Added connection timeout. Dont require a lock to abort a failed connection attempt.
This commit is contained in:
@@ -6,7 +6,6 @@ using Discord.Rest;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -21,9 +20,13 @@ namespace Discord.Rpc
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private CancellationTokenSource _cancelToken, _reconnectCancelToken;
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private Task _reconnectTask;
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private bool _canReconnect;
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private int _connectionTimeout;
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public ConnectionState ConnectionState { get; private set; }
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//From DiscordRpcConfig
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internal int ConnectionTimeout { get; private set; }
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public new API.DiscordRpcApiClient ApiClient => base.ApiClient as API.DiscordRpcApiClient;
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/// <summary> Creates a new RPC discord client. </summary>
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@@ -32,6 +35,7 @@ namespace Discord.Rpc
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public DiscordRpcClient(DiscordRpcConfig config)
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: base(config, CreateApiClient(config))
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{
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ConnectionTimeout = config.ConnectionTimeout;
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_rpcLogger = LogManager.CreateLogger("RPC");
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_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
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@@ -95,8 +99,17 @@ namespace Discord.Rpc
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await _rpcLogger.InfoAsync("Connecting").ConfigureAwait(false);
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try
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{
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_connectTask = new TaskCompletionSource<bool>();
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var connectTask = new TaskCompletionSource<bool>();
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_connectTask = connectTask;
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_cancelToken = new CancellationTokenSource();
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//Abort connection on timeout
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Task.Run(async () =>
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{
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await Task.Delay(_connectionTimeout);
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connectTask.TrySetException(new TimeoutException());
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});
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await ApiClient.ConnectAsync().ConfigureAwait(false);
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await _connectedEvent.InvokeAsync().ConfigureAwait(false);
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@@ -17,9 +17,12 @@ namespace Discord.Rpc
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}
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/// <summary> Gets or sets the Discord client/application id used for this RPC connection. </summary>
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public string ClientId { get; set; }
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public string ClientId { get; }
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/// <summary> Gets or sets the origin used for this RPC connection. </summary>
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public string Origin { get; set; }
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public string Origin { get; }
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/// <summary> Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting. </summary>
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public int ConnectionTimeout { get; set; } = 30000;
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/// <summary> Gets or sets the provider used to generate new websocket connections. </summary>
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public WebSocketProvider WebSocketProvider { get; set; } = () => new DefaultWebSocketClient();
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@@ -51,6 +51,7 @@ namespace Discord.WebSocket
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internal int LargeThreshold { get; private set; }
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internal AudioMode AudioMode { get; private set; }
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internal DataStore DataStore { get; private set; }
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internal int ConnectionTimeout { get; private set; }
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internal WebSocketProvider WebSocketProvider { get; private set; }
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public new API.DiscordSocketApiClient ApiClient => base.ApiClient as API.DiscordSocketApiClient;
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@@ -70,6 +71,7 @@ namespace Discord.WebSocket
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LargeThreshold = config.LargeThreshold;
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AudioMode = config.AudioMode;
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WebSocketProvider = config.WebSocketProvider;
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ConnectionTimeout = config.ConnectionTimeout;
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DataStore = new DataStore(0, 0);
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_nextAudioId = 1;
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@@ -158,8 +160,17 @@ namespace Discord.WebSocket
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try
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{
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_connectTask = new TaskCompletionSource<bool>();
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var connectTask = new TaskCompletionSource<bool>();
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_connectTask = connectTask;
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_cancelToken = new CancellationTokenSource();
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//Abort connection on timeout
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Task.Run(async () =>
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{
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await Task.Delay(ConnectionTimeout);
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connectTask.TrySetException(new TimeoutException());
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});
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await ApiClient.ConnectAsync().ConfigureAwait(false);
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await _connectedEvent.InvokeAsync().ConfigureAwait(false);
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@@ -249,6 +260,15 @@ namespace Discord.WebSocket
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private async Task StartReconnectAsync(Exception ex)
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{
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if (ex == null)
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{
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if (_connectTask?.TrySetCanceled() ?? false) return;
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}
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else
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{
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if (_connectTask?.TrySetException(ex) ?? false) return;
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}
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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@@ -260,15 +280,6 @@ namespace Discord.WebSocket
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}
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private async Task ReconnectInternalAsync(Exception ex, CancellationToken cancelToken)
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{
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if (ex == null)
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{
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if (_connectTask?.TrySetCanceled() ?? false) return;
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}
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else
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{
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if (_connectTask?.TrySetException(ex) ?? false) return;
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}
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try
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{
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Random jitter = new Random();
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@@ -8,6 +8,9 @@ namespace Discord.WebSocket
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{
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public const string GatewayEncoding = "json";
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/// <summary> Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting. </summary>
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public int ConnectionTimeout { get; set; } = 30000;
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/// <summary> Gets or sets the id for this shard. Must be less than TotalShards. </summary>
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public int ShardId { get; set; } = 0;
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/// <summary> Gets or sets the total number of shards for this application. </summary>
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@@ -16,8 +19,7 @@ namespace Discord.WebSocket
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/// <summary> Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely. </summary>
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public int MessageCacheSize { get; set; } = 0;
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/// <summary>
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/// Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. Max is 250.
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/// Decreasing this may reduce CPU usage while increasing login time and network usage.
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/// Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. Max is 250.
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/// </summary>
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public int LargeThreshold { get; set; } = 250;
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