Added Ids to rate limit, improved bucket logic, added channel bucks and buckettargets, and exposed bucket data.
This commit is contained in:
@@ -18,7 +18,7 @@ namespace Discord
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public event Func<LogMessage, Task> Log;
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public event Func<Task> LoggedIn, LoggedOut;
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internal readonly Logger _discordLogger, _restLogger;
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internal readonly Logger _discordLogger, _restLogger, _queueLogger;
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internal readonly SemaphoreSlim _connectionLock;
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internal readonly LogManager _log;
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internal readonly RequestQueue _requestQueue;
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@@ -38,12 +38,20 @@ namespace Discord
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_log.Message += async msg => await Log.RaiseAsync(msg).ConfigureAwait(false);
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_discordLogger = _log.CreateLogger("Discord");
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_restLogger = _log.CreateLogger("Rest");
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_queueLogger = _log.CreateLogger("Queue");
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_connectionLock = new SemaphoreSlim(1, 1);
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_requestQueue = new RequestQueue();
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_requestQueue.RateLimitTriggered += async (id, bucket, millis) =>
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{
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await _queueLogger.WarningAsync($"Rate limit triggered (id = \"{id ?? "null"}\")").ConfigureAwait(false);
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if (bucket == null && id != null)
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await _queueLogger.WarningAsync($"Unknown rate limit bucket \"{id ?? "null"}\"").ConfigureAwait(false);
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};
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ApiClient = new API.DiscordApiClient(config.RestClientProvider, (config as DiscordSocketConfig)?.WebSocketProvider, requestQueue: _requestQueue);
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ApiClient.SentRequest += async (method, endpoint, millis) => await _log.VerboseAsync("Rest", $"{method} {endpoint}: {millis} ms").ConfigureAwait(false);
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ApiClient.SentRequest += async (method, endpoint, millis) => await _restLogger.VerboseAsync($"{method} {endpoint}: {millis} ms").ConfigureAwait(false);
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}
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/// <inheritdoc />
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@@ -21,8 +21,7 @@ namespace Discord
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//TODO: Add resume logic
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public class DiscordSocketClient : DiscordClient, IDiscordClient
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{
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public event Func<Task> Connected, Disconnected;
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public event Func<Task> Ready;
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public event Func<Task> Connected, Disconnected, Ready;
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//public event Func<Channel> VoiceConnected, VoiceDisconnected;
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public event Func<IChannel, Task> ChannelCreated, ChannelDestroyed;
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public event Func<IChannel, IChannel, Task> ChannelUpdated;
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@@ -174,6 +173,7 @@ namespace Discord
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_connectTask = new TaskCompletionSource<bool>();
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_cancelToken = new CancellationTokenSource();
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await ApiClient.ConnectAsync().ConfigureAwait(false);
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await Connected.RaiseAsync().ConfigureAwait(false);
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await _connectTask.Task.ConfigureAwait(false);
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@@ -185,8 +185,6 @@ namespace Discord
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await DisconnectInternalAsync().ConfigureAwait(false);
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throw;
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}
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await Connected.RaiseAsync().ConfigureAwait(false);
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}
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/// <inheritdoc />
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public async Task DisconnectAsync()
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@@ -1139,6 +1137,7 @@ namespace Discord
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private async Task RunHeartbeatAsync(int intervalMillis, CancellationToken cancelToken)
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{
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//Clean this up when Discord's session patch is live
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try
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{
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while (!cancelToken.IsCancellationRequested)
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@@ -1161,7 +1160,6 @@ namespace Discord
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}
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catch (OperationCanceledException) { }
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}
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private async Task WaitForGuildsAsync(CancellationToken cancelToken)
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{
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while ((_unavailableGuilds != 0) && (Environment.TickCount - _lastGuildAvailableTime < 2000))
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@@ -1,16 +0,0 @@
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namespace Discord.Net.Queue
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{
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internal struct BucketDefinition
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{
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public int WindowCount { get; }
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public int WindowSeconds { get; }
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public GlobalBucket? Parent { get; }
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public BucketDefinition(int windowCount, int windowSeconds, GlobalBucket? parent = null)
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{
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WindowCount = windowCount;
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WindowSeconds = windowSeconds;
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Parent = parent;
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}
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}
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}
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30
src/Discord.Net/Net/Queue/Definitions/BucketDefinition.cs
Normal file
30
src/Discord.Net/Net/Queue/Definitions/BucketDefinition.cs
Normal file
@@ -0,0 +1,30 @@
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namespace Discord.Net.Queue
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{
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public sealed class Bucket
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{
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/// <summary> Gets the unique identifier for this bucket. </summary>
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public string Id { get; }
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/// <summary> Gets the name of this bucket. </summary>
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public string Name { get; }
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/// <summary> Gets the amount of requests that may be sent per window. </summary>
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public int WindowCount { get; }
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/// <summary> Gets the length of this bucket's window, in seconds. </summary>
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public int WindowSeconds { get; }
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/// <summary> Gets the type of account this bucket affects. </summary>
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public BucketTarget Target { get; }
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/// <summary> Gets this bucket's parent. </summary>
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public GlobalBucket? Parent { get; }
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internal Bucket(string id, int windowCount, int windowSeconds, BucketTarget target, GlobalBucket? parent = null)
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: this(id, id, windowCount, windowSeconds, target, parent) { }
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internal Bucket(string id, string name, int windowCount, int windowSeconds, BucketTarget target, GlobalBucket? parent = null)
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{
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Id = id;
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Name = name;
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WindowCount = windowCount;
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WindowSeconds = windowSeconds;
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Target = target;
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Parent = parent;
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}
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}
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}
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@@ -3,6 +3,7 @@
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public enum BucketGroup
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{
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Global,
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Guild
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Guild,
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Channel
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}
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}
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9
src/Discord.Net/Net/Queue/Definitions/BucketTarget.cs
Normal file
9
src/Discord.Net/Net/Queue/Definitions/BucketTarget.cs
Normal file
@@ -0,0 +1,9 @@
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namespace Discord.Net.Queue
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{
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public enum BucketTarget
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{
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Client,
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Bot,
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Both
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}
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}
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7
src/Discord.Net/Net/Queue/Definitions/ChannelBucket.cs
Normal file
7
src/Discord.Net/Net/Queue/Definitions/ChannelBucket.cs
Normal file
@@ -0,0 +1,7 @@
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namespace Discord.Net.Queue
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{
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public enum ChannelBucket
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{
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SendEditMessage,
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}
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}
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@@ -10,52 +10,83 @@ namespace Discord.Net.Queue
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{
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public class RequestQueue
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{
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private readonly static ImmutableDictionary<GlobalBucket, BucketDefinition> _globalLimits;
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private readonly static ImmutableDictionary<GuildBucket, BucketDefinition> _guildLimits;
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public event Func<string, Bucket, int, Task> RateLimitTriggered;
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private readonly static ImmutableDictionary<GlobalBucket, Bucket> _globalLimits;
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private readonly static ImmutableDictionary<GuildBucket, Bucket> _guildLimits;
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private readonly static ImmutableDictionary<ChannelBucket, Bucket> _channelLimits;
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private readonly SemaphoreSlim _lock;
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private readonly RequestQueueBucket[] _globalBuckets;
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private readonly ConcurrentDictionary<ulong, RequestQueueBucket>[] _guildBuckets;
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private readonly ConcurrentDictionary<ulong, RequestQueueBucket>[] _channelBuckets;
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private CancellationTokenSource _clearToken;
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private CancellationToken _parentToken;
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private CancellationToken _cancelToken;
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static RequestQueue()
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{
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_globalLimits = new Dictionary<GlobalBucket, BucketDefinition>
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_globalLimits = new Dictionary<GlobalBucket, Bucket>
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{
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//REST
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[GlobalBucket.GeneralRest] = new BucketDefinition(0, 0), //No Limit
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[GlobalBucket.GeneralRest] = new Bucket(null, "rest", 0, 0, BucketTarget.Both), //No Limit
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//[GlobalBucket.Login] = new BucketDefinition(1, 1),
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[GlobalBucket.DirectMessage] = new BucketDefinition(5, 5),
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[GlobalBucket.SendEditMessage] = new BucketDefinition(50, 10),
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[GlobalBucket.DirectMessage] = new Bucket("bot:msg:dm", 5, 5, BucketTarget.Bot),
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[GlobalBucket.SendEditMessage] = new Bucket("bot:msg:global", 50, 10, BucketTarget.Bot),
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//Gateway
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[GlobalBucket.GeneralGateway] = new BucketDefinition(120, 60),
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[GlobalBucket.UpdateStatus] = new BucketDefinition(5, 1, GlobalBucket.GeneralGateway)
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[GlobalBucket.GeneralGateway] = new Bucket(null, "gateway", 120, 60, BucketTarget.Both),
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[GlobalBucket.UpdateStatus] = new Bucket(null, "status", 5, 1, BucketTarget.Both, GlobalBucket.GeneralGateway)
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}.ToImmutableDictionary();
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_guildLimits = new Dictionary<GuildBucket, BucketDefinition>
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_guildLimits = new Dictionary<GuildBucket, Bucket>
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{
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//REST
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[GuildBucket.SendEditMessage] = new BucketDefinition(5, 5, GlobalBucket.SendEditMessage),
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[GuildBucket.DeleteMessage] = new BucketDefinition(5, 1),
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[GuildBucket.DeleteMessages] = new BucketDefinition(1, 1),
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[GuildBucket.ModifyMember] = new BucketDefinition(10, 10),
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[GuildBucket.Nickname] = new BucketDefinition(1, 1)
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[GuildBucket.SendEditMessage] = new Bucket("bot:msg:server", 5, 5, BucketTarget.Bot, GlobalBucket.SendEditMessage),
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[GuildBucket.DeleteMessage] = new Bucket("dmsg", 5, 1, BucketTarget.Bot),
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[GuildBucket.DeleteMessages] = new Bucket("bdmsg", 1, 1, BucketTarget.Bot),
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[GuildBucket.ModifyMember] = new Bucket("guild_member", 10, 10, BucketTarget.Bot),
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[GuildBucket.Nickname] = new Bucket("guild_member_nick", 1, 1, BucketTarget.Bot)
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}.ToImmutableDictionary();
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//Client-Only
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_channelLimits = new Dictionary<ChannelBucket, Bucket>
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{
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//REST
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[ChannelBucket.SendEditMessage] = new Bucket("msg", 10, 10, BucketTarget.Client, GlobalBucket.SendEditMessage),
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}.ToImmutableDictionary();
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}
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public static Bucket GetBucketInfo(GlobalBucket bucket) => _globalLimits[bucket];
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public static Bucket GetBucketInfo(GuildBucket bucket) => _guildLimits[bucket];
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public static Bucket GetBucketInfo(ChannelBucket bucket) => _channelLimits[bucket];
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public RequestQueue()
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{
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_lock = new SemaphoreSlim(1, 1);
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_globalBuckets = new RequestQueueBucket[_globalLimits.Count];
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foreach (var pair in _globalLimits)
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_globalBuckets[(int)pair.Key] = CreateBucket(pair.Value);
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{
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//var target = _globalLimits[pair.Key].Target;
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//if (target == BucketTarget.Both || (target == BucketTarget.Bot && isBot) || (target == BucketTarget.Client && !isBot))
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_globalBuckets[(int)pair.Key] = CreateBucket(pair.Value);
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}
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_guildBuckets = new ConcurrentDictionary<ulong, RequestQueueBucket>[_guildLimits.Count];
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for (int i = 0; i < _guildLimits.Count; i++)
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_guildBuckets[i] = new ConcurrentDictionary<ulong, RequestQueueBucket>();
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{
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//var target = _guildLimits[(GuildBucket)i].Target;
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//if (target == BucketTarget.Both || (target == BucketTarget.Bot && isBot) || (target == BucketTarget.Client && !isBot))
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_guildBuckets[i] = new ConcurrentDictionary<ulong, RequestQueueBucket>();
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}
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_channelBuckets = new ConcurrentDictionary<ulong, RequestQueueBucket>[_channelLimits.Count];
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for (int i = 0; i < _channelLimits.Count; i++)
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{
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//var target = _channelLimits[(GuildBucket)i].Target;
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//if (target == BucketTarget.Both || (target == BucketTarget.Bot && isBot) || (target == BucketTarget.Client && !isBot))
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_channelBuckets[i] = new ConcurrentDictionary<ulong, RequestQueueBucket>();
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}
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_clearToken = new CancellationTokenSource();
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_cancelToken = CancellationToken.None;
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@@ -72,23 +103,23 @@ namespace Discord.Net.Queue
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finally { _lock.Release(); }
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}
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internal async Task<Stream> SendAsync(RestRequest request, BucketGroup group, int bucketId, ulong guildId)
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internal async Task<Stream> SendAsync(RestRequest request, BucketGroup group, int bucketId, ulong objId)
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{
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request.CancelToken = _cancelToken;
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var bucket = GetBucket(group, bucketId, guildId);
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var bucket = GetBucket(group, bucketId, objId);
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return await bucket.SendAsync(request).ConfigureAwait(false);
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}
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internal async Task<Stream> SendAsync(WebSocketRequest request, BucketGroup group, int bucketId, ulong guildId)
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internal async Task<Stream> SendAsync(WebSocketRequest request, BucketGroup group, int bucketId, ulong objId)
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{
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request.CancelToken = _cancelToken;
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var bucket = GetBucket(group, bucketId, guildId);
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var bucket = GetBucket(group, bucketId, objId);
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return await bucket.SendAsync(request).ConfigureAwait(false);
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}
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private RequestQueueBucket CreateBucket(BucketDefinition def)
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private RequestQueueBucket CreateBucket(Bucket def)
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{
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var parent = def.Parent != null ? GetGlobalBucket(def.Parent.Value) : null;
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return new RequestQueueBucket(def.WindowCount, def.WindowSeconds * 1000, parent);
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return new RequestQueueBucket(this, def, parent);
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}
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public void DestroyGuildBucket(GuildBucket type, ulong guildId)
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@@ -97,15 +128,23 @@ namespace Discord.Net.Queue
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RequestQueueBucket bucket;
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_guildBuckets[(int)type].TryRemove(guildId, out bucket);
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}
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public void DestroyChannelBucket(ChannelBucket type, ulong channelId)
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{
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//Assume this object is locked
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RequestQueueBucket bucket;
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_channelBuckets[(int)type].TryRemove(channelId, out bucket);
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}
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private RequestQueueBucket GetBucket(BucketGroup group, int bucketId, ulong guildId)
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private RequestQueueBucket GetBucket(BucketGroup group, int bucketId, ulong objId)
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{
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switch (group)
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{
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case BucketGroup.Global:
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return GetGlobalBucket((GlobalBucket)bucketId);
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case BucketGroup.Guild:
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return GetGuildBucket((GuildBucket)bucketId, guildId);
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return GetGuildBucket((GuildBucket)bucketId, objId);
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case BucketGroup.Channel:
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return GetChannelBucket((ChannelBucket)bucketId, objId);
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default:
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throw new ArgumentException($"Unknown bucket group: {group}", nameof(group));
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}
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@@ -118,6 +157,10 @@ namespace Discord.Net.Queue
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{
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return _guildBuckets[(int)type].GetOrAdd(guildId, _ => CreateBucket(_guildLimits[type]));
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}
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private RequestQueueBucket GetChannelBucket(ChannelBucket type, ulong channelId)
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{
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return _channelBuckets[(int)type].GetOrAdd(channelId, _ => CreateBucket(_channelLimits[type]));
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}
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public async Task ClearAsync()
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{
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@@ -133,5 +176,10 @@ namespace Discord.Net.Queue
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}
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finally { _lock.Release(); }
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}
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internal async Task RaiseRateLimitTriggered(string id, Bucket bucket, int millis)
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{
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await RateLimitTriggered.Invoke(id, bucket, millis).ConfigureAwait(false);
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}
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}
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}
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@@ -9,27 +9,51 @@ namespace Discord.Net.Queue
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{
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internal class RequestQueueBucket
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{
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private readonly int _windowMilliseconds;
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private readonly RequestQueue _queue;
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private readonly SemaphoreSlim _semaphore;
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private readonly object _pauseLock;
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private int _pauseEndTick;
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private TaskCompletionSource<byte> _resumeNotifier;
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public Bucket Definition { get; }
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public RequestQueueBucket Parent { get; }
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public Task _resetTask { get; }
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public RequestQueueBucket(int windowCount, int windowMilliseconds, RequestQueueBucket parent = null)
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public RequestQueueBucket(RequestQueue queue, Bucket definition, RequestQueueBucket parent = null)
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{
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if (windowCount != 0)
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_semaphore = new SemaphoreSlim(windowCount, windowCount);
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_queue = queue;
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Definition = definition;
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if (definition.WindowCount != 0)
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_semaphore = new SemaphoreSlim(definition.WindowCount, definition.WindowCount);
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Parent = parent;
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_pauseLock = new object();
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_resumeNotifier = new TaskCompletionSource<byte>();
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_resumeNotifier.SetResult(0);
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_windowMilliseconds = windowMilliseconds;
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Parent = parent;
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}
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public async Task<Stream> SendAsync(IQueuedRequest request)
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{
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while (true)
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{
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try
|
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{
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return await SendAsyncInternal(request).ConfigureAwait(false);
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}
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catch (HttpRateLimitException ex)
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{
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//When a 429 occurs, we drop all our locks, including the ones we wanted.
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//This is generally safe though since 429s actually occuring should be very rare.
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RequestQueueBucket bucket;
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bool success = FindBucket(ex.BucketId, out bucket);
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await _queue.RaiseRateLimitTriggered(ex.BucketId, success ? bucket.Definition : (Bucket)null, ex.RetryAfterMilliseconds).ConfigureAwait(false);
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bucket.Pause(ex.RetryAfterMilliseconds);
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}
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}
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}
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private async Task<Stream> SendAsyncInternal(IQueuedRequest request)
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{
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var endTick = request.TimeoutTick;
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@@ -64,7 +88,7 @@ namespace Discord.Net.Queue
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{
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//If there's a parent bucket, pass this request to them
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if (Parent != null)
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return await Parent.SendAsync(request).ConfigureAwait(false);
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return await Parent.SendAsyncInternal(request).ConfigureAwait(false);
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//We have all our semaphores, send the request
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return await request.SendAsync().ConfigureAwait(false);
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@@ -73,11 +97,6 @@ namespace Discord.Net.Queue
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{
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continue;
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}
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catch (HttpRateLimitException ex)
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{
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Pause(ex.RetryAfterMilliseconds);
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continue;
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}
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}
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}
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finally
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@@ -88,6 +107,23 @@ namespace Discord.Net.Queue
|
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}
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}
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private bool FindBucket(string id, out RequestQueueBucket bucket)
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{
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//Keep going up until we find a bucket with matching id or we're at the topmost bucket
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if (Definition.Id == id)
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{
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bucket = this;
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return true;
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}
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else if (Parent == null)
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{
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bucket = this;
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return false;
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}
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else
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return Parent.FindBucket(id, out bucket);
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}
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||||
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private void Pause(int milliseconds)
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{
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lock (_pauseLock)
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@@ -120,7 +156,7 @@ namespace Discord.Net.Queue
|
||||
}
|
||||
private async Task QueueExitAsync()
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{
|
||||
await Task.Delay(_windowMilliseconds).ConfigureAwait(false);
|
||||
await Task.Delay(Definition.WindowSeconds * 1000).ConfigureAwait(false);
|
||||
_semaphore.Release();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ namespace Discord.Net
|
||||
{
|
||||
public class HttpRateLimitException : HttpException
|
||||
{
|
||||
public string BucketId { get; }
|
||||
public int RetryAfterMilliseconds { get; }
|
||||
|
||||
public HttpRateLimitException(int retryAfterMilliseconds)
|
||||
|
||||
Reference in New Issue
Block a user