Made IVoiceChannel.UserLimit nullable
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@@ -8,8 +8,8 @@ namespace Discord
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{
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/// <summary> Gets the bitrate, in bits per second, clients in this voice channel are requested to use. </summary>
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int Bitrate { get; }
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/// <summary> Gets the max amount of users allowed to be connected to this channel at one time. A value of 0 represents no limit. </summary>
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int UserLimit { get; }
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/// <summary> Gets the max amount of users allowed to be connected to this channel at one time. </summary>
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int? UserLimit { get; }
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/// <summary> Modifies this voice channel. </summary>
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Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null);
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@@ -10,6 +10,6 @@
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/// <summary>
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/// The maximum number of users that can be present in a channel.
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/// </summary>
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public Optional<int> UserLimit { get; set; }
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public Optional<int?> UserLimit { get; set; }
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}
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}
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@@ -56,7 +56,7 @@ namespace Discord.Rest
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Bitrate = args.Bitrate,
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Name = args.Name,
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Position = args.Position,
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UserLimit = args.UserLimit
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UserLimit = args.UserLimit.IsSpecified ? (args.UserLimit.Value ?? 0) : Optional.Create<int>()
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};
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return await client.ApiClient.ModifyGuildChannelAsync(channel.Id, apiArgs, options).ConfigureAwait(false);
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}
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@@ -1,5 +1,4 @@
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using Discord.API.Rest;
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using Discord.Audio;
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using Discord.Audio;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@@ -13,7 +12,7 @@ namespace Discord.Rest
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public class RestVoiceChannel : RestGuildChannel, IVoiceChannel, IRestAudioChannel
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{
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public int Bitrate { get; private set; }
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public int UserLimit { get; private set; }
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public int? UserLimit { get; private set; }
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internal RestVoiceChannel(BaseDiscordClient discord, IGuild guild, ulong id)
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: base(discord, guild, id)
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@@ -30,7 +29,7 @@ namespace Discord.Rest
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base.Update(model);
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Bitrate = model.Bitrate.Value;
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UserLimit = model.UserLimit.Value;
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UserLimit = model.UserLimit.Value != 0 ? model.UserLimit.Value : (int?)null;
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}
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public async Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null)
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@@ -1,5 +1,4 @@
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using Discord.API.Rest;
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using Discord.Audio;
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using Discord.Audio;
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using Discord.Rest;
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using System;
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using System.Collections.Generic;
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@@ -14,8 +13,8 @@ namespace Discord.Rpc
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class RpcVoiceChannel : RpcGuildChannel, IRpcAudioChannel, IVoiceChannel
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{
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public int UserLimit { get; private set; }
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public int Bitrate { get; private set; }
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public int? UserLimit { get; private set; }
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public IReadOnlyCollection<RpcVoiceState> VoiceStates { get; private set; }
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internal RpcVoiceChannel(DiscordRpcClient discord, ulong id, ulong guildId)
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@@ -32,7 +31,7 @@ namespace Discord.Rpc
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{
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base.Update(model);
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if (model.UserLimit.IsSpecified)
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UserLimit = model.UserLimit.Value;
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UserLimit = model.UserLimit.Value != 0 ? model.UserLimit.Value : (int?)null;
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if (model.Bitrate.IsSpecified)
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Bitrate = model.Bitrate.Value;
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VoiceStates = model.VoiceStates.Select(x => RpcVoiceState.Create(Discord, x)).ToImmutableArray();
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@@ -1,5 +1,4 @@
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using Discord.API.Rest;
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using Discord.Audio;
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using Discord.Audio;
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using Discord.Rest;
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using System;
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using System.Collections.Generic;
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@@ -15,7 +14,7 @@ namespace Discord.WebSocket
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public class SocketVoiceChannel : SocketGuildChannel, IVoiceChannel, ISocketAudioChannel
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{
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public int Bitrate { get; private set; }
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public int UserLimit { get; private set; }
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public int? UserLimit { get; private set; }
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public override IReadOnlyCollection<SocketGuildUser> Users
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=> Guild.Users.Where(x => x.VoiceChannel?.Id == Id).ToImmutableArray();
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@@ -35,7 +34,7 @@ namespace Discord.WebSocket
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base.Update(state, model);
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Bitrate = model.Bitrate.Value;
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UserLimit = model.UserLimit.Value;
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UserLimit = model.UserLimit.Value != 0 ? model.UserLimit.Value : (int?)null;
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}
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public Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null)
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