Reuse buffer during ReceiveAsync
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@@ -62,7 +62,7 @@ namespace Discord.Net.WebSockets
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{
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return Task.Run(async () =>
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{
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var buffer = new byte[ReceiveChunkSize]; //new ArraySegment<byte>(new byte[ReceiveChunkSize]);
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var buffer = new ArraySegment<byte>(new byte[ReceiveChunkSize]);
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var builder = new StringBuilder();
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try
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@@ -77,7 +77,7 @@ namespace Discord.Net.WebSockets
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try
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{
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result = await _webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancelToken).ConfigureAwait(false);
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result = await _webSocket.ReceiveAsync(buffer, cancelToken).ConfigureAwait(false);
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}
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catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT)
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{
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@@ -87,7 +87,7 @@ namespace Discord.Net.WebSockets
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if (result.MessageType == WebSocketMessageType.Close)
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throw new Exception($"Got Close Message ({result.CloseStatus?.ToString() ?? "Unexpected"}, {result.CloseStatusDescription ?? "No Reason"})");
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else
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builder.Append(Encoding.UTF8.GetString(buffer, 0, result.Count));
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builder.Append(Encoding.UTF8.GetString(buffer.Array, buffer.Offset, result.Count));
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}
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while (result == null || !result.EndOfMessage);
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@@ -110,7 +110,30 @@ namespace Discord.Net.WebSockets
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while (_webSocket.State == State.Open && !cancelToken.IsCancellationRequested)
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{
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while (_sendQueue.TryDequeue(out bytes))
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await SendMessageInternal(bytes, cancelToken);
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{
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var frameCount = (int)Math.Ceiling((double)bytes.Length / SendChunkSize);
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int offset = 0;
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for (var i = 0; i < frameCount; i++, offset += SendChunkSize)
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{
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bool isLast = i == (frameCount - 1);
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int count;
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if (isLast)
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count = bytes.Length - (i * SendChunkSize);
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else
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count = SendChunkSize;
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try
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{
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await _webSocket.SendAsync(new ArraySegment<byte>(bytes, offset, count), WebSocketMessageType.Text, isLast, cancelToken).ConfigureAwait(false);
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}
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catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT)
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{
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return;
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}
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}
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}
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await Task.Delay(_sendInterval, cancelToken).ConfigureAwait(false);
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}
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}
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@@ -122,31 +145,5 @@ namespace Discord.Net.WebSockets
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{
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_sendQueue.Enqueue(message);
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}
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private async Task SendMessageInternal(byte[] message, CancellationToken cancelToken)
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{
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var frameCount = (int)Math.Ceiling((double)message.Length / SendChunkSize);
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int offset = 0;
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for (var i = 0; i < frameCount; i++, offset += SendChunkSize)
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{
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bool isLast = i == (frameCount - 1);
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int count;
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if (isLast)
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count = message.Length - (i * SendChunkSize);
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else
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count = SendChunkSize;
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try
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{
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await _webSocket.SendAsync(new ArraySegment<byte>(message, offset, count), WebSocketMessageType.Text, isLast, cancelToken).ConfigureAwait(false);
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}
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catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT)
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{
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return;
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}
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}
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}
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}
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}
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