Made MessageQueue deletes less aggressive, allows editing of messages before they are sent.
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@@ -30,11 +30,11 @@ namespace Discord.Net
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private readonly Random _nonceRand;
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private readonly RestClient _rest;
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private readonly Logger _logger;
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private readonly ConcurrentQueue<int> _pendingSends;
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private readonly ConcurrentQueue<Message> _pendingSends;
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private readonly ConcurrentQueue<MessageEdit> _pendingEdits;
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private readonly ConcurrentQueue<Message> _pendingDeletes;
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private readonly ConcurrentDictionary<int, Message> _pendingSendsByNonce;
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private readonly ConcurrentQueue<Task> _pendingTasks;
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private readonly ConcurrentDictionary<int, string> _pendingSendsByNonce;
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//private readonly ConcurrentQueue<Task> _pendingTasks;
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private int _nextWarning;
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private int _count;
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@@ -47,11 +47,11 @@ namespace Discord.Net
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_logger = logger;
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_nonceRand = new Random();
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_pendingSends = new ConcurrentQueue<int>();
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_pendingSends = new ConcurrentQueue<Message>();
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_pendingEdits = new ConcurrentQueue<MessageEdit>();
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_pendingDeletes = new ConcurrentQueue<Message>();
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_pendingSendsByNonce = new ConcurrentDictionary<int, Message>();
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_pendingTasks = new ConcurrentQueue<Task>();
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_pendingSendsByNonce = new ConcurrentDictionary<int, string>();
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//_pendingTasks = new ConcurrentQueue<Task>();
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}
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internal Message QueueSend(Channel channel, string text, bool isTTS)
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@@ -60,11 +60,11 @@ namespace Discord.Net
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msg.RawText = text;
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msg.Text = msg.Resolve(text);
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msg.Nonce = GenerateNonce();
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if (_pendingSendsByNonce.TryAdd(msg.Nonce, msg))
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if (_pendingSendsByNonce.TryAdd(msg.Nonce, text))
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{
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msg.State = MessageState.Queued;
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IncrementCount();
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_pendingSends.Enqueue(msg.Nonce);
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_pendingSends.Enqueue(msg);
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}
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else
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msg.State = MessageState.Failed;
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@@ -72,12 +72,15 @@ namespace Discord.Net
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}
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internal void QueueEdit(Message msg, string text)
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{
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string msgText = msg.RawText;
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if (msg.State == MessageState.Queued && _pendingSendsByNonce.TryUpdate(msg.Nonce, msgText, text))
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return;
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IncrementCount();
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_pendingEdits.Enqueue(new MessageEdit(msg, text));
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}
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internal void QueueDelete(Message msg)
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{
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Message ignored;
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string ignored;
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if (msg.State == MessageState.Queued && _pendingSendsByNonce.TryRemove(msg.Nonce, out ignored))
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{
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//Successfully stopped the message from being sent in the first place
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@@ -95,7 +98,7 @@ namespace Discord.Net
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RunSendQueue(cancelToken),
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RunEditQueue(cancelToken),
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RunDeleteQueue(cancelToken),
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RunTaskQueue(cancelToken)
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//RunTaskQueue(cancelToken)
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};
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}
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private Task RunSendQueue(CancellationToken cancelToken)
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@@ -107,12 +110,16 @@ namespace Discord.Net
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{
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while (!cancelToken.IsCancellationRequested)
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{
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int nonce;
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while (_pendingSends.TryDequeue(out nonce))
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Message msg;
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while (_pendingSends.TryDequeue(out msg))
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{
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Message msg;
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if (_pendingSendsByNonce.TryRemove(nonce, out msg)) //If it was delete from queue, this will fail
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string text;
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if (_pendingSendsByNonce.TryRemove(msg.Nonce, out text)) //If it was delete from queue, this will fail
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{
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msg.RawText = text;
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msg.Text = msg.Resolve(text);
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await Send(msg).ConfigureAwait(false);
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}
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}
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await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
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@@ -135,7 +142,7 @@ namespace Discord.Net
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{
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_pendingEdits.TryDequeue(out edit);
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if (edit.Message.State == MessageState.Normal)
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await Edit(edit.Message, edit.NewText);
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await Edit(edit.Message, edit.NewText).ConfigureAwait(false);
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}
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await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
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@@ -158,7 +165,7 @@ namespace Discord.Net
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{
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_pendingDeletes.TryDequeue(out msg);
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if (msg.State == MessageState.Normal)
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_pendingTasks.Enqueue(Delete(msg));
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await Delete(msg).ConfigureAwait(false);
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}
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await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
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@@ -167,7 +174,7 @@ namespace Discord.Net
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catch (OperationCanceledException) { }
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}));
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}
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private Task RunTaskQueue(CancellationToken cancelToken)
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/*private Task RunTaskQueue(CancellationToken cancelToken)
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{
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return Task.Run(async () =>
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{
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@@ -190,7 +197,7 @@ namespace Discord.Net
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await task.ConfigureAwait(false);
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}
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});
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}
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}*/
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internal async Task Send(Message msg)
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{
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@@ -263,14 +270,13 @@ namespace Discord.Net
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/// <summary> Clears all queued message sends/edits/deletes. </summary>
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public void Clear()
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{
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int nonce;
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while (_pendingSends.TryDequeue(out nonce)) { }
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MessageEdit edit;
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while (_pendingEdits.TryDequeue(out edit)) { }
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Message msg;
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MessageEdit edit;
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while (_pendingSends.TryDequeue(out msg)) { }
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while (_pendingEdits.TryDequeue(out edit)) { }
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while (_pendingDeletes.TryDequeue(out msg)) { }
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_pendingSendsByNonce.Clear();
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}
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private int GenerateNonce()
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