Fixed variable naming
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@@ -21,12 +21,11 @@ namespace Discord
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return user.RoleIds.Select(r => guild.GetRole(r));
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}
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public static int CompareRoles(this IGuildUser u1, IGuildUser u2) {
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public static int CompareRoles(this IGuildUser left, IGuildUser right) {
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// These should never be empty since the everyone role is always present
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var r1 = u1.GetRoles().Max();
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var r2 = u2.GetRoles().Max();
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var result = r1.CompareTo(r2);
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return result != 0 ? result : u1.Id.CompareTo(u2.Id);
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var roleLeft = left.GetRoles().Max();
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var roleRight= right.GetRoles().Max();
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return roleLeft.CompareTo(roleRight);
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}
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public static int Compare(this IGuildUser user, IRole role) {
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@@ -6,14 +6,16 @@ namespace Discord
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{
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public static class RoleExtensions
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{
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internal static int Compare(this IRole r1, IRole r2) {
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if(r2 == null)
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internal static int Compare(this IRole left, IRole right) {
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if(left == null)
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return -1;
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if(right == null)
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return 1;
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var result = r1.Position.CompareTo(r2.Position);
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var result = left.Position.CompareTo(right.Position);
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// As per Discord's documentation, a tie is broken by ID
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if(result != 0)
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return result;
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return r1.Id.CompareTo(r2.Id);
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return left.Id.CompareTo(right.Id);
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}
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}
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}
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