Fixed several voice bugs
This commit is contained in:
@@ -136,12 +136,12 @@ namespace Discord.Audio
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else
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return null;
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}
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private Task<DiscordAudioClient> CreateClient(Server server)
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private async Task<DiscordAudioClient> CreateClient(Server server)
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{
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if (!Config.EnableMultiserver)
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{
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_defaultClient.SetServerId(server.Id);
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return Task.FromResult(_defaultClient);
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await _defaultClient.SetServer(server.Id);
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return _defaultClient;
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}
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else
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throw new InvalidOperationException("Multiserver voice is not currently supported");
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@@ -175,7 +175,7 @@ namespace Discord.Audio
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//CheckReady(true);
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var client = await CreateClient(channel.Server).ConfigureAwait(false);
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await client.Join(channel).ConfigureAwait(false);
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await client.JoinChannel(channel).ConfigureAwait(false);
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return client;
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}
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@@ -22,6 +22,7 @@ namespace Discord.Audio
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public ulong? ServerId => VoiceSocket.ServerId;
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public ulong? ChannelId => VoiceSocket.ChannelId;
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public ConnectionState State => VoiceSocket.State;
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public DiscordAudioClient(AudioService service, int id, Logger logger, GatewaySocket gatewaySocket)
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{
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@@ -76,51 +77,57 @@ namespace Discord.Audio
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_voiceSocket.ParentCancelToken = _cancelToken;
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};*/
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GatewaySocket.ReceivedDispatch += OnReceivedDispatch;
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}
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}
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internal void SetServerId(ulong serverId)
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internal async Task SetServer(ulong serverId)
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{
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VoiceSocket.ServerId = serverId;
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if (serverId != VoiceSocket.ServerId)
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{
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await Disconnect().ConfigureAwait(false);
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VoiceSocket.ServerId = serverId;
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VoiceSocket.ChannelId = null;
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SendVoiceUpdate();
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}
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}
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public Task Join(Channel channel)
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public Task JoinChannel(Channel channel)
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{
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if (channel == null) throw new ArgumentNullException(nameof(channel));
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ulong? serverId = channel.Server?.Id;
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if (serverId != ServerId)
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var serverId = channel.Server?.Id;
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var channelId = channel.Id;
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if (serverId != ServerId)
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throw new InvalidOperationException("Cannot join a channel on a different server than this voice client.");
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if (channelId == VoiceSocket.ChannelId)
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return TaskHelper.CompletedTask;
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//CheckReady(checkVoice: true);
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return Task.Run(async () =>
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{
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_connectionLock.WaitOne();
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GatewaySocket.ReceivedDispatch += OnReceivedDispatch;
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try
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{
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await VoiceSocket.Disconnect().ConfigureAwait(false);
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if (State != ConnectionState.Disconnected)
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await Disconnect().ConfigureAwait(false);
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_cancelTokenSource = new CancellationTokenSource();
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var cancelToken = _cancelTokenSource.Token;
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VoiceSocket.ParentCancelToken = cancelToken;
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VoiceSocket.ChannelId = channel.Id;
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GatewaySocket.SendUpdateVoice(channel.Server.Id, channel.Id,
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(Service.Config.Mode | AudioMode.Outgoing) == 0,
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(Service.Config.Mode | AudioMode.Incoming) == 0);
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VoiceSocket.ChannelId = channelId;
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SendVoiceUpdate();
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VoiceSocket.WaitForConnection(cancelToken);
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}
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finally
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{
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GatewaySocket.ReceivedDispatch -= OnReceivedDispatch;
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_connectionLock.Release();
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}
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});
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}
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public Task Disconnect()
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{
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GatewaySocket.ReceivedDispatch -= OnReceivedDispatch;
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return VoiceSocket.Disconnect();
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}
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=> VoiceSocket.Disconnect();
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private async void OnReceivedDispatch(object sender, WebSocketEventEventArgs e)
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{
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@@ -172,12 +179,22 @@ namespace Discord.Audio
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}
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/// <summary> Returns a task that completes once the voice output buffer is empty. </summary>
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public Task Wait()
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public void Wait()
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{
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//CheckReady(checkVoice: true);
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VoiceSocket.WaitForQueue();
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return TaskHelper.CompletedTask;
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}
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private void SendVoiceUpdate()
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{
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var serverId = VoiceSocket.ServerId;
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if (serverId != null)
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{
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GatewaySocket.SendUpdateVoice(serverId, VoiceSocket.ChannelId,
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(Service.Config.Mode | AudioMode.Outgoing) == 0,
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(Service.Config.Mode | AudioMode.Incoming) == 0);
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}
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}
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}
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}
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@@ -101,13 +101,15 @@ namespace Discord.Net.WebSockets
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_sendThread = new Thread(new ThreadStart(() => SendVoiceAsync(CancelToken)));
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_sendThread.IsBackground = true;
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_sendThread.Start();
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}
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if ((_config.Mode & AudioMode.Incoming) != 0)
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{
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_receiveThread = new Thread(new ThreadStart(() => ReceiveVoiceAsync(CancelToken)));
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_receiveThread.IsBackground = true;
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_receiveThread.Start();
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}
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/*if ((_config.Mode & AudioMode.Incoming) != 0)
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{*/
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_receiveThread = new Thread(new ThreadStart(() => ReceiveVoiceAsync(CancelToken)));
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_receiveThread.IsBackground = true;
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_receiveThread.Start();
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/*}
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else
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tasks.Add(Task.Run(() => ReceiveVoiceAsync(CancelToken)));*/
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SendIdentify();
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@@ -10,10 +10,10 @@ namespace Discord.API.Client.GatewaySocket
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object IWebSocketMessage.Payload => this;
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bool IWebSocketMessage.IsPrivate => false;
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[JsonProperty("guild_id"), JsonConverter(typeof(LongStringConverter))]
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public ulong GuildId { get; set; }
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[JsonProperty("channel_id"), JsonConverter(typeof(LongStringConverter))]
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public ulong ChannelId { get; set; }
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[JsonProperty("guild_id"), JsonConverter(typeof(NullableLongStringConverter))]
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public ulong? GuildId { get; set; }
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[JsonProperty("channel_id"), JsonConverter(typeof(NullableLongStringConverter))]
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public ulong? ChannelId { get; set; }
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[JsonProperty("self_mute")]
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public bool IsSelfMuted { get; set; }
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[JsonProperty("self_deaf")]
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@@ -173,7 +173,7 @@ namespace Discord.Net.WebSockets
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IdleSince = idleSince,
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Game = gameName != null ? new UpdateStatusCommand.GameInfo { Name = gameName } : null
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});
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public void SendUpdateVoice(ulong serverId, ulong channelId, bool isSelfMuted, bool isSelfDeafened)
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public void SendUpdateVoice(ulong? serverId, ulong? channelId, bool isSelfMuted, bool isSelfDeafened)
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=> QueueMessage(new UpdateVoiceCommand { GuildId = serverId, ChannelId = channelId, IsSelfMuted = isSelfMuted, IsSelfDeafened = isSelfDeafened });
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public void SendRequestMembers(ulong serverId, string query, int limit)
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=> QueueMessage(new RequestMembersCommand { GuildId = serverId, Query = query, Limit = limit });
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