Renamed DiscordWebSocketClient -> DiscordWSClient
This commit is contained in:
@@ -169,17 +169,17 @@
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<Compile Include="..\Discord.Net\DiscordClientConfig.cs">
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<Link>DiscordClientConfig.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\DiscordWebSocketClient.cs">
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<Link>DiscordWebSocketClient.cs</Link>
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<Compile Include="..\Discord.Net\DiscordWSClient.cs">
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<Link>DiscordWSClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\DiscordWebSocketClient.Events.cs">
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<Link>DiscordWebSocketClient.Events.cs</Link>
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<Compile Include="..\Discord.Net\DiscordWSClient.Events.cs">
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<Link>DiscordWSClient.Events.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\DiscordWebSocketClient.Voice.cs">
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<Link>DiscordWebSocketClient.Voice.cs</Link>
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<Compile Include="..\Discord.Net\DiscordWSClient.Voice.cs">
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<Link>DiscordWSClient.Voice.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\DiscordWebSocketClientConfig.cs">
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<Link>DiscordWebSocketClientConfig.cs</Link>
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<Compile Include="..\Discord.Net\DiscordWSClientConfig.cs">
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<Link>DiscordWSClientConfig.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\Helpers\EpochTime.cs">
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<Link>Helpers\EpochTime.cs</Link>
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@@ -14,13 +14,13 @@ using System.Threading.Tasks;
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namespace Discord
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{
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/// <summary> Provides a connection to the DiscordApp service. </summary>
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public partial class DiscordClient : DiscordWebSocketClient
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public partial class DiscordClient : DiscordWSClient
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{
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protected readonly DiscordAPIClient _api;
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private readonly Random _rand;
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private readonly JsonSerializer _serializer;
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private readonly ConcurrentQueue<Message> _pendingMessages;
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private readonly ConcurrentDictionary<string, DiscordWebSocketClient> _voiceClients;
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private readonly ConcurrentDictionary<string, DiscordWSClient> _voiceClients;
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private bool _sentInitialLog;
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private uint _nextVoiceClientId;
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private string _status;
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@@ -61,7 +61,7 @@ namespace Discord
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if (Config.UseMessageQueue)
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_pendingMessages = new ConcurrentQueue<Message>();
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if (Config.EnableVoiceMultiserver)
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_voiceClients = new ConcurrentDictionary<string, DiscordWebSocketClient>();
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_voiceClients = new ConcurrentDictionary<string, DiscordWSClient>();
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object cacheLock = new object();
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_channels = new Channels(this, cacheLock);
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@@ -749,7 +749,7 @@ namespace Discord
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return null;
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}
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DiscordWebSocketClient client;
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DiscordWSClient client;
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if (_voiceClients.TryGetValue(serverId, out client))
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return client;
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else
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@@ -769,7 +769,7 @@ namespace Discord
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config.LogLevel = _config.LogLevel;// (LogMessageSeverity)Math.Min((int)_config.LogLevel, (int)LogMessageSeverity.Warning);
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config.VoiceOnly = true;
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config.VoiceClientId = unchecked(++_nextVoiceClientId);
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return new DiscordWebSocketClient(config, serverId);
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return new DiscordWSClient(config, serverId);
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});
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client.LogMessage += (s, e) => RaiseOnLog(e.Severity, e.Source, $"(#{client.Config.VoiceClientId}) {e.Message}");
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await client.Connect(_gateway, _token).ConfigureAwait(false);
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@@ -800,7 +800,7 @@ namespace Discord
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if (Config.EnableVoiceMultiserver)
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{
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DiscordWebSocketClient client;
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DiscordWSClient client;
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if (_voiceClients.TryRemove(serverId, out client))
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await client.Disconnect();
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}
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@@ -1,6 +1,6 @@
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namespace Discord
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{
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public class DiscordClientConfig : DiscordWebSocketClientConfig
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public class DiscordClientConfig : DiscordWSClientConfig
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{
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/// <summary> Gets or sets the time (in milliseconds) to wait when the message queue is empty before checking again. </summary>
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public int MessageQueueInterval { get { return _messageQueueInterval; } set { SetValue(ref _messageQueueInterval, value); } }
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@@ -73,7 +73,7 @@ namespace Discord
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}
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}
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public partial class DiscordWebSocketClient
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public partial class DiscordWSClient
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{
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public event EventHandler Connected;
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private void RaiseConnected()
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@@ -4,7 +4,7 @@ using System.Threading.Tasks;
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namespace Discord
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{
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public partial class DiscordWebSocketClient : IDiscordVoiceClient
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public partial class DiscordWSClient : IDiscordVoiceClient
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{
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IDiscordVoiceBuffer IDiscordVoiceClient.OutputBuffer => _voiceSocket.OutputBuffer;
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@@ -17,8 +17,8 @@ namespace Discord
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Disconnecting
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}
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/// <summary> Provides a barebones connection to the Discord service </summary>
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public partial class DiscordWebSocketClient
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/// <summary> Provides a minimalistic websocket connection to the Discord service. </summary>
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public partial class DiscordWSClient
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{
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internal readonly DataWebSocket _dataSocket;
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internal readonly VoiceWebSocket _voiceSocket;
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@@ -33,8 +33,8 @@ namespace Discord
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private bool _wasDisconnectUnexpected;
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/// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary>
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public DiscordWebSocketClientConfig Config => _config;
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protected readonly DiscordWebSocketClientConfig _config;
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public DiscordWSClientConfig Config => _config;
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protected readonly DiscordWSClientConfig _config;
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/// <summary> Returns the id of the current logged-in user. </summary>
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public string CurrentUserId => _currentUserId;
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@@ -51,9 +51,9 @@ namespace Discord
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private CancellationToken _cancelToken;
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/// <summary> Initializes a new instance of the DiscordClient class. </summary>
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public DiscordWebSocketClient(DiscordWebSocketClientConfig config = null)
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public DiscordWSClient(DiscordWSClientConfig config = null)
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{
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_config = config ?? new DiscordWebSocketClientConfig();
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_config = config ?? new DiscordWSClientConfig();
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_config.Lock();
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_enableVoice = _config.EnableVoice;
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@@ -67,7 +67,7 @@ namespace Discord
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if (_enableVoice)
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_voiceSocket = CreateVoiceSocket();
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}
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internal DiscordWebSocketClient(DiscordWebSocketClientConfig config = null, string voiceServerId = null)
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internal DiscordWSClient(DiscordWSClientConfig config = null, string voiceServerId = null)
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: this(config)
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{
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_voiceServerId = voiceServerId;
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@@ -12,7 +12,7 @@ namespace Discord
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Both = Outgoing | Incoming
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}
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public class DiscordWebSocketClientConfig : DiscordAPIClientConfig
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public class DiscordWSClientConfig : DiscordAPIClientConfig
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{
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/// <summary> Max time in milliseconds to wait for DiscordClient to connect and initialize. </summary>
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public int ConnectionTimeout { get { return _connectionTimeout; } set { SetValue(ref _connectionTimeout, value); } }
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@@ -47,9 +47,9 @@ namespace Discord
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internal virtual bool EnableVoice => _voiceMode != DiscordVoiceMode.Disabled;
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public new DiscordWebSocketClientConfig Clone()
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public new DiscordWSClientConfig Clone()
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{
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var config = MemberwiseClone() as DiscordWebSocketClientConfig;
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var config = MemberwiseClone() as DiscordWSClientConfig;
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config._isLocked = false;
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return config;
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}
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@@ -13,7 +13,7 @@ namespace Discord.Net.WebSockets
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public string SessionId => _sessionId;
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private string _sessionId;
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public DataWebSocket(DiscordWebSocketClient client)
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public DataWebSocket(DiscordWSClient client)
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: base(client)
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{
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}
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@@ -46,7 +46,7 @@ namespace Discord.Net.WebSockets
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public string CurrentChannelId => _channelId;
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public VoiceBuffer OutputBuffer => _sendBuffer;
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public VoiceWebSocket(DiscordWebSocketClient client)
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public VoiceWebSocket(DiscordWSClient client)
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: base(client)
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{
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_rand = new Random();
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@@ -19,7 +19,7 @@ namespace Discord.Net.WebSockets
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internal abstract partial class WebSocket
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{
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protected readonly IWebSocketEngine _engine;
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protected readonly DiscordWebSocketClient _client;
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protected readonly DiscordWSClient _client;
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protected readonly LogMessageSeverity _logLevel;
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protected readonly ManualResetEventSlim _connectedEvent;
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@@ -41,7 +41,7 @@ namespace Discord.Net.WebSockets
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public WebSocketState State => (WebSocketState)_state;
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protected int _state;
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public WebSocket(DiscordWebSocketClient client)
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public WebSocket(DiscordWSClient client)
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{
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_client = client;
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_logLevel = client.Config.LogLevel;
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@@ -10,7 +10,7 @@ namespace Discord.Net.WebSockets
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{
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internal class WebSocketSharpEngine : IWebSocketEngine
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{
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private readonly DiscordWebSocketClientConfig _config;
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private readonly DiscordWSClientConfig _config;
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private readonly ConcurrentQueue<string> _sendQueue;
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private readonly WebSocket _parent;
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private WSSharpNWebSocket _webSocket;
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@@ -22,7 +22,7 @@ namespace Discord.Net.WebSockets
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ProcessMessage(this, new WebSocketMessageEventArgs(msg));
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}
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internal WebSocketSharpEngine(WebSocket parent, DiscordWebSocketClientConfig config)
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internal WebSocketSharpEngine(WebSocket parent, DiscordWSClientConfig config)
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{
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_parent = parent;
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_config = config;
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