Defaulted concurrency level for concurrent collections
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@@ -34,8 +34,8 @@ namespace Discord.WebSocket
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{
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if (Discord.MessageCacheSize > 0)
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_messages = new MessageCache(Discord, this);
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_voiceStates = new ConcurrentDictionary<ulong, SocketVoiceState>(1, 5);
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_users = new ConcurrentDictionary<ulong, SocketGroupUser>(1, 5);
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_voiceStates = new ConcurrentDictionary<ulong, SocketVoiceState>(ConcurrentHashSet.DefaultConcurrencyLevel, 5);
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_users = new ConcurrentDictionary<ulong, SocketGroupUser>(ConcurrentHashSet.DefaultConcurrencyLevel, 5);
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}
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internal static SocketGroupChannel Create(DiscordSocketClient discord, ClientState state, Model model)
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{
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@@ -55,7 +55,7 @@ namespace Discord.WebSocket
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}
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internal virtual void UpdateUsers(ClientState state, UserModel[] models)
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{
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var users = new ConcurrentDictionary<ulong, SocketGroupUser>(1, (int)(models.Length * 1.05));
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var users = new ConcurrentDictionary<ulong, SocketGroupUser>(ConcurrentHashSet.DefaultConcurrencyLevel, (int)(models.Length * 1.05));
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for (int i = 0; i < models.Length; i++)
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users[models[i].Id] = SocketGroupUser.Create(this, state, models[i]);
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_users = users;
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@@ -17,7 +17,7 @@ namespace Discord.WebSocket
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public MessageCache(DiscordSocketClient discord, IChannel channel)
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{
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_size = discord.MessageCacheSize;
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_messages = new ConcurrentDictionary<ulong, SocketMessage>(1, (int)(_size * 1.05));
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_messages = new ConcurrentDictionary<ulong, SocketMessage>(ConcurrentHashSet.DefaultConcurrencyLevel, (int)(_size * 1.05));
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_orderedMessages = new ConcurrentQueue<ulong>();
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}
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