Remove RTD docs
This commit is contained in:
192
docs/Makefile
192
docs/Makefile
@@ -1,192 +0,0 @@
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# Makefile for Sphinx documentation
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#
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# You can set these variables from the command line.
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SPHINXOPTS =
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SPHINXBUILD = sphinx-build
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PAPER =
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BUILDDIR = _build
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# User-friendly check for sphinx-build
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ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
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$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
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endif
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# Internal variables.
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PAPEROPT_a4 = -D latex_paper_size=a4
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PAPEROPT_letter = -D latex_paper_size=letter
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ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
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# the i18n builder cannot share the environment and doctrees with the others
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I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
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.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest coverage gettext
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help:
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@echo "Please use \`make <target>' where <target> is one of"
|
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@echo " html to make standalone HTML files"
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||||
@echo " dirhtml to make HTML files named index.html in directories"
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@echo " singlehtml to make a single large HTML file"
|
||||
@echo " pickle to make pickle files"
|
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@echo " json to make JSON files"
|
||||
@echo " htmlhelp to make HTML files and a HTML help project"
|
||||
@echo " qthelp to make HTML files and a qthelp project"
|
||||
@echo " applehelp to make an Apple Help Book"
|
||||
@echo " devhelp to make HTML files and a Devhelp project"
|
||||
@echo " epub to make an epub"
|
||||
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
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||||
@echo " latexpdf to make LaTeX files and run them through pdflatex"
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||||
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
|
||||
@echo " text to make text files"
|
||||
@echo " man to make manual pages"
|
||||
@echo " texinfo to make Texinfo files"
|
||||
@echo " info to make Texinfo files and run them through makeinfo"
|
||||
@echo " gettext to make PO message catalogs"
|
||||
@echo " changes to make an overview of all changed/added/deprecated items"
|
||||
@echo " xml to make Docutils-native XML files"
|
||||
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
|
||||
@echo " linkcheck to check all external links for integrity"
|
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@echo " doctest to run all doctests embedded in the documentation (if enabled)"
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@echo " coverage to run coverage check of the documentation (if enabled)"
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clean:
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rm -rf $(BUILDDIR)/*
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html:
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$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
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@echo
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@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
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dirhtml:
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$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
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@echo
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@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
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|
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singlehtml:
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$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
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@echo
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@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
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pickle:
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$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
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@echo
|
||||
@echo "Build finished; now you can process the pickle files."
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json:
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$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
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||||
@echo
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||||
@echo "Build finished; now you can process the JSON files."
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|
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htmlhelp:
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||||
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
|
||||
@echo
|
||||
@echo "Build finished; now you can run HTML Help Workshop with the" \
|
||||
".hhp project file in $(BUILDDIR)/htmlhelp."
|
||||
|
||||
qthelp:
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||||
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
|
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@echo
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@echo "Build finished; now you can run "qcollectiongenerator" with the" \
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||||
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
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@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/DiscordNet.qhcp"
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@echo "To view the help file:"
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||||
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/DiscordNet.qhc"
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|
||||
applehelp:
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||||
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
|
||||
@echo
|
||||
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
|
||||
@echo "N.B. You won't be able to view it unless you put it in" \
|
||||
"~/Library/Documentation/Help or install it in your application" \
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||||
"bundle."
|
||||
|
||||
devhelp:
|
||||
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
|
||||
@echo
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||||
@echo "Build finished."
|
||||
@echo "To view the help file:"
|
||||
@echo "# mkdir -p $$HOME/.local/share/devhelp/DiscordNet"
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@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/DiscordNet"
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@echo "# devhelp"
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epub:
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$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
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@echo
|
||||
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
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latex:
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||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo
|
||||
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
|
||||
@echo "Run \`make' in that directory to run these through (pdf)latex" \
|
||||
"(use \`make latexpdf' here to do that automatically)."
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|
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latexpdf:
|
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$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
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||||
@echo "Running LaTeX files through pdflatex..."
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$(MAKE) -C $(BUILDDIR)/latex all-pdf
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@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
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latexpdfja:
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$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
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||||
@echo "Running LaTeX files through platex and dvipdfmx..."
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$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
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@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
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text:
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||||
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
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||||
@echo
|
||||
@echo "Build finished. The text files are in $(BUILDDIR)/text."
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man:
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||||
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
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||||
@echo
|
||||
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
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texinfo:
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$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
|
||||
@echo
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||||
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
|
||||
@echo "Run \`make' in that directory to run these through makeinfo" \
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||||
"(use \`make info' here to do that automatically)."
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||||
|
||||
info:
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||||
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
|
||||
@echo "Running Texinfo files through makeinfo..."
|
||||
make -C $(BUILDDIR)/texinfo info
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||||
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
|
||||
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gettext:
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||||
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
|
||||
@echo
|
||||
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
|
||||
|
||||
changes:
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||||
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
|
||||
@echo
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||||
@echo "The overview file is in $(BUILDDIR)/changes."
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||||
|
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linkcheck:
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||||
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
|
||||
@echo
|
||||
@echo "Link check complete; look for any errors in the above output " \
|
||||
"or in $(BUILDDIR)/linkcheck/output.txt."
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|
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doctest:
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||||
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
|
||||
@echo "Testing of doctests in the sources finished, look at the " \
|
||||
"results in $(BUILDDIR)/doctest/output.txt."
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coverage:
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||||
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
|
||||
@echo "Testing of coverage in the sources finished, look at the " \
|
||||
"results in $(BUILDDIR)/coverage/python.txt."
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xml:
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||||
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
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||||
@echo
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||||
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
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pseudoxml:
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$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
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@echo
|
||||
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."
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288
docs/conf.py
288
docs/conf.py
@@ -1,288 +0,0 @@
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# -*- coding: utf-8 -*-
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#
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# Discord.Net documentation build configuration file, created by
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# sphinx-quickstart on Sun Sep 27 16:59:56 2015.
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#
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# This file is execfile()d with the current directory set to its
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# containing dir.
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#
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# Note that not all possible configuration values are present in this
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# autogenerated file.
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#
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# All configuration values have a default; values that are commented out
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# serve to show the default.
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import sys
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import os
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import shlex
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# If extensions (or modules to document with autodoc) are in another directory,
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# add these directories to sys.path here. If the directory is relative to the
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# documentation root, use os.path.abspath to make it absolute, like shown here.
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#sys.path.insert(0, os.path.abspath('.'))
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# -- General configuration ------------------------------------------------
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# If your documentation needs a minimal Sphinx version, state it here.
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#needs_sphinx = '1.0'
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# Add any Sphinx extension module names here, as strings. They can be
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# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
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# ones.
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sys.path.append(os.path.abspath('exts'))
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extensions = ['csharp6']
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# Add any paths that contain templates here, relative to this directory.
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templates_path = ['_templates']
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# The suffix(es) of source filenames.
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# You can specify multiple suffix as a list of string:
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# source_suffix = ['.rst', '.md']
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source_suffix = '.rst'
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# The encoding of source files.
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#source_encoding = 'utf-8-sig'
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# The master toctree document.
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master_doc = 'index'
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# General information about the project.
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project = u'Discord.Net'
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copyright = u'2015, RogueException'
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author = u'RogueException'
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# The version info for the project you're documenting, acts as replacement for
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# |version| and |release|, also used in various other places throughout the
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# built documents.
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||||
#
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||||
# The short X.Y version.
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version = '0.7'
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# The full version, including alpha/beta/rc tags.
|
||||
release = '0.7.1b1'
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||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
#
|
||||
# This is also used if you do content translation via gettext catalogs.
|
||||
# Usually you set "language" from the command line for these cases.
|
||||
language = None
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||||
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||||
# There are two options for replacing |today|: either, you set today to some
|
||||
# non-false value, then it is used:
|
||||
#today = ''
|
||||
# Else, today_fmt is used as the format for a strftime call.
|
||||
#today_fmt = '%B %d, %Y'
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
exclude_patterns = ['_build']
|
||||
|
||||
# The reST default role (used for this markup: `text`) to use for all
|
||||
# documents.
|
||||
#default_role = None
|
||||
|
||||
# If true, '()' will be appended to :func: etc. cross-reference text.
|
||||
#add_function_parentheses = True
|
||||
|
||||
# If true, the current module name will be prepended to all description
|
||||
# unit titles (such as .. function::).
|
||||
#add_module_names = True
|
||||
|
||||
# If true, sectionauthor and moduleauthor directives will be shown in the
|
||||
# output. They are ignored by default.
|
||||
#show_authors = False
|
||||
|
||||
# The name of the Pygments (syntax highlighting) style to use.
|
||||
pygments_style = 'sphinx'
|
||||
|
||||
# A list of ignored prefixes for module index sorting.
|
||||
#modindex_common_prefix = []
|
||||
|
||||
# If true, keep warnings as "system message" paragraphs in the built documents.
|
||||
#keep_warnings = False
|
||||
|
||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||
todo_include_todos = False
|
||||
|
||||
rst_prolog = """
|
||||
.. include:: /global.txt
|
||||
"""
|
||||
|
||||
# -- Options for HTML output ----------------------------------------------
|
||||
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
#html_theme = 'alabaster'
|
||||
|
||||
# Theme options are theme-specific and customize the look and feel of a theme
|
||||
# further. For a list of options available for each theme, see the
|
||||
# documentation.
|
||||
#html_theme_options = {}
|
||||
|
||||
# Add any paths that contain custom themes here, relative to this directory.
|
||||
#html_theme_path = []
|
||||
|
||||
# The name for this set of Sphinx documents. If None, it defaults to
|
||||
# "<project> v<release> documentation".
|
||||
#html_title = None
|
||||
|
||||
# A shorter title for the navigation bar. Default is the same as html_title.
|
||||
#html_short_title = None
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top
|
||||
# of the sidebar.
|
||||
#html_logo = None
|
||||
|
||||
# The name of an image file (within the static path) to use as favicon of the
|
||||
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
|
||||
# pixels large.
|
||||
#html_favicon = None
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['_static']
|
||||
|
||||
# Add any extra paths that contain custom files (such as robots.txt or
|
||||
# .htaccess) here, relative to this directory. These files are copied
|
||||
# directly to the root of the documentation.
|
||||
#html_extra_path = []
|
||||
|
||||
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
|
||||
# using the given strftime format.
|
||||
#html_last_updated_fmt = '%b %d, %Y'
|
||||
|
||||
# If true, SmartyPants will be used to convert quotes and dashes to
|
||||
# typographically correct entities.
|
||||
#html_use_smartypants = True
|
||||
|
||||
# Custom sidebar templates, maps document names to template names.
|
||||
#html_sidebars = {}
|
||||
|
||||
# Additional templates that should be rendered to pages, maps page names to
|
||||
# template names.
|
||||
#html_additional_pages = {}
|
||||
|
||||
# If false, no module index is generated.
|
||||
#html_domain_indices = True
|
||||
|
||||
# If false, no index is generated.
|
||||
#html_use_index = True
|
||||
|
||||
# If true, the index is split into individual pages for each letter.
|
||||
#html_split_index = False
|
||||
|
||||
# If true, links to the reST sources are added to the pages.
|
||||
#html_show_sourcelink = True
|
||||
|
||||
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
|
||||
#html_show_sphinx = True
|
||||
|
||||
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
|
||||
#html_show_copyright = True
|
||||
|
||||
# If true, an OpenSearch description file will be output, and all pages will
|
||||
# contain a <link> tag referring to it. The value of this option must be the
|
||||
# base URL from which the finished HTML is served.
|
||||
#html_use_opensearch = ''
|
||||
|
||||
# This is the file name suffix for HTML files (e.g. ".xhtml").
|
||||
#html_file_suffix = None
|
||||
|
||||
# Language to be used for generating the HTML full-text search index.
|
||||
# Sphinx supports the following languages:
|
||||
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
|
||||
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
|
||||
#html_search_language = 'en'
|
||||
|
||||
# A dictionary with options for the search language support, empty by default.
|
||||
# Now only 'ja' uses this config value
|
||||
#html_search_options = {'type': 'default'}
|
||||
|
||||
# The name of a javascript file (relative to the configuration directory) that
|
||||
# implements a search results scorer. If empty, the default will be used.
|
||||
#html_search_scorer = 'scorer.js'
|
||||
|
||||
# Output file base name for HTML help builder.
|
||||
htmlhelp_basename = 'DiscordNetdoc'
|
||||
|
||||
# -- Options for LaTeX output ---------------------------------------------
|
||||
|
||||
latex_elements = {
|
||||
# The paper size ('letterpaper' or 'a4paper').
|
||||
#'papersize': 'letterpaper',
|
||||
|
||||
# The font size ('10pt', '11pt' or '12pt').
|
||||
#'pointsize': '10pt',
|
||||
|
||||
# Additional stuff for the LaTeX preamble.
|
||||
#'preamble': '',
|
||||
|
||||
# Latex figure (float) alignment
|
||||
#'figure_align': 'htbp',
|
||||
}
|
||||
|
||||
# Grouping the document tree into LaTeX files. List of tuples
|
||||
# (source start file, target name, title,
|
||||
# author, documentclass [howto, manual, or own class]).
|
||||
latex_documents = [
|
||||
(master_doc, 'DiscordNet.tex', u'Discord.Net Documentation',
|
||||
u'RogueException', 'manual'),
|
||||
]
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top of
|
||||
# the title page.
|
||||
#latex_logo = None
|
||||
|
||||
# For "manual" documents, if this is true, then toplevel headings are parts,
|
||||
# not chapters.
|
||||
#latex_use_parts = False
|
||||
|
||||
# If true, show page references after internal links.
|
||||
#latex_show_pagerefs = False
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#latex_show_urls = False
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#latex_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#latex_domain_indices = True
|
||||
|
||||
|
||||
# -- Options for manual page output ---------------------------------------
|
||||
|
||||
# One entry per manual page. List of tuples
|
||||
# (source start file, name, description, authors, manual section).
|
||||
man_pages = [
|
||||
(master_doc, 'discordnet', u'Discord.Net Documentation',
|
||||
[author], 1)
|
||||
]
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#man_show_urls = False
|
||||
|
||||
|
||||
# -- Options for Texinfo output -------------------------------------------
|
||||
|
||||
# Grouping the document tree into Texinfo files. List of tuples
|
||||
# (source start file, target name, title, author,
|
||||
# dir menu entry, description, category)
|
||||
texinfo_documents = [
|
||||
(master_doc, 'DiscordNet', u'Discord.Net Documentation',
|
||||
author, 'DiscordNet', 'One line description of project.',
|
||||
'Miscellaneous'),
|
||||
]
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#texinfo_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#texinfo_domain_indices = True
|
||||
|
||||
# How to display URL addresses: 'footnote', 'no', or 'inline'.
|
||||
#texinfo_show_urls = 'footnote'
|
||||
|
||||
# If true, do not generate a @detailmenu in the "Top" node's menu.
|
||||
#texinfo_no_detailmenu = False
|
||||
@@ -1,79 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import re
|
||||
|
||||
from pygments.lexer import RegexLexer, DelegatingLexer, bygroups, include, using, this, default
|
||||
from pygments.token import Punctuation, Text, Comment, Operator, Keyword, Name, String, Number, Literal, Other
|
||||
from pygments.util import get_choice_opt, iteritems
|
||||
from pygments import unistring as uni
|
||||
|
||||
from pygments.lexers.html import XmlLexer
|
||||
|
||||
class CSharp6Lexer(RegexLexer):
|
||||
name = 'C#6'
|
||||
aliases = ['csharp6', 'c#6']
|
||||
filenames = ['*.cs']
|
||||
mimetypes = ['text/x-csharp']
|
||||
|
||||
flags = re.MULTILINE | re.DOTALL | re.UNICODE
|
||||
|
||||
cs_ident = ('@?[_' + uni.combine('Lu', 'Ll', 'Lt', 'Lm', 'Nl') + ']' +
|
||||
'[' + uni.combine('Lu', 'Ll', 'Lt', 'Lm', 'Nl', 'Nd', 'Pc',
|
||||
'Cf', 'Mn', 'Mc') + ']*')
|
||||
|
||||
tokens = {
|
||||
'root': [
|
||||
# method names
|
||||
(r'^([ \t]*(?:' + cs_ident + r'(?:\[\])?\s+)+?)' # return type
|
||||
r'(' + cs_ident + ')' # method name
|
||||
r'(\s*)(\()', # signature start
|
||||
bygroups(using(this), Name.Function, Text, Punctuation)),
|
||||
(r'^\s*\[.*?\]', Name.Attribute),
|
||||
(r'[^\S\n]+', Text),
|
||||
(r'\\\n', Text), # line continuation
|
||||
(r'//.*?\n', Comment.Single),
|
||||
(r'/[*].*?[*]/', Comment.Multiline),
|
||||
(r'\n', Text),
|
||||
(r'[~!%^&*()+=|\[\]:;,.<>/?-]', Punctuation),
|
||||
(r'[{}]', Punctuation),
|
||||
(r'@\$?"(""|[^"])*"', String),
|
||||
(r'"\$?(\\\\|\\"|[^"\n])*["\n]', String),
|
||||
(r"'\\.'|'[^\\]'", String.Char),
|
||||
(r"[0-9](\.[0-9]*)?([eE][+-][0-9]+)?"
|
||||
r"[flFLdD]?|0[xX][0-9a-fA-F]+[Ll]?", Number),
|
||||
(r'#[ \t]*(if|endif|else|elif|define|undef|'
|
||||
r'line|error|warning|region|endregion|pragma)\b.*?\n',
|
||||
Comment.Preproc),
|
||||
(r'\b(extern)(\s+)(alias)\b', bygroups(Keyword, Text,
|
||||
Keyword)),
|
||||
(r'(abstract|as|async|await|base|break|case|catch|'
|
||||
r'checked|const|continue|default|delegate|'
|
||||
r'do|else|enum|event|explicit|extern|false|finally|'
|
||||
r'fixed|for|foreach|goto|if|implicit|in|interface|'
|
||||
r'internal|is|lock|new|null|operator|'
|
||||
r'out|override|params|private|protected|public|readonly|'
|
||||
r'ref|return|sealed|sizeof|stackalloc|static|'
|
||||
r'switch|this|throw|true|try|typeof|'
|
||||
r'unchecked|unsafe|virtual|var|void|while|'
|
||||
r'get|set|new|partial|yield|add|remove|value|alias|ascending|'
|
||||
r'descending|from|group|into|orderby|select|where|'
|
||||
r'join|equals)\b', Keyword),
|
||||
(r'(global)(::)', bygroups(Keyword, Punctuation)),
|
||||
(r'(bool|byte|char|decimal|double|dynamic|float|int|long|object|'
|
||||
r'sbyte|short|string|uint|ulong|ushort|var)\b\??', Keyword.Type),
|
||||
(r'(class|struct)(\s+)', bygroups(Keyword, Text), 'class'),
|
||||
(r'(namespace|using)(\s+)', bygroups(Keyword, Text), 'namespace'),
|
||||
(cs_ident, Name),
|
||||
],
|
||||
'class': [
|
||||
(cs_ident, Name.Class, '#pop'),
|
||||
default('#pop'),
|
||||
],
|
||||
'namespace': [
|
||||
(r'(?=\()', Text, '#pop'), # using (resource)
|
||||
('(' + cs_ident + r'|\.)+', Name.Namespace, '#pop'),
|
||||
]
|
||||
}
|
||||
|
||||
def setup(app):
|
||||
from sphinx.highlighting import lexers
|
||||
lexers['csharp6'] = CSharp6Lexer()
|
||||
@@ -1,20 +0,0 @@
|
||||
|stub| Commands
|
||||
===============
|
||||
|
||||
The `Discord.Net.Commands`_ package DiscordBotClient extends DiscordClient with support for commands.
|
||||
|
||||
.. _Discord.Net.Commands: https://www.nuget.org/packages/Discord.Net.Commands
|
||||
|
||||
Example (Simple)
|
||||
----------------
|
||||
|
||||
.. literalinclude:: /samples/command.cs
|
||||
:language: csharp6
|
||||
:tab-width: 2
|
||||
|
||||
Example (Groups)
|
||||
----------------
|
||||
|
||||
.. literalinclude:: /samples/command_group.cs
|
||||
:language: csharp6
|
||||
:tab-width: 2
|
||||
@@ -1,78 +0,0 @@
|
||||
Events
|
||||
======
|
||||
|
||||
Usage
|
||||
-----
|
||||
Messages from the Discord server are exposed via events on the DiscordClient class and follow the standard EventHandler<EventArgs> C# pattern.
|
||||
|
||||
.. warning::
|
||||
Note that all synchronous code in an event handler will run on the gateway socket's thread and should be handled as quickly as possible.
|
||||
Using the async-await pattern to let the thread continue immediately is recommended and is demonstrated in the examples below.
|
||||
|
||||
Connection State
|
||||
----------------
|
||||
|
||||
Connection Events will be raised when the Connection State of your client changes.
|
||||
|
||||
.. warning::
|
||||
You should not use DiscordClient.Connected to run code when your client first connects to Discord.
|
||||
If you lose connection and automatically reconnect, this code will be ran again, which may lead to unexpected behavior.
|
||||
|
||||
Messages
|
||||
--------
|
||||
|
||||
- MessageReceived, MessageUpdated and MessageDeleted are raised when a new message arrives, an existing one has been updated (by the user, or by Discord itself), or deleted.
|
||||
- MessageAcknowledged is only triggered in client mode, and occurs when a message is read on another device logged-in with your account.
|
||||
|
||||
Example of MessageReceived:
|
||||
|
||||
.. code-block:: c#
|
||||
|
||||
// (Preface: Echo Bots are discouraged, make sure your bot is not running in a public server if you use them)
|
||||
|
||||
// Hook into the MessageReceived event using a Lambda
|
||||
_client.MessageReceived += async (s, e) => {
|
||||
// Check to make sure that the bot is not the author
|
||||
if (!e.Message.IsAuthor)
|
||||
// Echo the message back to the channel
|
||||
await e.Channel.SendMessage(e.Message);
|
||||
};
|
||||
|
||||
Users
|
||||
-----
|
||||
|
||||
There are several user events:
|
||||
|
||||
- UserBanned: A user has been banned from a server.
|
||||
- UserUnbanned: A user was unbanned.
|
||||
- UserJoined: A user joins a server.
|
||||
- UserLeft: A user left (or was kicked from) a server.
|
||||
- UserIsTyping: A user in a channel starts typing.
|
||||
- UserUpdated: A user object was updated (presence update, role/permission change, or a voice state update).
|
||||
|
||||
.. note::
|
||||
UserUpdated Events include a ``User`` object for Before and After the change.
|
||||
When accessing the User, you should only use ``e.Before`` if comparing changes, otherwise use ``e.After``
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: c#
|
||||
|
||||
// Register a Hook into the UserBanned event using a Lambda
|
||||
_client.UserBanned += async (s, e) => {
|
||||
// Create a Channel object by searching for a channel named '#logs' on the server the ban occurred in.
|
||||
var logChannel = e.Server.FindChannels("logs").FirstOrDefault();
|
||||
// Send a message to the server's log channel, stating that a user was banned.
|
||||
await logChannel.SendMessage($"User Banned: {e.User.Name}");
|
||||
};
|
||||
|
||||
// Register a Hook into the UserUpdated event using a Lambda
|
||||
_client.UserUpdated += async (s, e) => {
|
||||
// Check that the user is in a Voice channel
|
||||
if (e.After.VoiceChannel == null) return;
|
||||
|
||||
// See if they changed Voice channels
|
||||
if (e.Before.VoiceChannel == e.After.VoiceChannel) return;
|
||||
|
||||
await logChannel.SendMessage($"User {e.After.Name} changed voice channels!");
|
||||
};
|
||||
@@ -1,35 +0,0 @@
|
||||
Logging
|
||||
=======
|
||||
|
||||
Discord.Net will log all of its events/exceptions using a built-in LogManager.
|
||||
This LogManager can be accessed through DiscordClient.Log
|
||||
|
||||
Usage
|
||||
-----
|
||||
|
||||
To handle Log Messages through Discord.Net's Logger, you must hook into the Log.Message<LogMessageEventArgs> Event.
|
||||
|
||||
The LogManager does not provide a string-based result for the message, you must put your own message format together using the data provided through LogMessageEventArgs
|
||||
See the Example for a snippet of logging.
|
||||
|
||||
Logging Your Own Data
|
||||
---------------------
|
||||
|
||||
The LogManager included in Discord.Net can also be used to log your own messages.
|
||||
|
||||
You can use DiscordClient.Log.Log(LogSeverity, Source, Message, Exception), or one of the shortcut helpers, to log data.
|
||||
|
||||
Example:
|
||||
.. code-block:: c#
|
||||
|
||||
_client.MessageReceived += async (s, e) {
|
||||
// Log a new Message with Severity Info, Sourced from 'MessageReceived', with the Message Contents.
|
||||
_client.Log.Info("MessageReceived", e.Message.Text, null);
|
||||
};
|
||||
|
||||
Example
|
||||
-------
|
||||
|
||||
.. literalinclude:: /samples/logging.cs
|
||||
:language: c#
|
||||
:tab-width: 2
|
||||
@@ -1,75 +0,0 @@
|
||||
Permissions
|
||||
===========
|
||||
|
||||
There are two types of permissions: *Channel Permissions* and *Server Permissions*.
|
||||
|
||||
Channel Permissions
|
||||
-------------------
|
||||
Channel Permissions are controlled using a set of flags:
|
||||
|
||||
======================= ======= ==============
|
||||
Flag Type Description
|
||||
======================= ======= ==============
|
||||
AttachFiles Text Send files to a channel.
|
||||
Connect Voice Connect to a voice channel.
|
||||
CreateInstantInvite General Create an invite to the channel.
|
||||
DeafenMembers Voice Prevent users of a voice channel from hearing other users (server-wide).
|
||||
EmbedLinks Text Create embedded links.
|
||||
ManageChannel General Manage a channel.
|
||||
ManageMessages Text Remove messages in a channel.
|
||||
ManagePermissions General Manage the permissions of a channel.
|
||||
MentionEveryone Text Use @everyone in a channel.
|
||||
MoveMembers Voice Move members around in voice channels.
|
||||
MuteMembers Voice Mute users of a voice channel (server-wide).
|
||||
ReadMessageHistory Text Read the chat history of a voice channel.
|
||||
ReadMessages Text Read any messages in a text channel; exposes the text channel to users.
|
||||
SendMessages Text Send messages in a text channel.
|
||||
SendTTSMessages Text Send TTS messages in a text channel.
|
||||
Speak Voice Speak in a voice channel.
|
||||
UseVoiceActivation Voice Use Voice Activation in a text channel (for large channels where PTT is preferred)
|
||||
======================= ======= ==============
|
||||
|
||||
If a user has a permission, the value is true. Otherwise, it must be null.
|
||||
|
||||
Dual Channel Permissions
|
||||
------------------------
|
||||
You may also access a user's permissions in a channel with the DualChannelPermissions class.
|
||||
Unlike normal ChannelPermissions, DualChannelPermissions hold three values:
|
||||
|
||||
If a user has a permission, the value is true. If a user is denied a permission, it will be false. If the permission is not set, the value will return null.
|
||||
|
||||
Setting Channel Permissions
|
||||
---------------------------
|
||||
|
||||
To set channel permissions, you may use either two ChannelPermissions, or one DualChannelPermissions.
|
||||
|
||||
In the case of using two Channel Permissions, you must create one list of allowed permissions, and one list of denied permissions.
|
||||
Otherwise, you can use a single DualChannelPermissions.
|
||||
|
||||
Server Permissions
|
||||
------------------
|
||||
|
||||
Server Permissions can be accessed by ``Server.GetPermissions(User)``, and updated with ``Server.UpdatePermissions(User, ServerPermissions)``
|
||||
|
||||
A user's server permissions also contain the default values for it's channel permissions, so the channel permissions listed above are also valid flags for Server Permissions. There are also a few extra Server Permissions:
|
||||
|
||||
======================= ======= ==============
|
||||
Flag Type Description
|
||||
======================= ======= ==============
|
||||
BanMembers Server Ban users from the server.
|
||||
KickMembers Server Kick users from the server. They can still rejoin.
|
||||
ManageRoles Server Manage roles on the server, and their permissions.
|
||||
ManageChannels Server Manage channels that exist on the server (add, remove them)
|
||||
ManageServer Server Manage the server settings.
|
||||
|
||||
Roles
|
||||
-----
|
||||
|
||||
Managing permissions for roles is much easier than for users in channels. For roles, just access the flag under `Role.Permissions`.
|
||||
|
||||
Example
|
||||
-------
|
||||
|
||||
.. literalinclude:: /samples/permissions.cs
|
||||
:language: csharp6
|
||||
:tab-width: 2
|
||||
@@ -1,53 +0,0 @@
|
||||
Server Management
|
||||
=================
|
||||
|
||||
Discord.Net will allow you to manage most settings of a Discord server.
|
||||
|
||||
Usage
|
||||
-----
|
||||
|
||||
You can create Channels, Invites, and Roles on a server using the CreateChannel, CreateInvite, and CreateRole function of a Server, respectively.
|
||||
|
||||
You may also edit a server's name, icon, and region.
|
||||
|
||||
.. code-block:: c#
|
||||
|
||||
// Create a Channel and retrieve the Channel object
|
||||
var _channel = await _server.CreateChannel("announcements", ChannelType.Text);
|
||||
|
||||
// Create an Invite and retrieve the Invite object
|
||||
var _invite = await _server.CreateInvite(maxAge: null, maxUses: 25, tempMembership: false, withXkcd: false);
|
||||
|
||||
// Create a Role and retrieve the Role object
|
||||
var _role = await _server.CreateRole(name: "Bots", permissions: null, color: Color.DarkMagenta, isHoisted: false);
|
||||
|
||||
// Edit a server
|
||||
var _ioStream = new System.IO.StreamReader("clock-0500-1952.png").BaseStream
|
||||
_server.Edit(name: "19:52 | UTC-05:00", region: "east", icon: _ioStream, iconType: ImageType.Png);
|
||||
|
||||
// Prune Users
|
||||
var _pruneCount = await _server.PruneUsers(30, true);
|
||||
|
||||
Invite Parameters
|
||||
-----------------
|
||||
|
||||
maxAge: The time (in seconds) until the invite expires. Use null for infinite.
|
||||
maxUses: The maximum amount of uses the invite has before it expires.
|
||||
tempMembership: Whether or not to kick a user when they disconnect.
|
||||
withXkcd: Generate the invite with an XKCD 936 style URL
|
||||
|
||||
Role Parameters
|
||||
---------------
|
||||
|
||||
name: The name of the role
|
||||
permissions: A set of ServerPermissions for the role to use by default
|
||||
color: The color of the role, recommended to use Discord.Color
|
||||
isHoisted: Whether a role's users should be displayed separately from other users in the user list.
|
||||
|
||||
Edit Parameters
|
||||
---------------
|
||||
|
||||
name: The server's name
|
||||
region: The region the voice server is hosted in
|
||||
icon: A System.IO.Stream that will read an image file
|
||||
iconType: The type of image being sent (png/jpeg).
|
||||
@@ -1,22 +0,0 @@
|
||||
User Management
|
||||
===============
|
||||
|
||||
Banning
|
||||
-------
|
||||
|
||||
To ban a user, invoke the Ban function on a Server object.
|
||||
|
||||
.. code-block:: c#
|
||||
|
||||
_server.Ban(_user, 30);
|
||||
|
||||
The pruneDays parameter, which defaults to 0, will remove all messages from a user dating back to the specified amount of days.
|
||||
|
||||
Kicking
|
||||
-------
|
||||
|
||||
To kick a user, invoke the Kick function on the User.
|
||||
|
||||
.. code-block:: c#
|
||||
|
||||
_user.Kick();
|
||||
@@ -1,13 +0,0 @@
|
||||
|stub| Voice
|
||||
=================
|
||||
|
||||
|stub-desc|
|
||||
|
||||
Broadcasting
|
||||
------------
|
||||
|
||||
Multi-Server Broadcasting
|
||||
-------------------------
|
||||
|
||||
Receiving
|
||||
---------
|
||||
@@ -1,48 +0,0 @@
|
||||
Getting Started
|
||||
===============
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
Discord.Net currently requires logging in with a claimed account - anonymous logins are not supported. You can `register for a Discord account here`_.
|
||||
|
||||
New accounts are also useless when not connected to a server, so you should create an invite code for whatever server you intend to test on using the official Discord client.
|
||||
|
||||
.. _register for a Discord account here: https://discordapp.com/register
|
||||
|
||||
Installation
|
||||
------------
|
||||
|
||||
You can get Discord.Net from NuGet:
|
||||
|
||||
* `Discord.Net`_
|
||||
* `Discord.Net.Commands`_
|
||||
* `Discord.Net.Modules`_
|
||||
* `Discord.Net.Audio`_
|
||||
|
||||
If you have trouble installing from NuGet, try installing dependencies manually.
|
||||
|
||||
You can also pull the latest source from `GitHub`_
|
||||
|
||||
.. _Discord.Net: https://www.nuget.org/packages/Discord.Net
|
||||
.. _Discord.Net.Commands: https://www.nuget.org/packages/Discord.Net.Commands
|
||||
.. _Discord.Net.Modules: https://www.nuget.org/packages/Discord.Net.Modules
|
||||
.. _Discord.Net.Modules: https://www.nuget.org/packages/Discord.Net.Audio
|
||||
.. _GitHub: https://github.com/RogueException/Discord.Net/
|
||||
|
||||
Async
|
||||
-----
|
||||
|
||||
Discord.Net uses C# tasks extensively - nearly all operations return one. It is highly recommended that these tasks be awaited whenever possible.
|
||||
To do so requires the calling method be marked as async, which can be problematic in a console application. An example of how to get around this is provided below.
|
||||
|
||||
For more information, go to `MSDN's Await-Async section`_.
|
||||
|
||||
.. _MSDN's Await-Async section: https://msdn.microsoft.com/en-us/library/hh191443.aspx
|
||||
|
||||
Example
|
||||
-------
|
||||
|
||||
.. literalinclude:: samples/getting_started.cs
|
||||
:language: csharp6
|
||||
:tab-width: 2
|
||||
@@ -1,2 +0,0 @@
|
||||
.. |stub| unicode:: U+1F527
|
||||
.. |stub-desc| replace:: This page is a placeholder and has not been written yet. It should be coming soon!
|
||||
@@ -1,37 +0,0 @@
|
||||
Discord.Net
|
||||
===========
|
||||
|
||||
Discord.Net is an unofficial C# wrapper around the `Discord Chat Service`.
|
||||
It offers several methods to create automated operations, bots, or even custom clients.
|
||||
|
||||
Feel free to join us in the `Discord API chat`_.
|
||||
|
||||
.. _Discord chat service: https://discordapp.com
|
||||
.. _Discord API chat: https://discord.gg/0SBTUU1wZTVjAMPx
|
||||
|
||||
.. warn::
|
||||
|
||||
This is a beta!
|
||||
|
||||
This library has been built thanks to a community effort reverse engineering the Discord client.
|
||||
As the API is still unofficial, it may change at any time without notice, breaking this library as well.
|
||||
Discord.Net itself is still in development (and is currently undergoing a rewrite) and you may encounter breaking changes throughout development until the official Discord API is released.
|
||||
|
||||
It is highly recommended that you always use the latest version and please report any bugs you find to our `Discord chat`_.
|
||||
|
||||
.. _Discord chat: https://discord.gg/0SBTUU1wZTVjAMPx
|
||||
|
||||
This Documentation is **currently undergoing a rewrite**. Some pages (marked with a wrench) are not updated, or are not completed yet.
|
||||
|
||||
.. toctree::
|
||||
:caption: Documentation
|
||||
:maxdepth: 2
|
||||
|
||||
getting_started
|
||||
features/logging
|
||||
features/server-management
|
||||
features/user-management
|
||||
features/permissions
|
||||
features/commands
|
||||
features/voice
|
||||
features/events
|
||||
263
docs/make.bat
263
docs/make.bat
@@ -1,263 +0,0 @@
|
||||
@ECHO OFF
|
||||
|
||||
REM Command file for Sphinx documentation
|
||||
|
||||
if "%SPHINXBUILD%" == "" (
|
||||
set SPHINXBUILD=sphinx-build
|
||||
)
|
||||
set BUILDDIR=_build
|
||||
set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% .
|
||||
set I18NSPHINXOPTS=%SPHINXOPTS% .
|
||||
if NOT "%PAPER%" == "" (
|
||||
set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS%
|
||||
set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS%
|
||||
)
|
||||
|
||||
if "%1" == "" goto help
|
||||
|
||||
if "%1" == "help" (
|
||||
:help
|
||||
echo.Please use `make ^<target^>` where ^<target^> is one of
|
||||
echo. html to make standalone HTML files
|
||||
echo. dirhtml to make HTML files named index.html in directories
|
||||
echo. singlehtml to make a single large HTML file
|
||||
echo. pickle to make pickle files
|
||||
echo. json to make JSON files
|
||||
echo. htmlhelp to make HTML files and a HTML help project
|
||||
echo. qthelp to make HTML files and a qthelp project
|
||||
echo. devhelp to make HTML files and a Devhelp project
|
||||
echo. epub to make an epub
|
||||
echo. latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter
|
||||
echo. text to make text files
|
||||
echo. man to make manual pages
|
||||
echo. texinfo to make Texinfo files
|
||||
echo. gettext to make PO message catalogs
|
||||
echo. changes to make an overview over all changed/added/deprecated items
|
||||
echo. xml to make Docutils-native XML files
|
||||
echo. pseudoxml to make pseudoxml-XML files for display purposes
|
||||
echo. linkcheck to check all external links for integrity
|
||||
echo. doctest to run all doctests embedded in the documentation if enabled
|
||||
echo. coverage to run coverage check of the documentation if enabled
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "clean" (
|
||||
for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i
|
||||
del /q /s %BUILDDIR%\*
|
||||
goto end
|
||||
)
|
||||
|
||||
|
||||
REM Check if sphinx-build is available and fallback to Python version if any
|
||||
%SPHINXBUILD% 2> nul
|
||||
if errorlevel 9009 goto sphinx_python
|
||||
goto sphinx_ok
|
||||
|
||||
:sphinx_python
|
||||
|
||||
set SPHINXBUILD=python -m sphinx.__init__
|
||||
%SPHINXBUILD% 2> nul
|
||||
if errorlevel 9009 (
|
||||
echo.
|
||||
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
|
||||
echo.installed, then set the SPHINXBUILD environment variable to point
|
||||
echo.to the full path of the 'sphinx-build' executable. Alternatively you
|
||||
echo.may add the Sphinx directory to PATH.
|
||||
echo.
|
||||
echo.If you don't have Sphinx installed, grab it from
|
||||
echo.http://sphinx-doc.org/
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
:sphinx_ok
|
||||
|
||||
|
||||
if "%1" == "html" (
|
||||
%SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The HTML pages are in %BUILDDIR%/html.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "dirhtml" (
|
||||
%SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "singlehtml" (
|
||||
%SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "pickle" (
|
||||
%SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished; now you can process the pickle files.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "json" (
|
||||
%SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished; now you can process the JSON files.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "htmlhelp" (
|
||||
%SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished; now you can run HTML Help Workshop with the ^
|
||||
.hhp project file in %BUILDDIR%/htmlhelp.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "qthelp" (
|
||||
%SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished; now you can run "qcollectiongenerator" with the ^
|
||||
.qhcp project file in %BUILDDIR%/qthelp, like this:
|
||||
echo.^> qcollectiongenerator %BUILDDIR%\qthelp\DiscordNet.qhcp
|
||||
echo.To view the help file:
|
||||
echo.^> assistant -collectionFile %BUILDDIR%\qthelp\DiscordNet.ghc
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "devhelp" (
|
||||
%SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "epub" (
|
||||
%SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The epub file is in %BUILDDIR%/epub.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "latex" (
|
||||
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished; the LaTeX files are in %BUILDDIR%/latex.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "latexpdf" (
|
||||
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
|
||||
cd %BUILDDIR%/latex
|
||||
make all-pdf
|
||||
cd %~dp0
|
||||
echo.
|
||||
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "latexpdfja" (
|
||||
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
|
||||
cd %BUILDDIR%/latex
|
||||
make all-pdf-ja
|
||||
cd %~dp0
|
||||
echo.
|
||||
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "text" (
|
||||
%SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The text files are in %BUILDDIR%/text.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "man" (
|
||||
%SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The manual pages are in %BUILDDIR%/man.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "texinfo" (
|
||||
%SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "gettext" (
|
||||
%SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The message catalogs are in %BUILDDIR%/locale.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "changes" (
|
||||
%SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.The overview file is in %BUILDDIR%/changes.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "linkcheck" (
|
||||
%SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Link check complete; look for any errors in the above output ^
|
||||
or in %BUILDDIR%/linkcheck/output.txt.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "doctest" (
|
||||
%SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Testing of doctests in the sources finished, look at the ^
|
||||
results in %BUILDDIR%/doctest/output.txt.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "coverage" (
|
||||
%SPHINXBUILD% -b coverage %ALLSPHINXOPTS% %BUILDDIR%/coverage
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Testing of coverage in the sources finished, look at the ^
|
||||
results in %BUILDDIR%/coverage/python.txt.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "xml" (
|
||||
%SPHINXBUILD% -b xml %ALLSPHINXOPTS% %BUILDDIR%/xml
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The XML files are in %BUILDDIR%/xml.
|
||||
goto end
|
||||
)
|
||||
|
||||
if "%1" == "pseudoxml" (
|
||||
%SPHINXBUILD% -b pseudoxml %ALLSPHINXOPTS% %BUILDDIR%/pseudoxml
|
||||
if errorlevel 1 exit /b 1
|
||||
echo.
|
||||
echo.Build finished. The pseudo-XML files are in %BUILDDIR%/pseudoxml.
|
||||
goto end
|
||||
)
|
||||
|
||||
:end
|
||||
@@ -1,10 +0,0 @@
|
||||
//Since we have setup our CommandChar to be '~', we will run this command by typing ~greet
|
||||
commands.CreateCommand("greet") //create command greet
|
||||
.Alias(new string[] { "gr", "hi" }) //add 2 aliases, so it can be run with ~gr and ~hi
|
||||
.Description("Greets a person.") //add description, it will be shown when ~help is used
|
||||
.Parameter("GreetedPerson", ParameterType.Required) //as an argument, we have a person we want to greet
|
||||
.Do(async e =>
|
||||
{
|
||||
await client.SendMessage(e.Channel, e.User.Name + " greets " + e.GetArg("GreetedPerson"));
|
||||
//sends a message to channel with the given text
|
||||
});
|
||||
@@ -1,21 +0,0 @@
|
||||
//we would run our commands with ~do greet X and ~do bye X
|
||||
commands.CreateGroup("do", cgb =>
|
||||
{
|
||||
cgb.CreateCommand("greet")
|
||||
.Alias(new string[] { "gr", "hi" })
|
||||
.Description("Greets a person.")
|
||||
.Parameter("GreetedPerson", ParameterType.Required)
|
||||
.Do(async e =>
|
||||
{
|
||||
await client.SendMessage(e.Channel, e.User.Name + " greets " + e.GetArg("GreetedPerson"));
|
||||
});
|
||||
|
||||
cgb.CreateCommand("bye")
|
||||
.Alias(new string[] { "bb", "gb" })
|
||||
.Description("Greets a person.")
|
||||
.Parameter("GreetedPerson", ParameterType.Required)
|
||||
.Do(async e =>
|
||||
{
|
||||
await client.SendMessage(e.Channel, e.User.Name + " says goodbye to " + e.GetArg("GreetedPerson"));
|
||||
});
|
||||
});
|
||||
@@ -1,9 +0,0 @@
|
||||
//create command service
|
||||
var commandService = new CommandService(new CommandServiceConfig
|
||||
{
|
||||
CommandChar = '~', // prefix char for commands
|
||||
HelpMode = HelpMode.Public
|
||||
});
|
||||
|
||||
//add command service
|
||||
var commands = client.AddService(commandService);
|
||||
@@ -1,27 +0,0 @@
|
||||
class Program
|
||||
{
|
||||
private static DiscordBotClient _client;
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var client = new DiscordClient();
|
||||
|
||||
// Handle Events using Lambdas
|
||||
client.MessageCreated += (s, e) =>
|
||||
{
|
||||
if (!e.Message.IsAuthor)
|
||||
await client.SendMessage(e.Message.ChannelId, "foo");
|
||||
}
|
||||
|
||||
// Handle Events using Event Handlers
|
||||
EventHandler<MessageEventArgs> handler = new EventHandler<MessageEventArgs>(HandleMessageCreated);
|
||||
client.MessageCreated += handler;
|
||||
}
|
||||
|
||||
|
||||
// NOTE: When using this method, 'client' must be accessible from outside the Main function.
|
||||
static void HandleMessageCreated(object sender, EventArgs e)
|
||||
{
|
||||
if (!e.Message.IsAuthor)
|
||||
await client.SendMessage(e.Message.ChannelId, "foo");
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var client = new DiscordClient();
|
||||
|
||||
//Display all log messages in the console
|
||||
client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");
|
||||
|
||||
//Echo back any message received, provided it didn't come from the bot itself
|
||||
client.MessageReceived += async (s, e) =>
|
||||
{
|
||||
if (!e.Message.IsAuthor)
|
||||
await e.Channel.SendMessage(e.Message.Text);
|
||||
};
|
||||
|
||||
//Convert our sync method to an async one and block the Main function until the bot disconnects
|
||||
client.ExecuteAndWait(async () =>
|
||||
{
|
||||
//Connect to the Discord server using our email and password
|
||||
await client.Connect("discordtest@email.com", "Password123");
|
||||
|
||||
//If we are not a member of any server, use our invite code (made beforehand in the official Discord Client)
|
||||
if (!client.Servers.Any())
|
||||
await client.AcceptInvite(client.GetInvite("aaabbbcccdddeee"));
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
class Program
|
||||
{
|
||||
private static DiscordBotClient _client;
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var client = new DiscordClient(x =>
|
||||
{
|
||||
LogLevel = LogSeverity.Info
|
||||
});
|
||||
|
||||
_client.Log.Message += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");
|
||||
|
||||
client.ExecuteAndWait(async () =>
|
||||
{
|
||||
await client.Connect("discordtest@email.com", "Password123");
|
||||
if (!client.Servers.Any())
|
||||
await client.AcceptInvite("aaabbbcccdddeee");
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
// Find a User's Channel Permissions
|
||||
var userChannelPermissions = user.GetPermissions(channel);
|
||||
|
||||
// Find a User's Server Permissions
|
||||
var userServerPermissions = user.ServerPermissions();
|
||||
var userServerPermissions = server.GetPermissions(user);
|
||||
|
||||
// Set a User's Channel Permissions (using DualChannelPermissions)
|
||||
|
||||
var userPerms = user.GetPermissions(channel);
|
||||
userPerms.ReadMessageHistory = false;
|
||||
userPerms.AttachFiles = null;
|
||||
channel.AddPermissionsRule(user, userPerms);
|
||||
}
|
||||
Reference in New Issue
Block a user