Dont nullref if SetStatus/SetGame are called during a disconnected state
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@@ -315,7 +315,9 @@ namespace Discord
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current.CurrentGame = CurrentGame;
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}
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}
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GatewaySocket.SendUpdateStatus(Status == UserStatus.Idle ? EpochTime.GetMilliseconds() - (10 * 60 * 1000) : (long?)null, CurrentGame);
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var socket = GatewaySocket;
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if (socket != null)
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socket.SendUpdateStatus(Status == UserStatus.Idle ? EpochTime.GetMilliseconds() - (10 * 60 * 1000) : (long?)null, CurrentGame);
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}
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#region Channels
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