModel model)
|
||||
@@ -179,13 +179,13 @@ namespace Discord.WebSocket
|
||||
|
||||
if (model.Emojis != null)
|
||||
{
|
||||
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length);
|
||||
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length);
|
||||
for (int i = 0; i < model.Emojis.Length; i++)
|
||||
emojis.Add(Emoji.Create(model.Emojis[i]));
|
||||
emojis.Add(GuildEmoji.Create(model.Emojis[i]));
|
||||
_emojis = emojis.ToImmutable();
|
||||
}
|
||||
else
|
||||
_emojis = ImmutableArray.Create<Emoji>();
|
||||
_emojis = ImmutableArray.Create<GuildEmoji>();
|
||||
|
||||
if (model.Features != null)
|
||||
_features = model.Features.ToImmutableArray();
|
||||
@@ -232,9 +232,9 @@ namespace Discord.WebSocket
|
||||
|
||||
internal void Update(ClientState state, EmojiUpdateModel model)
|
||||
{
|
||||
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length);
|
||||
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length);
|
||||
for (int i = 0; i < model.Emojis.Length; i++)
|
||||
emojis.Add(Emoji.Create(model.Emojis[i]));
|
||||
emojis.Add(GuildEmoji.Create(model.Emojis[i]));
|
||||
_emojis = emojis.ToImmutable();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user