Fix a few typos in Color constraint logic
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@@ -32,11 +32,11 @@ namespace Discord
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}
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}
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public Color(float r, float g, float b)
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public Color(float r, float g, float b)
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{
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{
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if (r <= 0.0f && r >= 1.0f)
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if (r < 0.0f || r > 1.0f)
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throw new ArgumentOutOfRangeException(nameof(r), "A float value must be within [0,1]");
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throw new ArgumentOutOfRangeException(nameof(r), "A float value must be within [0,1]");
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if (g <= 0.0f || g >= 1.0f)
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if (g < 0.0f || g > 1.0f)
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throw new ArgumentOutOfRangeException(nameof(g), "A float value must be within [0,1]");
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throw new ArgumentOutOfRangeException(nameof(g), "A float value must be within [0,1]");
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if (b <= 0.0f || b >= 1.0f)
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if (b < 0.0f || b > 1.0f)
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throw new ArgumentOutOfRangeException(nameof(b), "A float value must be within [0,1]");
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throw new ArgumentOutOfRangeException(nameof(b), "A float value must be within [0,1]");
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RawValue =
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RawValue =
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((uint)(r * 255.0f) << 16) |
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((uint)(r * 255.0f) << 16) |
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