Added new experimental MessageQueue
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@@ -68,8 +68,6 @@ namespace Discord
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/// <summary> Gets a collection of all servers this client is a member of. </summary>
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public IEnumerable<Server> Servers => _servers.Select(x => x.Value);
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// /// <summary> Gets a collection of all channels this client is a member of. </summary>
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// public IEnumerable<Channel> Channels => _channels.Select(x => x.Value);
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/// <summary> Gets a collection of all private channels this client is a member of. </summary>
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public IEnumerable<Channel> PrivateChannels => _privateChannels.Select(x => x.Value);
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/// <summary> Gets a collection of all voice regions currently offered by Discord. </summary>
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@@ -198,11 +196,8 @@ namespace Discord
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await Login(email, password, token).ConfigureAwait(false);
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await GatewaySocket.Connect(ClientAPI, CancelToken).ConfigureAwait(false);
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Task[] tasks = new[]
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{
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CancelToken.Wait(),
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MessageQueue.Run(CancelToken)
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};
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var tasks = new[] { CancelToken.Wait() }
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.Concat(MessageQueue.Run(CancelToken));
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await _taskManager.Start(tasks, cancelSource).ConfigureAwait(false);
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GatewaySocket.WaitForConnection(CancelToken);
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@@ -3,6 +3,7 @@ using Discord.Logging;
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using Discord.Net.Rest;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -12,42 +13,16 @@ namespace Discord.Net
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/// <summary> Manages an outgoing message queue for DiscordClient. </summary>
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public class MessageQueue
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{
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private interface IQueuedAction
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private struct MessageEdit
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{
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Task Do(MessageQueue queue);
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}
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public readonly Message Message;
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public readonly string NewText;
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private struct SendAction : IQueuedAction
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{
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private readonly Message _msg;
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public SendAction(Message msg)
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public MessageEdit(Message message, string newText)
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{
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_msg = msg;
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Message = message;
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NewText = newText;
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}
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Task IQueuedAction.Do(MessageQueue queue) => queue.Send(_msg);
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}
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private struct EditAction : IQueuedAction
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{
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private readonly Message _msg;
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private readonly string _text;
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public EditAction(Message msg, string text)
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{
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_msg = msg;
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_text = text;
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}
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Task IQueuedAction.Do(MessageQueue queue) => queue.Edit(_msg, _text);
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}
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private struct DeleteAction : IQueuedAction
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{
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private readonly Message _msg;
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public DeleteAction(Message msg)
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{
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_msg = msg;
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}
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Task IQueuedAction.Do(MessageQueue queue) => queue.Delete(_msg);
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}
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private const int WarningStart = 30;
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@@ -55,12 +30,16 @@ namespace Discord.Net
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private readonly Random _nonceRand;
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private readonly RestClient _rest;
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private readonly Logger _logger;
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private readonly ConcurrentQueue<IQueuedAction> _pendingActions;
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private readonly ConcurrentDictionary<int, Message> _pendingSends;
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private readonly ConcurrentQueue<int> _pendingSends;
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private readonly ConcurrentQueue<MessageEdit> _pendingEdits;
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private readonly ConcurrentQueue<Message> _pendingDeletes;
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private readonly ConcurrentDictionary<int, Message> _pendingSendsByNonce;
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private readonly ConcurrentQueue<Task> _pendingTasks;
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private int _nextWarning;
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private int _count;
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/// <summary> Gets the current number of queued actions. </summary>
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public int Count { get; private set; }
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public int Count => _count;
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internal MessageQueue(RestClient rest, Logger logger)
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{
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@@ -68,8 +47,11 @@ namespace Discord.Net
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_logger = logger;
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_nonceRand = new Random();
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_pendingActions = new ConcurrentQueue<IQueuedAction>();
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_pendingSends = new ConcurrentDictionary<int, Message>();
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_pendingSends = new ConcurrentQueue<int>();
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_pendingEdits = new ConcurrentQueue<MessageEdit>();
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_pendingDeletes = new ConcurrentQueue<Message>();
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_pendingSendsByNonce = new ConcurrentDictionary<int, Message>();
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_pendingTasks = new ConcurrentQueue<Task>();
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}
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internal Message QueueSend(Channel channel, string text, bool isTTS)
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@@ -78,28 +60,45 @@ namespace Discord.Net
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msg.RawText = text;
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msg.Text = msg.Resolve(text);
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msg.Nonce = GenerateNonce();
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msg.State = MessageState.Queued;
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_pendingSends.TryAdd(msg.Nonce, msg);
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_pendingActions.Enqueue(new SendAction(msg));
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if (_pendingSendsByNonce.TryAdd(msg.Nonce, msg))
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{
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msg.State = MessageState.Queued;
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IncrementCount();
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_pendingSends.Enqueue(msg.Nonce);
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}
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else
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msg.State = MessageState.Failed;
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return msg;
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}
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internal void QueueEdit(Message msg, string text)
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{
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_pendingActions.Enqueue(new EditAction(msg, text));
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IncrementCount();
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_pendingEdits.Enqueue(new MessageEdit(msg, text));
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}
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internal void QueueDelete(Message msg)
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{
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Message ignored;
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if (msg.State == MessageState.Queued && _pendingSends.TryRemove(msg.Nonce, out ignored))
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if (msg.State == MessageState.Queued && _pendingSendsByNonce.TryRemove(msg.Nonce, out ignored))
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{
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//Successfully stopped the message from being sent in the first place
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msg.State = MessageState.Aborted;
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return;
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}
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_pendingActions.Enqueue(new DeleteAction(msg));
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IncrementCount();
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_pendingDeletes.Enqueue(msg);
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}
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internal Task Run(CancellationToken cancelToken)
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internal Task[] Run(CancellationToken cancelToken)
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{
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return new[]
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{
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RunSendQueue(cancelToken),
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RunEditQueue(cancelToken),
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RunDeleteQueue(cancelToken),
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RunTaskQueue(cancelToken)
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};
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}
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private Task RunSendQueue(CancellationToken cancelToken)
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{
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_nextWarning = WarningStart;
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return Task.Run((Func<Task>)(async () =>
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@@ -108,18 +107,13 @@ namespace Discord.Net
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{
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while (!cancelToken.IsCancellationRequested)
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{
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Count = _pendingActions.Count;
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if (Count >= _nextWarning)
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int nonce;
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while (_pendingSends.TryDequeue(out nonce))
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{
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_nextWarning *= 2;
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_logger.Warning($"Queue is backed up, currently at {Count} actions.");
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Message msg;
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if (_pendingSendsByNonce.TryRemove(nonce, out msg)) //If it was delete from queue, this will fail
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await Send(msg).ConfigureAwait(false);
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}
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else if (Count < WarningStart) //Reset once the problem is solved
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_nextWarning = WarningStart;
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IQueuedAction queuedAction;
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while (_pendingActions.TryDequeue(out queuedAction))
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await queuedAction.Do(this).ConfigureAwait(false);
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await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
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}
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@@ -127,29 +121,96 @@ namespace Discord.Net
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catch (OperationCanceledException) { }
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}));
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}
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internal async Task Send(Message msg)
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private Task RunEditQueue(CancellationToken cancelToken)
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{
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if (_pendingSends.TryRemove(msg.Nonce, out msg)) //Remove it from pending
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_nextWarning = WarningStart;
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return Task.Run((Func<Task>)(async () =>
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{
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try
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{
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var request = new SendMessageRequest(msg.Channel.Id)
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while (!cancelToken.IsCancellationRequested)
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{
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Content = msg.RawText,
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Nonce = msg.Nonce.ToString(),
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IsTTS = msg.IsTTS
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};
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var response = await _rest.Send(request).ConfigureAwait(false);
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msg.Id = response.Id;
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msg.Update(response);
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msg.State = MessageState.Normal;
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MessageEdit edit;
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while (_pendingEdits.TryPeek(out edit) && edit.Message.State != MessageState.Queued)
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{
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_pendingEdits.TryDequeue(out edit);
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if (edit.Message.State == MessageState.Normal)
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await Edit(edit.Message, edit.NewText);
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}
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await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
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}
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}
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catch (Exception ex)
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catch (OperationCanceledException) { }
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}));
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}
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private Task RunDeleteQueue(CancellationToken cancelToken)
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{
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_nextWarning = WarningStart;
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return Task.Run((Func<Task>)(async () =>
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{
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try
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{
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msg.State = MessageState.Failed;
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_logger.Error("Failed to send message", ex);
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while (!cancelToken.IsCancellationRequested)
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{
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Message msg;
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while (_pendingDeletes.TryPeek(out msg) && msg.State != MessageState.Queued)
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{
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_pendingDeletes.TryDequeue(out msg);
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if (msg.State == MessageState.Normal)
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_pendingTasks.Enqueue(Delete(msg));
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}
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await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
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}
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}
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catch (OperationCanceledException) { }
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}));
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}
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private Task RunTaskQueue(CancellationToken cancelToken)
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{
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return Task.Run(async () =>
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{
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Task task;
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while (!cancelToken.IsCancellationRequested)
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{
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while (_pendingTasks.TryPeek(out task) && task.IsCompleted)
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{
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_pendingTasks.TryDequeue(out task); //Should never fail
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if (task.IsFaulted)
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_logger.Warning("Error during Edit/Delete", task.Exception);
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}
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await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
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}
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//Wait for remaining tasks to complete
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while (_pendingTasks.TryDequeue(out task))
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{
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if (!task.IsCompleted)
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await task.ConfigureAwait(false);
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}
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});
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}
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internal async Task Send(Message msg)
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{
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try
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{
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var request = new SendMessageRequest(msg.Channel.Id)
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{
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Content = msg.RawText,
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Nonce = msg.Nonce.ToString(),
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IsTTS = msg.IsTTS
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};
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var response = await _rest.Send(request).ConfigureAwait(false);
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msg.State = MessageState.Normal;
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msg.Id = response.Id;
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msg.Update(response);
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}
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catch (Exception ex)
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{
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msg.State = MessageState.Failed;
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_logger.Error("Failed to send message", ex);
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}
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}
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internal async Task Edit(Message msg, string text)
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@@ -187,11 +248,29 @@ namespace Discord.Net
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}
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}
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/// <summary> Clears all queued message sends/edits/deletes </summary>
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private void IncrementCount()
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{
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int count = Interlocked.Increment(ref _count);
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if (count >= _nextWarning)
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{
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_nextWarning *= 2;
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_logger.Warning($"Queue is backed up, currently at {count} actions.");
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}
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else if (count < WarningStart) //Reset once the problem is solved
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_nextWarning = WarningStart;
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}
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/// <summary> Clears all queued message sends/edits/deletes. </summary>
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public void Clear()
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{
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IQueuedAction ignored;
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while (_pendingActions.TryDequeue(out ignored)) { }
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int nonce;
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while (_pendingSends.TryDequeue(out nonce)) { }
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MessageEdit edit;
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while (_pendingEdits.TryDequeue(out edit)) { }
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Message msg;
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while (_pendingDeletes.TryDequeue(out msg)) { }
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}
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private int GenerateNonce()
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