Cleaned up a bit of the modules/services add/get format
This commit is contained in:
@@ -71,7 +71,7 @@ namespace Discord.Audio
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{
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Id = id;
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_config = client.Config;
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Service = client.Services.Get<AudioService>();
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Service = client.GetService<AudioService>();
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Config = Service.Config;
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Serializer = client.Serializer;
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_gatewayState = (int)ConnectionState.Disconnected;
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@@ -7,20 +7,20 @@ namespace Discord.Audio
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{
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public static DiscordClient UsingAudio(this DiscordClient client, AudioServiceConfig config = null)
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{
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client.Services.Add(new AudioService(config));
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client.AddService(new AudioService(config));
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return client;
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}
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public static DiscordClient UsingAudio(this DiscordClient client, Action<AudioServiceConfigBuilder> configFunc = null)
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{
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var builder = new AudioServiceConfigBuilder();
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configFunc(builder);
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client.Services.Add(new AudioService(builder));
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client.AddService(new AudioService(builder));
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return client;
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}
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public static Task<IAudioClient> JoinAudio(this Channel channel) => channel.Client.Services.Get<AudioService>().Join(channel);
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public static Task LeaveAudio(this Channel channel) => channel.Client.Services.Get<AudioService>().Leave(channel);
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public static Task LeaveAudio(this Server server) => server.Client.Services.Get<AudioService>().Leave(server);
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public static IAudioClient GetAudioClient(Server server) => server.Client.Services.Get<AudioService>().GetClient(server);
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public static Task<IAudioClient> JoinAudio(this Channel channel) => channel.Client.GetService<AudioService>().Join(channel);
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public static Task LeaveAudio(this Channel channel) => channel.Client.GetService<AudioService>().Leave(channel);
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public static Task LeaveAudio(this Server server) => server.Client.GetService<AudioService>().Leave(server);
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public static IAudioClient GetAudioClient(Server server) => server.Client.GetService<AudioService>().GetClient(server);
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}
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}
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@@ -6,14 +6,14 @@ namespace Discord.Commands
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{
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public static DiscordClient UsingCommands(this DiscordClient client, CommandServiceConfig config = null)
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{
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client.Services.Add(new CommandService(config));
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client.AddService(new CommandService(config));
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return client;
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}
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public static DiscordClient UsingCommands(this DiscordClient client, Action<CommandServiceConfigBuilder> configFunc = null)
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{
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var builder = new CommandServiceConfigBuilder();
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configFunc(builder);
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client.Services.Add(new CommandService(builder));
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client.AddService(new CommandService(builder));
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return client;
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}
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}
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@@ -10,7 +10,7 @@
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internal PermissionLevelChecker(DiscordClient client, int minPermissions)
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{
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_service = client.Services.Get<PermissionLevelService>(true);
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_service = client.GetService<PermissionLevelService>(true);
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_minPermissions = minPermissions;
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}
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@@ -6,7 +6,7 @@ namespace Discord.Commands.Permissions.Levels
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{
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public static DiscordClient UsingPermissionLevels(this DiscordClient client, Func<User, Channel, int> permissionResolver)
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{
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client.Services.Add(new PermissionLevelService(permissionResolver));
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client.AddService(new PermissionLevelService(permissionResolver));
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return client;
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}
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@@ -6,7 +6,7 @@
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internal BlacklistChecker(DiscordClient client)
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{
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_service = client.Services.Get<BlacklistService>(true);
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_service = client.GetService<BlacklistService>(true);
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}
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public bool CanRun(Command command, User user, Channel channel, out string error)
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@@ -6,7 +6,7 @@ namespace Discord.Commands.Permissions.Userlist
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{
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public static DiscordClient UsingGlobalBlacklist(this DiscordClient client, params ulong[] initialUserIds)
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{
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client.Services.Add(new BlacklistService(initialUserIds));
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client.AddService(new BlacklistService(initialUserIds));
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return client;
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}
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@@ -27,22 +27,22 @@ namespace Discord.Commands.Permissions.Userlist
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}
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public static IEnumerable<ulong> GetBlacklistedUserIds(this DiscordClient client)
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=> client.Services.Get<BlacklistService>().UserIds;
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=> client.GetService<BlacklistService>().UserIds;
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public static void BlacklistUser(this DiscordClient client, User user)
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{
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client.Services.Get<BlacklistService>().Add(user.Id);
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client.GetService<BlacklistService>().Add(user.Id);
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}
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public static void BlacklistUser(this DiscordClient client, ulong userId)
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{
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client.Services.Get<BlacklistService>().Add(userId);
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client.GetService<BlacklistService>().Add(userId);
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}
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public static void UnBlacklistUser(this DiscordClient client, User user)
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{
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client.Services.Get<BlacklistService>().Remove(user.Id);
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client.GetService<BlacklistService>().Remove(user.Id);
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}
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public static void UnBlacklistUser(this DiscordClient client, ulong userId)
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{
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client.Services.Get<BlacklistService>().Remove(userId);
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client.GetService<BlacklistService>().Remove(userId);
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}
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}
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}
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@@ -6,7 +6,7 @@
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internal WhitelistChecker(DiscordClient client)
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{
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_service = client.Services.Get<WhitelistService>(true);
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_service = client.GetService<WhitelistService>(true);
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}
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public bool CanRun(Command command, User user, Channel channel, out string error)
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@@ -6,7 +6,7 @@ namespace Discord.Commands.Permissions.Userlist
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{
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public static DiscordClient UsingGlobalWhitelist(this DiscordClient client, params ulong[] initialUserIds)
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{
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client.Services.Add(new WhitelistService(initialUserIds));
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client.AddService(new WhitelistService(initialUserIds));
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return client;
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}
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@@ -27,22 +27,22 @@ namespace Discord.Commands.Permissions.Userlist
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}
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public static IEnumerable<ulong> GetWhitelistedUserIds(this DiscordClient client)
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=> client.Services.Get<WhitelistService>().UserIds;
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=> client.GetService<WhitelistService>().UserIds;
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public static void WhitelistUser(this DiscordClient client, User user)
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{
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client.Services.Get<WhitelistService>().Add(user.Id);
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client.GetService<WhitelistService>().Add(user.Id);
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}
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public static void WhitelistUser(this DiscordClient client, ulong userId)
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{
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client.Services.Get<WhitelistService>().Add(userId);
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client.GetService<WhitelistService>().Add(userId);
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}
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public static void UnWhitelistUser(this DiscordClient client, User user)
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{
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client.Services.Get<WhitelistService>().Remove(user.Id);
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client.GetService<WhitelistService>().Remove(user.Id);
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}
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public static void RemoveFromWhitelist(this DiscordClient client, ulong userId)
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{
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client.Services.Get<WhitelistService>().Remove(userId);
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client.GetService<WhitelistService>().Remove(userId);
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}
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}
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}
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@@ -4,24 +4,22 @@
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{
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public static DiscordClient UsingModules(this DiscordClient client)
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{
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client.Services.Add(new ModuleService());
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client.AddService(new ModuleService());
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return client;
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}
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public static DiscordClient AddModule<T>(this DiscordClient client, T instance, string name = null, ModuleFilter filter = ModuleFilter.None)
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public static void AddModule<T>(this DiscordClient client, T instance, string name = null, ModuleFilter filter = ModuleFilter.None)
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where T : class, IModule
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{
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client.Modules().Add(instance, name ?? nameof(T), filter);
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return client;
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client.GetService<ModuleService>().Add(instance, name ?? nameof(T), filter);
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}
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public static DiscordClient AddModule<T>(this DiscordClient client, string name = null, ModuleFilter filter = ModuleFilter.None)
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public static void AddModule<T>(this DiscordClient client, string name = null, ModuleFilter filter = ModuleFilter.None)
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where T : class, IModule, new()
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{
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client.Modules().Add(new T(), name ?? nameof(T), filter);
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return client;
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client.GetService<ModuleService>().Add(new T(), name ?? nameof(T), filter);
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}
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public static ModuleService Modules(this DiscordClient client, bool required = true)
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=> client.Services.Get<ModuleService>(required);
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public static ModuleManager<T> GetModule<T>(this DiscordClient client)
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where T : class, IModule
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=> client.GetService<ModuleService>().Get<T>();
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}
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}
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@@ -7,6 +7,17 @@ using System.Linq;
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namespace Discord.Modules
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{
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public class ModuleManager<T> : ModuleManager
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where T : class, IModule
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{
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public new T Instance => base.Instance as T;
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internal ModuleManager(DiscordClient client, T instance, string name, ModuleFilter filterType)
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: base(client, instance, name, filterType)
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{
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}
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}
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public class ModuleManager
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{
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public event EventHandler<ServerEventArgs> ServerEnabled = delegate { };
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@@ -115,7 +126,7 @@ namespace Discord.Modules
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public void CreateCommands(string prefix, Action<CommandGroupBuilder> config)
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{
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var commandService = Client.Services.Get<CommandService>();
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var commandService = Client.GetService<CommandService>();
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commandService.CreateGroup(prefix, x =>
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{
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x.Category(Name);
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@@ -8,11 +8,11 @@ namespace Discord.Modules
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public DiscordClient Client { get; private set; }
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public IEnumerable<ModuleManager> Modules => _modules.Values;
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private readonly Dictionary<IModule, ModuleManager> _modules;
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private readonly Dictionary<Type, ModuleManager> _modules;
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public ModuleService()
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{
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_modules = new Dictionary<IModule, ModuleManager>();
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_modules = new Dictionary<Type, ModuleManager>();
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}
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void IService.Install(DiscordClient client)
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@@ -20,29 +20,30 @@ namespace Discord.Modules
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Client = client;
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}
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public T Add<T>(T module, string name, ModuleFilter type)
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public T Add<T>(T module, string name, ModuleFilter filterType)
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where T : class, IModule
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{
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if (module == null) throw new ArgumentNullException(nameof(module));
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if (name == null) throw new ArgumentNullException(nameof(name));
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if (Client == null)
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throw new InvalidOperationException("Service needs to be added to a DiscordClient before modules can be installed.");
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if (_modules.ContainsKey(module))
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Type type = typeof(T);
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if (_modules.ContainsKey(type))
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throw new InvalidOperationException("This module has already been added.");
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var manager = new ModuleManager(Client, module, name, type);
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_modules.Add(module, manager);
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var manager = new ModuleManager<T>(Client, module, name, filterType);
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_modules.Add(type, manager);
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module.Install(manager);
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return module;
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}
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public ModuleManager GetManager(IModule module)
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{
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if (module == null) throw new ArgumentNullException(nameof(module));
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ModuleManager result = null;
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_modules.TryGetValue(module, out result);
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return result;
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}
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public ModuleManager<T> Get<T>()
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where T : class, IModule
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{
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ModuleManager manager;
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if (_modules.TryGetValue(typeof(T), out manager))
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return manager as ModuleManager<T>;
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return null;
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}
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}
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}
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@@ -17,7 +17,7 @@
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"dependencies": {
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"Discord.Net": "0.9.0-rc3-3",
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"Discord.Net.Commands": "0.9.0-rc3"
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"Discord.Net.Commands": "0.9.0-rc3-1"
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},
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"frameworks": {
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"net45": { },
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@@ -481,15 +481,15 @@
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<Compile Include="..\Discord.Net\Events\UserUpdatedEventArgs.cs">
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<Link>Events\UserUpdatedEventArgs.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Extensions.cs">
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<Link>Extensions.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Format.cs">
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<Link>Format.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\IMentionable.cs">
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<Link>IMentionable.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\InternalExtensions.cs">
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<Link>InternalExtensions.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\IService.cs">
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<Link>IService.cs</Link>
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</Compile>
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@@ -592,8 +592,8 @@
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<Compile Include="..\Discord.Net\Net\WebSockets\WS4NetEngine.cs">
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<Link>Net\WebSockets\WS4NetEngine.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\ServiceManager.cs">
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<Link>ServiceManager.cs</Link>
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<Compile Include="..\Discord.Net\ServiceCollection.cs">
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<Link>ServiceCollection.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\TaskManager.cs">
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<Link>TaskManager.cs</Link>
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@@ -27,6 +27,7 @@ namespace Discord
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private readonly ManualResetEvent _disconnectedEvent;
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private readonly ManualResetEventSlim _connectedEvent;
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private readonly TaskManager _taskManager;
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private readonly ServiceCollection _services;
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private readonly ConcurrentDictionary<ulong, Server> _servers;
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private readonly ConcurrentDictionary<ulong, Channel> _channels;
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private readonly ConcurrentDictionary<ulong, Channel> _privateChannels; //Key = RecipientId
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@@ -44,8 +45,6 @@ namespace Discord
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public RestClient StatusAPI { get; }
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/// <summary> Gets the internal WebSocket for the Gateway event stream. </summary>
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public GatewaySocket GatewaySocket { get; }
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/// <summary> Gets the service manager used for adding extensions to this client. </summary>
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public ServiceManager Services { get; }
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/// <summary> Gets the queue used for outgoing messages, if enabled. </summary>
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public MessageQueue MessageQueue { get; }
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/// <summary> Gets the JSON serializer used by this client. </summary>
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@@ -66,6 +65,8 @@ namespace Discord
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/// <summary> Gets the game the current user is displayed as playing. </summary>
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public string CurrentGame { get; private set; }
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/// <summary> Gets a collection of all extensions added to this DiscordClient. </summary>
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public IEnumerable<IService> Services => _services;
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/// <summary> Gets a collection of all servers this client is a member of. </summary>
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public IEnumerable<Server> Servers => _servers.Select(x => x.Value);
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/// <summary> Gets a collection of all private channels this client is a member of. </summary>
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@@ -152,7 +153,7 @@ namespace Discord
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MessageQueue = new MessageQueue(ClientAPI, Log.CreateLogger("MessageQueue"));
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//Extensibility
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Services = new ServiceManager(this);
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_services = new ServiceCollection(this);
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}
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/// <summary> Connects to the Discord server with the provided email and password. </summary>
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@@ -1010,6 +1011,18 @@ namespace Discord
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}
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#endregion
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#region Services
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public T AddService<T>(T instance)
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where T : class, IService
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=> _services.Add(instance);
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public T AddService<T>()
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where T : class, IService, new()
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=> _services.Add(new T());
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public T GetService<T>(bool isRequired = true)
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where T : class, IService
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=> _services.Get<T>(isRequired);
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#endregion
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#region Async Wrapper
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/// <summary> Blocking call that will execute the provided async method and wait until the client has been manually stopped. This is mainly intended for use in console applications. </summary>
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public void ExecuteAndWait(Func<Task> asyncAction)
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@@ -8,22 +8,6 @@ using System.Runtime.CompilerServices;
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namespace Discord
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{
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public static class DiscordClientExtensions
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{
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public static DiscordClient AddService<T>(this DiscordClient client, T instance)
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where T : class, IService
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{
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client.Services.Add(instance);
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return client;
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}
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public static DiscordClient AddService<T>(this DiscordClient client)
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where T : class, IService, new()
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{
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client.Services.Add(new T());
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return client;
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}
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}
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internal static class InternalExtensions
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{
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internal static readonly IFormatProvider _format = CultureInfo.InvariantCulture;
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@@ -4,13 +4,13 @@ using System.Collections.Generic;
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namespace Discord
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{
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public class ServiceManager : IEnumerable<IService>
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internal class ServiceCollection : IEnumerable<IService>
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{
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private readonly Dictionary<Type, IService> _services;
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internal DiscordClient Client { get; }
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internal ServiceManager(DiscordClient client)
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internal ServiceCollection(DiscordClient client)
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{
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Client = client;
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_services = new Dictionary<Type, IService>();
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