Added Channel documentation
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@@ -8,26 +8,37 @@ namespace Discord
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{
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{
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private readonly DiscordClient _client;
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private readonly DiscordClient _client;
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/// <summary> Returns the unique identifier for this channel. </summary>
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public string Id { get; }
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public string Id { get; }
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private string _name;
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private string _name;
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/// <summary> Returns the name of this channel. </summary>
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public string Name { get { return !IsPrivate ? $"#{_name}" : $"@{Recipient.Name}"; } internal set { _name = value; } }
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public string Name { get { return !IsPrivate ? $"#{_name}" : $"@{Recipient.Name}"; } internal set { _name = value; } }
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/// <summary> Returns false is this is a public chat and true if this is a private chat with another user (see Recipient). </summary>
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public bool IsPrivate { get; }
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public bool IsPrivate { get; }
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/// <summary> Returns the type of this channel (see ChannelTypes). </summary>
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public string Type { get; internal set; }
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public string Type { get; internal set; }
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/// <summary> Returns the id of the server containing this channel. </summary>
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public string ServerId { get; }
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public string ServerId { get; }
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/// <summary> Returns the server containing this channel. </summary>
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[JsonIgnore]
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[JsonIgnore]
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public Server Server => ServerId != null ? _client.GetServer(ServerId) : null;
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public Server Server => ServerId != null ? _client.GetServer(ServerId) : null;
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/// For private chats, returns the Id of the target user, otherwise null.
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[JsonIgnore]
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[JsonIgnore]
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public string RecipientId { get; internal set; }
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public string RecipientId { get; internal set; }
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/// For private chats, returns the target user, otherwise null.
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public User Recipient => _client.GetUser(RecipientId);
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public User Recipient => _client.GetUser(RecipientId);
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/// <summary> Returns a collection of all messages the client has in cache. </summary>
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/// <remarks> This collection does not guarantee any ordering. </remarks>
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[JsonIgnore]
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[JsonIgnore]
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public IEnumerable<Message> Messages => _client.Messages.Where(x => x.ChannelId == Id);
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public IEnumerable<Message> Messages => _client.Messages.Where(x => x.ChannelId == Id);
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//Not Implemented
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//TODO: Not Implemented
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/// <summary> Not implemented, stored for reference. </summary>
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public object[] PermissionOverwrites { get; internal set; }
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public object[] PermissionOverwrites { get; internal set; }
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internal Channel(string id, string serverId, DiscordClient client)
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internal Channel(string id, string serverId, DiscordClient client)
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