* Add BaseDiscordClient. Add various missing RequestOptions args. DiscordSocketClient and DiscordShardedClient's shared members now exist in this abstract class. * Add ShardReady event. * Style consistency. Remove extraneous overloads. Remove extraneous overloads. * Add BaseSocketClient#DownloadUsersAsync(). Style cleanups. * Add ShardLatencyUpdated event. Style cleanup. * Hook LatencyUpdated for ShardedClient. * Begone whitespace. * I'm good at this, I swear. >_> * Add back DiscordShardedClient.UserPresenceUpdated * Add ObsoleteAttribute * Removing the UserPresenceUpdated event.
Discord.Net
An unofficial .NET API Wrapper for the Discord client (http://discordapp.com).
Check out the documentation or join the Discord API Chat.
Installation
Stable (NuGet)
Our stable builds available from NuGet through the Discord.Net metapackage:
The individual components may also be installed from NuGet:
The following provider is available for platforms not supporting .NET Standard 1.3:
Unstable (MyGet)
Nightly builds are available through our MyGet feed (https://www.myget.org/F/discord-net/api/v3/index.json).
Compiling
In order to compile Discord.Net, you require the following:
Using Visual Studio
The .NET Core workload must be selected during Visual Studio installation.
Using Command Line
Known Issues
WebSockets (Win7 and earlier)
.NET Core 1.1 does not support WebSockets on Win7 and earlier. It's recommended to use the Discord.Net.Providers.WS4Net package until this is resolved. Track the issue here.
