Fixed several issues in DefaultWebSocketClient

This commit is contained in:
RogueException
2016-08-17 09:37:17 -03:00
parent 7b130f6528
commit 625f78504c

View File

@@ -51,8 +51,19 @@ namespace Discord.Net.WebSockets
public async Task ConnectAsync(string host)
{
//Assume locked
await DisconnectAsync().ConfigureAwait(false);
await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false);
try
{
await ConnectInternalAsync(host);
}
finally
{
_sendLock.Release();
}
}
private async Task ConnectInternalAsync(string host)
{
await DisconnectInternalAsync().ConfigureAwait(false);
_cancelTokenSource = new CancellationTokenSource();
_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token;
@@ -69,19 +80,30 @@ namespace Discord.Net.WebSockets
await _client.ConnectAsync(new Uri(host), _cancelToken).ConfigureAwait(false);
_task = RunAsync(_cancelToken);
}
public async Task DisconnectAsync()
{
//Assume locked
await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false);
try
{
await DisconnectInternalAsync();
}
finally
{
_sendLock.Release();
}
}
private async Task DisconnectInternalAsync()
{
try { _cancelTokenSource.Cancel(false); } catch { }
await (_task ?? Task.CompletedTask).ConfigureAwait(false);
if (_client != null && _client.State == WebSocketState.Open)
{
var task = _client?.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "", CancellationToken.None);
if (task != null)
await task.ConfigureAwait(false);
_client.Dispose();
_client = null;
}
await (_task ?? Task.CompletedTask).ConfigureAwait(false);
}
public void SetHeader(string key, string value)
@@ -99,7 +121,8 @@ namespace Discord.Net.WebSockets
await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false);
try
{
//TODO: If connection is temporarily down, retry?
if (_client == null) return;
int frameCount = (int)Math.Ceiling((double)count / SendChunkSize);
for (int i = 0; i < frameCount; i++, index += SendChunkSize)
@@ -111,16 +134,9 @@ namespace Discord.Net.WebSockets
frameSize = count - (i * SendChunkSize);
else
frameSize = SendChunkSize;
try
{
var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary;
await _client.SendAsync(new ArraySegment<byte>(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false);
}
catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT)
{
return;
}
var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary;
await _client.SendAsync(new ArraySegment<byte>(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false);
}
}
finally