Added connection timeout. Dont require a lock to abort a failed connection attempt.

This commit is contained in:
RogueException
2016-08-25 00:13:38 -03:00
parent 83aca9acef
commit 774b54de72
4 changed files with 45 additions and 16 deletions

View File

@@ -6,7 +6,6 @@ using Discord.Rest;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
@@ -21,9 +20,13 @@ namespace Discord.Rpc
private CancellationTokenSource _cancelToken, _reconnectCancelToken;
private Task _reconnectTask;
private bool _canReconnect;
private int _connectionTimeout;
public ConnectionState ConnectionState { get; private set; }
//From DiscordRpcConfig
internal int ConnectionTimeout { get; private set; }
public new API.DiscordRpcApiClient ApiClient => base.ApiClient as API.DiscordRpcApiClient;
/// <summary> Creates a new RPC discord client. </summary>
@@ -32,6 +35,7 @@ namespace Discord.Rpc
public DiscordRpcClient(DiscordRpcConfig config)
: base(config, CreateApiClient(config))
{
ConnectionTimeout = config.ConnectionTimeout;
_rpcLogger = LogManager.CreateLogger("RPC");
_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
@@ -95,8 +99,17 @@ namespace Discord.Rpc
await _rpcLogger.InfoAsync("Connecting").ConfigureAwait(false);
try
{
_connectTask = new TaskCompletionSource<bool>();
var connectTask = new TaskCompletionSource<bool>();
_connectTask = connectTask;
_cancelToken = new CancellationTokenSource();
//Abort connection on timeout
Task.Run(async () =>
{
await Task.Delay(_connectionTimeout);
connectTask.TrySetException(new TimeoutException());
});
await ApiClient.ConnectAsync().ConfigureAwait(false);
await _connectedEvent.InvokeAsync().ConfigureAwait(false);

View File

@@ -17,9 +17,12 @@ namespace Discord.Rpc
}
/// <summary> Gets or sets the Discord client/application id used for this RPC connection. </summary>
public string ClientId { get; set; }
public string ClientId { get; }
/// <summary> Gets or sets the origin used for this RPC connection. </summary>
public string Origin { get; set; }
public string Origin { get; }
/// <summary> Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting. </summary>
public int ConnectionTimeout { get; set; } = 30000;
/// <summary> Gets or sets the provider used to generate new websocket connections. </summary>
public WebSocketProvider WebSocketProvider { get; set; } = () => new DefaultWebSocketClient();

View File

@@ -51,6 +51,7 @@ namespace Discord.WebSocket
internal int LargeThreshold { get; private set; }
internal AudioMode AudioMode { get; private set; }
internal DataStore DataStore { get; private set; }
internal int ConnectionTimeout { get; private set; }
internal WebSocketProvider WebSocketProvider { get; private set; }
public new API.DiscordSocketApiClient ApiClient => base.ApiClient as API.DiscordSocketApiClient;
@@ -70,6 +71,7 @@ namespace Discord.WebSocket
LargeThreshold = config.LargeThreshold;
AudioMode = config.AudioMode;
WebSocketProvider = config.WebSocketProvider;
ConnectionTimeout = config.ConnectionTimeout;
DataStore = new DataStore(0, 0);
_nextAudioId = 1;
@@ -158,8 +160,17 @@ namespace Discord.WebSocket
try
{
_connectTask = new TaskCompletionSource<bool>();
var connectTask = new TaskCompletionSource<bool>();
_connectTask = connectTask;
_cancelToken = new CancellationTokenSource();
//Abort connection on timeout
Task.Run(async () =>
{
await Task.Delay(ConnectionTimeout);
connectTask.TrySetException(new TimeoutException());
});
await ApiClient.ConnectAsync().ConfigureAwait(false);
await _connectedEvent.InvokeAsync().ConfigureAwait(false);
@@ -249,6 +260,15 @@ namespace Discord.WebSocket
private async Task StartReconnectAsync(Exception ex)
{
if (ex == null)
{
if (_connectTask?.TrySetCanceled() ?? false) return;
}
else
{
if (_connectTask?.TrySetException(ex) ?? false) return;
}
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
@@ -260,15 +280,6 @@ namespace Discord.WebSocket
}
private async Task ReconnectInternalAsync(Exception ex, CancellationToken cancelToken)
{
if (ex == null)
{
if (_connectTask?.TrySetCanceled() ?? false) return;
}
else
{
if (_connectTask?.TrySetException(ex) ?? false) return;
}
try
{
Random jitter = new Random();

View File

@@ -8,6 +8,9 @@ namespace Discord.WebSocket
{
public const string GatewayEncoding = "json";
/// <summary> Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting. </summary>
public int ConnectionTimeout { get; set; } = 30000;
/// <summary> Gets or sets the id for this shard. Must be less than TotalShards. </summary>
public int ShardId { get; set; } = 0;
/// <summary> Gets or sets the total number of shards for this application. </summary>
@@ -16,8 +19,7 @@ namespace Discord.WebSocket
/// <summary> Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely. </summary>
public int MessageCacheSize { get; set; } = 0;
/// <summary>
/// Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. Max is 250.
/// Decreasing this may reduce CPU usage while increasing login time and network usage.
/// Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. Max is 250.
/// </summary>
public int LargeThreshold { get; set; } = 250;