Fixed the voice things!
This commit is contained in:
@@ -2,7 +2,7 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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@@ -36,7 +36,7 @@ namespace Discord
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#if !DNXCORE50
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private OpusEncoder _encoder;
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private Queue<Packet> _sendQueue;
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private ConcurrentQueue<Packet> _sendQueue;
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private UdpClient _udp;
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private IPEndPoint _endpoint;
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private bool _isReady;
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@@ -51,7 +51,7 @@ namespace Discord
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{
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_connectWaitOnLogin = new ManualResetEventSlim(false);
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#if !DNXCORE50
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_sendQueue = new Queue<Packet>();
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_sendQueue = new ConcurrentQueue<Packet>();
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_encoder = new OpusEncoder(48000, 1, 20, Application.Audio);
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#endif
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}
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@@ -61,6 +61,7 @@ namespace Discord
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{
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_udp = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
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_udp.AllowNatTraversal(true);
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_isReady = false;
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}
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protected override void OnDisconnect()
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{
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@@ -68,16 +69,16 @@ namespace Discord
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}
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#endif
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protected override Task[] CreateTasks(CancellationToken cancelToken)
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protected override Task[] CreateTasks()
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{
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return new Task[]
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{
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#if !DNXCORE50
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Task.Factory.StartNew(ReceiveAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
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Task.Factory.StartNew(SendAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
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ReceiveAsync(),
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SendAsync(),
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#endif
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Task.Factory.StartNew(WatcherAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result
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}.Concat(base.CreateTasks(cancelToken)).ToArray();
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WatcherAsync()
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}.Concat(base.CreateTasks()).ToArray();
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}
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public async Task Login(string serverId, string userId, string sessionId, string token)
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@@ -124,24 +125,9 @@ namespace Discord
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private async Task SendAsync()
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{
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var cancelToken = _disconnectToken.Token;
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Packet packet;
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try
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{
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while (!cancelToken.IsCancellationRequested && !_isReady)
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{
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lock (_sendQueue)
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{
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while (_sendQueue.Count > 0)
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{
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var packet = _sendQueue.Dequeue();
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_udp.Send(packet.Data, packet.Count);
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}
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}
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await Task.Delay(_sendInterval);
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}
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if (cancelToken.IsCancellationRequested)
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return;
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uint timestamp = 0;
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double nextTicks = 0.0;
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double ticksPerFrame = Stopwatch.Frequency / 1000.0 * _encoder.FrameLength;
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@@ -157,38 +143,35 @@ namespace Discord
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rtpPacket[10] = (byte)((_ssrc >> 8) & 0xFF);
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rtpPacket[11] = (byte)((_ssrc >> 0) & 0xFF);
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if (sw.ElapsedTicks > nextTicks)
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if (_isReady && sw.ElapsedTicks > nextTicks)
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{
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lock (_sendQueue)
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while (sw.ElapsedTicks > nextTicks)
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{
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while (sw.ElapsedTicks > nextTicks)
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if (_sendQueue.TryDequeue(out packet))
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{
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if (_sendQueue.Count > 0)
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{
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var packet = _sendQueue.Dequeue();
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ushort sequence = unchecked(_sequence++);
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rtpPacket[2] = (byte)((sequence >> 8) & 0xFF);
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rtpPacket[3] = (byte)((sequence >> 0) & 0xFF);
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rtpPacket[4] = (byte)((timestamp >> 24) & 0xFF);
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rtpPacket[5] = (byte)((timestamp >> 16) & 0xFF);
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rtpPacket[6] = (byte)((timestamp >> 8) & 0xFF);
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rtpPacket[7] = (byte)((timestamp >> 0) & 0xFF);
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Buffer.BlockCopy(packet.Data, 0, rtpPacket, 12, packet.Count);
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_udp.Send(rtpPacket, packet.Count + 12);
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}
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timestamp = unchecked(timestamp + samplesPerFrame);
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nextTicks += ticksPerFrame;
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ushort sequence = unchecked(_sequence++);
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rtpPacket[2] = (byte)((sequence >> 8) & 0xFF);
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rtpPacket[3] = (byte)((sequence >> 0) & 0xFF);
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rtpPacket[4] = (byte)((timestamp >> 24) & 0xFF);
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rtpPacket[5] = (byte)((timestamp >> 16) & 0xFF);
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rtpPacket[6] = (byte)((timestamp >> 8) & 0xFF);
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rtpPacket[7] = (byte)((timestamp >> 0) & 0xFF);
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Buffer.BlockCopy(packet.Data, 0, rtpPacket, 12, packet.Count);
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await _udp.SendAsync(rtpPacket, packet.Count + 12);
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}
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timestamp = unchecked(timestamp + samplesPerFrame);
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nextTicks += ticksPerFrame;
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}
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}
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/*else
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await Task.Delay(1);*/
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else
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await Task.Delay(1);
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}
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}
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catch { }
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finally { _disconnectToken.Cancel(); }
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}
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#endif
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//Closes the UDP socket when _disconnectToken is triggered, since UDPClient doesn't allow passing a canceltoken
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private async Task WatcherAsync()
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{
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try
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@@ -212,31 +195,34 @@ namespace Discord
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{
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case 2: //READY
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{
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var payload = (msg.Payload as JToken).ToObject<VoiceWebSocketEvents.Ready>();
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_heartbeatInterval = payload.HeartbeatInterval;
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_ssrc = payload.SSRC;
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#if !DNXCORE50
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_endpoint = new IPEndPoint((await Dns.GetHostAddressesAsync(_host)).FirstOrDefault(), payload.Port);
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//_mode = payload.Modes.LastOrDefault();
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_mode = "plain";
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_udp.Connect(_endpoint);
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if (!_isReady)
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{
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#endif
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var payload = (msg.Payload as JToken).ToObject<VoiceWebSocketEvents.Ready>();
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_heartbeatInterval = payload.HeartbeatInterval;
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_ssrc = payload.SSRC;
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#if !DNXCORE50
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_endpoint = new IPEndPoint((await Dns.GetHostAddressesAsync(_host)).FirstOrDefault(), payload.Port);
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//_mode = payload.Modes.LastOrDefault();
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_mode = "plain";
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_udp.Connect(_endpoint);
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lock (_rand)
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_sequence = (ushort)_rand.Next(0, ushort.MaxValue);
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_isReady = false;
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_sendQueue.Enqueue(new Packet(new byte[70] {
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(byte)((_ssrc >> 24) & 0xFF),
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(byte)((_ssrc >> 16) & 0xFF),
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(byte)((_ssrc >> 8) & 0xFF),
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(byte)((_ssrc >> 0) & 0xFF),
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0
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}, 70));
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//No thread issue here because SendAsync doesn't start until _isReady is true
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_udp.Send(new byte[70] {
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(byte)((_ssrc >> 24) & 0xFF),
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(byte)((_ssrc >> 16) & 0xFF),
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(byte)((_ssrc >> 8) & 0xFF),
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(byte)((_ssrc >> 0) & 0xFF),
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, 70);
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}
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#else
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_connectWaitOnLogin.Set();
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_connectWaitOnLogin.Set();
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#endif
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}
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break;
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@@ -246,7 +232,7 @@ namespace Discord
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var payload = (msg.Payload as JToken).ToObject<VoiceWebSocketEvents.JoinServer>();
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_secretKey = payload.SecretKey;
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SendIsTalking(true);
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_connectWaitOnLogin.Set();
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_connectWaitOnLogin.Set();
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}
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break;
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#endif
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@@ -275,6 +261,7 @@ namespace Discord
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_myIp = Encoding.ASCII.GetString(buffer, 4, 70 - 6).TrimEnd('\0');
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_isReady = true;
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var login2 = new VoiceWebSocketCommands.Login2();
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login2.Payload.Protocol = "udp";
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login2.Payload.SocketData.Address = _myIp;
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@@ -53,8 +53,7 @@ namespace Discord
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OnConnect();
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_lastHeartbeat = DateTime.UtcNow;
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_tasks = Task.WhenAll(CreateTasks(cancelToken))
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.ContinueWith(x =>
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_tasks = Task.Factory.ContinueWhenAll(CreateTasks(), x =>
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{
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//Do not clean up until both tasks have ended
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_heartbeatInterval = 0;
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@@ -96,12 +95,12 @@ namespace Discord
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RaiseConnected();
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}
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protected virtual Task[] CreateTasks(CancellationToken cancelToken)
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protected virtual Task[] CreateTasks()
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{
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return new Task[]
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{
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Task.Factory.StartNew(ReceiveAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
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Task.Factory.StartNew(SendAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result
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ReceiveAsync(),
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SendAsync()
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};
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}
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@@ -132,8 +131,7 @@ namespace Discord
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while (!result.EndOfMessage);
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//TODO: Remove this
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if (this is DiscordVoiceSocket)
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System.Diagnostics.Debug.WriteLine(">>> " + builder.ToString());
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System.Diagnostics.Debug.WriteLine(">>> " + builder.ToString());
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await ProcessMessage(builder.ToString());
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builder.Clear();
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@@ -161,7 +159,7 @@ namespace Discord
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}
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while (_sendQueue.TryDequeue(out bytes))
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await SendMessage(bytes, cancelToken);
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await Task.Delay(_sendInterval);
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await Task.Delay(_sendInterval, cancelToken);
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}
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}
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catch { }
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@@ -174,16 +172,14 @@ namespace Discord
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protected void QueueMessage(object message)
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{
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//TODO: Remove this
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if (this is DiscordVoiceSocket)
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System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
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System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
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var bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message));
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_sendQueue.Enqueue(bytes);
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}
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protected Task SendMessage(object message, CancellationToken cancelToken)
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{
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//TODO: Remove this
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if (this is DiscordVoiceSocket)
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System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
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System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
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return SendMessage(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), cancelToken);
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}
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protected async Task SendMessage(byte[] message, CancellationToken cancelToken)
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