Add BaseSocketClient object. (#773)
* Add BaseDiscordClient. Add various missing RequestOptions args. DiscordSocketClient and DiscordShardedClient's shared members now exist in this abstract class. * Add ShardReady event. * Style consistency. Remove extraneous overloads. Remove extraneous overloads. * Add BaseSocketClient#DownloadUsersAsync(). Style cleanups. * Add ShardLatencyUpdated event. Style cleanup. * Hook LatencyUpdated for ShardedClient. * Begone whitespace. * I'm good at this, I swear. >_> * Add back DiscordShardedClient.UserPresenceUpdated * Add ObsoleteAttribute * Removing the UserPresenceUpdated event.
This commit is contained in:
committed by
Christopher F
parent
fc5adca94e
commit
9b7afec4cc
@@ -85,7 +85,8 @@ namespace Discord.Rest
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await _loggedInEvent.InvokeAsync().ConfigureAwait(false);
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await _loggedInEvent.InvokeAsync().ConfigureAwait(false);
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}
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}
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internal virtual Task OnLoginAsync(TokenType tokenType, string token) { return Task.Delay(0); }
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internal virtual Task OnLoginAsync(TokenType tokenType, string token)
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=> Task.Delay(0);
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/// <inheritdoc />
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/// <inheritdoc />
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public async Task LogoutAsync()
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public async Task LogoutAsync()
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@@ -110,7 +111,8 @@ namespace Discord.Rest
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await _loggedOutEvent.InvokeAsync().ConfigureAwait(false);
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await _loggedOutEvent.InvokeAsync().ConfigureAwait(false);
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}
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}
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internal virtual Task OnLogoutAsync() { return Task.Delay(0); }
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internal virtual Task OnLogoutAsync()
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=> Task.Delay(0);
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internal virtual void Dispose(bool disposing)
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internal virtual void Dispose(bool disposing)
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{
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{
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@@ -127,7 +129,8 @@ namespace Discord.Rest
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ConnectionState IDiscordClient.ConnectionState => ConnectionState.Disconnected;
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ConnectionState IDiscordClient.ConnectionState => ConnectionState.Disconnected;
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ISelfUser IDiscordClient.CurrentUser => CurrentUser;
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ISelfUser IDiscordClient.CurrentUser => CurrentUser;
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Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options) { throw new NotSupportedException(); }
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Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options)
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=> throw new NotSupportedException();
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Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options)
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Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options)
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=> Task.FromResult<IChannel>(null);
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=> Task.FromResult<IChannel>(null);
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@@ -148,7 +151,8 @@ namespace Discord.Rest
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=> Task.FromResult<IGuild>(null);
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=> Task.FromResult<IGuild>(null);
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Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options)
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Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options)
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=> Task.FromResult<IReadOnlyCollection<IGuild>>(ImmutableArray.Create<IGuild>());
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=> Task.FromResult<IReadOnlyCollection<IGuild>>(ImmutableArray.Create<IGuild>());
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Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options) { throw new NotSupportedException(); }
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Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options)
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=> throw new NotSupportedException();
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Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
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Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
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=> Task.FromResult<IUser>(null);
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=> Task.FromResult<IUser>(null);
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193
src/Discord.Net.WebSocket/BaseSocketClient.Events.cs
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193
src/Discord.Net.WebSocket/BaseSocketClient.Events.cs
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@@ -0,0 +1,193 @@
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using System;
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using System.Threading.Tasks;
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namespace Discord.WebSocket
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{
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public partial class BaseSocketClient
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{
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//Channels
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/// <summary> Fired when a channel is created. </summary>
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public event Func<SocketChannel, Task> ChannelCreated
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{
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add { _channelCreatedEvent.Add(value); }
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remove { _channelCreatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
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/// <summary> Fired when a channel is destroyed. </summary>
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public event Func<SocketChannel, Task> ChannelDestroyed {
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add { _channelDestroyedEvent.Add(value); }
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remove { _channelDestroyedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
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/// <summary> Fired when a channel is updated. </summary>
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public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated {
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add { _channelUpdatedEvent.Add(value); }
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remove { _channelUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
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//Messages
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/// <summary> Fired when a message is received. </summary>
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public event Func<SocketMessage, Task> MessageReceived {
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add { _messageReceivedEvent.Add(value); }
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remove { _messageReceivedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
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/// <summary> Fired when a message is deleted. </summary>
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public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted {
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add { _messageDeletedEvent.Add(value); }
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remove { _messageDeletedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
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/// <summary> Fired when a message is updated. </summary>
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public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated {
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add { _messageUpdatedEvent.Add(value); }
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remove { _messageUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
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/// <summary> Fired when a reaction is added to a message. </summary>
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public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded {
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add { _reactionAddedEvent.Add(value); }
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remove { _reactionAddedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
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/// <summary> Fired when a reaction is removed from a message. </summary>
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public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved {
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add { _reactionRemovedEvent.Add(value); }
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remove { _reactionRemovedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
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/// <summary> Fired when all reactions to a message are cleared. </summary>
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public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared {
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add { _reactionsClearedEvent.Add(value); }
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remove { _reactionsClearedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();
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//Roles
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/// <summary> Fired when a role is created. </summary>
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public event Func<SocketRole, Task> RoleCreated {
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add { _roleCreatedEvent.Add(value); }
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remove { _roleCreatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
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/// <summary> Fired when a role is deleted. </summary>
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public event Func<SocketRole, Task> RoleDeleted {
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add { _roleDeletedEvent.Add(value); }
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remove { _roleDeletedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
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/// <summary> Fired when a role is updated. </summary>
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public event Func<SocketRole, SocketRole, Task> RoleUpdated {
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add { _roleUpdatedEvent.Add(value); }
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remove { _roleUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
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//Guilds
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/// <summary> Fired when the connected account joins a guild. </summary>
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public event Func<SocketGuild, Task> JoinedGuild {
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add { _joinedGuildEvent.Add(value); }
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remove { _joinedGuildEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when the connected account leaves a guild. </summary>
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public event Func<SocketGuild, Task> LeftGuild {
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add { _leftGuildEvent.Add(value); }
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remove { _leftGuildEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when a guild becomes available. </summary>
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public event Func<SocketGuild, Task> GuildAvailable {
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add { _guildAvailableEvent.Add(value); }
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remove { _guildAvailableEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when a guild becomes unavailable. </summary>
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public event Func<SocketGuild, Task> GuildUnavailable {
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add { _guildUnavailableEvent.Add(value); }
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remove { _guildUnavailableEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when offline guild members are downloaded. </summary>
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public event Func<SocketGuild, Task> GuildMembersDownloaded {
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add { _guildMembersDownloadedEvent.Add(value); }
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remove { _guildMembersDownloadedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when a guild is updated. </summary>
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public event Func<SocketGuild, SocketGuild, Task> GuildUpdated {
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add { _guildUpdatedEvent.Add(value); }
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remove { _guildUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
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//Users
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/// <summary> Fired when a user joins a guild. </summary>
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public event Func<SocketGuildUser, Task> UserJoined {
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add { _userJoinedEvent.Add(value); }
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remove { _userJoinedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
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/// <summary> Fired when a user leaves a guild. </summary>
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public event Func<SocketGuildUser, Task> UserLeft {
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add { _userLeftEvent.Add(value); }
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remove { _userLeftEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
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/// <summary> Fired when a user is banned from a guild. </summary>
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public event Func<SocketUser, SocketGuild, Task> UserBanned {
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add { _userBannedEvent.Add(value); }
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remove { _userBannedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
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/// <summary> Fired when a user is unbanned from a guild. </summary>
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public event Func<SocketUser, SocketGuild, Task> UserUnbanned {
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add { _userUnbannedEvent.Add(value); }
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remove { _userUnbannedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
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/// <summary> Fired when a user is updated. </summary>
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public event Func<SocketUser, SocketUser, Task> UserUpdated {
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add { _userUpdatedEvent.Add(value); }
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remove { _userUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
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/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
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public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated {
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add { _guildMemberUpdatedEvent.Add(value); }
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remove { _guildMemberUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
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/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
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public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
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add { _userVoiceStateUpdatedEvent.Add(value); }
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remove { _userVoiceStateUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
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/// <summary> Fired when the connected account is updated. </summary>
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public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated {
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add { _selfUpdatedEvent.Add(value); }
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remove { _selfUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
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/// <summary> Fired when a user starts typing. </summary>
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public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping {
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add { _userIsTypingEvent.Add(value); }
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remove { _userIsTypingEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
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/// <summary> Fired when a user joins a group channel. </summary>
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public event Func<SocketGroupUser, Task> RecipientAdded {
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add { _recipientAddedEvent.Add(value); }
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remove { _recipientAddedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
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/// <summary> Fired when a user is removed from a group channel. </summary>
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public event Func<SocketGroupUser, Task> RecipientRemoved {
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add { _recipientRemovedEvent.Add(value); }
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remove { _recipientRemovedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
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}
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}
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93
src/Discord.Net.WebSocket/BaseSocketClient.cs
Normal file
93
src/Discord.Net.WebSocket/BaseSocketClient.cs
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@@ -0,0 +1,93 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using Discord.API;
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using Discord.Rest;
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namespace Discord.WebSocket
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{
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public abstract partial class BaseSocketClient : BaseDiscordClient, IDiscordClient
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{
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protected readonly DiscordSocketConfig _baseconfig;
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/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
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public abstract int Latency { get; protected set; }
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public abstract UserStatus Status { get; protected set; }
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public abstract Game? Game { get; protected set; }
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internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
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public new SocketSelfUser CurrentUser { get => base.CurrentUser as SocketSelfUser; protected set => base.CurrentUser = value; }
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public abstract IReadOnlyCollection<SocketGuild> Guilds { get; }
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public abstract IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels { get; }
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public abstract IReadOnlyCollection<RestVoiceRegion> VoiceRegions { get; }
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internal BaseSocketClient(DiscordSocketConfig config, DiscordRestApiClient client)
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: base(config, client) => _baseconfig = config;
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private static DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
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=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent);
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/// <inheritdoc />
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public abstract Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null);
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/// <inheritdoc />
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public abstract SocketUser GetUser(ulong id);
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/// <inheritdoc />
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public abstract SocketUser GetUser(string username, string discriminator);
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/// <inheritdoc />
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public abstract SocketChannel GetChannel(ulong id);
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/// <inheritdoc />
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public abstract SocketGuild GetGuild(ulong id);
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/// <inheritdoc />
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public abstract RestVoiceRegion GetVoiceRegion(string id);
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/// <inheritdoc />
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public abstract Task StartAsync();
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/// <inheritdoc />
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public abstract Task StopAsync();
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public abstract Task SetStatusAsync(UserStatus status);
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public abstract Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming);
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public abstract Task DownloadUsersAsync(IEnumerable<IGuild> guilds);
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||||||
|
/// <inheritdoc />
|
||||||
|
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null, RequestOptions options = null)
|
||||||
|
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, options ?? RequestOptions.Default);
|
||||||
|
/// <inheritdoc />
|
||||||
|
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync(RequestOptions options = null)
|
||||||
|
=> ClientHelper.GetConnectionsAsync(this, options ?? RequestOptions.Default);
|
||||||
|
/// <inheritdoc />
|
||||||
|
public Task<RestInvite> GetInviteAsync(string inviteId, RequestOptions options = null)
|
||||||
|
=> ClientHelper.GetInviteAsync(this, inviteId, options ?? RequestOptions.Default);
|
||||||
|
|
||||||
|
// IDiscordClient
|
||||||
|
async Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options)
|
||||||
|
=> await GetApplicationInfoAsync(options).ConfigureAwait(false);
|
||||||
|
|
||||||
|
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options)
|
||||||
|
=> Task.FromResult<IChannel>(GetChannel(id));
|
||||||
|
Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode, RequestOptions options)
|
||||||
|
=> Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels);
|
||||||
|
|
||||||
|
async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync(RequestOptions options)
|
||||||
|
=> await GetConnectionsAsync(options).ConfigureAwait(false);
|
||||||
|
|
||||||
|
async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId, RequestOptions options)
|
||||||
|
=> await GetInviteAsync(inviteId, options).ConfigureAwait(false);
|
||||||
|
|
||||||
|
Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode, RequestOptions options)
|
||||||
|
=> Task.FromResult<IGuild>(GetGuild(id));
|
||||||
|
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options)
|
||||||
|
=> Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds);
|
||||||
|
|
||||||
|
async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options)
|
||||||
|
=> await CreateGuildAsync(name, region, jpegIcon, options).ConfigureAwait(false);
|
||||||
|
|
||||||
|
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
|
||||||
|
=> Task.FromResult<IUser>(GetUser(id));
|
||||||
|
Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator, RequestOptions options)
|
||||||
|
=> Task.FromResult<IUser>(GetUser(username, discriminator));
|
||||||
|
|
||||||
|
Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id, RequestOptions options)
|
||||||
|
=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id));
|
||||||
|
Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync(RequestOptions options)
|
||||||
|
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,197 +3,36 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace Discord.WebSocket
|
namespace Discord.WebSocket
|
||||||
{
|
{
|
||||||
//TODO: Add event docstrings
|
|
||||||
public partial class DiscordShardedClient
|
public partial class DiscordShardedClient
|
||||||
{
|
{
|
||||||
//Channels
|
//General
|
||||||
public event Func<SocketChannel, Task> ChannelCreated
|
/// <summary> Fired when a shard is connected to the Discord gateway. </summary>
|
||||||
|
public event Func<DiscordSocketClient, Task> ShardConnected
|
||||||
{
|
{
|
||||||
add { _channelCreatedEvent.Add(value); }
|
add { _shardConnectedEvent.Add(value); }
|
||||||
remove { _channelCreatedEvent.Remove(value); }
|
remove { _shardConnectedEvent.Remove(value); }
|
||||||
}
|
}
|
||||||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
|
private readonly AsyncEvent<Func<DiscordSocketClient, Task>> _shardConnectedEvent = new AsyncEvent<Func<DiscordSocketClient, Task>>();
|
||||||
public event Func<SocketChannel, Task> ChannelDestroyed
|
/// <summary> Fired when a shard is disconnected from the Discord gateway. </summary>
|
||||||
|
public event Func<Exception, DiscordSocketClient, Task> ShardDisconnected
|
||||||
{
|
{
|
||||||
add { _channelDestroyedEvent.Add(value); }
|
add { _shardDisconnectedEvent.Add(value); }
|
||||||
remove { _channelDestroyedEvent.Remove(value); }
|
remove { _shardDisconnectedEvent.Remove(value); }
|
||||||
}
|
}
|
||||||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
|
private readonly AsyncEvent<Func<Exception, DiscordSocketClient, Task>> _shardDisconnectedEvent = new AsyncEvent<Func<Exception, DiscordSocketClient, Task>>();
|
||||||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated
|
/// <summary> Fired when a guild data for a shard has finished downloading. </summary>
|
||||||
|
public event Func<DiscordSocketClient, Task> ShardReady
|
||||||
{
|
{
|
||||||
add { _channelUpdatedEvent.Add(value); }
|
add { _shardReadyEvent.Add(value); }
|
||||||
remove { _channelUpdatedEvent.Remove(value); }
|
remove { _shardReadyEvent.Remove(value); }
|
||||||
}
|
}
|
||||||
private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
|
private readonly AsyncEvent<Func<DiscordSocketClient, Task>> _shardReadyEvent = new AsyncEvent<Func<DiscordSocketClient, Task>>();
|
||||||
|
/// <summary> Fired when a shard receives a heartbeat from the Discord gateway. </summary>
|
||||||
//Messages
|
public event Func<int, int, DiscordSocketClient, Task> ShardLatencyUpdated
|
||||||
public event Func<SocketMessage, Task> MessageReceived
|
|
||||||
{
|
{
|
||||||
add { _messageReceivedEvent.Add(value); }
|
add { _shardLatencyUpdatedEvent.Add(value); }
|
||||||
remove { _messageReceivedEvent.Remove(value); }
|
remove { _shardLatencyUpdatedEvent.Remove(value); }
|
||||||
}
|
}
|
||||||
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
|
private readonly AsyncEvent<Func<int, int, DiscordSocketClient, Task>> _shardLatencyUpdatedEvent = new AsyncEvent<Func<int, int, DiscordSocketClient, Task>>();
|
||||||
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted
|
|
||||||
{
|
|
||||||
add { _messageDeletedEvent.Add(value); }
|
|
||||||
remove { _messageDeletedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
|
|
||||||
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated
|
|
||||||
{
|
|
||||||
add { _messageUpdatedEvent.Add(value); }
|
|
||||||
remove { _messageUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
|
|
||||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded
|
|
||||||
{
|
|
||||||
add { _reactionAddedEvent.Add(value); }
|
|
||||||
remove { _reactionAddedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
|
|
||||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved
|
|
||||||
{
|
|
||||||
add { _reactionRemovedEvent.Add(value); }
|
|
||||||
remove { _reactionRemovedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
|
|
||||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared
|
|
||||||
{
|
|
||||||
add { _reactionsClearedEvent.Add(value); }
|
|
||||||
remove { _reactionsClearedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();
|
|
||||||
|
|
||||||
//Roles
|
|
||||||
public event Func<SocketRole, Task> RoleCreated
|
|
||||||
{
|
|
||||||
add { _roleCreatedEvent.Add(value); }
|
|
||||||
remove { _roleCreatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
|
|
||||||
public event Func<SocketRole, Task> RoleDeleted
|
|
||||||
{
|
|
||||||
add { _roleDeletedEvent.Add(value); }
|
|
||||||
remove { _roleDeletedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
|
|
||||||
public event Func<SocketRole, SocketRole, Task> RoleUpdated
|
|
||||||
{
|
|
||||||
add { _roleUpdatedEvent.Add(value); }
|
|
||||||
remove { _roleUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
|
|
||||||
|
|
||||||
//Guilds
|
|
||||||
public event Func<SocketGuild, Task> JoinedGuild
|
|
||||||
{
|
|
||||||
add { _joinedGuildEvent.Add(value); }
|
|
||||||
remove { _joinedGuildEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, Task> LeftGuild
|
|
||||||
{
|
|
||||||
add { _leftGuildEvent.Add(value); }
|
|
||||||
remove { _leftGuildEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, Task> GuildAvailable
|
|
||||||
{
|
|
||||||
add { _guildAvailableEvent.Add(value); }
|
|
||||||
remove { _guildAvailableEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, Task> GuildUnavailable
|
|
||||||
{
|
|
||||||
add { _guildUnavailableEvent.Add(value); }
|
|
||||||
remove { _guildUnavailableEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, Task> GuildMembersDownloaded
|
|
||||||
{
|
|
||||||
add { _guildMembersDownloadedEvent.Add(value); }
|
|
||||||
remove { _guildMembersDownloadedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
|
|
||||||
{
|
|
||||||
add { _guildUpdatedEvent.Add(value); }
|
|
||||||
remove { _guildUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
|
|
||||||
|
|
||||||
//Users
|
|
||||||
public event Func<SocketGuildUser, Task> UserJoined
|
|
||||||
{
|
|
||||||
add { _userJoinedEvent.Add(value); }
|
|
||||||
remove { _userJoinedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
|
|
||||||
public event Func<SocketGuildUser, Task> UserLeft
|
|
||||||
{
|
|
||||||
add { _userLeftEvent.Add(value); }
|
|
||||||
remove { _userLeftEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
|
|
||||||
public event Func<SocketUser, SocketGuild, Task> UserBanned
|
|
||||||
{
|
|
||||||
add { _userBannedEvent.Add(value); }
|
|
||||||
remove { _userBannedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
|
|
||||||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned
|
|
||||||
{
|
|
||||||
add { _userUnbannedEvent.Add(value); }
|
|
||||||
remove { _userUnbannedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
|
|
||||||
public event Func<SocketUser, SocketUser, Task> UserUpdated
|
|
||||||
{
|
|
||||||
add { _userUpdatedEvent.Add(value); }
|
|
||||||
remove { _userUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
|
|
||||||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated
|
|
||||||
{
|
|
||||||
add { _guildMemberUpdatedEvent.Add(value); }
|
|
||||||
remove { _guildMemberUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
|
|
||||||
public event Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task> UserPresenceUpdated
|
|
||||||
{
|
|
||||||
add { _userPresenceUpdatedEvent.Add(value); }
|
|
||||||
remove { _userPresenceUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>> _userPresenceUpdatedEvent = new AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>>();
|
|
||||||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated
|
|
||||||
{
|
|
||||||
add { _userVoiceStateUpdatedEvent.Add(value); }
|
|
||||||
remove { _userVoiceStateUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
|
|
||||||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated
|
|
||||||
{
|
|
||||||
add { _selfUpdatedEvent.Add(value); }
|
|
||||||
remove { _selfUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
|
|
||||||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping
|
|
||||||
{
|
|
||||||
add { _userIsTypingEvent.Add(value); }
|
|
||||||
remove { _userIsTypingEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
|
|
||||||
public event Func<SocketGroupUser, Task> RecipientAdded
|
|
||||||
{
|
|
||||||
add { _recipientAddedEvent.Add(value); }
|
|
||||||
remove { _recipientAddedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
|
|
||||||
public event Func<SocketGroupUser, Task> RecipientRemoved
|
|
||||||
{
|
|
||||||
add { _recipientRemovedEvent.Add(value); }
|
|
||||||
remove { _recipientRemovedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -9,7 +9,7 @@ using System.Threading;
|
|||||||
|
|
||||||
namespace Discord.WebSocket
|
namespace Discord.WebSocket
|
||||||
{
|
{
|
||||||
public partial class DiscordShardedClient : BaseDiscordClient, IDiscordClient
|
public partial class DiscordShardedClient : BaseSocketClient, IDiscordClient
|
||||||
{
|
{
|
||||||
private readonly DiscordSocketConfig _baseConfig;
|
private readonly DiscordSocketConfig _baseConfig;
|
||||||
private readonly SemaphoreSlim _connectionGroupLock;
|
private readonly SemaphoreSlim _connectionGroupLock;
|
||||||
@@ -20,16 +20,15 @@ namespace Discord.WebSocket
|
|||||||
private bool _automaticShards;
|
private bool _automaticShards;
|
||||||
|
|
||||||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
|
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
|
||||||
public int Latency => GetLatency();
|
public override int Latency { get => GetLatency(); protected set { } }
|
||||||
public UserStatus Status => _shards[0].Status;
|
public override UserStatus Status { get => _shards[0].Status; protected set { } }
|
||||||
public Game? Game => _shards[0].Game;
|
public override Game? Game { get => _shards[0].Game; protected set { } }
|
||||||
|
|
||||||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
|
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
|
||||||
public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } }
|
public override IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount());
|
||||||
public IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount());
|
public override IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(() => GetPrivateChannelCount());
|
||||||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(() => GetPrivateChannelCount());
|
|
||||||
public IReadOnlyCollection<DiscordSocketClient> Shards => _shards;
|
public IReadOnlyCollection<DiscordSocketClient> Shards => _shards;
|
||||||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _shards[0].VoiceRegions;
|
public override IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _shards[0].VoiceRegions;
|
||||||
|
|
||||||
/// <summary> Creates a new REST/WebSocket discord client. </summary>
|
/// <summary> Creates a new REST/WebSocket discord client. </summary>
|
||||||
public DiscordShardedClient() : this(null, new DiscordSocketConfig()) { }
|
public DiscordShardedClient() : this(null, new DiscordSocketConfig()) { }
|
||||||
@@ -115,15 +114,11 @@ namespace Discord.WebSocket
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public async Task StartAsync()
|
public override async Task StartAsync()
|
||||||
{
|
=> await Task.WhenAll(_shards.Select(x => x.StartAsync())).ConfigureAwait(false);
|
||||||
await Task.WhenAll(_shards.Select(x => x.StartAsync())).ConfigureAwait(false);
|
|
||||||
}
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public async Task StopAsync()
|
public override async Task StopAsync()
|
||||||
{
|
=> await Task.WhenAll(_shards.Select(x => x.StopAsync())).ConfigureAwait(false);
|
||||||
await Task.WhenAll(_shards.Select(x => x.StopAsync())).ConfigureAwait(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public DiscordSocketClient GetShard(int id)
|
public DiscordSocketClient GetShard(int id)
|
||||||
{
|
{
|
||||||
@@ -141,17 +136,15 @@ namespace Discord.WebSocket
|
|||||||
=> GetShardFor(guild.Id);
|
=> GetShardFor(guild.Id);
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public async Task<RestApplication> GetApplicationInfoAsync()
|
public override async Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null)
|
||||||
=> await _shards[0].GetApplicationInfoAsync().ConfigureAwait(false);
|
=> await _shards[0].GetApplicationInfoAsync(options).ConfigureAwait(false);
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public SocketGuild GetGuild(ulong id) => GetShardFor(id).GetGuild(id);
|
public override SocketGuild GetGuild(ulong id)
|
||||||
/// <inheritdoc />
|
=> GetShardFor(id).GetGuild(id);
|
||||||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null)
|
|
||||||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, new RequestOptions());
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public SocketChannel GetChannel(ulong id)
|
public override SocketChannel GetChannel(ulong id)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _shards.Length; i++)
|
for (int i = 0; i < _shards.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -175,11 +168,7 @@ namespace Discord.WebSocket
|
|||||||
for (int i = 0; i < _shards.Length; i++)
|
for (int i = 0; i < _shards.Length; i++)
|
||||||
result += _shards[i].PrivateChannels.Count;
|
result += _shards[i].PrivateChannels.Count;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync()
|
|
||||||
=> ClientHelper.GetConnectionsAsync(this, new RequestOptions());
|
|
||||||
|
|
||||||
private IEnumerable<SocketGuild> GetGuilds()
|
private IEnumerable<SocketGuild> GetGuilds()
|
||||||
{
|
{
|
||||||
@@ -195,14 +184,10 @@ namespace Discord.WebSocket
|
|||||||
for (int i = 0; i < _shards.Length; i++)
|
for (int i = 0; i < _shards.Length; i++)
|
||||||
result += _shards[i].Guilds.Count;
|
result += _shards[i].Guilds.Count;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public Task<RestInvite> GetInviteAsync(string inviteId)
|
public override SocketUser GetUser(ulong id)
|
||||||
=> ClientHelper.GetInviteAsync(this, inviteId, new RequestOptions());
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public SocketUser GetUser(ulong id)
|
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _shards.Length; i++)
|
for (int i = 0; i < _shards.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -213,7 +198,7 @@ namespace Discord.WebSocket
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public SocketUser GetUser(string username, string discriminator)
|
public override SocketUser GetUser(string username, string discriminator)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _shards.Length; i++)
|
for (int i = 0; i < _shards.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -225,11 +210,11 @@ namespace Discord.WebSocket
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public RestVoiceRegion GetVoiceRegion(string id)
|
public override RestVoiceRegion GetVoiceRegion(string id)
|
||||||
=> _shards[0].GetVoiceRegion(id);
|
=> _shards[0].GetVoiceRegion(id);
|
||||||
|
|
||||||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
|
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
|
||||||
public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds)
|
public override async Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _shards.Length; i++)
|
for (int i = 0; i < _shards.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -248,12 +233,12 @@ namespace Discord.WebSocket
|
|||||||
return (int)Math.Round(total / (double)_shards.Length);
|
return (int)Math.Round(total / (double)_shards.Length);
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task SetStatusAsync(UserStatus status)
|
public override async Task SetStatusAsync(UserStatus status)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _shards.Length; i++)
|
for (int i = 0; i < _shards.Length; i++)
|
||||||
await _shards[i].SetStatusAsync(status).ConfigureAwait(false);
|
await _shards[i].SetStatusAsync(status).ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _shards.Length; i++)
|
for (int i = 0; i < _shards.Length; i++)
|
||||||
await _shards[i].SetGameAsync(name, streamUrl, streamType).ConfigureAwait(false);
|
await _shards[i].SetGameAsync(name, streamUrl, streamType).ConfigureAwait(false);
|
||||||
@@ -281,6 +266,11 @@ namespace Discord.WebSocket
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
client.Connected += () => _shardConnectedEvent.InvokeAsync(client);
|
||||||
|
client.Disconnected += (exception) => _shardDisconnectedEvent.InvokeAsync(exception, client);
|
||||||
|
client.Ready += () => _shardReadyEvent.InvokeAsync(client);
|
||||||
|
client.LatencyUpdated += (oldLatency, newLatency) => _shardLatencyUpdatedEvent.InvokeAsync(oldLatency, newLatency, client);
|
||||||
|
|
||||||
client.ChannelCreated += (channel) => _channelCreatedEvent.InvokeAsync(channel);
|
client.ChannelCreated += (channel) => _channelCreatedEvent.InvokeAsync(channel);
|
||||||
client.ChannelDestroyed += (channel) => _channelDestroyedEvent.InvokeAsync(channel);
|
client.ChannelDestroyed += (channel) => _channelDestroyedEvent.InvokeAsync(channel);
|
||||||
client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel);
|
client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel);
|
||||||
|
|||||||
@@ -2,218 +2,37 @@
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Discord.WebSocket
|
namespace Discord.WebSocket
|
||||||
{
|
{
|
||||||
//TODO: Add event docstrings
|
|
||||||
public partial class DiscordSocketClient
|
public partial class DiscordSocketClient
|
||||||
{
|
{
|
||||||
//General
|
//General
|
||||||
|
/// <summary> Fired when connected to the Discord gateway. </summary>
|
||||||
public event Func<Task> Connected
|
public event Func<Task> Connected
|
||||||
{
|
{
|
||||||
add { _connectedEvent.Add(value); }
|
add { _connectedEvent.Add(value); }
|
||||||
remove { _connectedEvent.Remove(value); }
|
remove { _connectedEvent.Remove(value); }
|
||||||
}
|
}
|
||||||
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
|
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
|
||||||
|
/// <summary> Fired when disconnected to the Discord gateway. </summary>
|
||||||
public event Func<Exception, Task> Disconnected
|
public event Func<Exception, Task> Disconnected
|
||||||
{
|
{
|
||||||
add { _disconnectedEvent.Add(value); }
|
add { _disconnectedEvent.Add(value); }
|
||||||
remove { _disconnectedEvent.Remove(value); }
|
remove { _disconnectedEvent.Remove(value); }
|
||||||
}
|
}
|
||||||
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
|
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
|
||||||
|
/// <summary> Fired when guild data has finished downloading. </summary>
|
||||||
public event Func<Task> Ready
|
public event Func<Task> Ready
|
||||||
{
|
{
|
||||||
add { _readyEvent.Add(value); }
|
add { _readyEvent.Add(value); }
|
||||||
remove { _readyEvent.Remove(value); }
|
remove { _readyEvent.Remove(value); }
|
||||||
}
|
}
|
||||||
private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>();
|
private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>();
|
||||||
|
/// <summary> Fired when a heartbeat is received from the Discord gateway. </summary>
|
||||||
public event Func<int, int, Task> LatencyUpdated
|
public event Func<int, int, Task> LatencyUpdated
|
||||||
{
|
{
|
||||||
add { _latencyUpdatedEvent.Add(value); }
|
add { _latencyUpdatedEvent.Add(value); }
|
||||||
remove { _latencyUpdatedEvent.Remove(value); }
|
remove { _latencyUpdatedEvent.Remove(value); }
|
||||||
}
|
}
|
||||||
private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
|
private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
|
||||||
|
|
||||||
//Channels
|
|
||||||
public event Func<SocketChannel, Task> ChannelCreated
|
|
||||||
{
|
|
||||||
add { _channelCreatedEvent.Add(value); }
|
|
||||||
remove { _channelCreatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
|
|
||||||
public event Func<SocketChannel, Task> ChannelDestroyed
|
|
||||||
{
|
|
||||||
add { _channelDestroyedEvent.Add(value); }
|
|
||||||
remove { _channelDestroyedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
|
|
||||||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated
|
|
||||||
{
|
|
||||||
add { _channelUpdatedEvent.Add(value); }
|
|
||||||
remove { _channelUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
|
|
||||||
|
|
||||||
//Messages
|
|
||||||
public event Func<SocketMessage, Task> MessageReceived
|
|
||||||
{
|
|
||||||
add { _messageReceivedEvent.Add(value); }
|
|
||||||
remove { _messageReceivedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
|
|
||||||
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted
|
|
||||||
{
|
|
||||||
add { _messageDeletedEvent.Add(value); }
|
|
||||||
remove { _messageDeletedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
|
|
||||||
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated
|
|
||||||
{
|
|
||||||
add { _messageUpdatedEvent.Add(value); }
|
|
||||||
remove { _messageUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
|
|
||||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded
|
|
||||||
{
|
|
||||||
add { _reactionAddedEvent.Add(value); }
|
|
||||||
remove { _reactionAddedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
|
|
||||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved
|
|
||||||
{
|
|
||||||
add { _reactionRemovedEvent.Add(value); }
|
|
||||||
remove { _reactionRemovedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
|
|
||||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared
|
|
||||||
{
|
|
||||||
add { _reactionsClearedEvent.Add(value); }
|
|
||||||
remove { _reactionsClearedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();
|
|
||||||
|
|
||||||
//Roles
|
|
||||||
public event Func<SocketRole, Task> RoleCreated
|
|
||||||
{
|
|
||||||
add { _roleCreatedEvent.Add(value); }
|
|
||||||
remove { _roleCreatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
|
|
||||||
public event Func<SocketRole, Task> RoleDeleted
|
|
||||||
{
|
|
||||||
add { _roleDeletedEvent.Add(value); }
|
|
||||||
remove { _roleDeletedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
|
|
||||||
public event Func<SocketRole, SocketRole, Task> RoleUpdated
|
|
||||||
{
|
|
||||||
add { _roleUpdatedEvent.Add(value); }
|
|
||||||
remove { _roleUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
|
|
||||||
|
|
||||||
//Guilds
|
|
||||||
public event Func<SocketGuild, Task> JoinedGuild
|
|
||||||
{
|
|
||||||
add { _joinedGuildEvent.Add(value); }
|
|
||||||
remove { _joinedGuildEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, Task> LeftGuild
|
|
||||||
{
|
|
||||||
add { _leftGuildEvent.Add(value); }
|
|
||||||
remove { _leftGuildEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, Task> GuildAvailable
|
|
||||||
{
|
|
||||||
add { _guildAvailableEvent.Add(value); }
|
|
||||||
remove { _guildAvailableEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, Task> GuildUnavailable
|
|
||||||
{
|
|
||||||
add { _guildUnavailableEvent.Add(value); }
|
|
||||||
remove { _guildUnavailableEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, Task> GuildMembersDownloaded
|
|
||||||
{
|
|
||||||
add { _guildMembersDownloadedEvent.Add(value); }
|
|
||||||
remove { _guildMembersDownloadedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
|
||||||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
|
|
||||||
{
|
|
||||||
add { _guildUpdatedEvent.Add(value); }
|
|
||||||
remove { _guildUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
|
|
||||||
|
|
||||||
//Users
|
|
||||||
public event Func<SocketGuildUser, Task> UserJoined
|
|
||||||
{
|
|
||||||
add { _userJoinedEvent.Add(value); }
|
|
||||||
remove { _userJoinedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
|
|
||||||
public event Func<SocketGuildUser, Task> UserLeft
|
|
||||||
{
|
|
||||||
add { _userLeftEvent.Add(value); }
|
|
||||||
remove { _userLeftEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
|
|
||||||
public event Func<SocketUser, SocketGuild, Task> UserBanned
|
|
||||||
{
|
|
||||||
add { _userBannedEvent.Add(value); }
|
|
||||||
remove { _userBannedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
|
|
||||||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned
|
|
||||||
{
|
|
||||||
add { _userUnbannedEvent.Add(value); }
|
|
||||||
remove { _userUnbannedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
|
|
||||||
public event Func<SocketUser, SocketUser, Task> UserUpdated
|
|
||||||
{
|
|
||||||
add { _userUpdatedEvent.Add(value); }
|
|
||||||
remove { _userUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
|
|
||||||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated
|
|
||||||
{
|
|
||||||
add { _guildMemberUpdatedEvent.Add(value); }
|
|
||||||
remove { _guildMemberUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
|
|
||||||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated
|
|
||||||
{
|
|
||||||
add { _userVoiceStateUpdatedEvent.Add(value); }
|
|
||||||
remove { _userVoiceStateUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
|
|
||||||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated
|
|
||||||
{
|
|
||||||
add { _selfUpdatedEvent.Add(value); }
|
|
||||||
remove { _selfUpdatedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
|
|
||||||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping
|
|
||||||
{
|
|
||||||
add { _userIsTypingEvent.Add(value); }
|
|
||||||
remove { _userIsTypingEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
|
|
||||||
public event Func<SocketGroupUser, Task> RecipientAdded
|
|
||||||
{
|
|
||||||
add { _recipientAddedEvent.Add(value); }
|
|
||||||
remove { _recipientAddedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
|
|
||||||
public event Func<SocketGroupUser, Task> RecipientRemoved
|
|
||||||
{
|
|
||||||
add { _recipientRemovedEvent.Add(value); }
|
|
||||||
remove { _recipientRemovedEvent.Remove(value); }
|
|
||||||
}
|
|
||||||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ using GameModel = Discord.API.Game;
|
|||||||
|
|
||||||
namespace Discord.WebSocket
|
namespace Discord.WebSocket
|
||||||
{
|
{
|
||||||
public partial class DiscordSocketClient : BaseDiscordClient, IDiscordClient
|
public partial class DiscordSocketClient : BaseSocketClient, IDiscordClient
|
||||||
{
|
{
|
||||||
private readonly ConcurrentQueue<ulong> _largeGuilds;
|
private readonly ConcurrentQueue<ulong> _largeGuilds;
|
||||||
private readonly JsonSerializer _serializer;
|
private readonly JsonSerializer _serializer;
|
||||||
@@ -44,10 +44,10 @@ namespace Discord.WebSocket
|
|||||||
public int ShardId { get; }
|
public int ShardId { get; }
|
||||||
/// <summary> Gets the current connection state of this client. </summary>
|
/// <summary> Gets the current connection state of this client. </summary>
|
||||||
public ConnectionState ConnectionState => _connection.State;
|
public ConnectionState ConnectionState => _connection.State;
|
||||||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
|
/// <inheritdoc />
|
||||||
public int Latency { get; private set; }
|
public override int Latency { get; protected set; }
|
||||||
internal UserStatus Status { get; private set; } = UserStatus.Online;
|
public override UserStatus Status { get; protected set; } = UserStatus.Online;
|
||||||
internal Game? Game { get; private set; }
|
public override Game? Game { get; protected set; }
|
||||||
|
|
||||||
//From DiscordSocketConfig
|
//From DiscordSocketConfig
|
||||||
internal int TotalShards { get; private set; }
|
internal int TotalShards { get; private set; }
|
||||||
@@ -60,14 +60,13 @@ namespace Discord.WebSocket
|
|||||||
internal int? HandlerTimeout { get; private set; }
|
internal int? HandlerTimeout { get; private set; }
|
||||||
|
|
||||||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
|
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
|
||||||
public new SocketSelfUser CurrentUser { get => base.CurrentUser as SocketSelfUser; private set => base.CurrentUser = value; }
|
public override IReadOnlyCollection<SocketGuild> Guilds => State.Guilds;
|
||||||
public IReadOnlyCollection<SocketGuild> Guilds => State.Guilds;
|
public override IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels;
|
||||||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels;
|
|
||||||
public IReadOnlyCollection<SocketDMChannel> DMChannels
|
public IReadOnlyCollection<SocketDMChannel> DMChannels
|
||||||
=> State.PrivateChannels.Select(x => x as SocketDMChannel).Where(x => x != null).ToImmutableArray();
|
=> State.PrivateChannels.Select(x => x as SocketDMChannel).Where(x => x != null).ToImmutableArray();
|
||||||
public IReadOnlyCollection<SocketGroupChannel> GroupChannels
|
public IReadOnlyCollection<SocketGroupChannel> GroupChannels
|
||||||
=> State.PrivateChannels.Select(x => x as SocketGroupChannel).Where(x => x != null).ToImmutableArray();
|
=> State.PrivateChannels.Select(x => x as SocketGroupChannel).Where(x => x != null).ToImmutableArray();
|
||||||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection();
|
public override IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection();
|
||||||
|
|
||||||
/// <summary> Creates a new REST/WebSocket discord client. </summary>
|
/// <summary> Creates a new REST/WebSocket discord client. </summary>
|
||||||
public DiscordSocketClient() : this(new DiscordSocketConfig()) { }
|
public DiscordSocketClient() : this(new DiscordSocketConfig()) { }
|
||||||
@@ -155,9 +154,9 @@ namespace Discord.WebSocket
|
|||||||
_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
|
_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task StartAsync()
|
public override async Task StartAsync()
|
||||||
=> await _connection.StartAsync().ConfigureAwait(false);
|
=> await _connection.StartAsync().ConfigureAwait(false);
|
||||||
public async Task StopAsync()
|
public override async Task StopAsync()
|
||||||
=> await _connection.StopAsync().ConfigureAwait(false);
|
=> await _connection.StopAsync().ConfigureAwait(false);
|
||||||
|
|
||||||
private async Task OnConnectingAsync()
|
private async Task OnConnectingAsync()
|
||||||
@@ -231,44 +230,23 @@ namespace Discord.WebSocket
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public async Task<RestApplication> GetApplicationInfoAsync()
|
public override async Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null)
|
||||||
{
|
=> _applicationInfo ?? (_applicationInfo = await ClientHelper.GetApplicationInfoAsync(this, options ?? RequestOptions.Default).ConfigureAwait(false));
|
||||||
return _applicationInfo ?? (_applicationInfo = await ClientHelper.GetApplicationInfoAsync(this, new RequestOptions()));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public SocketGuild GetGuild(ulong id)
|
public override SocketGuild GetGuild(ulong id)
|
||||||
{
|
=> State.GetGuild(id);
|
||||||
return State.GetGuild(id);
|
|
||||||
}
|
|
||||||
/// <inheritdoc />
|
|
||||||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null)
|
|
||||||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, new RequestOptions());
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public SocketChannel GetChannel(ulong id)
|
public override SocketChannel GetChannel(ulong id)
|
||||||
{
|
=> State.GetChannel(id);
|
||||||
return State.GetChannel(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync()
|
public override SocketUser GetUser(ulong id)
|
||||||
=> ClientHelper.GetConnectionsAsync(this, new RequestOptions());
|
=> State.GetUser(id);
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public Task<RestInvite> GetInviteAsync(string inviteId)
|
public override SocketUser GetUser(string username, string discriminator)
|
||||||
=> ClientHelper.GetInviteAsync(this, inviteId, new RequestOptions());
|
=> State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username);
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public SocketUser GetUser(ulong id)
|
|
||||||
{
|
|
||||||
return State.GetUser(id);
|
|
||||||
}
|
|
||||||
/// <inheritdoc />
|
|
||||||
public SocketUser GetUser(string username, string discriminator)
|
|
||||||
{
|
|
||||||
return State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username);
|
|
||||||
}
|
|
||||||
internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model)
|
internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model)
|
||||||
{
|
{
|
||||||
return state.GetOrAddUser(model.Id, x =>
|
return state.GetOrAddUser(model.Id, x =>
|
||||||
@@ -288,13 +266,11 @@ namespace Discord.WebSocket
|
|||||||
return user;
|
return user;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
internal void RemoveUser(ulong id)
|
internal void RemoveUser(ulong id)
|
||||||
{
|
=> State.RemoveUser(id);
|
||||||
State.RemoveUser(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public RestVoiceRegion GetVoiceRegion(string id)
|
public override RestVoiceRegion GetVoiceRegion(string id)
|
||||||
{
|
{
|
||||||
if (_voiceRegions.TryGetValue(id, out RestVoiceRegion region))
|
if (_voiceRegions.TryGetValue(id, out RestVoiceRegion region))
|
||||||
return region;
|
return region;
|
||||||
@@ -302,7 +278,7 @@ namespace Discord.WebSocket
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
|
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
|
||||||
public async Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
|
public override async Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
|
||||||
{
|
{
|
||||||
if (ConnectionState == ConnectionState.Connected)
|
if (ConnectionState == ConnectionState.Connected)
|
||||||
{
|
{
|
||||||
@@ -340,7 +316,7 @@ namespace Discord.WebSocket
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task SetStatusAsync(UserStatus status)
|
public override async Task SetStatusAsync(UserStatus status)
|
||||||
{
|
{
|
||||||
Status = status;
|
Status = status;
|
||||||
if (status == UserStatus.AFK)
|
if (status == UserStatus.AFK)
|
||||||
@@ -349,7 +325,7 @@ namespace Discord.WebSocket
|
|||||||
_statusSince = null;
|
_statusSince = null;
|
||||||
await SendStatusAsync().ConfigureAwait(false);
|
await SendStatusAsync().ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
||||||
{
|
{
|
||||||
if (name != null)
|
if (name != null)
|
||||||
Game = new Game(name, streamUrl, streamType);
|
Game = new Game(name, streamUrl, streamType);
|
||||||
|
|||||||
Reference in New Issue
Block a user