Add IGuildUser.Hirearchy, added docstrings

Property can be renamed as needed.
This commit is contained in:
james7132
2016-10-29 23:05:56 +00:00
parent 89e61fe7d7
commit 97a6bf6b6e
4 changed files with 21 additions and 10 deletions

View File

@@ -28,5 +28,10 @@ namespace Discord
Task KickAsync(RequestOptions options = null);
/// <summary> Modifies this user's properties in this guild. </summary>
Task ModifyAsync(Action<ModifyGuildMemberParams> func, RequestOptions options = null);
/// <summary> The position of the user within the role hirearchy. </summary>
/// <remarks> The returned value equal to the position of the highest role the user has,
/// or int.MaxValue if user is the server owner. </remarks>
int Hirearchy { get; }
}
}

View File

@@ -21,15 +21,20 @@ namespace Discord
return user.RoleIds.Select(r => guild.GetRole(r));
}
public static int CompareRoles(this IGuildUser left, IGuildUser right) {
// These should never be empty since the everyone role is always present
var roleLeft = left.GetRoles().Max();
var roleRight= right.GetRoles().Max();
return roleLeft.CompareTo(roleRight);
internal static int GetHirearchy(this IGuildUser user) {
if(user == null)
return -1;
if(user.Id == user.Guild.OwnerId)
return int.MaxValue;
return user.GetRoles().Max(r => r.Position);
}
public static int Compare(this IGuildUser user, IRole role) {
return user.GetRoles().Max().CompareTo(role);
internal static int CompareRole(this IGuildUser user, IRole role) {
if(user == null)
return -1;
if(role == null)
return 1;
return -user.Hirearchy.CompareTo(role.Position);
}
}
}