Add IGuildUser.Hirearchy, added docstrings
Property can be renamed as needed.
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@@ -28,5 +28,10 @@ namespace Discord
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Task KickAsync(RequestOptions options = null);
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/// <summary> Modifies this user's properties in this guild. </summary>
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Task ModifyAsync(Action<ModifyGuildMemberParams> func, RequestOptions options = null);
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/// <summary> The position of the user within the role hirearchy. </summary>
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/// <remarks> The returned value equal to the position of the highest role the user has,
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/// or int.MaxValue if user is the server owner. </remarks>
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int Hirearchy { get; }
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}
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}
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@@ -21,15 +21,20 @@ namespace Discord
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return user.RoleIds.Select(r => guild.GetRole(r));
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}
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public static int CompareRoles(this IGuildUser left, IGuildUser right) {
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// These should never be empty since the everyone role is always present
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var roleLeft = left.GetRoles().Max();
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var roleRight= right.GetRoles().Max();
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return roleLeft.CompareTo(roleRight);
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internal static int GetHirearchy(this IGuildUser user) {
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if(user == null)
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return -1;
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if(user.Id == user.Guild.OwnerId)
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return int.MaxValue;
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return user.GetRoles().Max(r => r.Position);
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}
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public static int Compare(this IGuildUser user, IRole role) {
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return user.GetRoles().Max().CompareTo(role);
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internal static int CompareRole(this IGuildUser user, IRole role) {
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if(user == null)
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return -1;
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if(role == null)
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return 1;
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return -user.Hirearchy.CompareTo(role.Position);
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}
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}
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}
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