Crash fix and some added documentation.
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@@ -11,18 +11,18 @@ namespace Discord.Collections
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_msgCleaner = new MessageCleaner(client);
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}
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internal Message GetOrAdd(string id, string channelId) => GetOrAdd(id, () => new Message(_client, id, channelId));
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internal Message GetOrAdd(string id, string channelId, string userId) => GetOrAdd(id, () => new Message(_client, id, channelId, userId));
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internal new Message TryRemove(string id) => base.TryRemove(id);
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internal new Message Remap(string oldKey, string newKey) => base.Remap(oldKey, newKey);
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protected override void OnCreated(Message item)
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{
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item.Channel.AddMessage(item.UserId);
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item.Channel.AddMessage(item.Id);
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item.User.AddRef();
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}
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protected override void OnRemoved(Message item)
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{
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item.Channel.RemoveMessage(item.UserId);
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item.Channel.RemoveMessage(item.Id);
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item.User.RemoveRef();
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}
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@@ -254,7 +254,7 @@ namespace Discord
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var nonce = GenerateNonce();
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if (_config.UseMessageQueue)
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{
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var msg = _messages.GetOrAdd("nonce_" + nonce, channelId);
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var msg = _messages.GetOrAdd("nonce_" + nonce, channelId, _currentUserId);
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msg.Update(new Net.API.Message
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{
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Content = blockText,
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@@ -269,9 +269,9 @@ namespace Discord
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}
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else
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{
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var response = await _api.SendMessage(channelId, blockText, mentions, nonce).ConfigureAwait(false);
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var msg = _messages.GetOrAdd(response.Id, channelId);
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msg.Update(response);
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var model = await _api.SendMessage(channelId, blockText, mentions, nonce).ConfigureAwait(false);
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var msg = _messages.GetOrAdd(model.Id, channelId, model.Author.Id);
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msg.Update(model);
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try { RaiseMessageSent(result[i]); } catch { }
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}
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await Task.Delay(1000).ConfigureAwait(false);
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@@ -319,9 +319,9 @@ namespace Discord
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if (text.Length > DiscordAPIClient.MaxMessageSize)
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text = text.Substring(0, DiscordAPIClient.MaxMessageSize);
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var response = await _api.EditMessage(channelId, messageId, text, mentions).ConfigureAwait(false);
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var msg = _messages.GetOrAdd(messageId, channelId);
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msg.Update(response);
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var model = await _api.EditMessage(channelId, messageId, text, mentions).ConfigureAwait(false);
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var msg = _messages.GetOrAdd(messageId, channelId, model.Author.Id);
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msg.Update(model);
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}
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/// <summary> Deletes the provided message. </summary>
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@@ -402,7 +402,7 @@ namespace Discord
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var msgs = await _api.GetMessages(channel.Id, count).ConfigureAwait(false);
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return msgs.Select(x =>
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{
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var msg = _messages.GetOrAdd(x.Id, x.ChannelId);
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var msg = _messages.GetOrAdd(x.Id, x.ChannelId, x.Author.Id);
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msg.Update(x);
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if (_config.TrackActivity)
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{
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@@ -42,23 +42,36 @@ namespace Discord
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/// <summary> Returns the current logged-in user. </summary>
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public User CurrentUser => _currentUser;
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private User _currentUser;
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/// <summary> Returns the id of the server this user is currently connected to for voice. </summary>
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public string CurrentVoiceServerId => _voiceSocket.CurrentVoiceServerId;
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/// <summary> Returns the server this user is currently connected to for voice. </summary>
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public Server CurrentVoiceServer => _servers[_voiceSocket.CurrentVoiceServerId];
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/// <summary> Returns the current connection state of this client. </summary>
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public DiscordClientState State => (DiscordClientState)_state;
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private int _state;
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/// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary>
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public DiscordClientConfig Config => _config;
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private readonly DiscordClientConfig _config;
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/// <summary> Returns a collection of all channels this client is a member of. </summary>
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public Channels Channels => _channels;
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private readonly Channels _channels;
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/// <summary> Returns a collection of all user-server pairs this client can currently see. </summary>
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public Members Members => _members;
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private readonly Members _members;
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/// <summary> Returns a collection of all messages this client has seen since logging in and currently has in cache. </summary>
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public Messages Messages => _messages;
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private readonly Messages _messages;
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//TODO: Do we need the roles cache?
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/// <summary> Returns a collection of all role-server pairs this client can currently see. </summary>
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public Roles Roles => _roles;
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private readonly Roles _roles;
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/// <summary> Returns a collection of all servers this client is a member of. </summary>
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public Servers Servers => _servers;
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private readonly Servers _servers;
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/// <summary> Returns a collection of all users this client can currently see. </summary>
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public Users Users => _users;
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private readonly Users _users;
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@@ -343,7 +356,7 @@ namespace Discord
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}
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if (msg == null)
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msg = _messages.GetOrAdd(data.Id, data.ChannelId);
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msg = _messages.GetOrAdd(data.Id, data.ChannelId, data.Author.Id);
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msg.Update(data);
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if (_config.TrackActivity)
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msg.User.UpdateActivity(data.Timestamp);
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@@ -355,7 +368,7 @@ namespace Discord
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case "MESSAGE_UPDATE":
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{
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var data = e.Payload.ToObject<Events.MessageUpdate>(_serializer);
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var msg = _messages.GetOrAdd(data.Id, data.ChannelId);
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var msg = _messages.GetOrAdd(data.Id, data.ChannelId, data.Author.Id);
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msg.Update(data);
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RaiseEvent(nameof(MessageUpdated), () => RaiseMessageUpdated(msg));
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}
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@@ -114,11 +114,12 @@ namespace Discord
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[JsonIgnore]
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public Member Member => _client.Members[ServerId, UserId];
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internal Message(DiscordClient client, string id, string channelId)
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internal Message(DiscordClient client, string id, string channelId, string userId)
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{
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_client = client;
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Id = id;
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ChannelId = channelId;
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UserId = userId;
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}
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internal void Update(Net.API.Message model)
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