Fixed several voice stability issues, redesigned single-server voice
This commit is contained in:
@@ -45,6 +45,9 @@
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\Discord.Net.Audio\AudioClient.cs">
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<Link>AudioClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\AudioExtensions.cs">
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<Link>AudioExtensions.cs</Link>
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</Compile>
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@@ -54,8 +57,8 @@
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<Compile Include="..\Discord.Net.Audio\AudioServiceConfig.cs">
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<Link>AudioServiceConfig.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\DiscordAudioClient.cs">
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<Link>DiscordAudioClient.cs</Link>
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<Compile Include="..\Discord.Net.Audio\IAudioClient.cs">
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<Link>IAudioClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.cs">
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<Link>Net\WebSockets\VoiceWebSocket.cs</Link>
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@@ -72,6 +75,9 @@
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<Compile Include="..\Discord.Net.Audio\Opus\OpusEncoder.cs">
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<Link>Opus\OpusEncoder.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\SimpleAudioClient.cs">
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<Link>SimpleAudioClient.cs</Link>
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</Compile>
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<Compile Include="..\Discord.Net.Audio\Sodium.cs">
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<Link>Sodium.cs</Link>
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</Compile>
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@@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace Discord.Audio
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{
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public partial class DiscordAudioClient
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internal class AudioClient : IAudioClient
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{
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private readonly Semaphore _connectionLock;
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private readonly JsonSerializer _serializer;
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@@ -20,19 +20,19 @@ namespace Discord.Audio
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public GatewaySocket GatewaySocket { get; }
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public VoiceWebSocket VoiceSocket { get; }
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public ulong? ServerId => VoiceSocket.ServerId;
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public ulong? ChannelId => VoiceSocket.ChannelId;
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public ConnectionState State => VoiceSocket.State;
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public Server Server => VoiceSocket.Server;
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public Channel Channel => VoiceSocket.Channel;
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public DiscordAudioClient(AudioService service, int id, Logger logger, GatewaySocket gatewaySocket)
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public AudioClient(AudioService service, int clientId, Server server, GatewaySocket gatewaySocket, Logger logger)
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{
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Service = service;
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Id = id;
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Logger = logger;
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Id = clientId;
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GatewaySocket = gatewaySocket;
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_connectionLock = new Semaphore(1, 1);
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Logger = logger;
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_connectionLock = new Semaphore(1, 1);
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_serializer = new JsonSerializer();
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_serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc;
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_serializer.Error += (s, e) =>
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@@ -41,7 +41,10 @@ namespace Discord.Audio
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Logger.Error("Serialization Failed", e.ErrorContext.Error);
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};
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VoiceSocket = new VoiceWebSocket(service.Client, this, _serializer, logger);
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GatewaySocket.ReceivedDispatch += OnReceivedDispatch;
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VoiceSocket = new VoiceWebSocket(service.Client, this, _serializer, logger);
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VoiceSocket.Server = server;
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/*_voiceSocket.Connected += (s, e) => RaiseVoiceConnected();
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_voiceSocket.Disconnected += async (s, e) =>
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@@ -76,58 +79,54 @@ namespace Discord.Audio
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{
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_voiceSocket.ParentCancelToken = _cancelToken;
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};*/
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}
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internal async Task SetServer(ulong serverId)
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{
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if (serverId != VoiceSocket.ServerId)
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{
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await Disconnect().ConfigureAwait(false);
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VoiceSocket.ServerId = serverId;
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VoiceSocket.ChannelId = null;
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SendVoiceUpdate();
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}
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}
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public Task JoinChannel(Channel channel)
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public async Task Join(Channel channel)
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{
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if (channel == null) throw new ArgumentNullException(nameof(channel));
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var serverId = channel.Server?.Id;
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var channelId = channel.Id;
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if (serverId != ServerId)
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throw new InvalidOperationException("Cannot join a channel on a different server than this voice client.");
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if (channelId == VoiceSocket.ChannelId)
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return TaskHelper.CompletedTask;
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//CheckReady(checkVoice: true);
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return Task.Run(async () =>
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{
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if (channel.Type != ChannelType.Voice)
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throw new ArgumentException("Channel must be a voice channel.", nameof(channel));
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if (channel.Server != VoiceSocket.Server)
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throw new ArgumentException("This is channel is not part of the current server.", nameof(channel));
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if (channel == VoiceSocket.Channel) return;
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if (VoiceSocket.Server == null)
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throw new InvalidOperationException("This client has been closed.");
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_connectionLock.WaitOne();
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GatewaySocket.ReceivedDispatch += OnReceivedDispatch;
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try
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try
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{
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_cancelTokenSource = new CancellationTokenSource();
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var cancelToken = _cancelTokenSource.Token;
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VoiceSocket.ParentCancelToken = cancelToken;
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VoiceSocket.Channel = channel;
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await Task.Run(() =>
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{
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if (State != ConnectionState.Disconnected)
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await Disconnect().ConfigureAwait(false);
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_cancelTokenSource = new CancellationTokenSource();
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var cancelToken = _cancelTokenSource.Token;
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VoiceSocket.ParentCancelToken = cancelToken;
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VoiceSocket.ChannelId = channelId;
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SendVoiceUpdate();
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VoiceSocket.WaitForConnection(cancelToken);
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}
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finally
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{
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GatewaySocket.ReceivedDispatch -= OnReceivedDispatch;
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_connectionLock.Release();
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}
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});
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});
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}
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finally
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{
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_connectionLock.Release();
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}
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}
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public async Task Disconnect()
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{
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_connectionLock.WaitOne();
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try
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{
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Service.RemoveClient(VoiceSocket.Server, this);
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VoiceSocket.Channel = null;
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SendVoiceUpdate();
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await VoiceSocket.Disconnect();
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}
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finally
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{
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_connectionLock.Release();
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}
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}
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public Task Disconnect()
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=> VoiceSocket.Disconnect();
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private async void OnReceivedDispatch(object sender, WebSocketEventEventArgs e)
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{
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@@ -135,12 +134,31 @@ namespace Discord.Audio
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{
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switch (e.Type)
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{
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case "VOICE_STATE_UPDATE":
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{
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var data = e.Payload.ToObject<VoiceStateUpdateEvent>(_serializer);
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if (data.GuildId == VoiceSocket.Server?.Id && data.UserId == Service.Client.CurrentUser?.Id)
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{
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if (data.ChannelId == null)
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await Disconnect();
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else
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{
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var channel = Service.Client.GetChannel(data.ChannelId.Value);
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if (channel != null)
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VoiceSocket.Channel = channel;
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else
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{
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Logger.Warning("VOICE_STATE_UPDATE referenced an unknown channel, disconnecting.");
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await Disconnect();
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}
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}
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}
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}
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break;
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case "VOICE_SERVER_UPDATE":
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{
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var data = e.Payload.ToObject<VoiceServerUpdateEvent>(_serializer);
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var serverId = data.GuildId;
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if (serverId == ServerId)
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if (data.GuildId == VoiceSocket.Server?.Id)
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{
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var client = Service.Client;
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VoiceSocket.Token = data.Token;
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@@ -164,34 +182,32 @@ namespace Discord.Audio
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{
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if (data == null) throw new ArgumentException(nameof(data));
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if (count < 0) throw new ArgumentOutOfRangeException(nameof(count));
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//CheckReady(checkVoice: true);
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if (VoiceSocket.Server == null) return; //Has been closed
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if (count != 0)
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if (count != 0)
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VoiceSocket.SendPCMFrames(data, count);
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}
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/// <summary> Clears the PCM buffer. </summary>
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public void Clear()
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{
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//CheckReady(checkVoice: true);
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VoiceSocket.ClearPCMFrames();
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}
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/// <summary> Clears the PCM buffer. </summary>
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public void Clear()
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{
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if (VoiceSocket.Server == null) return; //Has been closed
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VoiceSocket.ClearPCMFrames();
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}
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/// <summary> Returns a task that completes once the voice output buffer is empty. </summary>
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public void Wait()
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{
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//CheckReady(checkVoice: true);
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VoiceSocket.WaitForQueue();
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{
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if (VoiceSocket.Server == null) return; //Has been closed
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VoiceSocket.WaitForQueue();
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}
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private void SendVoiceUpdate()
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{
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var serverId = VoiceSocket.ServerId;
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var serverId = VoiceSocket.Server?.Id;
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if (serverId != null)
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{
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GatewaySocket.SendUpdateVoice(serverId, VoiceSocket.ChannelId,
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GatewaySocket.SendUpdateVoice(serverId, VoiceSocket.Channel?.Id,
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(Service.Config.Mode | AudioMode.Outgoing) == 0,
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(Service.Config.Mode | AudioMode.Incoming) == 0);
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}
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@@ -46,8 +46,8 @@ namespace Discord.Audio
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public class AudioService : IService
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{
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private DiscordAudioClient _defaultClient;
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private ConcurrentDictionary<ulong, DiscordAudioClient> _voiceClients;
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private AudioClient _defaultClient;
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private ConcurrentDictionary<ulong, IAudioClient> _voiceClients;
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private ConcurrentDictionary<User, bool> _talkingUsers;
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//private int _nextClientId;
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@@ -91,11 +91,11 @@ namespace Discord.Audio
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{
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_client = client;
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if (Config.EnableMultiserver)
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_voiceClients = new ConcurrentDictionary<ulong, DiscordAudioClient>();
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_voiceClients = new ConcurrentDictionary<ulong, IAudioClient>();
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else
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{
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var logger = Client.Log.CreateLogger("Voice");
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_defaultClient = new DiscordAudioClient(this, 0, logger, _client.GatewaySocket);
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_defaultClient = new SimpleAudioClient(this, 0, logger);
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}
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_talkingUsers = new ConcurrentDictionary<User, bool>();
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@@ -118,34 +118,29 @@ namespace Discord.Audio
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};
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}
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public DiscordAudioClient GetClient(Server server)
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public IAudioClient GetClient(Server server)
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{
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if (server == null) throw new ArgumentNullException(nameof(server));
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if (!Config.EnableMultiserver)
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{
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if (server.Id == _defaultClient.ServerId)
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return _defaultClient;
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else
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return null;
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}
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DiscordAudioClient client;
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if (_voiceClients.TryGetValue(server.Id, out client))
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return client;
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else
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return null;
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}
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private async Task<DiscordAudioClient> CreateClient(Server server)
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{
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if (!Config.EnableMultiserver)
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{
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await _defaultClient.SetServer(server.Id);
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return _defaultClient;
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}
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if (!Config.EnableMultiserver)
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{
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if (server == _defaultClient.Server)
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return (_defaultClient as SimpleAudioClient).CurrentClient;
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else
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return null;
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}
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else
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throw new InvalidOperationException("Multiserver voice is not currently supported");
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{
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IAudioClient client;
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if (_voiceClients.TryGetValue(server.Id, out client))
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return client;
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else
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return null;
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}
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}
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private Task<IAudioClient> CreateClient(Server server)
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{
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throw new NotImplementedException();
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/*var client = _voiceClients.GetOrAdd(server.Id, _ =>
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{
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int id = unchecked(++_nextClientId);
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@@ -169,30 +164,44 @@ namespace Discord.Audio
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return Task.FromResult(client);*/
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}
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public async Task<DiscordAudioClient> Join(Channel channel)
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//TODO: This isn't threadsafe
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internal void RemoveClient(Server server, IAudioClient client)
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{
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if (Config.EnableMultiserver && server != null)
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_voiceClients.TryRemove(server.Id, out client);
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}
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public async Task<IAudioClient> Join(Channel channel)
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{
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if (channel == null) throw new ArgumentNullException(nameof(channel));
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//CheckReady(true);
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var client = await CreateClient(channel.Server).ConfigureAwait(false);
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await client.JoinChannel(channel).ConfigureAwait(false);
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IAudioClient client;
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if (!Config.EnableMultiserver)
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client = await (_defaultClient as SimpleAudioClient).Connect(channel).ConfigureAwait(false);
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else
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{
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client = await CreateClient(channel.Server).ConfigureAwait(false);
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await client.Join(channel).ConfigureAwait(false);
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}
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return client;
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}
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public async Task Leave(Server server)
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{
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if (server == null) throw new ArgumentNullException(nameof(server));
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//CheckReady(true);
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if (Config.EnableMultiserver)
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{
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//client.CheckReady();
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DiscordAudioClient client;
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if (_voiceClients.TryRemove(server.Id, out client))
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await client.Disconnect().ConfigureAwait(false);
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}
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else
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await _defaultClient.Disconnect().ConfigureAwait(false);
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if (Config.EnableMultiserver)
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{
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IAudioClient client;
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if (_voiceClients.TryRemove(server.Id, out client))
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await client.Disconnect().ConfigureAwait(false);
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}
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else
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{
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IAudioClient client = GetClient(server);
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if (client != null)
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await (_defaultClient as SimpleAudioClient).Leave(client as SimpleAudioClient.VirtualClient).ConfigureAwait(false);
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}
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}
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}
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}
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23
src/Discord.Net.Audio/IAudioClient.cs
Normal file
23
src/Discord.Net.Audio/IAudioClient.cs
Normal file
@@ -0,0 +1,23 @@
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using System.Threading.Tasks;
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namespace Discord.Audio
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{
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public interface IAudioClient
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{
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ConnectionState State { get; }
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Channel Channel { get; }
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Server Server { get; }
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Task Join(Channel channel);
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Task Disconnect();
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/// <summary> Sends a PCM frame to the voice server. Will block until space frees up in the outgoing buffer. </summary>
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/// <param name="data">PCM frame to send. This must be a single or collection of uncompressed 48Kz monochannel 20ms PCM frames. </param>
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/// <param name="count">Number of bytes in this frame. </param>
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void Send(byte[] data, int count);
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/// <summary> Clears the PCM buffer. </summary>
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void Clear();
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/// <summary> Blocks until the voice output buffer is empty. </summary>
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void Wait();
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}
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}
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@@ -28,7 +28,7 @@ namespace Discord.Net.WebSockets
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private readonly int _targetAudioBufferLength;
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private readonly ConcurrentDictionary<uint, OpusDecoder> _decoders;
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private readonly DiscordAudioClient _audioClient;
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private readonly AudioClient _audioClient;
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private readonly AudioServiceConfig _config;
|
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private Thread _sendThread, _receiveThread;
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private VoiceBuffer _sendBuffer;
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@@ -44,13 +44,13 @@ namespace Discord.Net.WebSockets
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private int _ping;
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|
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public string Token { get; internal set; }
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public ulong? ServerId { get; internal set; }
|
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public ulong? ChannelId { get; internal set; }
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public Server Server { get; internal set; }
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public Channel Channel { get; internal set; }
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|
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public int Ping => _ping;
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internal VoiceBuffer OutputBuffer => _sendBuffer;
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public VoiceWebSocket(DiscordClient client, DiscordAudioClient audioClient, JsonSerializer serializer, Logger logger)
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internal VoiceWebSocket(DiscordClient client, AudioClient audioClient, JsonSerializer serializer, Logger logger)
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: base(client, serializer, logger)
|
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{
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_audioClient = audioClient;
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@@ -65,7 +65,7 @@ namespace Discord.Net.WebSockets
|
||||
|
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public Task Connect()
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=> BeginConnect();
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public async Task Reconnect()
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private async Task Reconnect()
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{
|
||||
try
|
||||
{
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@@ -234,7 +234,7 @@ namespace Discord.Net.WebSockets
|
||||
|
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ulong userId;
|
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if (_ssrcMapping.TryGetValue(ssrc, out userId))
|
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RaiseOnPacket(userId, ChannelId.Value, result, resultOffset, resultLength);
|
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RaiseOnPacket(userId, Channel.Id, result, resultOffset, resultLength);
|
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}
|
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}
|
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}
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@@ -477,7 +477,7 @@ namespace Discord.Net.WebSockets
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public override void SendHeartbeat()
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=> QueueMessage(new HeartbeatCommand());
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public void SendIdentify()
|
||||
=> QueueMessage(new IdentifyCommand { GuildId = ServerId.Value, UserId = _client.CurrentUser.Id,
|
||||
=> QueueMessage(new IdentifyCommand { GuildId = Server.Id, UserId = _client.CurrentUser.Id,
|
||||
SessionId = _client.SessionId, Token = Token });
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||||
public void SendSelectProtocol(string externalAddress, int externalPort)
|
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=> QueueMessage(new SelectProtocolCommand { Protocol = "udp", ExternalAddress = externalAddress,
|
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|
||||
79
src/Discord.Net.Audio/SimpleAudioClient.cs
Normal file
79
src/Discord.Net.Audio/SimpleAudioClient.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Discord.Logging;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Discord.Audio
|
||||
{
|
||||
internal class SimpleAudioClient : AudioClient
|
||||
{
|
||||
internal class VirtualClient : IAudioClient
|
||||
{
|
||||
private readonly SimpleAudioClient _client;
|
||||
|
||||
ConnectionState IAudioClient.State => _client.VoiceSocket.State;
|
||||
Server IAudioClient.Server => _client.VoiceSocket.Server;
|
||||
Channel IAudioClient.Channel => _client.VoiceSocket.Channel;
|
||||
|
||||
public VirtualClient(SimpleAudioClient client)
|
||||
{
|
||||
_client = client;
|
||||
}
|
||||
|
||||
Task IAudioClient.Disconnect() => _client.Leave(this);
|
||||
Task IAudioClient.Join(Channel channel) => _client.Join(channel);
|
||||
|
||||
void IAudioClient.Send(byte[] data, int count) => _client.Send(data, count);
|
||||
void IAudioClient.Clear() => _client.Clear();
|
||||
void IAudioClient.Wait() => _client.Wait();
|
||||
}
|
||||
|
||||
private readonly Semaphore _connectionLock;
|
||||
|
||||
internal VirtualClient CurrentClient { get; private set; }
|
||||
|
||||
public SimpleAudioClient(AudioService service, int id, Logger logger)
|
||||
: base(service, id, null, service.Client.GatewaySocket, logger)
|
||||
{
|
||||
_connectionLock = new Semaphore(1, 1);
|
||||
}
|
||||
|
||||
//Only disconnects if is current a member of this server
|
||||
public async Task Leave(VirtualClient client)
|
||||
{
|
||||
_connectionLock.WaitOne();
|
||||
try
|
||||
{
|
||||
if (CurrentClient == client)
|
||||
{
|
||||
CurrentClient = null;
|
||||
await Disconnect();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_connectionLock.Release();
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task<IAudioClient> Connect(Channel channel)
|
||||
{
|
||||
_connectionLock.WaitOne();
|
||||
try
|
||||
{
|
||||
bool changeServer = channel.Server != VoiceSocket.Server;
|
||||
if (changeServer || CurrentClient == null)
|
||||
{
|
||||
await Disconnect().ConfigureAwait(false);
|
||||
CurrentClient = new VirtualClient(this);
|
||||
VoiceSocket.Server = channel.Server;
|
||||
}
|
||||
await Join(channel);
|
||||
return CurrentClient;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_connectionLock.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ using System.Security;
|
||||
|
||||
namespace Discord.Audio.Sodium
|
||||
{
|
||||
public unsafe static class SecretBox
|
||||
internal unsafe static class SecretBox
|
||||
{
|
||||
#if NET45
|
||||
[SuppressUnmanagedCodeSecurity]
|
||||
|
||||
Reference in New Issue
Block a user