Fixed several issues in DefaultWebSocketClient
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@@ -51,8 +51,19 @@ namespace Discord.Net.WebSockets
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public async Task ConnectAsync(string host)
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{
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//Assume locked
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await DisconnectAsync().ConfigureAwait(false);
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await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false);
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try
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{
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await ConnectInternalAsync(host);
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}
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finally
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{
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_sendLock.Release();
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}
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}
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private async Task ConnectInternalAsync(string host)
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{
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await DisconnectInternalAsync().ConfigureAwait(false);
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_cancelTokenSource = new CancellationTokenSource();
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_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token;
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@@ -69,19 +80,30 @@ namespace Discord.Net.WebSockets
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await _client.ConnectAsync(new Uri(host), _cancelToken).ConfigureAwait(false);
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_task = RunAsync(_cancelToken);
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}
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public async Task DisconnectAsync()
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{
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//Assume locked
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await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false);
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try
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{
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await DisconnectInternalAsync();
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}
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finally
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{
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_sendLock.Release();
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}
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}
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private async Task DisconnectInternalAsync()
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{
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try { _cancelTokenSource.Cancel(false); } catch { }
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await (_task ?? Task.CompletedTask).ConfigureAwait(false);
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if (_client != null && _client.State == WebSocketState.Open)
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{
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var task = _client?.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "", CancellationToken.None);
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if (task != null)
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await task.ConfigureAwait(false);
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_client.Dispose();
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_client = null;
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}
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await (_task ?? Task.CompletedTask).ConfigureAwait(false);
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}
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public void SetHeader(string key, string value)
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@@ -99,7 +121,8 @@ namespace Discord.Net.WebSockets
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await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false);
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try
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{
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//TODO: If connection is temporarily down, retry?
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if (_client == null) return;
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int frameCount = (int)Math.Ceiling((double)count / SendChunkSize);
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for (int i = 0; i < frameCount; i++, index += SendChunkSize)
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@@ -111,16 +134,9 @@ namespace Discord.Net.WebSockets
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frameSize = count - (i * SendChunkSize);
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else
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frameSize = SendChunkSize;
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try
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{
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var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary;
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await _client.SendAsync(new ArraySegment<byte>(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false);
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}
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catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT)
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{
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return;
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}
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var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary;
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await _client.SendAsync(new ArraySegment<byte>(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false);
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}
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}
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finally
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