[Feature] Super reactions support (#2707)
* super reactions * add type to `GetReactionUsers` methods * add `MeBurst`
This commit is contained in:
@@ -202,6 +202,7 @@ namespace Discord
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#region Reactions (90XXX)
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ReactionBlocked = 90001,
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CannotUseBurstReaction = 90002,
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#endregion
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#region API Status (130XXX)
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@@ -323,9 +323,11 @@ namespace Discord
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/// <param name="emoji">The emoji that represents the reaction that you wish to get.</param>
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/// <param name="limit">The number of users to request.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <param name="type">The type of the reaction you wish to get users for.</param>
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/// <returns>
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/// Paged collection of users.
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/// </returns>
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IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emoji, int limit, RequestOptions options = null);
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IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emoji, int limit, RequestOptions options = null,
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ReactionType type = ReactionType.Normal);
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}
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}
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@@ -1,13 +1,22 @@
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namespace Discord
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using System.Collections.Generic;
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namespace Discord;
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/// <summary>
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/// Represents a generic reaction object.
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/// </summary>
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public interface IReaction
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{
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/// <summary>
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/// Represents a generic reaction object.
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/// The <see cref="IEmote" /> used in the reaction.
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/// </summary>
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public interface IReaction
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{
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/// <summary>
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/// The <see cref="IEmote" /> used in the reaction.
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/// </summary>
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IEmote Emote { get; }
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}
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IEmote Emote { get; }
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/// <summary>
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/// Gets colors used for the super reaction.
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/// </summary>
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/// <remarks>
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/// The collection will be empty if the reaction is a normal reaction.
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/// </remarks>
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public IReadOnlyCollection<Color> BurstColors { get; }
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}
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@@ -1,24 +1,40 @@
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namespace Discord
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using System.Collections.Generic;
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namespace Discord;
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/// <summary>
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/// A metadata containing reaction information.
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/// </summary>
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public struct ReactionMetadata
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{
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/// <summary>
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/// A metadata containing reaction information.
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/// Gets the number of reactions.
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/// </summary>
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public struct ReactionMetadata
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{
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/// <summary>
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/// Gets the number of reactions.
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/// </summary>
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/// <returns>
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/// An <see cref="int"/> representing the number of this reactions that has been added to this message.
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/// </returns>
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public int ReactionCount { get; internal set; }
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/// <returns>
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/// An <see cref="int"/> representing the number of this reactions that has been added to this message.
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/// </returns>
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public int ReactionCount { get; internal set; }
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/// <summary>
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/// Gets a value that indicates whether the current user has reacted to this.
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/// </summary>
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/// <returns>
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/// <see langword="true" /> if the user has reacted to the message; otherwise <see langword="false" />.
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/// </returns>
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public bool IsMe { get; internal set; }
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/// <summary>
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/// Gets a value that indicates whether the current user has reacted to this.
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/// </summary>
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/// <returns>
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/// <see langword="true" /> if the user has reacted to the message; otherwise <see langword="false" />.
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/// </returns>
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public bool IsMe { get; internal set; }
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}
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/// <summary>
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/// Gets the number of burst reactions added to this message.
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/// </summary>
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public int BurstCount { get; internal set; }
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/// <summary>
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/// Gets the number of normal reactions added to this message.
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/// </summary>
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public int NormalCount { get; internal set; }
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/// <summary>
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/// Gets colors used for super reaction.
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/// </summary>
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public IReadOnlyCollection<Color> BurstColors { get; internal set; }
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}
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14
src/Discord.Net.Core/Entities/Messages/ReactionType.cs
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14
src/Discord.Net.Core/Entities/Messages/ReactionType.cs
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@@ -0,0 +1,14 @@
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namespace Discord;
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public enum ReactionType
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{
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/// <summary>
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/// The reaction is a normal reaction.
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/// </summary>
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Normal = 0,
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/// <summary>
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/// The reaction is a super reaction.
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/// </summary>
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Burst = 1,
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}
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@@ -1,14 +1,24 @@
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using Newtonsoft.Json;
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namespace Discord.API
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namespace Discord.API;
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internal class Reaction
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{
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internal class Reaction
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{
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[JsonProperty("count")]
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public int Count { get; set; }
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[JsonProperty("me")]
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public bool Me { get; set; }
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[JsonProperty("emoji")]
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public Emoji Emoji { get; set; }
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}
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[JsonProperty("count")]
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public int Count { get; set; }
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[JsonProperty("me")]
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public bool Me { get; set; }
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[JsonProperty("me_burst")]
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public bool MeBurst { get; set; }
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[JsonProperty("emoji")]
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public Emoji Emoji { get; set; }
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[JsonProperty("count_details")]
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public ReactionCountDetails CountDetails { get; set; }
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[JsonProperty("burst_colors")]
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public Color[] Colors { get; set; }
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}
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12
src/Discord.Net.Rest/API/Common/ReactionCountDetails.cs
Normal file
12
src/Discord.Net.Rest/API/Common/ReactionCountDetails.cs
Normal file
@@ -0,0 +1,12 @@
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using Newtonsoft.Json;
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namespace Discord.API;
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internal class ReactionCountDetails
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{
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[JsonProperty("normal")]
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public int NormalCount { get; set;}
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[JsonProperty("burst")]
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public int BurstCount { get; set;}
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}
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@@ -1143,7 +1143,8 @@ namespace Discord.API
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await SendAsync("DELETE", () => $"channels/{channelId}/messages/{messageId}/reactions/{emoji}", ids, options: options).ConfigureAwait(false);
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}
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public async Task<IReadOnlyCollection<User>> GetReactionUsersAsync(ulong channelId, ulong messageId, string emoji, GetReactionUsersParams args, RequestOptions options = null)
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public async Task<IReadOnlyCollection<User>> GetReactionUsersAsync(ulong channelId, ulong messageId, string emoji, GetReactionUsersParams args, ReactionType reactionType, RequestOptions options = null)
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{
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Preconditions.NotEqual(channelId, 0, nameof(channelId));
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Preconditions.NotEqual(messageId, 0, nameof(messageId));
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@@ -1158,9 +1159,10 @@ namespace Discord.API
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ulong afterUserId = args.AfterUserId.GetValueOrDefault(0);
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var ids = new BucketIds(channelId: channelId);
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Expression<Func<string>> endpoint = () => $"channels/{channelId}/messages/{messageId}/reactions/{emoji}?limit={limit}&after={afterUserId}";
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Expression<Func<string>> endpoint = () => $"channels/{channelId}/messages/{messageId}/reactions/{emoji}?limit={limit}&after={afterUserId}&type={(int)reactionType}";
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return await SendAsync<IReadOnlyCollection<User>>("GET", endpoint, ids, options: options).ConfigureAwait(false);
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}
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public async Task AckMessageAsync(ulong channelId, ulong messageId, RequestOptions options = null)
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{
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Preconditions.NotEqual(channelId, 0, nameof(channelId));
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@@ -164,7 +164,7 @@ namespace Discord.Rest
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}
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public static IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IMessage msg, IEmote emote,
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int? limit, BaseDiscordClient client, RequestOptions options)
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int? limit, BaseDiscordClient client, ReactionType reactionType, RequestOptions options)
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{
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Preconditions.NotNull(emote, nameof(emote));
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var emoji = (emote is Emote e ? $"{e.Name}:{e.Id}" : UrlEncode(emote.Name));
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@@ -181,7 +181,7 @@ namespace Discord.Rest
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if (info.Position != null)
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args.AfterUserId = info.Position.Value;
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var models = await client.ApiClient.GetReactionUsersAsync(msg.Channel.Id, msg.Id, emoji, args, options).ConfigureAwait(false);
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var models = await client.ApiClient.GetReactionUsersAsync(msg.Channel.Id, msg.Id, emoji, args, reactionType, options).ConfigureAwait(false);
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return models.Select(x => RestUser.Create(client, x)).ToImmutableArray();
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},
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nextPage: (info, lastPage) =>
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@@ -316,7 +316,14 @@ namespace Discord.Rest
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#endregion
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/// <inheritdoc />
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public IReadOnlyDictionary<IEmote, ReactionMetadata> Reactions => _reactions.ToDictionary(x => x.Emote, x => new ReactionMetadata { ReactionCount = x.Count, IsMe = x.Me });
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public IReadOnlyDictionary<IEmote, ReactionMetadata> Reactions => _reactions.ToDictionary(x => x.Emote, x => new ReactionMetadata
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{
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ReactionCount = x.Count,
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IsMe = x.Me,
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BurstColors = x.BurstColors,
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BurstCount = x.BurstCount,
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NormalCount = x.NormalCount,
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});
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/// <inheritdoc />
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public Task AddReactionAsync(IEmote emote, RequestOptions options = null)
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@@ -334,7 +341,7 @@ namespace Discord.Rest
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public Task RemoveAllReactionsForEmoteAsync(IEmote emote, RequestOptions options = null)
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=> MessageHelper.RemoveAllReactionsForEmoteAsync(this, emote, Discord, options);
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/// <inheritdoc />
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public IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emote, int limit, RequestOptions options = null)
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=> MessageHelper.GetReactionUsersAsync(this, emote, limit, Discord, options);
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public IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emote, int limit, RequestOptions options = null, ReactionType type = ReactionType.Normal)
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=> MessageHelper.GetReactionUsersAsync(this, emote, limit, Discord, type, options);
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}
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}
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using Model = Discord.API.Reaction;
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namespace Discord.Rest
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@@ -9,20 +10,44 @@ namespace Discord.Rest
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{
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/// <inheritdoc />
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public IEmote Emote { get; }
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/// <summary>
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/// Gets the number of reactions added.
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/// </summary>
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public int Count { get; }
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/// <summary>
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/// Gets whether the reactions is added by the user.
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/// Gets whether the reaction is added by the user.
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/// </summary>
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public bool Me { get; }
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internal RestReaction(IEmote emote, int count, bool me)
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/// <summary>
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/// Gets whether the super-reaction is added by the user.
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/// </summary>
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public bool MeBurst { get; }
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/// <summary>
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/// Gets the number of burst reactions added.
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/// </summary>
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public int BurstCount { get; }
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/// <summary>
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/// Gets the number of normal reactions added.
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/// </summary>
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public int NormalCount { get; }
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/// <inheritdoc />
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public IReadOnlyCollection<Color> BurstColors { get; }
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internal RestReaction(IEmote emote, int count, bool me, int burst, int normal, IReadOnlyCollection<Color> colors, bool meBurst)
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{
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Emote = emote;
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Count = count;
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Me = me;
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BurstCount = burst;
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NormalCount = normal;
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BurstColors = colors;
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MeBurst = meBurst;
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}
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internal static RestReaction Create(Model model)
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{
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@@ -31,7 +56,13 @@ namespace Discord.Rest
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emote = new Emote(model.Emoji.Id.Value, model.Emoji.Name, model.Emoji.Animated.GetValueOrDefault());
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else
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emote = new Emoji(model.Emoji.Name);
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return new RestReaction(emote, model.Count, model.Me);
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return new RestReaction(emote,
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model.Count,
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model.Me,
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model.CountDetails.BurstCount,
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model.CountDetails.NormalCount,
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model.Colors.ToReadOnlyCollection(),
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model.MeBurst);
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}
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}
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}
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27
src/Discord.Net.Rest/Net/Converters/ColorConverter.cs
Normal file
27
src/Discord.Net.Rest/Net/Converters/ColorConverter.cs
Normal file
@@ -0,0 +1,27 @@
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using Newtonsoft.Json;
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using System.Globalization;
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using System;
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namespace Discord.Net.Converters;
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internal class ColorConverter : JsonConverter
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{
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public static readonly ColorConverter Instance = new ();
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public override bool CanConvert(Type objectType) => true;
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public override bool CanRead => true;
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public override bool CanWrite => true;
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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if (reader.Value is null)
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return null;
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return new Color(uint.Parse(reader.Value.ToString()!.TrimStart('#'), NumberStyles.HexNumber));
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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writer.WriteValue($"#{(uint)value:X}");
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}
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}
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@@ -93,6 +93,8 @@ namespace Discord.Net.Converters
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return DiscordErrorConverter.Instance;
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if (type == typeof(GuildFeatures))
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return GuildFeaturesConverter.Instance;
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if(type == typeof(Color))
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return ColorConverter.Instance;
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//Entities
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var typeInfo = type.GetTypeInfo();
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@@ -1,20 +1,33 @@
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using Newtonsoft.Json;
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namespace Discord.API.Gateway
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namespace Discord.API.Gateway;
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internal class Reaction
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{
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internal class Reaction
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{
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[JsonProperty("user_id")]
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public ulong UserId { get; set; }
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[JsonProperty("message_id")]
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public ulong MessageId { get; set; }
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[JsonProperty("channel_id")]
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public ulong ChannelId { get; set; }
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[JsonProperty("guild_id")]
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public Optional<ulong> GuildId { get; set; }
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[JsonProperty("emoji")]
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public Emoji Emoji { get; set; }
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[JsonProperty("member")]
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public Optional<GuildMember> Member { get; set; }
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}
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[JsonProperty("user_id")]
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public ulong UserId { get; set; }
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[JsonProperty("message_id")]
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public ulong MessageId { get; set; }
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[JsonProperty("channel_id")]
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public ulong ChannelId { get; set; }
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[JsonProperty("guild_id")]
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public Optional<ulong> GuildId { get; set; }
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[JsonProperty("emoji")]
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public Emoji Emoji { get; set; }
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[JsonProperty("member")]
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public Optional<GuildMember> Member { get; set; }
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[JsonProperty("burst")]
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public bool IsBurst { get; set; }
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[JsonProperty("burst_colors")]
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public Optional<Color[]> BurstColors { get; set; }
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[JsonProperty("type")]
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public ReactionType Type { get; set; }
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}
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@@ -374,8 +374,8 @@ namespace Discord.WebSocket
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public Task RemoveAllReactionsForEmoteAsync(IEmote emote, RequestOptions options = null)
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=> MessageHelper.RemoveAllReactionsForEmoteAsync(this, emote, Discord, options);
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/// <inheritdoc />
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public IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emote, int limit, RequestOptions options = null)
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=> MessageHelper.GetReactionUsersAsync(this, emote, limit, Discord, options);
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public IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emote, int limit, RequestOptions options = null, ReactionType type = ReactionType.Normal)
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=> MessageHelper.GetReactionUsersAsync(this, emote, limit, Discord, type, options);
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#endregion
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}
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}
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@@ -1,113 +1,145 @@
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using System;
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using System.Collections.Generic;
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using Model = Discord.API.Gateway.Reaction;
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namespace Discord.WebSocket
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namespace Discord.WebSocket;
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/// <summary>
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/// Represents a WebSocket-based reaction object.
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/// </summary>
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public class SocketReaction : IReaction
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{
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/// <summary>
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/// Represents a WebSocket-based reaction object.
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/// Gets the ID of the user who added the reaction.
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/// </summary>
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public class SocketReaction : IReaction
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/// <remarks>
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/// This property retrieves the snowflake identifier of the user responsible for this reaction. This
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/// property will always contain the user identifier in event that
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/// <see cref="Discord.WebSocket.SocketReaction.User" /> cannot be retrieved.
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/// </remarks>
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/// <returns>
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/// A user snowflake identifier associated with the user.
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/// </returns>
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public ulong UserId { get; }
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/// <summary>
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/// Gets the user who added the reaction if possible.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This property attempts to retrieve a WebSocket-cached user that is responsible for this reaction from
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/// the client. In other words, when the user is not in the WebSocket cache, this property may not
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/// contain a value, leaving the only identifiable information to be
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/// <see cref="Discord.WebSocket.SocketReaction.UserId" />.
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/// </para>
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/// <para>
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/// If you wish to obtain an identifiable user object, consider utilizing
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/// <see cref="Discord.Rest.DiscordRestClient" /> which will attempt to retrieve the user from REST.
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/// </para>
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/// </remarks>
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/// <returns>
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/// A user object where possible; a value is not always returned.
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/// </returns>
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/// <seealso cref="Optional{T}"/>
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public Optional<IUser> User { get; }
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||||
/// <summary>
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||||
/// Gets the ID of the message that has been reacted to.
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||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A message snowflake identifier associated with the message.
|
||||
/// </returns>
|
||||
public ulong MessageId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the message that has been reacted to if possible.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A WebSocket-based message where possible; a value is not always returned.
|
||||
/// </returns>
|
||||
/// <seealso cref="Optional{T}"/>
|
||||
public Optional<SocketUserMessage> Message { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the channel where the reaction takes place in.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A WebSocket-based message channel.
|
||||
/// </returns>
|
||||
public ISocketMessageChannel Channel { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEmote Emote { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether the reaction is a super reaction.
|
||||
/// </summary>
|
||||
public bool IsBurst { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyCollection<Color> BurstColors { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the type of the reaction.
|
||||
/// </summary>
|
||||
public ReactionType ReactionType { get; }
|
||||
|
||||
internal SocketReaction(ISocketMessageChannel channel, ulong messageId, Optional<SocketUserMessage> message, ulong userId, Optional<IUser> user,
|
||||
IEmote emoji, bool isBurst, IReadOnlyCollection<Color> colors, ReactionType reactionType)
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the ID of the user who added the reaction.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This property retrieves the snowflake identifier of the user responsible for this reaction. This
|
||||
/// property will always contain the user identifier in event that
|
||||
/// <see cref="Discord.WebSocket.SocketReaction.User" /> cannot be retrieved.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// A user snowflake identifier associated with the user.
|
||||
/// </returns>
|
||||
public ulong UserId { get; }
|
||||
/// <summary>
|
||||
/// Gets the user who added the reaction if possible.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This property attempts to retrieve a WebSocket-cached user that is responsible for this reaction from
|
||||
/// the client. In other words, when the user is not in the WebSocket cache, this property may not
|
||||
/// contain a value, leaving the only identifiable information to be
|
||||
/// <see cref="Discord.WebSocket.SocketReaction.UserId" />.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If you wish to obtain an identifiable user object, consider utilizing
|
||||
/// <see cref="Discord.Rest.DiscordRestClient" /> which will attempt to retrieve the user from REST.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// A user object where possible; a value is not always returned.
|
||||
/// </returns>
|
||||
/// <seealso cref="Optional{T}"/>
|
||||
public Optional<IUser> User { get; }
|
||||
/// <summary>
|
||||
/// Gets the ID of the message that has been reacted to.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A message snowflake identifier associated with the message.
|
||||
/// </returns>
|
||||
public ulong MessageId { get; }
|
||||
/// <summary>
|
||||
/// Gets the message that has been reacted to if possible.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A WebSocket-based message where possible; a value is not always returned.
|
||||
/// </returns>
|
||||
/// <seealso cref="Optional{T}"/>
|
||||
public Optional<SocketUserMessage> Message { get; }
|
||||
/// <summary>
|
||||
/// Gets the channel where the reaction takes place in.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A WebSocket-based message channel.
|
||||
/// </returns>
|
||||
public ISocketMessageChannel Channel { get; }
|
||||
/// <inheritdoc />
|
||||
public IEmote Emote { get; }
|
||||
Channel = channel;
|
||||
MessageId = messageId;
|
||||
Message = message;
|
||||
UserId = userId;
|
||||
User = user;
|
||||
Emote = emoji;
|
||||
IsBurst = isBurst;
|
||||
BurstColors = colors;
|
||||
ReactionType = reactionType;
|
||||
}
|
||||
|
||||
internal SocketReaction(ISocketMessageChannel channel, ulong messageId, Optional<SocketUserMessage> message, ulong userId, Optional<IUser> user, IEmote emoji)
|
||||
internal static SocketReaction Create(Model model, ISocketMessageChannel channel, Optional<SocketUserMessage> message, Optional<IUser> user)
|
||||
{
|
||||
IEmote emote;
|
||||
if (model.Emoji.Id.HasValue)
|
||||
emote = new Emote(model.Emoji.Id.Value, model.Emoji.Name, model.Emoji.Animated.GetValueOrDefault());
|
||||
else
|
||||
emote = new Emoji(model.Emoji.Name);
|
||||
return new SocketReaction(channel,
|
||||
model.MessageId,
|
||||
message,
|
||||
model.UserId,
|
||||
user,
|
||||
emote,
|
||||
model.IsBurst,
|
||||
model.BurstColors.GetValueOrDefault(Array.Empty<Color>()).ToReadOnlyCollection(),
|
||||
model.Type);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
if (other == this)
|
||||
return true;
|
||||
|
||||
var otherReaction = other as SocketReaction;
|
||||
if (otherReaction == null)
|
||||
return false;
|
||||
|
||||
return UserId == otherReaction.UserId && MessageId == otherReaction.MessageId && Emote.Equals(otherReaction.Emote);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
Channel = channel;
|
||||
MessageId = messageId;
|
||||
Message = message;
|
||||
UserId = userId;
|
||||
User = user;
|
||||
Emote = emoji;
|
||||
}
|
||||
internal static SocketReaction Create(Model model, ISocketMessageChannel channel, Optional<SocketUserMessage> message, Optional<IUser> user)
|
||||
{
|
||||
IEmote emote;
|
||||
if (model.Emoji.Id.HasValue)
|
||||
emote = new Emote(model.Emoji.Id.Value, model.Emoji.Name, model.Emoji.Animated.GetValueOrDefault());
|
||||
else
|
||||
emote = new Emoji(model.Emoji.Name);
|
||||
return new SocketReaction(channel, model.MessageId, message, model.UserId, user, emote);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
if (other == this)
|
||||
return true;
|
||||
|
||||
var otherReaction = other as SocketReaction;
|
||||
if (otherReaction == null)
|
||||
return false;
|
||||
|
||||
return UserId == otherReaction.UserId && MessageId == otherReaction.MessageId && Emote.Equals(otherReaction.Emote);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = UserId.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ MessageId.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ Emote.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
var hashCode = UserId.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ MessageId.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ Emote.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user