Renamed DiscordWebSocketClient -> DiscordWSClient

This commit is contained in:
RogueException
2015-10-18 22:45:24 -03:00
parent 41b337b273
commit 6ac22aac21
11 changed files with 33 additions and 33 deletions

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@@ -169,17 +169,17 @@
<Compile Include="..\Discord.Net\DiscordClientConfig.cs"> <Compile Include="..\Discord.Net\DiscordClientConfig.cs">
<Link>DiscordClientConfig.cs</Link> <Link>DiscordClientConfig.cs</Link>
</Compile> </Compile>
<Compile Include="..\Discord.Net\DiscordWebSocketClient.cs"> <Compile Include="..\Discord.Net\DiscordWSClient.cs">
<Link>DiscordWebSocketClient.cs</Link> <Link>DiscordWSClient.cs</Link>
</Compile> </Compile>
<Compile Include="..\Discord.Net\DiscordWebSocketClient.Events.cs"> <Compile Include="..\Discord.Net\DiscordWSClient.Events.cs">
<Link>DiscordWebSocketClient.Events.cs</Link> <Link>DiscordWSClient.Events.cs</Link>
</Compile> </Compile>
<Compile Include="..\Discord.Net\DiscordWebSocketClient.Voice.cs"> <Compile Include="..\Discord.Net\DiscordWSClient.Voice.cs">
<Link>DiscordWebSocketClient.Voice.cs</Link> <Link>DiscordWSClient.Voice.cs</Link>
</Compile> </Compile>
<Compile Include="..\Discord.Net\DiscordWebSocketClientConfig.cs"> <Compile Include="..\Discord.Net\DiscordWSClientConfig.cs">
<Link>DiscordWebSocketClientConfig.cs</Link> <Link>DiscordWSClientConfig.cs</Link>
</Compile> </Compile>
<Compile Include="..\Discord.Net\Helpers\EpochTime.cs"> <Compile Include="..\Discord.Net\Helpers\EpochTime.cs">
<Link>Helpers\EpochTime.cs</Link> <Link>Helpers\EpochTime.cs</Link>

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@@ -14,13 +14,13 @@ using System.Threading.Tasks;
namespace Discord namespace Discord
{ {
/// <summary> Provides a connection to the DiscordApp service. </summary> /// <summary> Provides a connection to the DiscordApp service. </summary>
public partial class DiscordClient : DiscordWebSocketClient public partial class DiscordClient : DiscordWSClient
{ {
protected readonly DiscordAPIClient _api; protected readonly DiscordAPIClient _api;
private readonly Random _rand; private readonly Random _rand;
private readonly JsonSerializer _serializer; private readonly JsonSerializer _serializer;
private readonly ConcurrentQueue<Message> _pendingMessages; private readonly ConcurrentQueue<Message> _pendingMessages;
private readonly ConcurrentDictionary<string, DiscordWebSocketClient> _voiceClients; private readonly ConcurrentDictionary<string, DiscordWSClient> _voiceClients;
private bool _sentInitialLog; private bool _sentInitialLog;
private uint _nextVoiceClientId; private uint _nextVoiceClientId;
private string _status; private string _status;
@@ -61,7 +61,7 @@ namespace Discord
if (Config.UseMessageQueue) if (Config.UseMessageQueue)
_pendingMessages = new ConcurrentQueue<Message>(); _pendingMessages = new ConcurrentQueue<Message>();
if (Config.EnableVoiceMultiserver) if (Config.EnableVoiceMultiserver)
_voiceClients = new ConcurrentDictionary<string, DiscordWebSocketClient>(); _voiceClients = new ConcurrentDictionary<string, DiscordWSClient>();
object cacheLock = new object(); object cacheLock = new object();
_channels = new Channels(this, cacheLock); _channels = new Channels(this, cacheLock);
@@ -749,7 +749,7 @@ namespace Discord
return null; return null;
} }
DiscordWebSocketClient client; DiscordWSClient client;
if (_voiceClients.TryGetValue(serverId, out client)) if (_voiceClients.TryGetValue(serverId, out client))
return client; return client;
else else
@@ -769,7 +769,7 @@ namespace Discord
config.LogLevel = _config.LogLevel;// (LogMessageSeverity)Math.Min((int)_config.LogLevel, (int)LogMessageSeverity.Warning); config.LogLevel = _config.LogLevel;// (LogMessageSeverity)Math.Min((int)_config.LogLevel, (int)LogMessageSeverity.Warning);
config.VoiceOnly = true; config.VoiceOnly = true;
config.VoiceClientId = unchecked(++_nextVoiceClientId); config.VoiceClientId = unchecked(++_nextVoiceClientId);
return new DiscordWebSocketClient(config, serverId); return new DiscordWSClient(config, serverId);
}); });
client.LogMessage += (s, e) => RaiseOnLog(e.Severity, e.Source, $"(#{client.Config.VoiceClientId}) {e.Message}"); client.LogMessage += (s, e) => RaiseOnLog(e.Severity, e.Source, $"(#{client.Config.VoiceClientId}) {e.Message}");
await client.Connect(_gateway, _token).ConfigureAwait(false); await client.Connect(_gateway, _token).ConfigureAwait(false);
@@ -800,7 +800,7 @@ namespace Discord
if (Config.EnableVoiceMultiserver) if (Config.EnableVoiceMultiserver)
{ {
DiscordWebSocketClient client; DiscordWSClient client;
if (_voiceClients.TryRemove(serverId, out client)) if (_voiceClients.TryRemove(serverId, out client))
await client.Disconnect(); await client.Disconnect();
} }

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@@ -1,6 +1,6 @@
namespace Discord namespace Discord
{ {
public class DiscordClientConfig : DiscordWebSocketClientConfig public class DiscordClientConfig : DiscordWSClientConfig
{ {
/// <summary> Gets or sets the time (in milliseconds) to wait when the message queue is empty before checking again. </summary> /// <summary> Gets or sets the time (in milliseconds) to wait when the message queue is empty before checking again. </summary>
public int MessageQueueInterval { get { return _messageQueueInterval; } set { SetValue(ref _messageQueueInterval, value); } } public int MessageQueueInterval { get { return _messageQueueInterval; } set { SetValue(ref _messageQueueInterval, value); } }

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@@ -73,7 +73,7 @@ namespace Discord
} }
} }
public partial class DiscordWebSocketClient public partial class DiscordWSClient
{ {
public event EventHandler Connected; public event EventHandler Connected;
private void RaiseConnected() private void RaiseConnected()

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@@ -4,7 +4,7 @@ using System.Threading.Tasks;
namespace Discord namespace Discord
{ {
public partial class DiscordWebSocketClient : IDiscordVoiceClient public partial class DiscordWSClient : IDiscordVoiceClient
{ {
IDiscordVoiceBuffer IDiscordVoiceClient.OutputBuffer => _voiceSocket.OutputBuffer; IDiscordVoiceBuffer IDiscordVoiceClient.OutputBuffer => _voiceSocket.OutputBuffer;

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@@ -17,8 +17,8 @@ namespace Discord
Disconnecting Disconnecting
} }
/// <summary> Provides a barebones connection to the Discord service </summary> /// <summary> Provides a minimalistic websocket connection to the Discord service. </summary>
public partial class DiscordWebSocketClient public partial class DiscordWSClient
{ {
internal readonly DataWebSocket _dataSocket; internal readonly DataWebSocket _dataSocket;
internal readonly VoiceWebSocket _voiceSocket; internal readonly VoiceWebSocket _voiceSocket;
@@ -33,8 +33,8 @@ namespace Discord
private bool _wasDisconnectUnexpected; private bool _wasDisconnectUnexpected;
/// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary> /// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary>
public DiscordWebSocketClientConfig Config => _config; public DiscordWSClientConfig Config => _config;
protected readonly DiscordWebSocketClientConfig _config; protected readonly DiscordWSClientConfig _config;
/// <summary> Returns the id of the current logged-in user. </summary> /// <summary> Returns the id of the current logged-in user. </summary>
public string CurrentUserId => _currentUserId; public string CurrentUserId => _currentUserId;
@@ -51,9 +51,9 @@ namespace Discord
private CancellationToken _cancelToken; private CancellationToken _cancelToken;
/// <summary> Initializes a new instance of the DiscordClient class. </summary> /// <summary> Initializes a new instance of the DiscordClient class. </summary>
public DiscordWebSocketClient(DiscordWebSocketClientConfig config = null) public DiscordWSClient(DiscordWSClientConfig config = null)
{ {
_config = config ?? new DiscordWebSocketClientConfig(); _config = config ?? new DiscordWSClientConfig();
_config.Lock(); _config.Lock();
_enableVoice = _config.EnableVoice; _enableVoice = _config.EnableVoice;
@@ -67,7 +67,7 @@ namespace Discord
if (_enableVoice) if (_enableVoice)
_voiceSocket = CreateVoiceSocket(); _voiceSocket = CreateVoiceSocket();
} }
internal DiscordWebSocketClient(DiscordWebSocketClientConfig config = null, string voiceServerId = null) internal DiscordWSClient(DiscordWSClientConfig config = null, string voiceServerId = null)
: this(config) : this(config)
{ {
_voiceServerId = voiceServerId; _voiceServerId = voiceServerId;

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@@ -12,7 +12,7 @@ namespace Discord
Both = Outgoing | Incoming Both = Outgoing | Incoming
} }
public class DiscordWebSocketClientConfig : DiscordAPIClientConfig public class DiscordWSClientConfig : DiscordAPIClientConfig
{ {
/// <summary> Max time in milliseconds to wait for DiscordClient to connect and initialize. </summary> /// <summary> Max time in milliseconds to wait for DiscordClient to connect and initialize. </summary>
public int ConnectionTimeout { get { return _connectionTimeout; } set { SetValue(ref _connectionTimeout, value); } } public int ConnectionTimeout { get { return _connectionTimeout; } set { SetValue(ref _connectionTimeout, value); } }
@@ -47,9 +47,9 @@ namespace Discord
internal virtual bool EnableVoice => _voiceMode != DiscordVoiceMode.Disabled; internal virtual bool EnableVoice => _voiceMode != DiscordVoiceMode.Disabled;
public new DiscordWebSocketClientConfig Clone() public new DiscordWSClientConfig Clone()
{ {
var config = MemberwiseClone() as DiscordWebSocketClientConfig; var config = MemberwiseClone() as DiscordWSClientConfig;
config._isLocked = false; config._isLocked = false;
return config; return config;
} }

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@@ -13,7 +13,7 @@ namespace Discord.Net.WebSockets
public string SessionId => _sessionId; public string SessionId => _sessionId;
private string _sessionId; private string _sessionId;
public DataWebSocket(DiscordWebSocketClient client) public DataWebSocket(DiscordWSClient client)
: base(client) : base(client)
{ {
} }

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@@ -46,7 +46,7 @@ namespace Discord.Net.WebSockets
public string CurrentChannelId => _channelId; public string CurrentChannelId => _channelId;
public VoiceBuffer OutputBuffer => _sendBuffer; public VoiceBuffer OutputBuffer => _sendBuffer;
public VoiceWebSocket(DiscordWebSocketClient client) public VoiceWebSocket(DiscordWSClient client)
: base(client) : base(client)
{ {
_rand = new Random(); _rand = new Random();

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@@ -19,7 +19,7 @@ namespace Discord.Net.WebSockets
internal abstract partial class WebSocket internal abstract partial class WebSocket
{ {
protected readonly IWebSocketEngine _engine; protected readonly IWebSocketEngine _engine;
protected readonly DiscordWebSocketClient _client; protected readonly DiscordWSClient _client;
protected readonly LogMessageSeverity _logLevel; protected readonly LogMessageSeverity _logLevel;
protected readonly ManualResetEventSlim _connectedEvent; protected readonly ManualResetEventSlim _connectedEvent;
@@ -41,7 +41,7 @@ namespace Discord.Net.WebSockets
public WebSocketState State => (WebSocketState)_state; public WebSocketState State => (WebSocketState)_state;
protected int _state; protected int _state;
public WebSocket(DiscordWebSocketClient client) public WebSocket(DiscordWSClient client)
{ {
_client = client; _client = client;
_logLevel = client.Config.LogLevel; _logLevel = client.Config.LogLevel;

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@@ -10,7 +10,7 @@ namespace Discord.Net.WebSockets
{ {
internal class WebSocketSharpEngine : IWebSocketEngine internal class WebSocketSharpEngine : IWebSocketEngine
{ {
private readonly DiscordWebSocketClientConfig _config; private readonly DiscordWSClientConfig _config;
private readonly ConcurrentQueue<string> _sendQueue; private readonly ConcurrentQueue<string> _sendQueue;
private readonly WebSocket _parent; private readonly WebSocket _parent;
private WSSharpNWebSocket _webSocket; private WSSharpNWebSocket _webSocket;
@@ -22,7 +22,7 @@ namespace Discord.Net.WebSockets
ProcessMessage(this, new WebSocketMessageEventArgs(msg)); ProcessMessage(this, new WebSocketMessageEventArgs(msg));
} }
internal WebSocketSharpEngine(WebSocket parent, DiscordWebSocketClientConfig config) internal WebSocketSharpEngine(WebSocket parent, DiscordWSClientConfig config)
{ {
_parent = parent; _parent = parent;
_config = config; _config = config;