Added a few debug tools for stability testing
This commit is contained in:
31
src/Discord.Net.DebugTools/Discord.Net.DebugTools.csproj
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31
src/Discord.Net.DebugTools/Discord.Net.DebugTools.csproj
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<Project ToolsVersion="15.0" Sdk="Microsoft.NET.Sdk" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<VersionPrefix>1.0.0</VersionPrefix>
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<VersionSuffix Condition="'$(BuildNumber)' == ''">rc-dev</VersionSuffix>
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<VersionSuffix Condition="'$(BuildNumber)' != ''">rc-$(BuildNumber)</VersionSuffix>
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<TargetFrameworks>netstandard1.6</TargetFrameworks>
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<AssemblyName>Discord.Net.DebugTools</AssemblyName>
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<Authors>RogueException</Authors>
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<Description>A Discord.Net extension adding random helper classes for diagnosing issues.</Description>
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<PackageTags>discord;discordapp</PackageTags>
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<PackageProjectUrl>https://github.com/RogueException/Discord.Net</PackageProjectUrl>
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<PackageLicenseUrl>http://opensource.org/licenses/MIT</PackageLicenseUrl>
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<RepositoryType>git</RepositoryType>
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<RepositoryUrl>git://github.com/RogueException/Discord.Net</RepositoryUrl>
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<RootNamespace>Discord</RootNamespace>
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<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Discord.Net.Core\Discord.Net.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="System.Net.NameResolution" Version="4.3.0" />
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<PackageReference Include="System.Net.Sockets" Version="4.3.0" />
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<PackageReference Include="System.Net.WebSockets.Client" Version="4.3.0" />
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</ItemGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<NoWarn>$(NoWarn);CS1573;CS1591</NoWarn>
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<WarningsAsErrors>true</WarningsAsErrors>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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</Project>
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142
src/Discord.Net.DebugTools/UnstableUdpClient.cs
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142
src/Discord.Net.DebugTools/UnstableUdpClient.cs
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using Discord.Net.Udp;
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Discord.Net.Providers.UnstableUdpSocket
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{
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internal class UnstableUdpSocket : IUdpSocket, IDisposable
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{
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private const double FailureRate = 0.10; //10%
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public event Func<byte[], int, int, Task> ReceivedDatagram;
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private readonly SemaphoreSlim _lock;
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private readonly Random _rand;
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private UdpClient _udp;
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private IPEndPoint _destination;
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private CancellationTokenSource _cancelTokenSource;
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private CancellationToken _cancelToken, _parentToken;
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private Task _task;
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private bool _isDisposed;
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public UnstableUdpSocket()
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{
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_lock = new SemaphoreSlim(1, 1);
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_rand = new Random();
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_cancelTokenSource = new CancellationTokenSource();
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}
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private void Dispose(bool disposing)
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{
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if (!_isDisposed)
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{
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if (disposing)
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StopInternalAsync(true).GetAwaiter().GetResult();
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_isDisposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public async Task StartAsync()
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{
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await _lock.WaitAsync().ConfigureAwait(false);
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try
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{
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await StartInternalAsync(_cancelToken).ConfigureAwait(false);
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}
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finally
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{
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_lock.Release();
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}
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}
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public async Task StartInternalAsync(CancellationToken cancelToken)
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{
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await StopInternalAsync().ConfigureAwait(false);
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_cancelTokenSource = new CancellationTokenSource();
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_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token;
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_udp = new UdpClient(0);
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_task = RunAsync(_cancelToken);
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}
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public async Task StopAsync()
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{
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await _lock.WaitAsync().ConfigureAwait(false);
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try
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{
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await StopInternalAsync().ConfigureAwait(false);
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}
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finally
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{
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_lock.Release();
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}
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}
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public async Task StopInternalAsync(bool isDisposing = false)
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{
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try { _cancelTokenSource.Cancel(false); } catch { }
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if (!isDisposing)
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await (_task ?? Task.Delay(0)).ConfigureAwait(false);
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if (_udp != null)
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{
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try { _udp.Dispose(); }
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catch { }
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_udp = null;
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}
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}
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public void SetDestination(string host, int port)
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{
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var entry = Dns.GetHostEntryAsync(host).GetAwaiter().GetResult();
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_destination = new IPEndPoint(entry.AddressList[0], port);
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}
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public void SetCancelToken(CancellationToken cancelToken)
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{
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_parentToken = cancelToken;
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_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token;
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}
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public async Task SendAsync(byte[] data, int index, int count)
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{
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if (!UnstableCheck())
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return;
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if (index != 0) //Should never happen?
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{
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var newData = new byte[count];
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Buffer.BlockCopy(data, index, newData, 0, count);
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data = newData;
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}
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await _udp.SendAsync(data, count, _destination).ConfigureAwait(false);
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}
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private async Task RunAsync(CancellationToken cancelToken)
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{
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var closeTask = Task.Delay(-1, cancelToken);
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while (!cancelToken.IsCancellationRequested)
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{
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var receiveTask = _udp.ReceiveAsync();
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var task = await Task.WhenAny(closeTask, receiveTask).ConfigureAwait(false);
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if (task == closeTask)
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break;
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var result = receiveTask.Result;
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await ReceivedDatagram(result.Buffer, 0, result.Buffer.Length).ConfigureAwait(false);
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}
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}
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private bool UnstableCheck()
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{
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return _rand.NextDouble() > FailureRate;
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}
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}
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}
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9
src/Discord.Net.DebugTools/UnstableUdpClientProvider.cs
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9
src/Discord.Net.DebugTools/UnstableUdpClientProvider.cs
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using Discord.Net.Udp;
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namespace Discord.Net.Providers.UnstableUdpSocket
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{
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public static class UnstableUdpSocketProvider
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{
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public static readonly UdpSocketProvider Instance = () => new UnstableUdpSocket();
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}
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}
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237
src/Discord.Net.DebugTools/UnstableWebSocketClient.cs
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237
src/Discord.Net.DebugTools/UnstableWebSocketClient.cs
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@@ -0,0 +1,237 @@
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using Discord.Net.WebSockets;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Net.WebSockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Discord.Net.Providers.UnstableWebSocket
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{
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internal class UnstableWebSocketClient : IWebSocketClient, IDisposable
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{
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public const int ReceiveChunkSize = 16 * 1024; //16KB
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public const int SendChunkSize = 4 * 1024; //4KB
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private const int HR_TIMEOUT = -2147012894;
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private const double FailureRate = 0.10; //10%
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public event Func<byte[], int, int, Task> BinaryMessage;
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public event Func<string, Task> TextMessage;
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public event Func<Exception, Task> Closed;
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private readonly SemaphoreSlim _lock;
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private readonly Dictionary<string, string> _headers;
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private readonly Random _rand;
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private ClientWebSocket _client;
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private Task _task;
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private CancellationTokenSource _cancelTokenSource;
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private CancellationToken _cancelToken, _parentToken;
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private bool _isDisposed;
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public UnstableWebSocketClient()
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{
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_lock = new SemaphoreSlim(1, 1);
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_rand = new Random();
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_cancelTokenSource = new CancellationTokenSource();
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_cancelToken = CancellationToken.None;
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_parentToken = CancellationToken.None;
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_headers = new Dictionary<string, string>();
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}
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private void Dispose(bool disposing)
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{
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if (!_isDisposed)
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{
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if (disposing)
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DisconnectInternalAsync(true).GetAwaiter().GetResult();
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_isDisposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public async Task ConnectAsync(string host)
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{
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await _lock.WaitAsync().ConfigureAwait(false);
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try
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{
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await ConnectInternalAsync(host).ConfigureAwait(false);
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}
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finally
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{
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_lock.Release();
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}
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}
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private async Task ConnectInternalAsync(string host)
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{
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await DisconnectInternalAsync().ConfigureAwait(false);
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_cancelTokenSource = new CancellationTokenSource();
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_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token;
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_client = new ClientWebSocket();
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_client.Options.Proxy = null;
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_client.Options.KeepAliveInterval = TimeSpan.Zero;
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foreach (var header in _headers)
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{
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if (header.Value != null)
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_client.Options.SetRequestHeader(header.Key, header.Value);
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}
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await _client.ConnectAsync(new Uri(host), _cancelToken).ConfigureAwait(false);
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_task = RunAsync(_cancelToken);
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}
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public async Task DisconnectAsync()
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{
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await _lock.WaitAsync().ConfigureAwait(false);
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try
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{
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await DisconnectInternalAsync().ConfigureAwait(false);
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}
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finally
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{
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_lock.Release();
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}
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}
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private async Task DisconnectInternalAsync(bool isDisposing = false)
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{
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try { _cancelTokenSource.Cancel(false); } catch { }
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if (!isDisposing)
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await (_task ?? Task.Delay(0)).ConfigureAwait(false);
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if (_client != null && _client.State == WebSocketState.Open)
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{
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var token = new CancellationToken();
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if (!isDisposing)
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{
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try { await _client.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "", token); }
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catch { }
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}
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try { _client.Dispose(); }
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catch { }
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_client = null;
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}
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}
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public void SetHeader(string key, string value)
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{
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_headers[key] = value;
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}
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public void SetCancelToken(CancellationToken cancelToken)
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{
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_parentToken = cancelToken;
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_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token;
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}
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public async Task SendAsync(byte[] data, int index, int count, bool isText)
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{
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await _lock.WaitAsync().ConfigureAwait(false);
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try
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{
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if (!UnstableCheck())
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return;
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if (_client == null) return;
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int frameCount = (int)Math.Ceiling((double)count / SendChunkSize);
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for (int i = 0; i < frameCount; i++, index += SendChunkSize)
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{
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bool isLast = i == (frameCount - 1);
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int frameSize;
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if (isLast)
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frameSize = count - (i * SendChunkSize);
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else
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frameSize = SendChunkSize;
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var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary;
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await _client.SendAsync(new ArraySegment<byte>(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false);
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}
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}
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finally
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{
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_lock.Release();
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}
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}
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private async Task RunAsync(CancellationToken cancelToken)
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{
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var buffer = new ArraySegment<byte>(new byte[ReceiveChunkSize]);
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try
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{
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while (!cancelToken.IsCancellationRequested)
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{
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WebSocketReceiveResult socketResult = await _client.ReceiveAsync(buffer, cancelToken).ConfigureAwait(false);
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byte[] result;
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int resultCount;
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if (socketResult.MessageType == WebSocketMessageType.Close)
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{
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var _ = Closed(new WebSocketClosedException((int)socketResult.CloseStatus, socketResult.CloseStatusDescription));
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return;
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}
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if (!socketResult.EndOfMessage)
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{
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//This is a large message (likely just READY), lets create a temporary expandable stream
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using (var stream = new MemoryStream())
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{
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stream.Write(buffer.Array, 0, socketResult.Count);
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do
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{
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if (cancelToken.IsCancellationRequested) return;
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socketResult = await _client.ReceiveAsync(buffer, cancelToken).ConfigureAwait(false);
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stream.Write(buffer.Array, 0, socketResult.Count);
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}
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while (socketResult == null || !socketResult.EndOfMessage);
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//Use the internal buffer if we can get it
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resultCount = (int)stream.Length;
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ArraySegment<byte> streamBuffer;
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if (stream.TryGetBuffer(out streamBuffer))
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result = streamBuffer.Array;
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else
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result = stream.ToArray();
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}
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}
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else
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{
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//Small message
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resultCount = socketResult.Count;
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result = buffer.Array;
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}
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if (socketResult.MessageType == WebSocketMessageType.Text)
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{
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string text = Encoding.UTF8.GetString(result, 0, resultCount);
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await TextMessage(text).ConfigureAwait(false);
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}
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else
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await BinaryMessage(result, 0, resultCount).ConfigureAwait(false);
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}
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}
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catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT)
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{
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var _ = Closed(new Exception("Connection timed out.", ex));
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}
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catch (OperationCanceledException) { }
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catch (Exception ex)
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{
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//This cannot be awaited otherwise we'll deadlock when DiscordApiClient waits for this task to complete.
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var _ = Closed(ex);
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}
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}
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private bool UnstableCheck()
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{
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return _rand.NextDouble() > FailureRate;
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}
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}
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}
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@@ -0,0 +1,9 @@
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using Discord.Net.WebSockets;
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namespace Discord.Net.Providers.UnstableWebSocket
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{
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public static class UnstableWebSocketProvider
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{
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public static readonly WebSocketProvider Instance = () => new UnstableWebSocketClient();
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}
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}
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Reference in New Issue
Block a user