Automatically toggle speaking boolean
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@@ -239,7 +239,7 @@ namespace Discord.Audio
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throw new InvalidOperationException($"Discord selected an unexpected mode: {data.Mode}");
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_secretKey = data.SecretKey;
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await ApiClient.SendSetSpeaking(true).ConfigureAwait(false);
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//await ApiClient.SendSetSpeaking(true).ConfigureAwait(false);
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var _ = _connection.CompleteAsync();
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}
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@@ -78,6 +78,7 @@ namespace Discord.Audio.Streams
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Frame frame;
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if (_queuedFrames.TryDequeue(out frame))
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{
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await _next.SetSpeakingAsync(true).ConfigureAwait(false);
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await _next.WriteAsync(frame.Buffer, 0, frame.Bytes).ConfigureAwait(false);
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_bufferPool.Enqueue(frame.Buffer);
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_queueLock.Release();
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@@ -93,6 +94,8 @@ namespace Discord.Audio.Streams
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{
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if (_silenceFrames++ < MaxSilenceFrames)
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await _next.WriteAsync(_silenceFrame, 0, _silenceFrame.Length).ConfigureAwait(false);
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else
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await _next.SetSpeakingAsync(false).ConfigureAwait(false);
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nextTick += _ticksPerFrame;
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}
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#if DEBUG
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@@ -6,6 +6,8 @@ namespace Discord.Audio.Streams
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///<summary> Wraps an IAudioClient, sending voice data on write. </summary>
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public class OutputStream : AudioOutStream
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{
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private bool _isSpeaking;
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private readonly DiscordVoiceAPIClient _client;
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public OutputStream(IAudioClient client)
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: this((client as AudioClient).ApiClient) { }
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@@ -14,6 +16,14 @@ namespace Discord.Audio.Streams
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_client = client;
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}
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public async Task SetSpeakingAsync(bool isSpeaking)
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{
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if (_isSpeaking != isSpeaking)
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{
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await _client.SendSetSpeaking(isSpeaking).ConfigureAwait(false);
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_isSpeaking = isSpeaking;
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}
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}
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public override async Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken)
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{
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cancelToken.ThrowIfCancellationRequested();
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