Update audio_ffmpeg.cs
AudioApplication is a required argument
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@@ -3,7 +3,7 @@ private async Task SendAsync(IAudioClient client, string path)
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// Create FFmpeg using the previous example
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var ffmpeg = CreateStream(path);
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var output = ffmpeg.StandardOutput.BaseStream;
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var discord = client.CreatePCMStream(1920);
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var discord = client.CreatePCMStream(AudioApplication.Mixed, 1920);
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await output.CopyToAsync(discord);
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await discord.FlushAsync();
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}
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}
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