Cleaned up permission checks, added Permissions.Has(enum) methods
This commit is contained in:
@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Discord.Commands
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@@ -8,35 +6,36 @@ namespace Discord.Commands
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[Flags]
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public enum ContextType
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{
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Guild = 1, // 01
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DM = 2 // 10
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Guild = 0x01,
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DM = 0x02,
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Group = 0x04
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)]
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public class RequireContextAttribute : PreconditionAttribute
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{
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public ContextType Context { get; set; }
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public ContextType Contexts { get; }
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public RequireContextAttribute(ContextType context)
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public RequireContextAttribute(ContextType contexts)
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{
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Context = context;
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Contexts = contexts;
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}
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public override Task<PreconditionResult> CheckPermissions(IMessage context, Command executingCommand, object moduleInstance)
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{
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var validContext = false;
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bool isValid = false;
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if (Context.HasFlag(ContextType.Guild))
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validContext = validContext || context.Channel is IGuildChannel;
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if ((Contexts & ContextType.Guild) != 0)
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isValid = isValid || context.Channel is IGuildChannel;
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if ((Contexts & ContextType.DM) != 0)
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isValid = isValid || context.Channel is IDMChannel;
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if ((Contexts & ContextType.Group) != 0)
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isValid = isValid || context.Channel is IGroupChannel;
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if (Context.HasFlag(ContextType.DM))
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validContext = validContext || context.Channel is IDMChannel;
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if (validContext)
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if (isValid)
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return Task.FromResult(PreconditionResult.FromSuccess());
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else
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return Task.FromResult(PreconditionResult.FromError($"Invalid context for command; accepted contexts: {Context}"));
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return Task.FromResult(PreconditionResult.FromError($"Invalid context for command; accepted contexts: {Contexts}"));
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}
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}
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}
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@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Discord.Commands.Attributes.Preconditions
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@@ -8,42 +6,44 @@ namespace Discord.Commands.Attributes.Preconditions
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true, Inherited = true)]
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public class RequirePermission : PreconditionAttribute
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{
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public GuildPermission? GuildPermission { get; set; }
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public ChannelPermission? ChannelPermission { get; set; }
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public GuildPermission? GuildPermission { get; }
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public ChannelPermission? ChannelPermission { get; }
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public RequirePermission(GuildPermission permission)
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{
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GuildPermission = permission;
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ChannelPermission = null;
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}
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public RequirePermission(ChannelPermission permission)
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{
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ChannelPermission = permission;
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GuildPermission = null;
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}
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public override Task<PreconditionResult> CheckPermissions(IMessage context, Command executingCommand, object moduleInstance)
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{
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if (!(context.Channel is IGuildChannel))
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return Task.FromResult(PreconditionResult.FromError("Command must be used in a guild channel"));
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var author = context.Author as IGuildUser;
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var guildUser = context.Author as IGuildUser;
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if (GuildPermission.HasValue)
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{
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var guildPerms = author.GuildPermissions.ToList();
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if (!guildPerms.Contains(GuildPermission.Value))
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return Task.FromResult(PreconditionResult.FromError($"User is missing guild permission {GuildPermission.Value}"));
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if (guildUser == null)
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return Task.FromResult(PreconditionResult.FromError("Command must be used in a guild channel"));
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if (!guildUser.GuildPermissions.Has(GuildPermission.Value))
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return Task.FromResult(PreconditionResult.FromError($"Command requires guild permission {GuildPermission.Value}"));
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}
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if (ChannelPermission.HasValue)
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{
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var channel = context.Channel as IGuildChannel;
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var channelPerms = author.GetPermissions(channel).ToList();
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var guildChannel = context.Channel as IGuildChannel;
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if (!channelPerms.Contains(ChannelPermission.Value))
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return Task.FromResult(PreconditionResult.FromError($"User is missing channel permission {ChannelPermission.Value}"));
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ChannelPermissions perms;
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if (guildChannel != null)
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perms = guildUser.GetPermissions(guildChannel);
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else
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perms = ChannelPermissions.All(guildChannel);
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if (!perms.Has(ChannelPermission.Value))
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return Task.FromResult(PreconditionResult.FromError($"Command requires channel permission {ChannelPermission.Value}"));
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}
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return Task.FromResult(PreconditionResult.FromSuccess());
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@@ -8,9 +8,10 @@ namespace Discord
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public struct ChannelPermissions
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{
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//TODO: C#7 Candidate for binary literals
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private static ChannelPermissions _allDM { get; } = new ChannelPermissions(Convert.ToUInt64("00010000000000111111110000011001", 2));
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private static ChannelPermissions _allText { get; } = new ChannelPermissions(Convert.ToUInt64("00000000000000011100110000000000", 2));
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private static ChannelPermissions _allVoice { get; } = new ChannelPermissions(Convert.ToUInt64("00010011111100000000000000011001", 2));
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private static ChannelPermissions _allDM { get; } = new ChannelPermissions(Convert.ToUInt64("00010000000000111111110000011001", 2));
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private static ChannelPermissions _allGroup { get; } = new ChannelPermissions(Convert.ToUInt64("00010000000000111111110000011001", 2));
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/// <summary> Gets a blank ChannelPermissions that grants no permissions. </summary>
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public static ChannelPermissions None { get; } = new ChannelPermissions();
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@@ -21,6 +22,7 @@ namespace Discord
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if (channel is ITextChannel) return _allText;
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if (channel is IVoiceChannel) return _allVoice;
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if (channel is IDMChannel) return _allDM;
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if (channel is IGroupChannel) return _allGroup;
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throw new ArgumentException("Unknown channel type", nameof(channel));
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}
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@@ -118,6 +120,8 @@ namespace Discord
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embedLinks, attachFiles, readMessageHistory, mentionEveryone, connect, speak, muteMembers, deafenMembers,
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moveMembers, useVoiceActivation, managePermissions);
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public bool Has(ChannelPermission permission) => Permissions.GetValue(RawValue, permission);
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public List<ChannelPermission> ToList()
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{
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var perms = new List<ChannelPermission>();
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@@ -129,7 +129,9 @@ namespace Discord
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=> new GuildPermissions(RawValue, createInstantInvite, manageRoles, kickMembers, banMembers, manageChannels, manageGuild, readMessages,
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sendMessages, sendTTSMessages, manageMessages, embedLinks, attachFiles, mentionEveryone, connect, speak, muteMembers, deafenMembers,
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moveMembers, useVoiceActivation, changeNickname, manageNicknames, manageRoles);
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public bool Has(GuildPermission permission) => Permissions.GetValue(RawValue, permission);
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public List<GuildPermission> ToList()
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{
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var perms = new List<GuildPermission>();
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