Added GUILD_EMOJIS_UPDATE placeholder
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@@ -158,6 +158,9 @@
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<Compile Include="..\Discord.Net\API\Client\GatewaySocket\Events\GuildDelete.cs">
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<Link>API\Client\GatewaySocket\Events\GuildDelete.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\API\Client\GatewaySocket\Events\GuildEmojisUpdate.cs">
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<Link>API\Client\GatewaySocket\Events\GuildEmojisUpdate.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net\API\Client\GatewaySocket\Events\GuildIntegrationsUpdate.cs">
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<Link>API\Client\GatewaySocket\Events\GuildIntegrationsUpdate.cs</Link>
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</Compile>
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@@ -0,0 +1,4 @@
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namespace Discord.API.Client.GatewaySocket.Events
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{
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//public sealed class GuildEmojisUpdate { }
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}
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@@ -445,6 +445,7 @@ namespace Discord
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}
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#endregion
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#region Gateway Events
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private void OnReceivedEvent(WebSocketEventEventArgs e)
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{
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try
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@@ -886,6 +887,7 @@ namespace Discord
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case "USER_SETTINGS_UPDATE":
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case "GUILD_INTEGRATIONS_UPDATE":
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case "VOICE_SERVER_UPDATE":
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case "GUILD_EMOJIS_UPDATE":
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break;
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case "RESUMED": //Handled in DataWebSocket
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@@ -902,6 +904,7 @@ namespace Discord
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Logger.Error($"Error handling {e.Type} event", ex);
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}
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}
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#endregion
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#region Async Wrapper
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/// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary>
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